The Role of Templates
Before beginning the final round, I believe a little explanation of how Unisystem works is needed:
First of all there are six attributes: Strength, Dexterity, Constitution, Intelligence, Perception and Willpower. There are some that follow on from this which I'll touch on in the next post, which won't be until Sunday.
Next there are the skills: Acrobatics, Art, Computer, Crime, Medicine, Driving, Melee Weapons, Ranged Weapons, Influence, Knwoledge, Unarmed Combat, Languages, Repairs, Notice, Occultism, Science, Sport. These should cover most skills but just in case, there's a wild card skill in case you have a skill not otherise covered.