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09:17, 5th May 2024 (GMT+0)

The Fortune Deck.

Posted by GMFor group 0
GM
GM, 15 posts
Wed 16 Nov 2022
at 22:18
  • msg #1

The Fortune Deck

This is where there will be a guide for the fortune deck. I am starting with a very basic text version. I don't want to get into trouble by posting pictures of the deck. I am still new to this style of roleplaying game and don't want to rock the boat. I will include other info about the deck when I can.

The basics of the fortune deck is that many of these cards are based on the "Major Arcana" of tarot divination, such as "The Fool" and "Death", but the deck includes original cards such as "Drowning in Armor" and "Law." As with the Tarot deck there is symbolic art and each card has two complementary meanings when upright or reversed (while face up). The meanings are printed on the cards (e.g., "Protective Measures Turn Dangerous" vs. "True Prudence" for "Drowning in Armor") and explained more fully in the game's books. The rules are flexible about how often the GM should consult the Fortune Deck, whether the cards should be shown to players, and how much influence the draw should have—it is entirely acceptable for the GM to never use the deck at all, if she so desires. Though cards sometimes have obvious interpretations for the context in which they are drawn, the rules explain that sometimes they are best read simply as "a positive (or negative) result."
GM
GM, 16 posts
Thu 17 Nov 2022
at 02:06
  • msg #2

The Fortune Deck

Here is the list of cards for the fortune deck.

The Usurper (this is the most powerful card in the deck. It lacks complimentary meanings. Its orientation will decide if it is a critical victory or failure)

Law (order/treachery)
Fertility (growth/decline)
Death (change/stasis)
Inspiration (creativity/lack of imagination)
Grief (pain/comfort)
Nature (life energy/energy sapped)
War (great effort/effort misspent)
Trickery (deceit/subterfuge revealed)
Turbulence (disruption/balance)
Knowledge (truth/falsehood)
Hunger (desire/satisfaction)
The Creator (nurture/abandonment)
The Defender (safety/peril)
The Fool (freedom/lack of connection)
The Adventurer (new experience/boredom)
The Hermit (wisdom/isolation)
The Priest (mercy/fervor)
The Thief (underserved gain/generosity)
The Beggar (seeking help/taking advantage)
The King (authority/tyranny)
The Soldier (duty/blind obedience)
The Commander (foresight/pettiness)
The Healer (mending/neglect)
The Mage (resourcefulness/manipulation)
The Child (new beginning/blood obligation)
The Smith (productivity/evil effort)
The Peasant (simple strength/lack of vision)
The Toymaker (finding joy/frivolity)
The Scout (preparation/improvisation)
The Hanged Man (surrender/avoidance)
The Priestess (understanding mysteries/impracticability)
The Wedding (harmony/strife)
The Chase (pursuit/flight)
The Dance (cooperation/competition)
The Sowing (investment/spoiled plans)
The Ritual (communion/rote)
The Harvest (effort rewarded/hardship)
The Voyage (discovery/absence)
The Heavens (possibility/paradox)
The Dream (hope/progmatism)
The Library (learning/arrogance)
The Arena (discipline/cruelty)
The Tomb (renown/obscurity)
The Labyrinth (confusion/finding the path)
The Gauntlet (persistence/distraction)
The Marketplace (negotiation/regret)
The Battlefield (acrimony/debts paid)
The Gambling Table (calculated risk/addiction)
The Woods (reconnection/feeling lost)
The Precipice (leap of faith/turning point)
The Temple (faithfulness/hypocrisy)
Summer (energy/exhaustion)
Spring (new growth/stagnation)
Winter (maturity/inexperience)
Autumn (plenty/want)
Striking the Dragons Tail (underestimating the challenge/recognizing the larger problem)
Drowning in Armor (safeguards turn dangerous/true prudence)
Fearing Shadows (unnecessary fear/recognizing safety)
Overlooking the Diamond (failing to see opportunity/ recognizing opportunity)
Sowing Stones (fruitless labor/ceasing fruitless labor)
Imprisonment (frustration/new approach)
The Dragon (cunning/blind fury)
The Griffin (valor/cowardice)
The Automation (efficiency/inflexibility)
The Unicorn (purity/temptation)
The Cockatrice (corruption/recovery)
The Phoenix (rebirth/destruction)
The Satyr (indulgence/moderation)
The Elephant (domination/collateral damange)
The Lion (body prevails/weakness)
The Fish (soul prevails/shallowness)
The Eagle (mind prevails/thoughtlessness)
The Sword (forceful power/carelessness)
The Stockpile (caution/untapped resources)
The Mirror (vanity/recognition)
The Mystery (revelation/delusion)
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