Please see candidates below. I've adjusted most of them slightly to fit in to the game.
Fey (major)
- +2 in Dexterity, +1 in Strength and +1 in Constitution
- -1 point in Dex and Constitution in Sodium or Neon light
- charisma
- One level Sorcery
- +1 skill point in in occult and +1 skill point in melee combat
- +1 point of specialisation in medieval ranged weapons
- Takes 5 extra damage from cold iron.
- Honour code - Must keep promises
- Casts no shadow
Hedge Wizard (minor)
- One level Sorcery
- +2 skill points Occult
- +1 point Willpower
- 1 point addiction - Magic use (roll Willpower doubled every time you choose a non-magical course of action whenever you could possibly use magic - this gets worse over time)
Trains at the Y (minor)
- +1 Constitution
- +1 skill point in Sports and Kung Fu
- Requires at least one evening a week actually training at the YMCA/YWCA
The Forgotten Ones (Major)
The Forgotten Ones are a really old group of beings, having been around for longer than man has existed. It isn’t clear if they are collectively a race or individual creatures. They vary greatly in appearance and size, rarely would two be found even slightly resembling one another. They have been known through out history, often being mistaken for Fae, Demons, Angels or other creatures. In truth most forgotten ones have lost most memories of their past. One of the drawbacks of being immortal. Those that know of their existence have multiple theories of their being. Most have little if any truth Orr even plausibility. Man’s history has been retold and rewritten enough that most fleeting mentions of various Forgotten Ones are little more than obscure legends, hence their collective name.
- Unaging
- Age (treat as 400 years old even though they are actually much older)
- Immunity to disease;
- +1 in each of Dexterity, Perception and Willpower;
- Two of :
- Teleportation (Line of sight and no more than one hundred yards)
- Telepathy (Only to one individual at a time)
- Invisibility (Will only last for fifteen minutes)
- Telekinesis (Limited to Willpower x 5 lbs.)
- Illusion (Can create realistic images in a 15' radius of themselves)
- Vulnerability to Iron (2 points of damage from touching iron and double damage from iron weapons.
- Can only enter Holy Ground when invited and must leave when didmissed
Bodyguard (minor)
- +1 to Perception and one of Dexterity or Strength (Constitution is irrelevant)
- +1 to either ranged weapon or unarmed combat skill
- +1 to Notice
- Appropriate credentials
- -1 to intelligence rolls related to science or occult
- Obligation to put the client's life before your own
Scavenger (minor)
- +1 Perception.
- +1 skill points to two of notice, science and repairs
- +1 to Influence skill rolls when negotiating sale of scavenged items.
- -1 to any social roll not related to scavenging or selling.
- +1 level of unattractive (or -1 levels of attractive if you have any)
Fallen Angel (Major)
- +5 points to be shared between Strength, Willpower and Constitution
- Unaging
- Two levels hard to kill
- +3 skill points to history of mankind
- Minor magic: simple cantrips and illusions
- Can be compelled by ordained Ministers (and equivalents) of an Abrahamic religion
- Devil like visage (can be concealed by a glamour)
- Obsession acts of penanance in an attempt to seek forgiveness in order to return to Gods grace and to Heaven
- Vulnerability to gold and to Holy Places
Idle Rich (minor)
- 2 levels of Attractiveness
- 5 levels of wealth
- 3 levels of enemies
Business Owner (minor)
- +1 each Intelligence and Willpower
- +3 skill points relevant to the business
- Needs to be working at the business during business hours (up to 72 hours per week)
Gamer Champion (Major)
Similar to Brainiac except:
- +1 in Driving, Occultism, Melee Weapons (with a speciality in Medieval weapons) and Crime
- -1 to all rolls involving science (due to inaccurate portrayals in video games)
- Fan Club
- -1 on social rolls other than those using the influence skill
- 2 levels wealth
- teenager
- 3 levels of contacts
Bishop (minor)
- Ordained Minister
- Rank in hierarchy of his religion
- Positive reaction from those of the same religion
Actor (minor)
+1 to all rolls involving mimicry and disguise
MI0 Agent (Major)
- +5 points shared between Dexterity, Constitution, Perception and Willpower with at least 1 spent on each and with the human maximum remaining 6.
- +1 skill point in each of Notice, Crime, Influence and ranged combat (specialising in pistols)
- +3 Obligation (to HM Government
- Code of Honour
- Access to equipment three levels above their resource level
- Licence to Kill
Housewife (minor)
- +2 to Perception
- Skilled in being ignored
- credit rating
- +1 to all rolls involving microeconomics
- 3 levels of contacts (all in local community)
- Ally - Husband
- Dependent - at least one child
McGyver (minor)
- +1 each to perception and willpower
- +2 skill points in improvised weapon combat
- +1 skill level in repairs
- Cannot use firearms
- Honour code = always back up the little guy
Vampire (Major)
- extra points (plural) in Strength, Dexterity and Constitution;
- two levels of Hard to Kill
- +2 to hearing and smell related perception bonuses (Doubled when related to blood);
- unaging;
- recovery of damage at 1 point per constitution level per hour (except for fire damage which is recovered at 1 point per constitution level per day)
- Vulnerable to:
- Sunlight (good luck finding that hundreds of feet down - does UV work? - sometimes);
- Holy symbols (not just crosses - there was an episode of the X-men comic in which
Dracula himself recoiled from Kitty Pryde's Magen David);
- stakes through the heart (incuding wooden arrows or crossbow bolts or even pencils);
- beheading.
Special Forces Commandos (Major)
I'm basing this on the SAS but others such as Delta Force, Spetznaz or Sayeret Maktal are available.
- 1 point each to Strength, dexterity and constitution (but the maximum is still six for each);
- fast reaction time;
- situational awareness;
- three levels of Hard to Kill.
- three point obligation
Artist (minor)
- +1 each to any two of the mental attributes (intelligence, perception or willpower) but the maximum is still six for humans.
- +1 to the Art skill (normally a character has to specialise in one rtform or another but this one point covers all artforms not just the one she specialised in)
- -1 to willpower rolls to avoid crying, losing their shit or in any other way letting their emptions rule.
Brainiac
- +2 points to intelligence (maximum is still six for humans)
- +1 point to one of the other mental attributes (perception or willpower) (max 6 for humans)
- +4 skill levels to be spread among Computing, Knowledge and Science (or all four could go on one if you like)
- -1 to any roll involving social skills
Jock (minor)
- +1 point each to any two physical attributes (Strength, Dexterity and Constitution) (mas 6 for humans);
- +2 skill levels in Sport (and at least one more level MUST be purchased
- -1 penalty to all rolls where the intellligence attribute is used (except when sport is also used - for example, remembering the result of the 1927 FA Cup final would involve both)
I think that's 20 candidate so please vote 1 to 20 or let me know if you only want to vote for a certain number.
Send votes in Private message as usual