Standard FS4 rules unless otherwise noted
I am open to one or max. two alien PC's, except Shantor. They're ridiculous and can remain galloping around on their silly little plains
Characters begin at level 3. If custom character generation is desired, you will have 18 points to allocate to Characteristics, 14 Capabilities, 8 Perks, and 25 points to allocate to Skills
You can take one Affliction for an extra Perk
A detailed and excellent background and character description might be rewarded with an extra Perk as well
New Perks from the various source books might be allowed
You all begin with a full VP bank with 10 VP
Required Perks for all:
Merchant: Guild Commission (Ensign), Ingenious
Noble: Noble Title (Knight), Imperious
Priest: Church Ordination (Novitiate), Inspiring
Yeoman: Professional Reputation (Rookie), Independent
Resistance values from the rules are halved
Read and Write counts as
one Capability
Vitality = Species Size (5 for humans) + level + (the highest of your Endurance, Will, or Faith)
Revivals – you regain (the highest of your Endurance, Will, or Faith) Vitality once per drama.
Cloistered and Lost Worlder Afflictions: (before Influencing, roll 1D20; 1-2 favorable, 3-15 normal, 16-20 unfavorable)
This message was last edited by the GM at 11:56, Tue 23 Aug 2022.