Game Rules and Management
Discovering the Purpose of an Artifact
In order to not bog down game play, when your character tries to discover the meaning of an artifact discovered, I will handle most of the rolling for you.
Using the artifact's complexity number and your Use Artifacts bonus, I will determine the starting position on the diagram. If you think you deserve any sort of bonuses (you've seen something similar before, you've heard about artifacts like that from someone, you've found books or diagrams, and so on), let me know. These must be things that have happened in the play of this game, so no "My uncle showed me all sorts of artifacts from his adventuring days" backgrounds!
If the party is in a safe location with plenty of time, I will make all the rolls until you get an outcome, and then describe the process to you. Assume that each step on the chart (each time I roll) represents an hour of tinkering.
If you wish to be tinkering with the artifact while on an adventure (during travel time, while taking a breather in the ruins, etc.), I will give rolls for each available hour until we get to a final outcome or time runs out. If time runs out, I will record your position in my notes to pick up again later. Again, I'll do all the rolling, including Avoid Artifact Disaster rolls for Examiner PCs, to speed things up. Then I'll provide you a narrative summary with any clues you've discovered so far.
You, as a player, may be able to guess what the item is from descriptions, but remember, your character will still find it strange and mysterious! The discovery diagram system is a bit clunky, but it will keep that sense of wonder about the items. If I handle all of the die rolls for you, it will speed things up. Otherwise, it might take literal months.