Magic Systems
Here is the first of my takes on the four magic systems that were included in the first game.
Flux (Fire Magic)
Method: The magic user heats up their hands either by holding it close to flame or vigorously rubbing hands together. Once their hands are heated this way they may touch an object or living creature to create transformations of all sorts. Most of these transformations last for about a day but a fortune flip can be used to see how long it last.
Level One
Change a feature to very small objects (pebbles, coins) or bug sized creatures like making a rock smoother or making a beetle stronger.
Level Two
Change a feature to small objects (quill, cookie) or mouse sized creatures like making a rock smoother or making a beetle stronger.
Make more unusual changes to very small objects or creatures like increasing size, changing color, or giving them a new attribute like flight.
Level Three
Change a feature to regular sized objects (pinecone, books) or cat sized creatures like making a rock smoother or making a beetle stronger)
Make more unusual changes to small objects or creatures like increasing size, changing color, or giving them a new attribute like flight.
Perform full transmutation to very small objects and creatures. (Turn an animal into glass or give life to a glass)
Level Four
Change a feature to larger sized objects (chair, bush) or wolf sized creatures like making a rock smoother or making a beetle stronger)
Make more unusual changes to regular sized objects or creatures like increasing size, changing color, or giving them a new attribute like flight.
Perform full transmutation to small objects and creatures. (Turn an animal into glass or give life to a glass)
Create subtle or complex changes in very small objects. (make an object always point north, create a certain fear in the mind of an animal)
Level Five
Change a feature to much larger sized objects (table, young tree) or human sized creatures like making a rock smoother or making a beetle stronger)
Make more unusual changes to larger sized objects or creatures like increasing size, changing color, or giving them a new attribute like flight.
Perform full transmutation to regular objects and creatures. (Turn an animal into glass or give life to a glass)
Create subtle or complex changes in small objects. (make an object always point north, create a certain fear in the mind of an animal)
Level Six
Change a feature to giant sized objects (boat, boulder) or elephant sized creatures like making a rock smoother or making a beetle stronger)
Make more unusual changes to much larger sized objects or creatures like increasing size, changing color, or giving them a new attribute like flight.
Perform full transmutation to larger objects and creatures. (Turn an animal into glass or give life to a glass)
Create subtle or complex changes in regular objects. (make an object always point north, create a certain fear in the mind of an animal)
Level Seven
Change a feature to small local area (house, grassy hill) or monster sized creatures like making a rock smoother or making a beetle stronger)
Make more unusual changes to giant sized objects or creatures like increasing size, changing color, or giving them a new attribute like flight.
Perform full transmutation to much larger objects and creatures. (Turn an animal into glass or give life to a glass)
Create subtle or complex changes in larger objects. (make an object always point north, create a certain fear in the mind of an animal)
Level Eight
Change a feature to local area (bridge, pond) or any sized creatures like making a rock smoother or making a beetle stronger)
Make more unusual changes to small local area or creatures like increasing size, changing color, or giving them a new attribute like flight.
Perform full transmutation to giant objects and creatures. (Turn an animal into glass or give life to a glass)
Create subtle or complex changes in much larger objects. (make an object always point north, create a certain fear in the mind of an animal)
Level Nine
Change a feature to a large local area (castle, forest) like making a rock smoother or making a beetle stronger)
Make more unusual changes to local area like increasing size, changing color, or giving them a new attribute like flight.
Perform full transmutation to small local area and creatures. (Turn an animal into glass or give life to a glass)
Create subtle or complex changes in any sized creature (make an object always point north, create a certain fear in the mind of an animal)
Level Ten
Change the feature or make more unusual changes to the sphere itself. Perform full transmutation in large local areas or create subtle changes to smaller local areas.
This message was last edited by the GM at 13:09, Sat 12 Nov 2022.