[House Rule] Natural 1Â’s and Natural 20Â’s
If you roll a Nat 1, you miss and must make a save vs. death. If you succeed you lose your grip on the weapon and must spend the next round recovering it. If you fail, something nasty of the GM’s Whim will occur like a weapon break, or damaging yourself or your buddy.
On a Nat 20 you can select either:
A) Do MAXIMUM damage or:
B) Do normal damage AND attempt a non-damaging Maneuver like a disarm, blinding shot, knock back, knockout, pin to wall, etc. Victim gets a save vs. death. If the subject succeeds they are distracted the next round as they do counter-maneuvers.
This message was last edited by the GM at 20:52, Fri 09 June 2023.