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12:17, 8th May 2024 (GMT+0)

Rules.

Posted by GMFor group 0
GM
GM, 6 posts
Mon 17 Oct 2022
at 16:41
  • msg #1

Rules

1.) Posts: Try to make your post length at least a paragraph. Remember, there needs to be enough there for someone to respond to it.
2.) Moving Between Areas: When transitioning between areas you will announce where you are going at the end of the post you are leaving from, and where you came from in the next post. Ex. If you are in Spin-to-Win and want to go downtown you would at [To Downtown] at the end of your last post in Spin-to-Win and [From Spin-to-Win] in your first post Downtown.
3.) Rolls: When a roll is necessary use the built-in dice roller. Once you have made your roll add it in the post where you take the action you were rolling for. If you used any effort or your roll is eased for some reason note that as well.
4.) Combat: During combat be sure to react to the actions of your opponent. If you're hurt by a strike, be hurt by the strike. If you're thrown through the air, describe the impact. Don't try to be a badass who never gets hurt. That's boring.
This message was last edited by the GM at 13:42, Sat 22 Oct 2022.
GM
GM, 9 posts
Sat 22 Oct 2022
at 01:13
  • msg #2

Rules

Task Levels
When rolling for a task you don't add anything to the roll. You roll a D20 and aim to roll at or over the difficulty (DC) of the task. This is dependent on the task's level X3. A table of all DCs and the levels for tasks follows.

Level/DC
1/3
2/6
3/9
4/12
5/15
6/18
7/21
8/24
9/27
10/30
11/33
12/36
13/39
14/42
15/45
16/48
17/51
18/54
19/57
20/60

Some of these levels are blatantly impossible to achieve unmodified. To accomplish these you must apply effort. This requires you to expend 3 points from the appropriate stat pool for a single level and 2 additional per level on top of that. This can be applied to any level but must be to some to accomplish the task. You can only apply a number of levels of effort equal to your effort rating.
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