Chapter 1, Scene 2: Blood and Blades
13:49, Today: GM, on behalf of Dubh Oiche, rolled 15 using 1d20+7 with rolls of 8. Perception for initiative. So close!
Jurgrindor snarls at Wilkezag's spiteful little jingle, and the kitchen knife that clatters off his armor, but he really reserves his vengeance for Sophia. That pick hurts! Two extra holes in his side was not something he needed today. "How dare you! Littlefolk should know better than to fight back!" he screams in your face.
13:55, Today: GM, for the NPC Jurgrindor, rolled 29 using 1d20+9 with rolls of 20. Demoralize vs. Sophia (DC 13).
Glad I didn't save that for his attacks! You're frightened 2, which reduces pretty much any d20 you roll by 2 for the next turn, and 1 for the turn after that (but it's probably only going to matter for the Reflex save you're about to roll).
This, needless to say, is absolutely terrifying. You can see his teeth. They're not an herbivore's teeth. He then takes a huge breath (obviously paining his ribs slightly) and blasts Sophia and Lena with arctic chill.
13:59, Today: GM, for the NPC Jurgrindor, rolled 12 using 2d6 with rolls of 6,6. Chill Breath (DC 18 Reflex). Ouch? It's a good thing you don't have anything dangerous coming up! You can make a basic Reflex save (DC 18) for half damage, although remember that Sophia is at -2.
14:01, Today: GM, on behalf of Lena Sellenski, rolled 21 using 1d20+8 with rolls of 13. Reflex vs. Chill Breath (DC 18).
Finally, Jurgrindor hauls back and slams Sophia with his good fist.
14:05, Today: GM, for the NPC Jurgrindor, rolled 12,16 using d20+10,d8+8 with rolls of 2,8. Attack Sophia (AC 18).
But he jostles his wounded arm and flinching from the pain causes his swing to go wild. Good thing too, since I rolled maximum damage again!
As he swings, you can see the crude bandage on his wounded arm starts soaking through. It seems he's opened his wound up again.
14:07, Today: GM, for the NPC Jurgrindor, rolled 8 using 1d20 with rolls of 8. flat check DC 12.
14:07, Today: GM, for the NPC Jurgrindor, rolled 4 using 1d6 with rolls of 4. persistent bleeding.
[Private to GM: 14:02, Today: Secret Roll: GM, for the NPC Jurgrindor, rolled 2 using 1d4 with rolls of 2. Chill Breath delay.]