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23:15, 4th May 2024 (GMT+0)

Game Rules and Houserules.

Posted by NarratorFor group 0
Narrator
GM, 1 post
Thu 28 Jul 2022
at 07:46
  • msg #1

Game Rules and Houserules

Game Rules:
1) Be excellent to each other: This is a team-oriented game, so please be a team player IC and OOC. Inter-character drama is fun, but keep it reasonable and keep IC stuff IC. No fighting, no passive-aggressive nonsense, no antagonism. Basically, don't be a dick. I will not hesitate to boot people from the game for violating this rule.
2) Party on, dudes: I.e., let's have fun! ^_^
3) I make the final call: I am open to player input when it comes to rules questions, story stuff, or anything else, but I get to make the final call because I'm running the game.

Game System:
This game uses the Powers and Grace hack of the Lasers and Feelings ruleset. If you are new to the system, don't worry. It's really simple. I'm posting the important rules below, but here is a copy of the Google doc:

https://docs.google.com/docume...8_cjzg5HM/edit?pli=1


Character Creation, Equipment, and Advancement:
  • Pick a Name: Give your character a cool superhero name like Captain Buttkicker or something.
  • Pick a Style, Power Source, and Archetype: Use the tables 1, 2 and 3 to pick those three qualities (Ex: Brash Mutant Bruiser; Mysterious Alien Psychic; Brooding Cursed Mystic)
  • Choose Your Number: Choose your number, from 2 to 5. A HIGH NUMBER means you’re better at POWER (raw explosive energy, physical action, natural talent). A LOW NUMBER means you’re better at GRACE (precision, planning, mental effort, trained skills). For example, a Brash Mutant Bruiser would probably be better at POWER while a Hotshot Trained Vigilante would probably be better at GRACE.
  • Choose a Goal:  Choose one or create your own. (Ex: Be the Best, For Science, Avenge a Loved One, etc.)
  • Equipment: A superhero costume, and whatever equipment or resources you need to draw on your power source (ex: a power ring, a magic wand, a utility belt filled with gadgets, etc.)
  • Advancement: Power and Grace doesn't have character advancement. However, your goals or styles might evolve over the course of the campaign. At the end of each adventure, you have the choice to do one of the following: Change your Style, Pick a new Goal, or shift your Number up/down by 1. If you are happy the way you are, that's perfectly fine too.


Building the Team:
  • Advantages: Choose 2 from the table. These may change depending on your group's choices in-game.
  • Problem: Choose 1 from the table. This may change depending on your group's choices in-game.


Playing the Game:
  • Posting Rate: I'd like to have the posting rate be as close to 3-5/week as possible. Please let me know if you will have any extended absences in the OOC thread or via PM so we aren't left hanging.
  • Rolling the Dice and Pace of Play:You can always try rolling the dice even if I don't ask for it. Pick an approach: Power (force, speed, toughness) or Grace (skill, preparation, intellect). You can always roll 1d6 for any action. You can add +1d6 if you can connect the action to any of your Style, Role, or Goal to show you are an Expert. You can add +1d6 if you have gear or have time to show you are Prepared.
  • Helping: If you want to help someone else who’s rolling, say how you try to help and make a roll. If you succeed, give them +1d. Usually, only 2 people can try to help with a roll.
  • Rolling: If you’re using POWER (force, speed, toughness), you want to roll under your number. If you’re using GRACE (skill, preparation, intellect), you want to roll over your number.
  • Success and Failure:If none of your dice succeed, it goes wrong. The GM says how things get worse somehow. If one die succeeds, you barely manage it. The GM inflicts a complication, harm, or cost. If two dice succeed, you do it well. Good job! If three dice succeed, you get a critical success! The GM tells you some extra effect you get. If you roll your number exactly, you have SPECIAL INSIGHT. A roll of SPECIAL INSIGHT lets you ask me a question in OOC and I’ll answer you honestly. (Ex: What are they really feeling? Who’s behind this? How could I get them to _____? What should I be on the lookout for? What’s the best way to _____? What’s really going on here?) You can change your action if you want to, then roll again (ex: If you succeed AND get special insight you may want to keep your roll, but if you fail AND get special insight you can change your action to try again).
  • A Note on Failure: This is a fail-forward kind of game. If things go wrong, it doesn't mean all is lost. It just means you're going to have to take a detour to reach success.


Posting Conventions:
Please use the following conventions when posting:
  • Tense: Third person present tense (Kyra Starlord aims her laser pistol at the cyborg space pirate and starts blasting!)
  • Dialogue: "Pick a color other than Gray (NPC dialog) or Orange (OOC notes) and stick with it," says the GM.
    • "Bold for yelling!"
    • "Small for whispering..."
    • Italics for thoughts...
  • OOC: Use orange text and make sure to post your rolls (it makes it easier for me to reference than to pull up a bunch of windows)

This message was last edited by the GM at 04:27, Tue 27 June 2023.
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