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11:12, 5th May 2024 (GMT+0)

Everway Powers.

Posted by GMFor group 0
GM
GM, 9 posts
Sun 13 Nov 2022
at 01:49
  • msg #1

Everway Powers

Here are some examples of possible powers in Everyway.

Throw Fire (2 points; frequent and major) “The hero can produce fire from his or her hands [and] ...can be formed into balls and thrown”

Mastery of Flame (3 points; frequent, major, and versatile) – “The hero can create heat, light, and flame at will.”

Fast Healing (1 point; frequent) – “The hero recovers from physical wounds seven times as fast as normal”

Instant Healing (2 points; frequent and major) – “no wound lasts for more than a few seconds but a blow that kills the hero instantly, however is still fatal.”

Unkillable (2 points; frequent and major) – “The hero cannot be killed, though he or she can still be hampered by wounds, sickened by poison, knocked down by blows, weakened by disease” etc.

Invulnerable (3 points; frequent and twice major) – “The hero cannot be wounded or poisoned by normal means, though he or she can still be struck down by forceful blows, knocked unconscious from lack of air, or killed by hunger or thirst.”  As can be seen, the 'major' factor can be doubled, costing an additional point.
 Standing Unseen (1 point; frequent) – “The hero can become invisible but must remain still and silent”

 Walking Unseen (2 points; frequent and major) – “The hero can become invisible and can move about.”

Winning Smile (0 points) – “The hero's smile... helps the hero stand out and may make some people more favorable disposed toward him or her”

Charming Voice (2 points; frequent and major) – “The hero can win the affection of those that he or she can talk to at some length.

Invocation (3 points; frequent, major, and versatile) – “The priest or priestess, apart from any worshipping congregation, can invoke the power of deities.”

Werewolf (2 points; frequent and major) – “The hero can turn into a powerful wolf that is immune to normal (nonsilver and nonmagical) weapons”

Bird Form (2 points; frequent and major) – “The hero can turn into a particular type of bird, such as a crow or hawk.”

Speak to Animals (1 point; frequent) – “The hero can speak to all manner of animals”

 Shadow Whispers (1 point; major) – “The hero can speak to the dead.”

Glimpses of the Future (1 point; major) – “During times of stress, the hero gets visions of the future”

Mystic Eye (3 points; frequent, major, and versatile) – “The hero can concentrate to gain visions of the future, of times past, or of distant places.”

Powers can also be purchased to allow a hero to guide others while spherewalking; to guide a group is a 1-Point Power, to guide “large contingents” is a 2-point Power.  Otherwise, a hero needs a high water score to lead others:  6 – one or two people, 7 – a group, 8 or more – “large contingents
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