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Discussions about character generation.

Posted by The ManagementFor group 0
The Management
GM, 3 posts
Mon 22 Aug 2022
at 18:25
  • msg #1

Discussions about character generation

Feel free to introduce yourself here and ask questions about the game.
Chronicler
player, 1 post
Mon 22 Aug 2022
at 18:30
  • msg #2

Discussions about character generation

In reply to The Management (msg # 1):

Been playing and running Fading Suns since 1997. Huge Fading Suns fan. I am familiar with 4th ed and run a game also. Looking forward to this game.
The Management
GM, 4 posts
Mon 22 Aug 2022
at 18:41
  • msg #3

Discussions about character generation

As for me, I've been playing RPGs for 40+ years now. Real name is Soren, born in Denmark, now living in the US.

Favorite systems are RuneQuest, HeroQuest, Fading Suns, Jorune, 2300 AD, Call of Cthulhu. I've most been a GM but occasionally lucky enough to be a player. Fairly lenient and easy-going but there is a limit :)
This message was last edited by the GM at 20:12, Mon 22 Aug 2022.
Salos
player, 1 post
Mon 22 Aug 2022
at 18:52
  • msg #4

Discussions about character generation

I started playing TTRPGs 4-5 years ago, starting with Cyberpunk, then adding D&D and Deadlands. Still pretty new to Fading Suns, but liking it so far. I like experimenting with different classes, though I definitely tend to be drawn more towards caster types :)
The Management
GM, 5 posts
Mon 22 Aug 2022
at 18:57
  • msg #5

Discussions about character generation

If you know of other players who'd like to join, please feel free to do to :)
Brother Malcolm
player, 1 post
Mon 22 Aug 2022
at 20:08
  • msg #6

Discussions about character generation

Greetings! I know the Management from the FS group on Facebook.
Been roleplaying for something like 40 years now, starting with the Blue Box D&D Basic Set.  Been a big fan of Fading Suns since the 1st edition.
I will be playing Brother Malcolm, an Eskatonic priest with a taste for life sciences and botany. Yes, he will be a Theurgist, as well.
Salos
player, 2 posts
Mon 22 Aug 2022
at 20:53
  • msg #7

Discussions about character generation

Nice! I'm playing an Amalthean Theurgist in another campaign. We're just getting started, but it's a fun calling so far.
The Management
GM, 6 posts
Mon 22 Aug 2022
at 21:00
  • msg #8

Discussions about character generation

Indeed. I like how a Priest can add so much to the group. To be honest, I was a bit put off by the new 4th edition rules at first but after understanding them better, I quite like them.
Salos
player, 3 posts
Mon 22 Aug 2022
at 21:12
  • msg #9

Discussions about character generation

Yeah, since I'm playing him as a pacifist, I was a little worried that he would have limited utility for the party outside of healing, but I've been pleased with what he can do.
Chronicler
player, 2 posts
Mon 22 Aug 2022
at 22:20
  • msg #10

Discussions about character generation

Im going to make a Hazat Noble. This should be fun.
Salos
player, 4 posts
Mon 22 Aug 2022
at 23:07
  • msg #11

Discussions about character generation

I'm thinking of some sort psychic.
Brother Malcolm
player, 2 posts
Mon 22 Aug 2022
at 23:10
  • msg #12

Discussions about character generation

Malcolm will probably stand in as a healer; he is going to be pretty strong in the life sciences, for...reasons...
And of course his theurgy will be rather subtle, being an Eskatonic and all.
Like an Amalthean, he will mix typical church skills with technology.

I doubt he will be much of a fighter, though.
Chronicler
player, 3 posts
Mon 22 Aug 2022
at 23:48
  • msg #13

Discussions about character generation

Hazat, noble, duelist, strategists, elegance. I will cover this and more. and probabaly die in the first game :D
Salos
player, 5 posts
Tue 23 Aug 2022
at 00:54
  • msg #14

Discussions about character generation

My psychic will likely be some sort of fighter, possibly a Dervish.
The Management
GM, 7 posts
(Soren)
Tue 23 Aug 2022
at 00:56
  • msg #15

Discussions about character generation

Very cool :)
Lexi
player, 1 post
Tue 23 Aug 2022
at 01:43
  • msg #16

Discussions about character generation

Hello, I'm Lexi! I've been role-playing for twenty years, was introduced to Fading Suns in the early aughts, but never had an opportunity to play it until about three years ago. I've only played in the one game which is still running and is 2nd edition. I am going hardcore for an Alien spot and will likely also be going for a Psychic. Possibly also a member of a guild.
The Management
GM, 9 posts
(Soren)
Tue 23 Aug 2022
at 01:46
  • msg #17

Discussions about character generation

Sounds good. All aliens ok apart from shantor :)
Lexi
player, 2 posts
Tue 23 Aug 2022
at 01:50
  • msg #19

Discussions about character generation

My only experience with aliens so far has been playing an Etyri Eskatonic in said 2e game, and interacting with our Ukari Charioteer and Gannok Engineer.

Oh wait, no I did get to play in a 5-session game for 4e right around the Kickstarter. And I played a Vorox there.
The Management
GM, 11 posts
(Soren)
Tue 23 Aug 2022
at 01:54
  • msg #20

Discussions about character generation

Did have a Vorox in my other FS game on here for about a week until the player quit
This message was last edited by the GM at 11:21, Tue 23 Aug 2022.
The Management
GM, 12 posts
(Soren)
Tue 23 Aug 2022
at 11:21
  • msg #21

Discussions about character generation

For the starting scene, your characters do not have to know each other (although it would be nice). You just have to be somewhere around Hakkonen, the capital of Leminkainen. It will be a pleasant Autumn day with only the occasional poisoned clouds. A short introductory text about what you're up to would be welcome and would earn you 1 Wyrd Point.
This message was last edited by the GM at 14:46, Tue 23 Aug 2022.
The Management
GM, 15 posts
(Soren)
Tue 23 Aug 2022
at 15:27
  • msg #22

Discussions about character generation

Please send me your character sheets for approval/revision once you're done. So far it looks like we have a Hazat noble, some sort of Dervish, an Eskatonic theurge and an Al-Malik Vorox noble. Our last player will most likely be a Thana Knight of the Shroud. So lots of psychic powers in this one :)
This message was last edited by the GM at 15:37, Tue 23 Aug 2022.
Salos
player, 6 posts
Tue 23 Aug 2022
at 15:28
  • msg #23

Discussions about character generation

Nice! Should be fun :)
The Management
GM, 16 posts
(Soren)
Tue 23 Aug 2022
at 15:29
  • msg #24

Discussions about character generation

I would recommend at least one PC have a bit of firepower ;)
Brother Malcolm
player, 3 posts
Tue 23 Aug 2022
at 15:35
  • msg #25

Discussions about character generation

In reply to The Management (msg # 22):

Theurge, not Psychic, for the Eskatonic.
The Management
GM, 17 posts
(Soren)
Tue 23 Aug 2022
at 15:37
  • msg #26

Discussions about character generation

In reply to Brother Malcolm (msg # 25):

Ah yes, sorry. Only on my second cup of coffee for the morning :)
Salos
player, 7 posts
Tue 23 Aug 2022
at 15:46
  • msg #27

Discussions about character generation

The Management:
I would recommend at least one PC have a bit of firepower ;)


Oh, my character will be able to handle himself in a fight :)
The Management
GM, 18 posts
(Soren)
Tue 23 Aug 2022
at 15:49
  • msg #28

Discussions about character generation

excellent :)
Salos
player, 8 posts
Tue 23 Aug 2022
at 15:49
  • msg #29

Discussions about character generation

Two nobles should also be...interesting :)
The Management
GM, 19 posts
(Soren)
Tue 23 Aug 2022
at 16:19
  • msg #30

Discussions about character generation

Indeed. Haven't had much experience with either House before. Should be fun :)
Brother Malcolm
player, 4 posts
Tue 23 Aug 2022
at 17:21
  • msg #31

Discussions about character generation

Mostly nobles, currently no guilders, and I'm the only priest.
It is going to be a VERY interesting mix.
And I love me some house al-Malik.  My first ever FS character was a teen swordsman exploring the path of the First Mountain.
I think it was 5 or 6 game sessions in before they even realized I was a noble.
Salos
player, 9 posts
Tue 23 Aug 2022
at 17:49
  • msg #32

Discussions about character generation

I think I've actually settled on playing a Scraver Psychic, so I'll have the guilder angle covered. I'll start filling in the character background and choose a name.
Chronicler
player, 4 posts
Tue 23 Aug 2022
at 17:55
  • msg #33

Discussions about character generation

GUYS.. i get a WAR FREAKING HORSE for my calling :D
The Management
GM, 20 posts
(Soren)
Tue 23 Aug 2022
at 17:58
  • msg #34

Discussions about character generation

In reply to Chronicler (msg # 33):

Wow! :)
Salos
player, 10 posts
Tue 23 Aug 2022
at 18:03
  • msg #35

Discussions about character generation

Schweet!
Brother Malcolm
player, 5 posts
Tue 23 Aug 2022
at 18:45
  • msg #36

Discussions about character generation

In reply to Chronicler (msg # 33):

Interesting.  May I...study...your war *ahem* horse?
The Management
GM, 21 posts
(Soren)
Tue 23 Aug 2022
at 23:33
  • msg #37

Discussions about character generation

We have another player. Nick, a player from some of my previous games :)
Nick
player, 1 post
Nick
Tue 23 Aug 2022
at 23:38
  • msg #38

Discussions about character generation

 Hello, I'm Nick, and my character is an amorphous blob. I hope to change that over the course of the evening, developing a few possible character concepts, throwing them out there, and seeing what people think may click with the rest of the group :)
Chronicler
player, 5 posts
Tue 23 Aug 2022
at 23:39
  • msg #39

Discussions about character generation

In reply to Brother Malcolm (msg # 36):

His name is Mephistopheles. And hes a wonderful horse, to me.
Salos
player, 11 posts
Tue 23 Aug 2022
at 23:45
  • msg #40

Discussions about character generation

In reply to Nick (msg # 38):

Welcome! So far our theme seems to be "company of misfits"! :)
Brother Malcolm
player, 6 posts
Tue 23 Aug 2022
at 23:46
  • msg #41

Discussions about character generation

All creatures are wonderful. Mephistopheles will do horses proud, I am certain.

Hi Mr. Amorphous blob! Let's hope some of your amorphous concepts stick to the wall!
Nick
player, 2 posts
Nick
Tue 23 Aug 2022
at 23:49
  • msg #42

Discussions about character generation

Salos:
In reply to Nick (msg # 38):

Welcome! So far our theme seems to be "company of misfits"! :)



And yet, the GM will not let me play my Boba Fett as Shantor concept!  INJUSTICE, I tell ya! ;)
Chronicler
player, 6 posts
Tue 23 Aug 2022
at 23:49
  • msg #43

Discussions about character generation

In reply to Salos (msg # 40):

Does that mean we have to fight Jem and the Holograms????
Salos
player, 12 posts
Tue 23 Aug 2022
at 23:56
  • msg #44

Discussions about character generation

In reply to Chronicler (msg # 43):

Lol wouldn't surprise me
The Management
GM, 22 posts
(Soren)
Wed 24 Aug 2022
at 00:15
  • msg #45

Discussions about character generation

Gonna watch the new house of dragon and then probably to bed but feel free to exchange ideas :)
Brother Malcolm
player, 7 posts
Wed 24 Aug 2022
at 00:26
  • msg #46

Discussions about character generation

Nick, I think we are pretty much set with both nobles(3)(Hazat, al-Malik, Thana, I believe), and psychics(2 or 3), at least one of which is both I believe.
We have one guilder (a scraver), and one priest(my eskatonic) at the moment.
And I believe we have a Vorox.
That is the general survey of what people have talked about playing.
Nick
player, 3 posts
Nick
Wed 24 Aug 2022
at 02:33
  • msg #47

Discussions about character generation

Thanks, Malcolm :)

So, here are some concepts I've been bouncing around.  I would love feedback.  I tried thinking of characters that would work with the other PCs without being redundant:

#1: Oddmund Otteson "Odd Man Out"
Merchant -> Charioteer -> Star Pilot
Odd was a young helmsman for a infamously vicious Vuldrok raider.  One day, Odd had enough: He flew away with the captain's ship, abandoning the crew & captain on a derelict space station.  He returned the barbarian's hostages to Lemminkäinen.  In return, he was allowed to join the Charioteers and keep the ship.  Now he has to figure out how to stay alive.

Who does he know?
Anyone who has needed to travel in space.


#2: Staret Ulrich
Priest -> Urth Orthodox -> Confessor
Ulrich is an excessively serious and somber man to the point that no one believes he is young and relatively fresh from the monastery.  His superiors hope his personality can help reign in more "active" Nobles.  Traditional and reserved, he is not clueless about the politics that swirl around him.

Who does he know?
Ulrich could know any noble, or be their official confessor.  If he ever saw The Muppets, he would feel a deep connection to Sam the Eagle.



#3: The Tattered Man
Yeoman -> Vagabond -> Detective
The Tattered Man is a fixture around the Spaceport.  While it would be an exaggeration to say he sees everything, he sees a lot, and he knows where to find the rest.  He never begs on holy days, and when he's not careful, an Al-Malik accent slips out.

Who does he know?
The Tattered Man could know any PC who has an interest in the underworld, or the starport.  He is not really linked into high society or religious circles.
Nick
player, 4 posts
Nick
Wed 24 Aug 2022
at 02:42
  • msg #48

Discussions about character generation

OH!  Forgot one:

#4: Hob Standalone
Merchant -> Muster -> Mercenary
As a youth, Hob was a simple peasant in an area that was bucolic and peaceful... Until the Husk plague came.  The local lord quarantined the area, and only about a dozen residents of the country survived.  Hob was one of them.  Still technically young, he is a bundle of nerves and scars wrapped around a gun and a commitment to survival.  Returning to society has proved difficult, so he joined the Muster.

Who would he know?
Hob is a combatant with more interested in survival than honor.  He would most likely know the scraver.
Brother Malcolm
player, 8 posts
Wed 24 Aug 2022
at 02:44
  • msg #49

Discussions about character generation

Personally, the one that jumps out at me is the tattered man.
Nick
player, 5 posts
Nick
Wed 24 Aug 2022
at 02:45
  • msg #50

Discussions about character generation

In reply to Brother Malcolm (msg # 49):

Cool!
Erm... why? :)

EDIT: My apologies if that came across as fishing for a compliment; that wasn't my intention.  I'm a big believer in making characters that fit the other PCs and the hook.  Knowing what other players are looking for / looking forward to help me out.
This message was last edited by the player at 03:14, Wed 24 Aug 2022.
Brother Malcolm
player, 9 posts
Wed 24 Aug 2022
at 03:45
  • msg #51

Discussions about character generation

It just intrigues me the most. Ulrich and Hob strike me a little as stock characters, but something about the tattered man makes me want to know more about him.
Nick
player, 6 posts
Nick
Wed 24 Aug 2022
at 03:56
  • msg #52

Discussions about character generation

I think it's fair to say Ulrich and Hob are kinda stock.
And the Charioteer?  Kinda in between Tattered on one end and the other two on the other?
Salos
player, 13 posts
Wed 24 Aug 2022
at 04:10
  • msg #53

Discussions about character generation

The Tattered Man seems like an interesting character and my scraver would certainly be on the lookout for good sources of information. OTOH, Hob would help balance out the group firepower-wise.

I also like the idea of single-paragraph character sketches, so let me introduce...

Wolfhard Adler
Merchant > Scraver > Psychic

Wolfhard was born with a talent for mischief, an eye for money-making opportunities, and ... more than a touch of the Occult. It's a combination that made staying in one place for very long unwise - until he landed in Leminkainen. The planet has just the right amount of background weirdness that he just blends into the overall character of the place and he has set up residence. He can be found lurking in the underworld when not on "official guild business" (or is that when on official guild business? ;)). He is not overly violent by nature, but those who have either taken him for an easy mark or ignored his warnings to back off have found themselves wishing they'd left him alone...or dead.
Nick
player, 7 posts
Nick
Wed 24 Aug 2022
at 04:15
  • msg #54

Discussions about character generation

Salos:
I also like the idea of single-paragraph character sketches, so let me introduce...


It's something I really loved from the Heroquest (now Questworlds) RPG rules: write your character concept in 100 words or less.
Sir Von
player, 3 posts
Wed 24 Aug 2022
at 05:21
  • msg #55

Discussions about character generation

Sir Vongangekan
Vorox > Noble > al-Malik > Enthusiast

Vongangekan is the son of a noble Vorox. His father is one of those who has dedicated his life to serving his al-Malik masters as a warrior and shock trooper. This is a being who recognizes that his sacrifices will lead to a better life for his children. Humans, after all, value civility and specific forms of conduct.

Because of his father's efforts, Vongangekan and his siblings did not grow up on Ungavorox in the purely tribal society of their people. Rather, they were raised near the court of the al-Malik noble whom their father served. Most traditional Vorox would think that these children were soft, for their embracing the gentle lives of courtly people, directed as they were by their father's teachings that they should embrace human civilization and attempt to emulate humanity as much as possible.

Vongangekan has put the most of himself into this experiment. Dedicating his existence to pursuing things that courtly humans feel are worthy pursuits. Eschewing traditional Voroxian fighting styles, he has taken up fencing. Only permitted to keep a single claw as a mark of his descent from Voroxian nobility, he retained that on the pinky finger of his drinking hand. It protrudes delightfully when he drinks tea, and is not terribly useful for combat otherwise. His passion is for the arts, styling himself a visionary painter of portraits and landscapes. Vongangekan is always trying new techniques in search of the ultimate expression of his soul where it comes to paint and canvas. In addition, he is a charming conversationalist, an academic, and an aspiring actor.
This message was last edited by the player at 05:21, Wed 24 Aug 2022.
The Management
GM, 23 posts
(Soren)
Wed 24 Aug 2022
at 10:10
  • msg #56

Discussions about character generation

Good morning all. Enjoyed the first episode of House of Dragons but we'll see how it progresses :)

Great character concepts so far. No issues with any of them. I will say that not all of the drama will be on Leminkainen, so if you create a character with too many ties to that planet, you might inadvertently leave yourself short later on.
Wolfhard
player, 14 posts
Wed 24 Aug 2022
at 13:40
  • msg #57

Discussions about character generation

Wolfhard likes it here, but he knows better than to put down more roots than he can easily rip out :)

BTW, what format do you want character sheets in?
The Management
GM, 24 posts
(Soren)
Wed 24 Aug 2022
at 14:18
  • msg #58

Discussions about character generation

Good question. The official sheet is kinda sucky. Any format really will do, as long as it has the relevant information.

Here's a link to my character in another FS game here on RPoL; https://docs.google.com/docume...owo/edit?usp=sharing
Brother Malcolm
player, 10 posts
Wed 24 Aug 2022
at 14:43
  • msg #59

Discussions about character generation

Brother Malcolm
Priest>Eskatonic Order>Occultist>Theurgist

His teachers, both the priests and the guilders, got tired of Malcolm constantly asking "why?"  It didn't matter whether it was theology or the basic science the church allowed to be taught, the inquisitive boy was always asking "why?"
At the same time that his questions had allowed him a chance to attend the count's school, and thus a chance to rise above serfdom, they also labelled him a troublemaker.  An Eskatonic Magister, visiting Grikkor for study, saw potential in the boy, however.  Soon he was learning the particular flavor of theology Magister Trelane subscribed to.  He took to the religious instruction as easily as the life sciences the Magister seemed to value, and found he enjoyed helping his master create the garden he was building in Mikkelshire.  Malcolm had seen the church as a way to avoid back breaking agriculture toil, and here he was helping farmers grow better crops.
Now he was finally pursuing his own studies, wherever they led him.
The Management
GM, 26 posts
(Soren)
Wed 24 Aug 2022
at 15:17
  • msg #60

Discussions about character generation

Looks good! Care to give a physical description of him as well?

(for those of you who don't know, one of my hobbies is creating character images in the HeroForge program) :)
The Management
GM, 27 posts
(Soren)
Wed 24 Aug 2022
at 15:19
  • msg #61

Discussions about character generation

Brother Malcolm
player, 11 posts
Wed 24 Aug 2022
at 15:23
  • msg #62

Discussions about character generation

In reply to The Management (msg # 60):

Shorter than average. The stereotypical 98 lb weakling.
Gangling, with an ever present cough from an early encounter with a spore cloud.
Brown spiky hair, with goggles and a mask almost always present in case of contact with exotic contaminants.
The Management
GM, 28 posts
(Soren)
Wed 24 Aug 2022
at 16:14
  • msg #63

Discussions about character generation

In reply to Brother Malcolm (msg # 62):

Anything like this: https://www.heroforge.com/load_config%3D33713805/
Brother Malcolm
player, 12 posts
Wed 24 Aug 2022
at 17:16
  • msg #64

Discussions about character generation

In reply to The Management (msg # 63):

Hair a little more straight and spiky, but other than that, pretty spot on.
Nick
player, 8 posts
The Tattered Man
Wed 24 Aug 2022
at 17:36
  • msg #65

Discussions about character generation

So, I've narrowed thing down to either Odd the pilot, or the Tattered Man. This post is me just organizing my thoughts:

#1 The Tattered Man
Yeoman > Vagabond > Detective > ?
The Tattered Man resigned from Aylonian law enforcement and became a vagabond after falling in love with an Ukari terrorist.  Now a beggar around Hakkonen’s Spaceport, he is more of a part-time fixer or information broker.  While it is an exaggeration to say he sees everything, he sees a lot, and he knows where to find the rest.  He never begs on holy days, and when he's not careful he speaks with an Aylonian accent.  He is unsure what comes next, but he is enjoying having no responsibilities beyond the vagabond community and the people he chooses to help.

Role in party: Investigator, knowledge of Ukari, some access to underworld.
"Fun" Problems: Tensions with Ukari Extremists, Tensions with Al-Malik authorities, lost love


#2: Odd Man Out, Oddmund Otteson
Merchant > Charioteer > Star Pilot > Owns a ship
OddmundOtteson is a Vulrdok deserter who abandoned his sadistic captain and their crew of raiders on a derelict space station.  He returned the barbarian's hostages to Lemminkäinen in exchange for membership in the Charioteers and keeping the ship.  A devout Gjarti with an impulsive streak fueled by youthful idealism, Odd is not sure what comes next.  He is beginning to miss his family and home, and he continues to hold many stereotypes about Imperial society.  To help build a new life, he presents himself as being originally from the Pagan countryside of Lemminkäinen, but he is not a good liar.

Role in party: Pilot, knowledge of Vuldrok, (non-theurgic) knowledge of Gjarti
"Fun" Problems: Vuldrok enemies, prejudices against Imperials, lost soul looking to belong



Thoughts
Similarities
  • Both characters are most likely to know the scraver, I suspect.
  • Both are misfits
  • Both likely have some combat skills as a secondary focus
  • Neither are nobles


Differences
  • I've actively tried to avoid "The Rigger Problem" for Odd: In addition to being the guy with the ship, he's also the guy who probably knows the most about Gjarti & Vuldrok cultures.
  • I'm unsure Tattered Man's connection to Ukari will be relevant to anything.
  • Tattered Man has the potential to find a contact anywhere there is interstellar travel, thanks to the Vagabonds.  However, he's not going to be particularly useful if we are in high society, religious communities, or the country far from a spaceport.
  • Young idealist over his head vs. world weary guy who has retired from almost everything.


I'll make a decision by tomorrow.
Hope I'm not spamming too much
Nick
player, 9 posts
The Tattered Man
Wed 24 Aug 2022
at 17:53
  • msg #66

Discussions about character generation

I have decided

I'll tweak him a bit, but I think I'll go with Oddmund the pilot
Brother Malcolm
player, 13 posts
Wed 24 Aug 2022
at 18:21
  • msg #67

Discussions about character generation

I can see Malcolm's curiosity about Gjartin beliefs driving Oddmund crazy :)
Oddmund
player, 10 posts
The Tattered Man
Wed 24 Aug 2022
at 20:12
  • msg #68

Discussions about character generation

In reply to Brother Malcolm (msg # 67):

Heh!
DAMMIT MALCOLM! I'm a pilot, not a theologian!
:D
Brother Malcolm
player, 14 posts
Wed 24 Aug 2022
at 20:26
  • msg #69

Discussions about character generation

In reply to Oddmund (msg # 68):

And here I thought you were a doctor!
Oddmund
player, 11 posts
Vuldrok Charioteer
Wed 24 Aug 2022
at 22:43
  • msg #70

Discussions about character generation

Nope!

Also, here is my current thinking on about what Oddmund looks like:
https://www.heroforge.com/load_config%3D504756953/
The Management
GM, 29 posts
(Soren)
Wed 24 Aug 2022
at 22:47
  • msg #71

Discussions about character generation

nice design!
Brother Malcolm
player, 15 posts
Wed 24 Aug 2022
at 23:02
  • msg #72

Discussions about character generation

In reply to Oddmund (msg # 70):

I had to do the Star Trek joke. I was unable to resist.
Oddmund
player, 12 posts
Vuldrok Charioteer
Wed 24 Aug 2022
at 23:07
  • msg #73

Discussions about character generation

In reply to Brother Malcolm (msg # 72):

Clearly, I cannot argue!
The Management
GM, 30 posts
(Soren)
Wed 24 Aug 2022
at 23:07
  • msg #74

Discussions about character generation

How are we getting along with the Hazat noble? :)
Oddmund
player, 13 posts
Vuldrok Charioteer
Wed 24 Aug 2022
at 23:09
  • msg #75

Discussions about character generation

In reply to The Management (msg # 71):

Thanks!

In the next day or 2, I will get the sheets done for both Odd & Ali (the ship's engineer).
Brother Malcolm
player, 16 posts
Wed 24 Aug 2022
at 23:11
  • msg #76

Discussions about character generation

I'm taking some time going through some old books trying to find tech that protects against biological type issues.
I've pretty much got everything but gear lined up.
Wolfhard
player, 16 posts
Thu 25 Aug 2022
at 00:55
  • msg #77

Discussions about character generation

Oddmund
player, 14 posts
Vuldrok Charioteer
Thu 25 Aug 2022
at 01:27
  • msg #78

Discussions about character generation

In reply to Wolfhard (msg # 77):

Big Fonzie Energy
Wolfhard
player, 17 posts
Thu 25 Aug 2022
at 19:55
  • msg #79

Discussions about character generation

In reply to Oddmund (msg # 78):

Indeed :) I'm hoping to finish up the character sheet in the next day or two.
The Management
GM, 33 posts
(Soren)
Thu 25 Aug 2022
at 21:32
  • msg #80

Discussions about character generation

Sounds good. Looking forward to those sheets and character stories :)

Remember, a detailed and colorful background (at least 100 words) and description (50 words min.) will net you one Perk point, while a cool introductory text on what you're doing that day will get you a Wyrd point :)
Wolfhard
player, 19 posts
Thu 25 Aug 2022
at 23:11
  • msg #81

Discussions about character generation

Armor question: I'm used to cyberpunk where you can have decent light armor that looks like ordinary clothing. I don't see much in the way of physical descriptions of the armor in this game, but it looks like the civilian armor could probably look like ordinary clothing, whereas the combat and military armor probably looks like, well, armor. Is that right?
The Management
GM, 34 posts
(Soren)
Thu 25 Aug 2022
at 23:38
  • msg #82

Discussions about character generation

Yes, that's basically right. Some of the lighter combat armor can probably be designed as normal clothing but not military armor.
Brother Malcolm
player, 18 posts
Fri 26 Aug 2022
at 00:40
  • msg #83

Discussions about character generation

Question for the group - if I get an extra perk for background, do we think it is worth me taking Shepherd the Flock?
The Management
GM, 35 posts
(Soren)
Fri 26 Aug 2022
at 00:50
  • msg #84

Discussions about character generation

SHEPHERD OF THE FLOCK
Class • Verve • Precondition: Priest

You are the spiritual minister to the souls under your
care. You can gather their prayers and return them as
inspirational bounty whenever the time is right.

Benefice: Once per scene, you may request VP from
the cache of each PC who is present in your location.
They must voluntarily agree to give them, up to a max-
imum from each PC equal to 3 VP +1 VP per your level
(if you’re 3rd level, a single PC can give you up to 6 VP).

You place these collected VP into a separate flock coffer,
which is then locked. You (and only you) can draw from
this coffer. You can spend the VP on yourself or give
them out to others. The coffer lasts until the last VP is
spent. You can have only one flock coffer at a time.
Chronicler
player, 7 posts
Fri 26 Aug 2022
at 01:01
  • msg #85

Discussions about character generation

That could be quite the benefit to the party.
Brother Malcolm
player, 19 posts
Fri 26 Aug 2022
at 01:06
  • msg #86

Discussions about character generation

In reply to Chronicler (msg # 85):

It allows us, when our caches are full, to set something aside for times when they aren't as full. people just have to trust me, and you all don't know me well yet.  It's a great perk for a support character, which I see Malcolm as being.
Sir Vongangekan
player, 4 posts
Fri 26 Aug 2022
at 18:00
  • msg #87

Discussions about character generation

I've taken a few moments to construct a Google Sheets version of the basic character sheet. Some slight modifications were made to arrange things in a more sensible, character sheet-like manner. Feel free to make a copy and use it for yourselves!

https://docs.google.com/spread...9mE/edit?usp=sharing
The Management
GM, 36 posts
(Soren)
Fri 26 Aug 2022
at 18:06
  • msg #88

Discussions about character generation

Looks great. Thank you, Lexi. Have a Wyrd point :)
Sir Vongangekan
player, 5 posts
Fri 26 Aug 2022
at 18:07
  • msg #89

Discussions about character generation

Ooh! Thank you!
The Management
GM, 37 posts
(Soren)
Fri 26 Aug 2022
at 18:09
  • msg #90

Discussions about character generation

Wolfhard has submitted a nice character background and mood piece, earning him one extra Perk (with no restrictions) and a Wyrd point.

Hope things are going well for the rest of you  :)
Oddmund
player, 15 posts
Vuldrok Charioteer
Fri 26 Aug 2022
at 18:19
  • msg #91

Discussions about character generation

In reply to Sir Vongangekan (msg # 87):

Oh thanks for this!


I have Oddmund done, except for equipment.
I hope to get that done this afternoon.

Also, there's an NPC on the ship, its engineer, who I am also making a sheet for.  I'll get that done this weekend.
Brother Malcolm
player, 20 posts
Fri 26 Aug 2022
at 19:37
  • msg #92

Discussions about character generation

I have the whole sheet on paper, just planning for our housewarming party tomorrow has taken up time to transcribe it.
I'm the kind who has his background story plotted in my head percolating before I write it down.
Brother Malcolm
player, 21 posts
Fri 26 Aug 2022
at 19:37
  • msg #93

Discussions about character generation

Are there any other opinions on if I should take Shepherd the Flock?
Wolfhard
player, 20 posts
Fri 26 Aug 2022
at 19:52
  • msg #94

Discussions about character generation

Could be very useful, as is the Petition perk. However, I'm also a firm believer that a character's utilities should be fully grounded in the character concept and what you will enjoy playing :)
Brother Malcolm
player, 22 posts
Fri 26 Aug 2022
at 19:54
  • msg #95

Discussions about character generation

It certainly works for the character.
It just strikes me as one of those ones that needs buy-in for it to be effective, which is why I'm asking.
Wolfhard
player, 21 posts
Fri 26 Aug 2022
at 20:06
  • msg #96

Discussions about character generation

In reply to Brother Malcolm (msg # 95):

It certainly sounds useful. In the other FS game I'm playing, the GM lets VP "float" within a scene as long as we're not in combat, then our VP resets to our bank size when the scene changes. That means we may lose several VP on a scene change and I'd gladly donate to such a Coffer to preserve some of the VP.
Sir Vongangekan
player, 6 posts
Fri 26 Aug 2022
at 21:33
  • msg #97

Discussions about character generation

I realized I had not made a space for an Affliction (because the base sheet doesn't have that space either). I updated the sheet to include it. <3
Oddmund
player, 16 posts
Vuldrok Charioteer
Fri 26 Aug 2022
at 23:24
  • msg #98

Discussions about character generation

Here's the link to Oddmund
https://docs.google.com/spread...rzo/edit?usp=sharing

Still working on gear
The Management
GM, 38 posts
(Soren)
Fri 26 Aug 2022
at 23:55
  • msg #99

Discussions about character generation

In reply to Oddmund (msg # 98):

Looks good! Will have a look tomorrow. Did you use custom character generation or did you choose social class -> faction -> calling? 

(either is fine)
Oddmund
player, 17 posts
Vuldrok Charioteer
Sat 27 Aug 2022
at 00:00
  • msg #100

Discussions about character generation

Class -> Faction -> Calling

As you may remember, I like simplicity, and that felt simpler than going full customization
The Management
GM, 39 posts
(Soren)
Sat 27 Aug 2022
at 00:07
  • msg #101

Discussions about character generation

Indeed.

I notice you only have 5 perks listed. At level 3, you normally have 8. An affliction will give you 9, and as promised, a good backstory and description would give you one more, for a total of 10

oh, and you have 2 more skill points to allocate as well.
This message was last edited by the GM at 00:12, Sat 27 Aug 2022.
Wolfhard
player, 22 posts
Sat 27 Aug 2022
at 03:58
  • msg #102

Discussions about character generation

A couple questions about ammo and armor:

Most slug gun ammo gain the "Hard" feature (armor-piercing) at TL5, but they come standard at TL3 and I can't find anything showing the price based on tech level, so what's the upcharge?

Second, would the various combat leather jerkins be able to be styled like regular clothing?

Salos is a pacifist, so I didn't spend much time on weapons or armor with him :)
The Management
GM, 40 posts
(Soren)
Sat 27 Aug 2022
at 12:18
  • msg #103

Discussions about character generation

I'd say half price for TL3 bullets but I'm not really going to be expecting you to keep track of very minor expenses in-game.

And sure, your armor can designed to have the capabilities of their rating but look (more or less) like normal clothing - up to a point :)
Oddmund
player, 18 posts
Vuldrok Charioteer
Sat 27 Aug 2022
at 22:10
  • msg #104

Discussions about character generation

Hey
so, tomorrow is my birthday, so I'm going to be a bit offline tonight and tomorrow.  Sorry.
Wolfhard
player, 23 posts
Sat 27 Aug 2022
at 22:19
  • msg #105

Discussions about character generation

I made a copy of the character sheet and updated it with some formulas, so it will automatically calculate:
  • Vitality rating
  • Surge rating (and number of surges for level)
  • Revival rating (and number of revivals for level)
  • Techgnosis level
  • VP Bank capacity
  • Goal numbers for several common maneuvers


Note: For skills and characteristics, I'm treating the column with the default level (usually "(3)") as a reference and based the formula on the column to it's right.

https://docs.google.com/spread...WGo/edit?usp=sharing
The Management
GM, 42 posts
(Soren)
Sat 27 Aug 2022
at 22:29
  • msg #106

Discussions about character generation

Excellent work. Have a Wyrd point! :)

Did you use the house rules for Vitality and surges though?
The Management
GM, 43 posts
(Soren)
Sat 27 Aug 2022
at 22:41
  • msg #107

Discussions about character generation

A typical Hazat noble for inspiration :)

https://www.heroforge.com/load_config%3D30080192/
Sir Santiago
player, 8 posts
Sat 27 Aug 2022
at 23:01
  • msg #108

Discussions about character generation

Not bad. I have my synth silk cap and probably not as clean shaved, however more like stubble and yes to the goatee.
Wolfhard
player, 24 posts
Sat 27 Aug 2022
at 23:05
  • msg #109

Discussions about character generation

The Management:
Excellent work. Have a Wyrd point! :)

Did you use the house rules for Vitality and surges though?


Ooh, I'd forgotten about the house rules. I updated the vitality and revival ratings - can't find anything about surges. The reduced vitality, only 1 revival per drama, and halved resistances should make combat very exciting! I hope our healer has lots of heals ;)
The Management
GM, 44 posts
(Soren)
Sat 27 Aug 2022
at 23:12
  • msg #110

Discussions about character generation

The Management
GM, 45 posts
(Soren)
Sat 27 Aug 2022
at 23:13
  • msg #111

Discussions about character generation

In reply to Wolfhard (msg # 109):

Revivals, yes, not surges - my bad.

Yes, I'd like to make combat a bit more dangerous. Let's see how it goes  :)
Sir Santiago
player, 9 posts
Sat 27 Aug 2022
at 23:24
  • msg #112

Discussions about character generation

In reply to The Management (msg # 110):

Looks good. Thanks
Wolfhard
player, 25 posts
Sat 27 Aug 2022
at 23:30
  • msg #113

Discussions about character generation

The Management:
In reply to Wolfhard (msg # 109):

Revivals, yes, not surges - my bad.

Yes, I'd like to make combat a bit more dangerous. Let's see how it goes  :)


I agree, combat should be dangerous, so I'm happy to see how it goes.
Brother Malcolm
player, 23 posts
Sun 28 Aug 2022
at 00:29
  • msg #114

Discussions about character generation

Next level I'll probably take Laying on Hands.
Til then, medpac and elixir.
The Management
GM, 46 posts
(Soren)
Sun 28 Aug 2022
at 00:38
  • msg #115

Discussions about character generation

Not too late to change your perks yet  :)
Wolfhard
player, 26 posts
Sun 28 Aug 2022
at 01:11
  • msg #116

Discussions about character generation

I picked up some elixirs :)
Brother Malcolm
player, 24 posts
Sun 28 Aug 2022
at 01:33
  • msg #117

Discussions about character generation

In reply to The Management (msg # 115):

You just don't want me breaking plots with Rending the Veil of Unreason!
Wolfhard
player, 27 posts
Sun 28 Aug 2022
at 04:06
  • msg #118

Discussions about character generation

I added a section to the character sheet for armor and shields
The Management
GM, 47 posts
(Soren)
Sun 28 Aug 2022
at 12:18
  • msg #119

Discussions about character generation

Excellent.
The Management
GM, 48 posts
(Soren)
Sun 28 Aug 2022
at 17:59
  • msg #120

Discussions about character generation

I have character sheets for Oddmund, Santiago, and Wolfhard now. Once I hear from Sir Von and Brother Malcolm, we can get this show on the road :)
Brother Malcolm
player, 25 posts
Sun 28 Aug 2022
at 18:41
  • msg #121

Discussions about character generation

As soon as I have access to the google sheet, I will get it filled out.
The Management
GM, 49 posts
(Soren)
Sun 28 Aug 2022
at 19:07
  • msg #122

Discussions about character generation

In reply to Brother Malcolm (msg # 121):

I think you can just download a personal copy and fill that out.
This message was last edited by the GM at 19:08, Sun 28 Aug 2022.
Sir Vongangekan
player, 7 posts
Sun 28 Aug 2022
at 19:19
  • msg #123

Discussions about character generation

Yes, you just need to click file > save to my drive, and then you can do what you want with it
The Management
GM, 50 posts
(Soren)
Sun 28 Aug 2022
at 19:38
  • msg #124

Discussions about character generation

In reply to Sir Vongangekan (msg # 123):

As long as it is sanctioned by the Church, of course! The Pancreator is always watching...
Brother Malcolm
player, 26 posts
Sun 28 Aug 2022
at 19:39
  • msg #125

Discussions about character generation

Got it
Brother Malcolm
player, 27 posts
Sun 28 Aug 2022
at 19:43
  • msg #126

Discussions about character generation

In reply to The Management (msg # 124):

The Church will be ok after I convert it to Lex V.V.
The Management
GM, 51 posts
(Soren)
Sun 28 Aug 2022
at 20:52
  • msg #127

Discussions about character generation

The crew (as I see them) :


Sir Santiago
player, 10 posts
Sun 28 Aug 2022
at 23:16
  • msg #128

Discussions about character generation

hhmm... Well at least one of us looks dignified
Brother Malcolm
player, 28 posts
Sun 28 Aug 2022
at 23:42
  • msg #129

Discussions about character generation

In reply to Sir Santiago (msg # 128):

The one with the cup of tea?
Sir Vongangekan
player, 8 posts
(Lexi)
Mon 29 Aug 2022
at 01:42
  • msg #130

Discussions about character generation

I have to admit, I am a much bigger fan of the (mostly) John Bridges art of the Vorox from 1st/2nd editions. They look so much more bestial, primal, and horrifying there. In the 4e art, they're just 4-armed kitty cat mans. And, don't get me wrong, I love kitty cat mans, but that just doesn't feel right for Vorox to me.
The Management
GM, 52 posts
(Soren)
Mon 29 Aug 2022
at 11:03
  • msg #131

Discussions about character generation

I would totally agree. Love the dirty and gritty John Bridges art - looks so much fitting for this universe.

With that being said, I was trying for a more 'civilized' look for Sir Von here :)

And savage Vorox are tricky to make in HeroForge. Here's an attempt:


Sir Santiago
player, 11 posts
(Chronicler)
Mon 29 Aug 2022
at 12:03
  • msg #132

Discussions about character generation

thats a pretty awesome
Wolfhard
player, 28 posts
(Salos)
Mon 29 Aug 2022
at 14:33
  • msg #133

Discussions about character generation

BTW, Wolfhard has enough Tech Redemption for doing equipment upgrades (each upgrade increases item quality one level, items can only be upgraded two level from original quality, premium quality provides +1 goal) - for a reasonable cost, of course ;)
The Management
GM, 53 posts
(Soren)
Mon 29 Aug 2022
at 14:50
  • msg #134

Discussions about character generation

I'm learning new things every day. :)

Must confess, not 100% up on all the different perks and powers and what they can do. I trust we can all educate each other :)
Brother Malcolm
player, 29 posts
(Michael)
Mon 29 Aug 2022
at 15:05
  • msg #135

Discussions about character generation

In reply to Wolfhard (msg # 133):

While we are talking about capabilities , Malcolm can do anything medical/life sciences up to surgery.  I did take Laying on Hands instead of Rending the Veil of Unreason at this point, so he's a quite competent healer with both mystical and technological means.
His quarters on a ship will probably look something like Saru's from Discovery if it looks like we are going to be on a ship any length of time.
And he can actually code if you don't mind everything in Lex V.V.
This message was last edited by the player at 15:06, Mon 29 Aug 2022.
Wolfhard
player, 29 posts
(Salos)
Mon 29 Aug 2022
at 15:29
  • msg #136

Discussions about character generation

My default mode is over-analysis ;)

The base price listed for equipment is for standard quality. It goes Standard > Superior > Masterwork > Premium. Premium gives +1 goal (+1 resistance for armor), but items can only be upgraded twice, so a standard item can only ever be Masterwork quality. You can directly purchase higher quality equipment at 10/20/30% additional cost over base. An upgrade attempt takes 8 hours and up to 8VP in resistance, depending on the quality level. I also need access to appropriate equipment. It also specifies a cost in materials, but it would have to be pretty negligible to make it worth bothering, given the difficulty of the maneuver to begin with and that hit can just pay 10% cost to buy higher quality gear.

I can also attempt to jury rig temporary repairs. It's possible to actually build things from scratch, but that requires perks I don't have.
Wolfhard
player, 30 posts
(Salos)
Mon 29 Aug 2022
at 15:31
  • msg #137

Discussions about character generation

In reply to Brother Malcolm (msg # 135):

Excellent! So everyone knows, you can also purchase doses of Elixir at 10fb each and an Elixir autoinjector that gives you a dose any time you take damage to vitality greater than your revival rating.
The Management
GM, 54 posts
(Soren)
Mon 29 Aug 2022
at 18:54
  • msg #138

Discussions about character generation

Okay, I still need a character sheet for Sir Von but hoping to post the first entry tomorrow.
Sir Santiago
player, 12 posts
(Chronicler)
Mon 29 Aug 2022
at 19:09
  • msg #139

Discussions about character generation

Saweet
Sir Vongangekan
player, 9 posts
(Lexi)
Mon 29 Aug 2022
at 20:06
  • msg #140

Discussions about character generation

The Management:
I would totally agree. Love the dirty and gritty John Bridges art - looks so much fitting for this universe.

With that being said, I was trying for a more 'civilized' look for Sir Von here :)

This image was the very first thing to jump into my head when I was trying to visualize him at the beginning of creation. :)


This message was last edited by the player at 20:06, Mon 29 Aug 2022.
Sir Vongangekan
player, 11 posts
(Lexi)
Wed 31 Aug 2022
at 01:02
  • msg #141

Discussions about character generation

I finally wrote out the basic IPA of Sir Von's given name!

/ˈvɑnˌgəˌŋɛˌkan/

If you're interested in what those all sound like, you can go here (https://www.ipachart.com/) and click around!

For the record, those are:
voiced labiodental fricative
open back unrounded vowel
voiced alveolar nasal
-
voiced velar plosive
mid central vowel
-
voiced velar nasal
front open-mid unrounded vowel
-
unvoiced velar plosive
front open unrounded vowel
voiced alveolar nasal
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