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16:35, 3rd May 2024 (GMT+0)

The Tavern (OOC area)

Posted by Game MasterFor group 0
Player
player, 3 posts
Tue 13 Sep 2022
at 21:39
  • msg #22

The Tavern (OOC area)

Looking forward to the game still. Hope everyone is doing ok.
Baldric
player, 3 posts
Professional Soldier
"We are the shield!!!"
Tue 13 Sep 2022
at 21:46
  • msg #23

The Tavern (OOC area)

I am! Still alive, still happily waiting for the game. :)
Blade
player, 5 posts
Tue 13 Sep 2022
at 23:49
  • msg #24

The Tavern (OOC area)

Right with you guys.
Gar
player, 5 posts
The Blacksmith's Son
Wed 14 Sep 2022
at 00:02
  • msg #25

The Tavern (OOC area)

Hrrrumph!
Jerinvar
player, 5 posts
Wed 14 Sep 2022
at 02:31
  • msg #26

The Tavern (OOC area)

*raises hand*

"Present!"
Blade
player, 6 posts
Sat 17 Sep 2022
at 12:52
  • msg #27

The Tavern (OOC area)

Hey there, GM! Are we all set to have fun?
Player
player, 4 posts
Sat 17 Sep 2022
at 17:50
  • msg #28

The Tavern (OOC area)

I am here too, hoping for invite to player.
Brilliance
player, 2 posts
Human Acolyte
mechanical information
Sat 17 Sep 2022
at 18:07
  • msg #29

The Tavern (OOC area)

I'm also set to impress, heal, and offensive.
Gar
player, 6 posts
The Blacksmith's Son
Sat 17 Sep 2022
at 18:33
  • msg #30

The Tavern (OOC area)

Hrrrumph!
Player
player, 5 posts
Tue 20 Sep 2022
at 05:18
  • msg #31

The Tavern (OOC area)

Still here
Jerinvar
player, 6 posts
Fri 7 Oct 2022
at 14:41
  • msg #32

The Tavern (OOC area)

I'm guessing this one is dead in the water...don't get me wrong, I hope that isn't the case...but the GM hasn't logged into the game for over a month...that tends to be a pretty firm nail in the coffin...as they say.
Brilliance
player, 3 posts
Human Acolyte
mechanical information
Fri 7 Oct 2022
at 17:44
  • msg #33

The Tavern (OOC area)

Yearp, seems that way... Well, at least I found out about this system.
Player
player, 8 posts
Wed 9 Nov 2022
at 06:10
  • msg #34

The Tavern (OOC area)

Armor Class 14 (natural armor)

Hit Points 18 (4d4 + 8)

Speed 10 ft., fly 60 ft.

STR

12 (+1)

DEX

16 (+3)

CON

14 (+2)

INT

3 (-4)

WIS

14 (+2)

CHA

1 (-5)

Skills Perception +4

Damage Immunities Fire, Poison

Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified, Poisoned

Senses Darkvision 120 ft., Passive Perception 14

Languages understands one language of its creator but can’t speak

Challenge 1/2 (100 XP)

Proficiency Bonus +2

Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.

Recorded Mimicry. The raptor can mimic any sound, including voices, it has heard in the last 24 hours. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

Actions

Multiattack. The raptor makes two attacks with its beak.

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
This message was lightly edited by the player at 06:11, Wed 09 Nov 2022.
Gar
player, 7 posts
The Blacksmith's Son
Thu 10 Nov 2022
at 17:58
  • msg #35

The Tavern (OOC area)

Uh oh... Somebody got 5e in my BBF!

I wonder if we could find another GM for this system... Seems as if we have a good group of interested players?
Brilliance
player, 4 posts
Human Acolyte
mechanical information
Thu 10 Nov 2022
at 21:54
  • msg #36

The Tavern (OOC area)

In reply to Gar (msg # 35):

I'm considering it...! I'll get back to youse all tomorrow.
Player
player, 10 posts
Fri 11 Nov 2022
at 02:36
  • msg #37

The Tavern (OOC area)

Skarr

Class:Artificer (3)
Current HP: [</Red>/<Red>]
Hit Dice: [3/3]
AC: [/ ]

Current XP: 900
Next Level: 2700

Appearance
Skarr is a Black Dragon Kobold so his scales are dark gray to black in color, he has red eyes. He stands about 2'4" tall and weighs about 25 pounds. Near him is his steel defender (Jhereg) it looks like a black dragon the size of a large Rottweiler, upon it's back is a saddle, saddle bags, and a misc harness. Perched upon the saddle is a dark gray mechanical raptor (Talon).

Stats#Modifier
STR  
DEX  
CON  
INT  
WIS  
CHA  

Saves#PStatMisc
STR    
DEX    
CON    
INT    
WIS    
CHA    


Skill#P/HowStatMisc
Acrobatics    
Animal Handling    
Arcana    
Athletics    
Deception    
History    
Insight    
Intimidation    
Medicine    
Nature P/C  
Perception P/B  
Performance    
Persuasion    
Religion    
Sleight of Hand P/C  
Stealth P/B  
Survival    

Tools#P/HowStatMisc
Tinkers P/C  
Thieves P/C  
Smiths P/C  
Poisoner's Kit P/C  
Forgery Kit P/B  

C,B,RArmorWeaponsToolsSkills
ArtificerLight, Medium, ShieldsSimple, MartialTinker, Thieves, Smiths, Poisoner's KitNature, Sleight of Hand
Smuggler00Forgery KitPerception, Stealth
Kobold0000


WeaponAttkDamRangeSpecial
     
     

ArmorACDex MaxSpecial
    
    

MagicSlotsPrepared
CantripN/AMendingGuidanceBooming Blade  
Level 13/3Cure WoundsCatapultTasha's Caustic BrewAlarmShield  
Level 2      --


Magic Spells, Known
Absorb Elements, Alarm(R),Arcane Weapon,Catapult,Cure Wounds,Detect Magic(R),Disguise Self,Expeditious Retreat,Faire Fire,False Life,Feather Fall,Grease,Identify(R),Jump,Longstrider,Purify Food and Drink(R)Sanctuary,Snare,Tasha's Caustic Brew, Heroism, Shield.

 Equipment
 (*) Equipped (A) Attuned
Coin : 50 Gold
* Clothes: Boots,Pants,Shirt,Vest,Belt,Hooded Cloak,
* Component Pouch
* Thieves Tools
* Light Crossbow w/20 bolts
*
*
Jhereg
* Saddle, Saddlebags, Harness
* Backpack
  Crowbar
  Hammer
  Pitons(10)
  Torches(10)
  Tinderbox
  Waterskin
  50' Rope
  Rations(10)


 Status, Passives, Curses, etc:
[Passive Per/Inv/Ins ]:
[ Draconic Legacy]:You know one cantrip of your choice from the sorcerer spell list. Intelligence is your spellcasting ability for that cantrip (Booming Blade).
[ Draconic Roar]:As a bonus action, you let out a draconic roar at your enemies within 10 feet of you. Until the end of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear the roar. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

[MT 4/4 ]:The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. OR Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long. OR The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away. ORA static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.
[ The Right Tool for the Job]: At 3rd level, you've learned how to produce exactly the tool you need: with thieves' tools or artisan's tools in hand, you can magically create one set of artisan's tools in an unoccupied space within 5 feet of you. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when you use this feature again.
[Infusions Known]:Spellwraught Tattoo (Find Familiar),


[Steel Defender] Jhereg
Medium construct
Armor Class: 15 (natural armor)
Hit Points: 23
Speed: 40 ft.
STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 14 (+2) 4 (−3) 10 (+0) 6 (−2)
Saving Throws: Dex +3, Con +4
Skills: Athletics +4, Perception +4
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: understands the languages you speak
Challenge: —
Proficiency Bonus (PB): 2
Vigilant. The defender can't be surprised.
Actions
Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + 2 force damage.
Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + 2 hit points to itself or to one construct or object within 5 feet of it.
Reactions
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.

[Familiar] Talon
Anvilwraught Raptor
Armor Class 14 (natural armor)
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 60 ft.

STR 12 (+1)
DEX 16 (+3)
CON 14 (+2)
INT 3 (-4)
WIS 14 (+2)
CHA 1 (-5)

Skills Perception +4
Damage Immunities Fire, Poison
Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified, Poisoned

Senses Darkvision 120 ft., Passive Perception 14
Languages understands one language of its creator but can’t speak
Challenge 1/2 (100 XP)

Proficiency Bonus +2
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.

Recorded Mimicry. The raptor can mimic any sound, including voices, it has heard in the last 24 hours. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

Actions
Multiattack. The raptor makes two attacks with its bite.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.


Magic Items
This message was last edited by the player at 04:50, Fri 11 Nov 2022.
Brilliance
player, 5 posts
Human Acolyte
mechanical information
Fri 11 Nov 2022
at 02:41
  • msg #38

The Tavern (OOC area)

 *audible blinking*
Gar
player, 8 posts
The Blacksmith's Son
Fri 11 Nov 2022
at 05:34
  • msg #39

The Tavern (OOC area)

Using this game as a holding pen? ;-)

Nice sheet.
Player
player, 11 posts
Fri 11 Nov 2022
at 05:41
  • msg #40

The Tavern (OOC area)

Yup working on making a custom sheet and need a place to see the tabs properly etc.

Just learned to format a little in RPOl so am playing around with it.
Brilliance
player, 6 posts
Human Acolyte
mechanical information
Fri 11 Nov 2022
at 08:56
  • msg #41

The Tavern (OOC area)

Hmm, think if we waved our BareBones Fantasy books around with pathetic enough expressions on the Wanted - GMs forum, we'd get a Game Master?

I'm willing to attempt to run this, but all I've got for ideas is "convert some Basic/Expert Dungeons & Dragons modules" and I'm not gonna lie, I'm kind of a scatterbrain!
This message was last edited by the player at 08:57, Fri 11 Nov 2022.
Gar
player, 9 posts
The Blacksmith's Son
Sat 12 Nov 2022
at 04:33
  • msg #42

The Tavern (OOC area)

Yeah, I'm a little burned out on conversions of old DnD adventures. I haven't played any of the "Official" BBF scenarios. So maybe... I would kind of like to see a mercenary type game with boosted characters (50dp or so). I have a cool hook for my other BBF character that might be really fun. He was a knight that was a sole survivor of a failed quest for a lost artifact. Anyway, it might be a good framework for a second quest with a new squad of military types...
Brilliance
player, 7 posts
Human Acolyte
mechanical information
Sat 12 Nov 2022
at 05:50
  • msg #43

The Tavern (OOC area)

In reply to Gar (msg # 42):

Hrm... jeez, that's all I had in mind.  Let's go beg on the Wanted - GMs board!  Gotta be people willing to give this a lookie-loo on there.  Too bad we can't use Emoticons on here, I'd replace all my "O"s with those semi-crying, pleading faces for emphasis...!
Player
player, 12 posts
Mon 21 Nov 2022
at 16:44
  • msg #44

The Tavern (OOC area)

Khaaven Dragonblade

Class:Artificer (2)
Current HP: [15/15]
Hit Dice: [2/2]
AC: [15/ ]

Current XP: 300
Next Level: 900

Appearance
Khaaven is a human male who looks to be in his early twenties yet his body is that of about a 10 year old. He has piercing blue eyes and blondish white hair, standing 4' tall and weighing about 65 pounds. On his shoulder is a mechanical Black dragon the size of a cat. In his hands or very close by is a intricate light crossbow, he wears a chain shirt hidden beneath his clothes. A rapier is sheathed in its baldric at his side. A mechanical raptor is perched upon the pack laying at his side.

Stats#ModifierRacial
STR12+1+0
DEX14+2+1
CON12+1+0
INT18+4+1
WIS16+3+0
CHA14+2+1

Saves#PStatMisc
STR+1N+0+0
DEX+2N+2+0
CON+3P+1+0
INT+6P+4+0
WIS+3N+3+0
CHA+2N+2+0


Skill#P/HowStatMisc
Acrobatics+2N+2+0
Animal Handling+3N+3+0
Arcana+6P/C+4+0
Athletics+1N+1+0
Deception+4P/B+2+0
History+4N+4+0
Insight+3N+3+0
Intimidation+4P/R+2+0
Investigation+6P/C+4+0
Medicine+3N+3+0
Nature+4N+4+0
Perception+5P/R+3+0
Performance+2N+2+0
Persuasion+4P/B+2+0
Religion+4N+4+0
Sleight of Hand+2N+2+0
Stealth+4P/B+2+0
Survival+2N+2+0

Tools#P/HowStatMisc
Tinkers+6P/C+4+0
Thieves+6P/C+4+0



C,B,RArmorWeaponsToolsSkills
ArtificerLight, Medium, ShieldsSimpleTinker, Thieves, SmithsInvestigation, Arcana
Smuggler000Persuasion,Deception, Stealth
Reborn000Perception, Intimidation


WeaponAttkDamRangeSpecial
Light Crossbow+61d8+480/320Repeating Shot, 2 Handed
     

ArmorACDex MaxSpecial
Chain Shirt13+20
    

MagicSlotsPrepared
CantripN/AMendingGuidance   
Level 13/3Cure WoundsCatapultTasha's Caustic BrewAlarm 
Level 2    

 Equipment
 (*) Equipped (A) Attuned
Coin : 40 Gold
* Clothes: Boots,Pants,Shirt,Vest,Belt,Hooded Cloak,
* Component Pouch
* Thieves Tools
*A Light Crossbow, +1 Repeating Shot Infusion
* Backpack
  Crowbar
  Hammer
  Pitons(10)
  Torches(10)
  Tinderbox
  Waterskin
  50' Rope
  Rations(10)
  Second set of Clothes




 Status, Passives, Curses, etc:
[Passive Per/Inv/Ins ]: 14/15/12
[Small Size ]
[ Languages]: Common, Draconic, Broken Dwarven
[ Deathless Nature]:You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
You have advantage on death saving throws.
You don’t need to eat, drink, or breathe.
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.

[MT 4/4 ]:The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. OR Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long. OR The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away. ORA static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.

[Infusions Known]:Spellwraught Tattoo (Find Familiar), Homunculus Servant,Bag of Holding, Repeating Shot

[ Homunculus Servant] Jhereg
Armor Class: 13 (natural armor)
Hit Points: 12
Speed: 20 ft., fly 30 ft.
STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)

Saving Throws: Dex +2 plus PB
Skills: Perception +4, Stealth +4
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 14
Languages: understands the languages you speak
Challenge: —
Proficiency Bonus (PB): equals your bonus
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Actions
Force Strike. Ranged Weapon Attack: your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + PB force damage.
Reactions
Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.

[Familiar] Talon
Anvilwraught Raptor
Armor Class 14 (natural armor)
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 60 ft.

STR 12 (+1)
DEX 16 (+3)
CON 14 (+2)
INT 3 (-4)
WIS 14 (+2)
CHA 1 (-5)

Skills Perception +4
Damage Immunities Fire, Poison
Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified, Poisoned

Senses Darkvision 120 ft., Passive Perception 14
Languages understands one language of its creator but can’t speak
Challenge 1/2 (100 XP)

Proficiency Bonus +2
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.

Recorded Mimicry. The raptor can mimic any sound, including voices, it has heard in the last 24 hours. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

Actions
Multiattack. The raptor makes two attacks with its bite.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.


Magic Items
Gar
player, 10 posts
The Blacksmith's Son
Mon 21 Nov 2022
at 17:28
  • msg #45

The Tavern (OOC area)

Nice sheet and a cool character. Hope it works out for you!
Player
player, 13 posts
Mon 21 Nov 2022
at 17:31
  • msg #46

The Tavern (OOC area)

Thx me too.
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