Re: OOC
I was just thinking that Big Hive Mutants ought to be a human Archetype. How's this?
Characteristic Bonus: Big Hive Mutants gain +5 S, +5 T, -5 Ag, -5 Fel, and their choice between +5 WS or BS.
Starting Skills: Athletics, Awareness, Dodge, Parry, Command or Intimidate, Survival or Stealth
Starting Talents: Bulging Biceps, Weapon Training (Primary, SP), Iron or Light Sleeper, Peer (Mutants), Peer (Workers) or Disturbing Voice, Pity The Weak or Double Team, Resistance (Toxins)
Starting Traits: Big Frigger, Natural Armor (4), Natural Weapons (Ham Fists) Unnatural Strength (+4), Unnatural Toughness (+4), Regeneration (0), Size 5 (Hulking), Sturdy
Big Frigger - Being a Big Frigger is like wearing power armor but without the power or the armor. You get -10 to fine manipulation, your lumpy misshapen body needs custom armor made for it (one step rarer than usual, power armor is 2 steps rarer) and people treat you like a Chaos Space Marine since you're such a big and obvious target. Much like CSMs, you have problems using human scale gear on account of your hands being the size of people's torsoes (this should impose a -5 penalty at most for human scale weaponry, unless you customize it with a brief procedure (TM). On the plus side, you can use CSM gear with no problems at all. CSMs will probably take exception to a mutie casually handling their wargear though.
Starting Gear: Common Craftsmanship Harpoon Gun, Poor Craftsmanship Autogun or Shotgun, Common Craftsmanship Great Weapon or Legion Combat Knife, Underhive Leathers, Loot Sack
Wounds: 18+1d5
SPECIAL ABILITY: LET'S DO THE TWIST AGAIN
As a filthy underhive mutant your genes are already a melange of DNA, Warp energy, toxins and who knows whatever the fuck else is in there. You start with an amusing set of Traits and every time you gain a Gift of the Gods, you may also gain a new Trait from the following list or improve an existing trait.
Amphibious
Deadly Natural Weapons
Multiple Arms (+1 each time)
Natural Armor (+2 each time)
Regeneration (+1 each time)
Toxic (+1 each time)
Fear (+1 each time)
Sonar Sense
Unnatural Characteristic (Strength or Toughness, +1 each time)
Unnatural Senses (Per score)
Undying (requires Amphibious)
This message was last edited by the player at 03:07, Fri 21 Oct 2022.