Chapter 3: Scene 2: Bandits of the Greenbelt
2nd Pharast, 4710 AR. The newest heroes of the Stolen Lands venture forth from Oleg's trading post, to begin their campaign of pacification, settlement, and eventually civilization.
A quick refresher of exploration, now that it's seriously going to matter: Every day you can take 2 actions: either moving or fully reconnoitering a hex. Moving into a hex will only discover extremely obvious landmarks, while taking the time to reconnoiter properly will mark the hex "explored", discover anything not-very-hidden, and give you an opportunity to roll for hidden things. Moving into or exploring forest and hills hexes takes 2 actions each (for simplicity, the hex you're leaving doesn't matter). Therefore you could, for example, spend the 2nd Pharast moving into hex C19, the 3rd exploring it (and dealing with whatever comes up), and then the 4th moving into D18 where the bandits are believed to be located. Charlie can bring you within 500' of the camp without risking detection. Alternately, you can take a few days to explore the plains south of the road first, perhaps checking on the hermit Oleg asked about.
As previously discussed, I'm generally going to assume that your camping routine involves Dubh finding a good spot and then gathering ingredients, Sophia setting up watches, Booker doing some camouflage, and Wilkezag either entertaining or cooking, and we'll only bother with seriously threatening or plot-important random encounters.
This message was last edited by the GM at 00:41, Thu 19 Jan 2023.