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04:51, 4th May 2024 (GMT+0)

OOC Thread.

Posted by Gamma MasterFor group 0
Gamma Master
GM, 3 posts
Radiation and Ruin
Sat 1 Oct 2022
at 13:56
  • msg #1

OOC Thread

Feel free to discuss whatever here. Just keep it civil!
Sebastian
Mutant Armadillo, 1 post
Tue 29 Aug 2023
at 20:38
  • msg #2

OOC Thread

Well, somebody had to be first! Hey everyone, I'm super excited to get to play some Gamma World. Out of curiosity, what is everyone thinking for the class?

If I'd rolled even average for senses, I'd probably be going for scout, but as it stands I'm most likely going Enforcer.
Morgan Clutch
Pure Strain Human, 1 post
Tue 29 Aug 2023
at 21:25
  • msg #3

OOC Thread

Someone has to be the boring human here, so that's me! I'll be an Examiner.
Buzz Weaver
Mutant Webspinner, 1 post
AC-17, HP-40/40
Perception +2
Tue 29 Aug 2023
at 21:50
  • msg #4

OOC Thread

Hey everybody! Who wants a silk sweater?

...dont ask where I got it.

:P
This message was last edited by the player at 21:51, Tue 29 Aug 2023.
Day Vine
Mutant Vine, 1 post
Wed 30 Aug 2023
at 01:11
  • msg #5

OOC Thread

Greetings...
Day Vine
Mutant Vine, 2 posts
Not the sharpest
Vine on the shed
Wed 30 Aug 2023
at 12:28
  • msg #6

OOC Thread

Apparently I am the Esper ...no way around it when all my mutations are mental
Good news we have a healer!..which is rare in GW...


Just to be clear do we have to spend skill points only on our listed class skills (esper)
Hypnosis
Identify Mental Powers
Photographic Memory
Sense Mental Powers
Or is there other places to spend points?
This message was last edited by the player at 12:33, Wed 30 Aug 2023.
Gamma Master
GM, 20 posts
Radiation and Ruin
Wed 30 Aug 2023
at 12:41
  • msg #7

OOC Thread

That's it for skills. There's not a big comprehensive list like in many other games.

You need at least 1 point in each skill, and I don't have the book handy right now, but I think the starting cap is 8.

When you go up a level, all skills improve by 1 point.

They basically work the same as skills in WOTC D&D. Roll d20 + skill points vs a target number.
Buzz Weaver
Mutant Webspinner, 2 posts
AC-20, HP-40/40
Perception 16
Wed 30 Aug 2023
at 12:44
  • msg #8

OOC Thread

In reply to Gamma Master (msg # 7):

No stat mod to skill rolls? Other than stealth that is?
Gamma Master
GM, 21 posts
Radiation and Ruin
Wed 30 Aug 2023
at 13:25
  • msg #9

OOC Thread

Class skills are not modified by ability scores. These automatically improve by 1 point each every time you go up a level.

Derived Attributes (which all characters have) are mostly based on ability scores or ability score modifiers. They don't improve automatically. Every even level (and every level for Scouts), 1 point can be added to a mutation power score, derived attribute, or one of the class skills, or hit points, as you choose. So these advance more slowly, unless your class allows you to increase it at every level.

__________________________
Most task resolution is done by d20 plus some score.

To attack in melee, roll d20 plus melee THAC vs AC. To attack ranged, roll d20 plus ranged THAC vs AC. To make a mental attack, roll d20 plus MHAC for that mutation, usually vs Mental Defense. A few mental mutations target physical AC.

To hide, roll d20 plus Remain Unseen vs the monsters/NPCs Perception.
To sneak up, roll d20 plus Stealth vs Perception.

Health Hazards are a bit different. These are poisons, radiation, disease. For these, I roll d20 plus the attack's intensity. The target subtracts their Health score, and the result tells me how strong the effect is.

Occasionally, I may have you roll d20 vs your ability score (roll low to succeed), if none of the derived attributes or skills seem appropriate.

Discovering the function of an artifact is a bit different. When you first find an artifact, you tinker with it. There is a chart where the starting position is the item's complexity score minus your Use Artifacts score. If that puts it at 2 or lower, you automatically understand how to operate the item. There are bonuses for situations (like you've seen something similar before). Each hour of tinkering, I roll a d10 and that determines your progress or not. Sometimes there will be a bad outcome. Examiners' Avoid Artifact Disaster skill comes into play here. They can use that skill like a saving throw. Once you work your way down the chart, you figure out the item. If you end up higher than the item's complexity, you fail to understand it.

Robot Recognition is also a bit different. When you order a robot to do something, I roll d20 vs your Robot Recognition score. If I roll over your score, the robot ignores you, or considers you a normal animal or plant. Usually it's a flat d20 roll, but sometimes certain robots may have bonuses or penalties depending on their condition. Also, be warned that a robot recognizing you as 'human' does not automatically mean it will obey your commands! Key cards or friendly computers may be needed for that.
This message was last edited by the GM at 13:28, Wed 30 Aug 2023.
Day Vine
Mutant Vine, 3 posts
Not the sharpest
Vine on the shed
Wed 30 Aug 2023
at 14:39
  • msg #10

OOC Thread

Afraid my attack utility will look a lot like:
Mantis from guardians of the galaxy.....Empath
crossed with a limited amount of Magneto.

and of course the healing I mentioned before

Defensively Armor will be a must have...
reflecting melee damage back to people...
(This is going to hurt you more than it hurts me)..fitting for empathy..


Hopefully we get a good team!!

I am tempted to use phrases too...
"Kicking names and taking a$$"
Sebastian
Mutant Armadillo, 2 posts
Wed 30 Aug 2023
at 19:59
  • msg #11

OOC Thread

So, Morgan Clutch is going to be an Examiner, and Day Vine is going to be an Esper. What about everyone else?
Buzz Weaver
Mutant Webspinner, 3 posts
AC-20, HP-40/40
Perception 16
Wed 30 Aug 2023
at 20:06
  • msg #12

OOC Thread

In reply to Sebastian (msg # 11):

I am a archer/scout with webbing and wings. Along with a bunch of passive mutations and a very inaccurate TK blast.
John Smith
Pure Strain Human, 1 post
Wed 30 Aug 2023
at 20:32
  • msg #13

OOC Thread

Hello, I just joined! I think I'll be an Enforcer, but I have to see how my rolls come up :)
Day Vine
Mutant Vine, 4 posts
Not the sharpest
Vine on the shed
Wed 30 Aug 2023
at 20:38
  • msg #14

OOC Thread

Seems like things are coming along!!

Good group.
Wigglesworth
Mutant Fly Trap, 1 post
Thu 31 Aug 2023
at 08:59
  • msg #15

OOC Thread

Greetings ugly bags of mostly water who will eventually be my food.

:)
Buzz Weaver
Mutant Webspinner, 4 posts
AC-20, HP-40/40
Perception 16
Thu 31 Aug 2023
at 11:24
  • msg #16

OOC Thread

In reply to Wigglesworth (msg # 15):

Hey now, I know you non hive types are all about feeding and reproduction, but have you tired working mindlessly for a single queen and the survival of your colony? I have a pamphlet right here...

:P
Day Vine
Mutant Vine, 5 posts
Not the sharpest
Vine on the shed
Thu 31 Aug 2023
at 11:59
  • msg #17

Re: OOC Thread

Wigglesworth:
Greetings ugly bags of mostly water who will eventually be my food.

:)


I got nearly no nutritional value, just tough and stringy

Plus mounts are better for that..hoppers for example.....
This message was last edited by the player at 13:53, Thu 31 Aug 2023.
Morgan Clutch
Pure Strain Human, 2 posts
Thu 31 Aug 2023
at 15:49
  • msg #18

Re: OOC Thread

I am mostly water, but I'm also the only Examiner here. Probably better to keep me alive and eat one of the others instead. :)
Wigglesworth
Mutant Fly Trap, 2 posts
Thu 31 Aug 2023
at 17:55
  • msg #19

Re: OOC Thread

A good human you don't eat all at once. (Old joke about a reporter, a farmer, and a very good pig)
This message was last edited by the player at 17:58, Thu 31 Aug 2023.
Day Vine
Mutant Vine, 6 posts
Not the sharpest
Vine on the shed
Thu 31 Aug 2023
at 18:00
  • msg #20

Re: OOC Thread

I feel like my character is coming along really well.  Not much left to do and will be ready to "roll a rock"
.....

"better than two stoned birds in a bush"

@Wigglesworth
I have used the portrait for a sentient plant before, there are not many to choose from here....

Wishlist:
Thundarr the barbarians - sunsword!!!
John Smith
Pure Strain Human, 2 posts
Thu 31 Aug 2023
at 21:45
  • msg #21

Re: OOC Thread

Getting there with the character sheet, hopefully... :)
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