Background on the Setting
The Free City of Anchorhead, locations
Anchorhead is a 'civilized' city. The city is run by a council of Guild Masters who are largely concerned with their own profits and the peace necessary to reap them in. If the city as an organization has an alignment it would be Lawful Neutral. Most of the time residents and visitors carry weapons no larger than a dirk, dagger, and perhaps a short bow if the person is a hunter. The Legionnaires carry pole-arms, sword and dagger and are the most heavily armed and armored people in the city, though they are charged only with the city's defense against invasion or siege, not with peacekeeping. Aside from them, the only armor in sight is leather. Peace is kept by the Guild Guard, mercenaries hired by the Guild Masters for that purpose. Suspects are arrested and thrown in the stockade to await a hearing with a magistrate. There is no right to a speedy trial, habeus corpus, confront witnesses, or any other modern sense of fairness or civil rights.
In international affairs, Anchorhead is a member of the League of Mercantile Cities, a loose alliance of free cities generally on the coasts of Ivalis who band together for commercial and military cooperation. The Black Legion is contracted to defend all of the members cities except Le Sangre, a pirate haven or 'Free Port.' Anchorhead is the largest of the League cities and sits on the North Sea coast of the Grand Duchy of Sauscony. Le Sangre is West of Anchorhead on the North Sea coast of the Kingdom of Rousset.
The Market is mostly movable stalls on carts or wagons on an open square that has a well and is surrounded by other buildings. The largest of those are the Citadel (South end), the Guild Hall (part of the West side) and a traveler's inn (center of the North side). The rest of the buildings are some of the main guild trades, two-story structures with a shop and workspace on the bottom and living quarters above.
The Citadel is a fortress that takes up the entire Southern point of the Old City of Anchorhead, the central island. It is very large, capable of housing a large portion of the city's population if needed and manned by four cohorts of the Black Legion. The towers watch the landward side, South, East and West, and the battlements have balistae and catapults.
The Port of Anchorhead is the entire North end of the Old City island. The island is widest at this point and the entire sea frontage is piers, docks and slips for ships of every size. On the land facing the port are several merchant warehouses two taverns and an inn, all facing the piers with an avenue between them. The two taverns are the Blood & Shot and the Sea Serpent; the inn is the aptly named the Sailor's Rest.
The Church of Deus is the third largest building in the Old City, sitting two blocks east of the Market between it and the East Wall/Gate. Sidonian churches tend towards domed rotunda for altar placement, usually with a colonnaded front and detailed friezes on pediments. [Very much in the style of The Pantheon in real-world Rome.]
This message was last edited by the GM at 22:23, Wed 22 Feb 2023.