Mining | Startup Costs | Ongoing Expenses |
---|---|---|
Expenses | ||
Prospecting | ||
Rumors | 1,000Cr to 10,000Cr | |
Mining Ship Low Grav | 945,130Cr | Or Lease? |
Crew Salary | 1270Cr per day | |
Mining Ship High Grav | 823,130Cr | Or Lease? |
Crew Salary | 1290Cr per day | |
Mining Ship with OPL | 1,190,330Cr | Or Lease? |
Crew Salary | 1440Cr per day | |
Mining Ship with OPL & Shuttle | 2,080,940Cr | Or Lease? |
Crew Salary | 1750Cr per day | |
Mining Ship with MR | 1,607,830Cr | Or Lease? |
Crew Salary | 1590Cr per day | |
Mining Ship with MR & Shuttle | 1,607,830Cr | Or Lease? |
Crew Salary | 1820Cr per day | |
Maintenance | Annual | 1d10+HS days@1,000Cr per day |
Fuel | Chemical 250CrxHS/voyage | |
Fuel | Ion 10Cr/engine/ADF used | |
Fuel | Atomic 10,000Cr/pellet | |
Repairs | TBA | |
Mining Robots | ||
Digger Shuttles | 8,000Cr+Shuttle | |
Orbital Processing Labs | 100,000Cr | |
Mineral Refinery | 200,000Cr |
Revenue | ||||
---|---|---|---|---|
Raw Materials Table | ||||
Dice Roll | Material | Ore/Unit | Process Time | Ore Sell Price |
01-10 | Aluminum | 4,000 | 4d10 | |
11-18 | Copper | 1,500 | 1d10 | |
19 | Diamonds | 20,000 | 12d10 | |
20 | Emeralds | 25,000 | 14d10 | |
21 | Gold | 1,000 | 2d10 | |
22-36 | Iron | 1,000 | 1d10 | |
37-43 | Magnesium | 5,000 | 4d10 | |
44-48 | Mercury | 500 | 2d10 | |
49-53 | Molybdenum | 4,000 | 5d10 | |
54-59 | Nickel | 4,000 | 3d10 | |
60-65 | Platinum | 3,000 | 4d10 | |
66-67 | Plutonium | 2,000 | 4d10 | |
68-75 | Quartz Crystals | 1,500 | 2d10 | |
76-77 | Rubies | 25,000 | 12d10 | |
78-79 | Silver | 1,000 | 2d10 | |
80-87 | Titanium | 8,000 | 6d10 | |
88-90 | Tungsten | 4,000 | 2d10 | |
91-92 | Uranium | 1,500 | 3d10 | |
93-94 | Vanadium | 5,000 | 5d10 | |
95-00 | Zircon | 2,000 | 5d10 |
Dice Roll | Hazard Encountered |
---|---|
01-04 | Pirates - One Frigate or Two Assault Scouts are used to attack operation to steal concentrate |
05-10 | Corporation Thugs - Streel or PGC send two Assault Scouts with landing parties to disrupt operation |
11-19 | Processing Plant breakdown. 2d10 days minus technician skill level to repair |
20-30 | Wildcatters - Independent miners set up operation nearby |
31-00 | No event this week |