I'm hijacking this thread to be
Kingdom Creation.
I've been looking at the rules for our kingdom creation, here:
https://wiki.rpol.net/?id=7766...s%2FKingdom+Creation, plus GM and I were talking about it.
My inclination would be either Expansion Charter or Grant Charter. Certainly, from a role-playing point of view, Will would go for Culture, and GM says it is a pretty strong ability (though they are quite well balanced). Personally, I'm usually all about economy when I play Civilization-type games. I figure with a strong economy, you can buy your way out of other troubles. So I wouldn't want Exploration Charter, which has the flaw in economy.
The two I favor have flaws in Stability and Loyalty, which seem the same to me just from their names -- I haven't looked any deeper.
I assume we'll be taking over the Stag Lord castle, here, as our base, so I assume that this gives us the choice of either Hills/Plains or Lake/River as our Heartland choice. We could use the former's Loyalty bonus to wipe our our Loyalty penalty from Grant Charter, but that seems kind of boring. However, I do like the Agriculture skill. I'm not sure how valuable Boating skill is going to be.
For the Government, I'd be willing to go with any except Despotism. Will is pretty strongly Chaotic Good, and he's not going to go for an iron hand sort of government. GM did say that Practical Magic is a great feat, making Thaumocracy tempting, but we can always just take the feat on our own. (We do get to choose some feats, right?)
GM edit: I gave you a whole new thread to talk about founding your kingdom!
This message was last edited by the GM at 03:32, Mon 25 Mar.