Re: Officers mass, OOC thread.
Officially, going anywhere takes ages. The inspiration for a lot of RT travel is the Age of Sail, which means long travel times, isolation 'at sea', large crews and brutal discipline.
A typical interstellar voyage might begin with a cargo ship lying in orbit around an Imperial world. Tiny shuttlecraft busily transfer precious minerals, foodstuffs, crew, and manufactured items from the world below. The loading procedure may take days or tweeks as the shuttles return time and again to the huge ship. Once loading is complete, the colossal craft slowly accelerates out of orbit under the power of its main drives.
The ship heads outwards towards the rim of the solar system, carefully increasing speed by tiny increments as it does so. Although the vessel’s engines are capable of terrific acceleration, the risk of collision with inter-planetary debris is high if the ship accelerates too quickly or too much. As the sun shrinks in the ship’s wake, the density of debris lessens and the ship’s speed reaches approximately one percent of light speed.
After several weeks of travel, the ship arrives at its first destination. This is the ‘jump-point’ lying around the star system like the circumference of a circle. This delineates the point at which inter-planetary debris falls below maximum warp density. Once this invisible line has been crossed, it is safe to activate warp engines. A crew careless or foolhardy enough to prematurely activate warp-drives would be lucky to find their ship hurled thousands of light years off course. More likely, the ship would be torn apart and destroyed, never to be heard of again.
With the safe activation of its warp-drives, the ship is plucked out of the real universe and enters the dimension of warp space. Its true interstellar journey has begun. Ships travelling in warp space do so by means of jumps varying in length up to 5,000 light years. Even so, almost two weeks pass onboard ship before the craft is ready to end its jump. Meanwhile, because of time shifts in warp space, over a year has passed in the real universe.
The ship re-enters real space just beyond the jump-point of its destination solar system. If it is lucky, the ship will come out close to the jump-point, otherwise it may take many extra weeks to reach the inner planets. It is always wise to allow a safe margin when jumping towards a star. The results of re-entering space within the jump-point would be the same as prematurely activating warp drives on the outward journey, and would almost certainly end in disaster.
The ship is now ready for its final haul, beginning by broadcasting to its destination and establishing a new time coordinate. Time in warp space is so different from time in normal space that the crew has no idea whether their journey has taken a few months or years. Initially the ship travels at approximately one percent of light speed, decelerating gradually through the denser inner regions. Eventually, the ship reaches its destination, where swarms of tine shuttles once more make themselves busy loading and unloading cargo and passengers in preparation for the ships next journey.
- Rogue Trader, p312
That said, circumstances may vary. If a station is built near the limit for convenience, then flight times are obviously shorter. The GM here may also wish to arbitrarily change flight times, but Iim definitely not in favour of doing so.