Ship Logs: Off Screen
The setting... Utopia Planitia shipyards. Observation Lounge.
Commander Vylana Xan had spent the last six months buried in bureaucracy, logistical quibbles, and a fair amount of head scratching. It was a mystery to her that an organisation that had achieved what could legitimately be considered actual miracles of technical innovation, could not manage to weed out the petty minded middle-managers whose sole purpose in life appeared to be making things as difficult as possible for everybody else. True, she had no actual responsibility for the construction of the new ship, but she had been given the unenviable task as acting as liaison between the shipyard officials responsible, and Starfleet, who presumably felt she needed punishment for some dreadful crime she had committed in this, or possibly another, life. Admittedly, the idea on paper made sense. As Executive Officer, her job was to act as liaison between the various crew departments, and handle the day to day logistics of keeping the vessel running. She found she was surprisingly good at it... on paper. But paper did not account for such things as supply delays, illness, or the bane of her existence the past six months: reports filed in triplicate to people she had never even met, who would reject something simply because she used phrasing they felt was ambivalent.
How did she end up mired in such a mess? She was a field officer, not one of those decorative staff toadies, or the obsequious desk jockeys whose appearance could make any front line officer curl up and die inside with frustration. But here she was. She had somehow managed to keep the various people talking to one another, and by some strange conjunction of the stars... the ship was ready. On time.
Tomorrow, they went out for the first physical trials. The simulations had all been very impressive. The Steamrunner class was small. It was not designed for grand diplomatic duties, or as a mobile city able to handle every possible eventuality. It was a heavy frigate. Fast as hell, able to turn on a dime - whatever that meant, and shoot things. A lot. This was a ship built for action, and she approved of it immensely. She felt a surge of anticipated excitement. After so much time watching the vessel come together, it was time to take her out for a spin. She needed that. Much more time behind a desk, and she was going to start a war with the audit department just for something to do.
She had liaised with Starfleet. They had sent crew recommendations, and had also sent those suggestions from the future Captain. With a small crew, by the standards of many ships of the line, it had been difficult whittling down the qualified candidates. The problem was that there were so many choices. She had taken pains to read every personnel report. She checked service records, and even contacted the former crewmates of some of the more interesting options. She thought she had got the right names on the roster. And many of them were here, ready to take the ship out in the morning.
Probably with hangovers, she mused. Well, she would have a clear head. That was one of the benefits of her symbiont. It increased her tolerance to toxins like alcohol enormously.
So she stood at the window, looking out on the new ship, glowing in the darkness of the space beyond the dock. She sipped her glass of surprisingly good malt whisky, and spoke softly. "It is always beautiful. Never get tired of looking at a new ship."
And come the morning, flying one.