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12. Armor and Weapons.

Posted by StarMasterFor group 0
StarMaster
GM, 12 posts
Tue 20 Sep 2022
at 02:29
  • msg #1

12. Armor and Weapons

ARMOR CLASS (AC) TABLE
ACTYPES OF ARMOR IT COVERS
0The ground your standing on; you can't drop something and miss
5Broad side of a barn
 Armor Classes less than 10 are treated as 10
10No protection
11Shield only
12Furs or skins
13Furs or skins and shield
14Cured hide or plant fiber armor, partial carapace
15Cured hide or plant fiber armor and shield
16Sheath and piece metal armors; total carapace
17Powered plate and plastic armors
18Powered alloy, energized, inertia, powered scout and battle armors
19Powered attack and assault armors
20 
21+Armor Class greater than 20 are treated as 20


WEAPONS CLASS (WC) TABLE
WCTYPES OF WEAPONS
1Clubs, hammers, lances, maces, spears
2Axes, daggers, flails, morning stars
3Pole arms, swords
4Vibro dagger
5Vibro blade, energy mace
6Stun whip
7Robotic tentacles
8Grenades, javelins
9Arrows, crossbow bolts, sling projectiles
10Pistol slugs
11Needlers
12Stun ray pistols, stun ray rifles
13Laser pistols, laser rifles
14Mk V blaster pistols, Mk VII blaster rifles
15Black ray pistols
16Fusion rifles, micro-missiles, mini-missiles


 RANGES 
WCTLWEAPONCMPS/M DMGL DMGSM (-2)L (-5)X (-8)SPECIALCOSTWT VALUE
~~~~~ MELEE WEAPONS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2IAntlers (ram or toss)--1d61d8NS 00 NONE
2IBaseball bat--1d61d4NS 101 NONE
2IIIBattle Axe--1d81d8NS 73 100
1IBite--1d41d2NS 00 NONE
2IBrass Knuckles--+2+1NS 00 NONE
3IBroken Bottle--1d41d4NS 00 NONE
2IIChain--2d41d6NS 52 100
5IIChainsawB5d65d6NS 1501.5 300
3IClaws--1d41d6NS 00 NONE
1IClub--1d6*1d3*10152030 31 NONE
2IDagger--1d4*1d4*15304560 3.5 50
5IIEnergy maceB3030NS 150.5 500
2IIFlail--1d6+12d4NSDouble damage vs. large52 100
1IIHammer--2d4*2d4*5101520Half damage vs. large54 100
2IHand (throwing) Axe--1d6*1d4*15304560Half damage vs. large41 50
2IHorn (gore)--2d42d6NS 00 NONE
2IKnife--1d41d4NS 3.5 50
1IILance, mounted--1d61d10NSDouble damage vs. large58 200
1IILead pipe--1d61d6NSHalf damage vs. large02 NONE
1IIMace--1d6+11d6NSHalf damage vs. large53 100
2IIMorning star--2d41d6+1NSHalf damage vs. large73 150
4IIIParalysis RodD------NS ---.5 RANK
2IPincers--1d61d4NS 00 NONE
3IIPole Arms--1d81d12NSIncludes quarterstaff75 250
7IIIRobotic TentaclesE1d81d8NSHalf damage vs. large------ NONE
1ISpear--1d6*1d8*15304560Double damage vs. large32 200
2IStinger--11NSPoison00 NONE
6IIStun whipD00NSStun; 10-foot reach90.5 400
2IISurvival Knife--1d4+1*1d4+1*10203040More than just a tool10.5 150
3IISword, Long--1d81d12NSDouble damage vs. large104 300
3ISword, Short--1d61d8NSDouble damage vs. large72 150
3IISword, Two-handed--1d103d6NSDouble damage vs. large157 350
2IUnarmed attack--1d41d3NS 00 NONE
5IIVibro-bladeC8d6 (25)8d6 (25)NS 150.1 RANK
4IIVibro-daggerC3d63d6NS 90.1 150
6IWhip--1d41d4NS10-foot reach50.5 100
~~~~~ RANGED WEAPONS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
9IBlowgun + 30 darts--1136912Poison51 50
2IBola--1d4110203050Half damage vs. large3.5 50
12IIBow, Compound + 20 arrowsA1d8*1d8*125250375500 5004 500
10IBow, Long + 20 arrows--1d81d8100200300400 1003 300
9IBow, Short + 20 arrows--1d61d675150225300 253 200
9IICrossbow + 30 bolts--1d41d490180270360 3013 300
1IIHammer--2d4*2d4*10152030Half damage vs. large54 100
8IIJavelin--1d6*1d6*306090120 21 50
9ISling bullet--1d4+11d6+175150225300Double damage vs. large51 100
9ISling stone--1d41d460120180240 21 50
1ISpear--1d6*1d8*15304560Double damage vs. large32 200
1IThrowing--1d4*1d4*10**15**20**30Half damage vs. large54 100
~~~~~ PISTOLS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
16IIIBlack ray pistolD0020406080Death.3.5 RANK
13IIILaser pistolD5d65d675150325300 600.5 1000
14IIIMark V blasterD7d67d650100150200 ---1 1,500
11IIINeedler pistolD114080120160paralysis or poison150.2 400
10IISlug thrower, large caliberD4d64d620406080Stun1601 150
10IISlug thrower, medium caliberD3d63d615304560Stun200.5 200
10IISlug thrower, small caliberD2d62d610203040Stun300.2 250
12IIIStun ray pistolD0015304560Stun5501 500
11IIITaserD114080120160shock250.5 500
~~~~~ RIFLES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~   
16IIIFusion rifleD002505007501000Radiation*5 RANK
10IIGrenade LauncherC6d66d610203040 9002 300
13IIILaser rifleD6d66d6225450675900 9002 RANK
14IIIMark VII blaster rifleD8d68d6150300450600 ---3 RANK
9IIMusket + 30 rounds--1d61d650100150200 505 500
10IISlug thrower, large caliberD3d63d6140280420560Stun160.2 150
10IISlug thrower, medium caliberD2d62d6160320480640Stun200.5 200
10IISlug thrower, small caliberD1d61d6180360540720Stun3001 250
10IISnapper, large caliberD4d64d610203040Stun1601 150
10IISnapper, medium caliberD3d63d615304560Stun200.5 200
10IISnapper, small caliberD2d62d620406080Stun300.2 250
12IIIStun rifleD0075150225300Stun7504 RANK
 NOTES: * = adds PST mod when thrown; ** = add 5 x PST mod to range

~~~~~ GRENADES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
8IIIChemex GrenadeF10d610d610 x PST or DDS30-foot blast radius90.2 400
8IIIEnergy GrenadeF12d612d610 x PST or DDS30-foot blast radius3.5 450
8IIFragmentation GrenadeF5d65d610 x PST or DDS30-foot blast radius100.2 250
8IIIPhoton GrenadeF------10 x PST or DDS30-foot blast radius200.2 500
8IIIPoison Gas GrenadeF------10 x PST or DDS30-foot blast radius; Poison120.2 250
8IIStun GrenadeF0010 x PST or DDS30-foot blast radius; Stun60.2 300
8IITear Gas GrenadeF0010 x PST or DDS30-foot blast radius30.2 200
8IIITorc GrenadeF0010 x PST or DDS50-foot blast radius; Sonic blast disintegrates400.2 750
~~~~~ EXPLOSIVES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
16IIICDP AF10d610d6DDSDemolitions; 100-foot blast radius*20 600
16IIICDP BF12d612d6DDSDemolitions; 200-foot blast radius*40 700
8IIISDPF6d66d6DDSDemolitions; 40-foot blast radius405 300
~~~~~ BOMBS AND MISSILES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
16IIIConcussion BombF30d10 (165)30d10 (165)DDS200-foot blast radius; Stun*14 750
16IIIFission Bomb (Clean)F40d10 (220)40d10 (220)DDS1-mile blast radius*50 1700
16IIIFission Bomb (Dirty)F60d10 (330)60d10 (330)DDS1-mile blast radius*50 1700
16IIIFusion BombF15d10 (73)15d10 (73)DDS200-foot  blast radius*30 100
16IIIMatter Bomb AlphaF15d6 (73)15d6 (73)DDS30-foot blast radius3004 800
16IIIMatter Bomb BetaF30d6 (90)30d6 (90)DDS60-foot blast radius---20 2,000
16IIIMatter Bomb DeltaF60d6 (330)60d6 (330)DDS90-foot blast radius---50 5,000
16IIIMicro-missileF7d67d61,50050-foot blast radius---3 3,000
16IIIMini-missileF20d10 (110)20d10 (110)3,000100-foot blast radius---7 4,000
16IIIMutation BombF------DDS100-foot blast radius; Level 12 radiation---10 1,500
16IIINegation BombF------DDS100-foot blast radius; Energy drain---10 1,250
16IIINeutron BombF20d10 (110)20d10 (110)DDS1,000-foot blast radius; Death; 20d10 damage to Force Fields---200 1,500
16IIISurface MissileF------25,000Delivery system only---500 7000
16IIITrek BombF30*30*DDSDisintegration---25 1800
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TECH LEVEL = I, II or III (The item's Tech Rating)CMP = Complexity: A, B, C
DDS = Depends on Delivery SystemNS = Not Suitable for throwing
RANK = Character gains 1 Rank (instead of receiving Status Points) for the item. NONE = Character gets no Status Points for the item.

This message was last edited by the GM at 18:18, Thu 27 Oct 2022.
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