All Things Custom
Navigator
Background
Starting Skills
Common Lore (Navis Nobilite), Forbidden Lore (Navigators, Warp), Navigation (Stellar, Warp), Psyniscience, Scholastic Lore (Astromancy),
Starting Talents
Navigator, Weapon Training (Las or Solid Projectile, Low-Tech)
Starting Traits
One of the following: Amphibious, Dark-sight, Natural Weapons, Sonar Sense, Sturdy, Toxic (1), Unnatural Agility (1), Unnatural Strength (1), or Unnatural Toughness (1)
Starting Equipment
Las Pistol or Hand Cannon, Staff, Emperor's Tartot Deck, Decorative Head Covering, Nobilite Robes, Lucky Charm, Dataslate, Microbead, Flak Cloak or Mesh Vest
Background Bonuses
The Eye is Open (RT:Core 178)
Choose one Malignancy from Table 8-15 in DH2:Core. Any random characteristic reduction is set to 5.
Background Aptitude
Psyker or Knowledge
Recommended Roles
Mystic (Extra "Navigator Power" rather than Psyker), Sage, Seeker
New Talents
Navigator Power
Teir 1
Willpower, Psyker
Gain a new Navigator Power
Navigator Power Adept
Teir 2
Willpower, Psyker
Improve a Navigator Power you know from Novice to Adept
Navigator Power Master
Teir 3
Willpower, Psyker
Improve a Navigator Power you know from Adept to Master
This message was last edited by the GM at 19:16, Wed 22 Feb 2023.