The Job
Silverside looks different in the daylight. It's certainly more active and alive. Unlike Edge it's clean, there's plenty of greenery around, and there are no unsavory characters lurking about.
"There's your bookstore," Marceline says rather nonchalantly, pointing right and a bit over her shoulder as you pass some shops.
Sure enough, There's a sign with the circle, CA2, and a stairway. It says "C. Aleister's Second Story Library" on the sign. It's rare to see so many words on a sign. Typically shops signs just go by picture, but of course customers of a book store will be fully literate, and this sign leans into that fact.
Would you have noticed it and put two and two together on your own? You'd like to think you would've, especially if you were alone, focussed in on the mystery, and not distracted by delightful femininity. Then again, one doesn't typically find a bookstore by wandering the neighborhoods. You would've asked someone in the know. Shown them the makers mark. To be fair, you didn't notice that either. That was Marceline too.
Wagontown is the bustling heart of Granite Rocks. The Water Mages' Tower looms over an academic part of the business neighborhood. There are dorms and boarding houses as well as libraries (not the C. Aleister sort) and halls where scholars and would-be mages study all manner of magic. The Water Mages became famous and powerful through their creation and maintenance of a sewage, storm, and water system that is cleaner than the Granite River; cleaner, even, 'than a fresh mountain spring' if you believe the hype, and you do. You've been drinking the Water Mages' water all your life.
Marceline leads you to a building rather larger than a tavern should be. You know by the architecture that it was once a large church, not quite a cathedral. The entrance way and facade are wooden, newer, and more pub-like. A slightly faded red cloth banner with 3 bells embroidered on it in thick golden thread is draped above the door.
"Here we are, the three bells," she says holding the door for you.
Inside, the air is cool and heavy with the scent of stale ale and yesterday's fire. The bar counter stands bare except for a single, half-empty flagon of flat ale left by a late-night reveler. Stools sit overturned. A lone chair by the hearth holds a discarded cloak. A man, who you assume is the cloak's owner is in a heated, but friendly argument with a tall, burly, pale woman behind the bar, her fiery hair is stuffed into a loose cap. Speaking of caps, Marceline isn't wearing her Connie Wrecks newsboy cap here. She must've taken it off somewhere along the way and stuffed it into her satchel. The bartender loudly offers to brain the cloak owner with the stone tankard her large meaty hand is wrapped around if he doesn't like her proposed deal.
The only other customer in the three bells is an old old man, his face creased with fatigue from the previous night's revelry. He has one hand on a stone tankard and the other spooning something out of a steaming stone bowl into his slack mouth. You peg him as a harper based on the dulcimer leaning against his chair, but his advanced age doesn't exactly fit your mental image of a harper. You prefer a more vibrant, energetic, and preferably female musician like the one standing next to you.
"It's a dance hall at night," Marceline explains why the place looks so much smaller inside than out, and what the extra space is used for.
She leads you up to the bar.
"Kalinda, we'll have two bowls of the bap."
She looks at you to see if you'd like to add anything to the order. You would. You've got serious cottonmouth and you haven't had a thing to drink (we are not talking about the Water Mages' own fresh water here) all day. Also, you have no idea what 'the bap' is.