Chapter 3, Scene 5: The Stag Lord's Fort
20:13, Today: GM, on behalf of Sophia Akhova, rolled 20 using 1d20+7 with rolls of 13. will save vs. Beaky (DC 20). This is increased to a critical success for Sophia because of Bravery.
20:13, Today: GM, on behalf of Sophia Akhova, rolled 21 using 1d20+7 with rolls of 14. Perception for initiative.
Sophia is startled by Beaky's sudden screech, but she's heard worse. A monster that can't even keep its feet doesn't frighten her at all.
20:15, Today: GM, for the NPC zombies 1-4, rolled 19,17,1,6 using d20,d20,d20,d20 with rolls of 19,17,1,6. Perception for initiative.
20:17, Today: GM, for the NPC Beaky, Akiros, rolled 18,17 using d20+13,d20+10 with rolls of 5,7. Perception for initiative.
20:26, Today: GM, for the NPC Akiros, Falgrim, Jex, rolled 9,13,7 using d20+7,d20+4,d20+4 with rolls of 2,9,3. Will save vs. Beaky (DC 20).
Hearing the owlbear's scream, Akiros gives up tacking up his horse and starts to run past Falgrim deeper into the stable area. Falgrim himself just rolls his eyes and drops his head into his hands. "Way to go, 'heroes', now you've really done it. The last time this happened, they ripped poor Gregus to shreds and we were all trapped inside until morning. The time before that, Happs and Jeb managed to get away into the woods, and we plinked at 'em with our bows until they all quit moving, but that didn't exactly help Gregus now, did it?"
Dubh is up, followed by Sophia.
Status report:
Dubh: 34/41, frightened 2
Sophia: 37/47
Telric: 26/44, Armor in Earth, frightened 1
Wilkezag: 27/32, frightened 2
Falgrim Sneeg: down 8; surrendered, probably; frightened 2
Jex the Snitch: barely conscious; frightened 3, fleeing
Beaky: down 42 (wounded)
all zombies: prone, permanently slowed 1, immune to fear effects (sorry!)
This message was last edited by the GM at 01:32, Tue 30 Apr.