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04:17, 22nd February 2024 (GMT+0)

End of the Prelude -- Rupert's Nest.

Posted by Game MasterFor group 0
Game Master
GM, 8 posts
Fri 8 Jul 2022
at 17:17
  • msg #1

End of the Prelude -- Rupert's Nest

A dizzying height above the forest floor, three mice dance dangerously with a radiantly-colored magpie in his home, a mighty vault and collection of shinies to delight any connoisseur.

The first, a slim brown mouse named Louie, dressed in dark clothes and covered in knife scabbards, is pinned against the firmly-built walls of Rupert's nest, scrabbling for purchase as Rupert's talons begin to puncture through the mouse's ribs. Louie draws a knife, only for Rupert to twist his talon; Louie groans and drops the knife to the ground. Rupert croaks something like a triumphant noise, turning his head so a single large eye scrutinizes his prey. The blue, heart-shaped stone - the object of their quest - bounces around Rupert's neck.

The second mouse, the great dam-builder Edmund, recovers from the swing of his spike - which crashed down a few inches from Rupert's other leg. **thud** it sounds as the spike slams down heavily into the nest floor. His puffy face furrows in concentration.

quote:
Edmund attacks with d8, and Rupert loses 5 HP - Hit Prevention points. The spike is now stuck.


The third mouse, Hawthorne, a marbled black mouse with sharp eyes, has yet to act. Does he want to? How easy would it be to just snatch up the silver pocketwatch at his feet and scramble for the ladder? His every mouse instinct screams to just run. But he also knows the ladder took a few hours to climb up, and would take hours more to descend. Plenty of time for Rupert to calmly dispatch his friends, and come after him for his shiny reward.

Rupert is pinning Louie against the nest wall, impaling him with a talon. Edmund, at Rupert's back, is recovering from his spike attack for a moment. Hawthorne, previously hypnotized by the magpie's beating wings, is about 8" behind Edmund. Scattered around them: silver rings; a few loose pips; a string of pearls that has fallen from Louie's grip and broken, pearls rolling around. A few scattered bones: are those mouse bones?

What will he do?

quote:
Initiative order: Hawthorne, Rupert, Louie, Edmund

Hawthorne Winterholme
player, 2 posts
Sun 10 Jul 2022
at 13:03
  • msg #2

End of the Prelude -- Rupert's Nest

In reply to Game Master (msg # 1):

The spikes have yet to fail us. So I want to attempt pin one of Ruperts wings using a spike Either pinning the wing to Rupert's side (my preference) or the tree depending on the circumstances. Hawthorne summons all his courage and lets out a mighty yell he uses when telling the story of Burdock the Barbarian. If the damage roll is a d8, Hawthorne rolls a 7 (sick).
Game Master
GM, 9 posts
Sun 10 Jul 2022
at 16:51
  • msg #3

End of the Prelude -- Rupert's Nest

quote:
OOC: So unfortunately I can't justify your "pinning his wing to something" especially because you haven't even breached his HP yet. So by my read of the rules, he's still in the "hit prevention" range.


Hawthorne summons his inner barbarian and lets swing dramatically with his spike. Like Edmund, his reach somewhat exceeds his grasp. The spike glances past Rupert's wing, taking a few feathers off with it, but then plunges into the nest wall, shuddering dramatically up and down with the residual force. Of course, Hawthorne is now past Rupert - and very much in his line of sight.

Rupert's mad eyes shift away from Louie, and he emits another of those curious cries, not quite bird-like, a good mix of mania splashed through. KRRRRRRAWWWWWWWWWWWWWW Hawthorne tries to pivot to the side, but Rupert's beak descends like a hammer on a nail, snatching at his tail and tearing...

quote:
Rupert attacks with a d10 "beak" attack, dealing 7 damage. I believe this means you lose your final 3 HP, and then take 4 STR damage. You then have to save on STR at the new, reduced level. If you succeed, you shrug it off. If you fail, you take 'Critical Damage', entailing a Injured Condition (which would be your second Condition, the other being Exhausted), and are incapacitated for the fight. If you are then left for six Exploration turns without aid, you're dead.


Exploiting the moment of Rupert's distraction, Louie continues to scrabble to escape Rupert's grip...

quote:
When you first met him, I rolled 3d6 drop lowest for his DEX, and he scored 12 somehow. I roll his DEX save here and he got a 7 on the d20. So he's free and good to act.


...scrabbling to his paws, he leaves his knives behind. Paws rapidly pattering over the nest floor, he snatches at whatever jewelry is nearest, as he runs in a zig-zagging line towards the nest wall. Perhaps he intends to get into the tree, which he must have climbed like a squirrel. (You remember that he was not on the ladder behind you, and only showed up around the time that you did...)

Rupert's eyes flash. He spins, trying to keep the injured Hawthorne and the relatively fresh Edmund in his field of view at once. He makes a bizarre chuckling as he considers whether to plunge his beak back into Hawthorne's vulnerable flesh, or go after the still-dangerous Edmund. Something like a mechanical toy, his breast puffs as he contemplates. RAK-RAK-RAK-RAK-RAK-RAK-RAK he ticks at Edmund.

Tobias's words come back to Edmund Seedfall. "Adventures, that's what they call them. Dangerous business if you ask me. Might just end up drowning in the rains. Or worse things."

What do you do?
Game Master
GM, 10 posts
Sun 10 Jul 2022
at 16:58
  • msg #4

End of the Prelude -- Rupert's Nest

quote:
Just a friendly OOC reminder. You both attacked with "special" inventory items: spikes. That presumably means you are now empty-pawed since I ruled your special attacks planted into firm surfaces since you both technically "missed" (i.e., Rupert still has HP left).

1. You can retrieve your spike with a STR save. But if you fail, it is still stuck. And even if you succeed, any attack as part of the same activation/turn would be rushed and thus rolled Impaired, meaning you just get d4 damage.

2. You can try to draw a different weapon. Remember you then have to roll a d6 and roll above its space in your inventory. So say your 'improvised weapon', Edmund, is slot 1 (it's a big branch IIRC). You have to roll a 2+ on the d6. If you fail, you waste your turn retrieving it. If you pass, your branch is in-hand and you can attack normally. That means you get to attack with your d6 improvised weapon.

3. You can try something creative. You know a bit about what Rupert likes and dislikes. You know he's a bit crazy. He likes to dance. He likes shinies. He (presumably) hates thieves since he attack Louie immediately on seeing him with the pearls. Hawthorne is (probably) injured or at least close to breaking. There is jewelry everywhere. You are (probably) wearing your weird resin-feather glider. Just a few stream-of-consciousness thoughts.

This message was last edited by the GM at 16:58, Sun 10 July 2022.
Dwoodle
player, 2 posts
Sun 10 Jul 2022
at 21:52
  • msg #5

End of the Prelude -- Rupert's Nest

In reply to Game Master (msg # 4):

Well, well we are in a bit of a pickle here. Having no spikes to throw - though then again, what would it matter? It hasn't worked yet, Edmund remembers - and a weapon that he does not trust himself to ready in time, Edmund needs to make a split-second decision. He can't just leave Hawthorne behind...can he? No, of course he can't, Hawthorne has been a close acquaintance and friend since...well...he can't remember that either, which he thinks maybe says it all.

The glider! He might just be close enough to Hawthorne to grab him and jump the nest wall. This would be made all the easier if Louie would just trip or something...damned nimble mice. Whatever, there isn't really time to think this through.

Edmund runs toward Hawthorne and does his best to grab him and run off the tree top, aiming either for a nearby tree or perhaps circling close enough to their own tree that they just might survive a broken glider. Here's hoping it doesn't come to that.

quote:
OOC: I am not sure quite what to roll here but I can imagine a strength (for carrying Hawthorne/climbing the wall) and/or dex (for running to Hawthorne/climbing the wall). The strength roll is 9 (strength = 10), dex roll is 20 (doesn't matter but dex = 10).

Game Master
GM, 11 posts
Mon 11 Jul 2022
at 02:06
  • msg #6

End of the Prelude -- Rupert's Nest

quote:
OOC: Do (either of you if Hawthorne makes his Critical damage save) you want to grab anything on your way out? The stone is probably not possible given it's around Rupert's neck, but other jewelry etc.? Given you made your save, I would let Edmund at least grab one item on your way out (see earlier post for options). And as to your glider thing, that's all fine. I'll resolve once Sam posts his outcome (because if he made it, he could take an action too).

Hawthorne Winterholme
player, 3 posts
Mon 11 Jul 2022
at 19:08
  • msg #7

End of the Prelude -- Rupert's Nest

Hawthorne attempts to rally, not quite comprehending the situation as he's scooped up by Edmund. Rolling a 10, Hawthorne's age and injury prevent him from coming to his senses as he goes over the side with Edmund.
Game Master
GM, 12 posts
Tue 12 Jul 2022
at 19:01
  • msg #8

End of the Prelude -- Rupert's Nest

quote:
Guys… Not only did you roll a one on the Luck die previously, But I just rolled the luck die again and you once again rolled one. I was gonna say that the previous one represented that your device was flimsy but you didn't realize it, but with two ones in a row I think you're just gonna have to be dead.


Edmund and Hawthorne moved as quickly as they could to the nests edge. Or at least, Edmund dragged his adventuring companion with as much haste as he could muster. Rupert was stirring behind him. Wings fluttering, strange sounds emerging from his mouth once again. KRAK KRAK KAAAAAAAAAARRRRRRRRR! Suddenly, Robert was coming after them, lurching madly from side to side, head twisting at unnatural angles.

But then suddenly the open air was coming closer, Edmund reaching the point of no return, clutching Hawthorne close to his body, throwing himself over the edge, the cold air hitting him in a frigid snap, then suddenly the wind booming against him hard enough to bruise ribs. Edmund saw the whole estate laid out before him - What a beautiful dream. A tapestry of many colors, a world filled with opportunities and unexplored treasures. And their whole lives ahead of them, freed now from the strictures of mere labor and comfort.

When the wings broke behind Edmund, he scarcely noticed. He was moving fast enough that a change in speed did not immediately register, from faster to faster On that awful, heavenly passage down to the unforgiving forest floor below.

Afterwards, when it was done, the squirrels came to the edges of the trees and watched for a while. One said to the other, "poor thing, poor thing," thinking it a newborn bird that had tested its wings too early. The other said to the first, "it's time had come," thinking it to be an aged bird whose wings had failed it at last. And in a sense, they both were right.
This message was last edited by the GM at 19:02, Tue 12 July 2022.
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