A guide to the mechanics of play and how to make a character.
quote:
Core Concept
Your character's name in life
What they did in life
Where and when were they Embraced
What is their name now?
Where are they now?
Clan and Sirea
Pick your Clan.
Pick your Sire.
Attributes
Take one Attribute at 4
Take three Attributes at 3
Take four Attributes at 2
Take one Attribute at 1
Health = Stamina + 3
Willpower = Composure + Resolve
Skills
Pick one Skill distribution.
Jack of All Trades - One Skill at 3; eight Skills at 2; ten Skills at 1
Balanced - Three Skills at 3; five Skills at 2; seven Skills at 1
Specialist - One Skill at 4; three Skills at 3; three Skills at 2; three Skills at 1
Add free specialties to Academics, Craft, Performance, and Science Skills.
Take one more free specialty.
Disciplines
Choose two of your clan Disciplines. Put two dots in one and one dot in the other.
For Caitiff, choose any two Disciplines. Put two dots in one and one dot in the other.
Thin-bloods have no intrinsic Disciplines.
Predator
Pick your Predator type (see post below), and apply it
Add one of the listed specialties
Add one dot to a listed Discipline
Apply any associated Advantages or Flaws
Advantages
Spend 7 points on Advantages, and take 2 points of Flaws in addition to the ones gained from your Predator type.
Personal Tenets
Pick one of the following;
HUMANIST
Thou shalt not kill, save in self-defense
Thou shalt not rape or torture
Thou shalt not harm the innocent
CREED OF JUSTICE
Never kill the innocent
Be your own, never submit
Without a cause, you are nothing
GOTHIC/ROMANTIC
Never deny true love
The guilty should suffer
Uphold the norms of decent society
STREET CODE
Never snitch
Respect others, and demand respect
Don’t kill outsiders
Convictions and Touchstones
Select one to three Convictions. (see below or create your own)
Create an equal number of Touchstones (see below) each connected to one Conviction and add them to the Relationship Map.
Set your Humanity at 7.
Clan Bane
State your Clan's inherent Weakness
Sea of Time
Neonates: Embraced between 1940 and a decade ago (12th/13th Gen: Blood Potency 1 Each player spends 15 experience points)