[ARCHIVE] Game Logs #6 Womb of the World
31 Negara
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14/07/2021-11/08/2021
Faced with the prospect of re-entering the tomb with uncertain rewards or descending the stair to the underground city, the group decides to check out the stair (with some protests from Henry). Down it goes, past archaic inscriptions until it goes not further, broken and fallen while below an ominous red glow pulses. Ninevah offers a magical solution and her first spell goes well – everyone descends to a grand gateway without mishap or discovery.
The second portal does not work as well, as she appears unannounced before the Queen of Nagara. The remaining members are brought before her and a deal is agreed. Perform a simple reconnaissance on some prominent nobles at a party and report back. In return the queen will facilitate a sale of Labyrinthium for Jack’s project. More remarkably, the spirits that accompany Jack and Percy have gained flesh, something Jack is quick to take advantage of. It seems to be a side-effect of this fleshy realm in the depths of a colossus’ womb.
The local champion shows up at the place where everyone is staying and challenges Henry to a fight which he gleefully accepts. Despite his opponent’s extra arms Henry prevails with style. Sieb Evers relinquishes his crown, much to his shame. He agrees to accompany the newcomers on their tour.
The group have plenty of time before the party, so take in the sights of the noble quarter, checking out House Keddah and Justinian, who are due to be joined in matrimony. All seems well, and they are treated with respect wherever they go. Intriguingly rubies are found here and there along the path, but having been warned by the queen not to take them they are left (mostly) alone.
After some time analysing the strange cathedral with its discomforting pile of bones (some of which Ninevah insists are demonic) they return to the lodgings where the three children, Bobby, Nancy and Bill are playing happily with the barmaid. They change, put on their best smiles and head out.
The party involves entertainment provided by the bard Aria Cavatina and mischief provided by the betrothed couple’s daughter Elzerina. She is being tormented by mischievous imps, and with the help of Kat and chums the matter is dealt with, though the real culprit behind the summoning remains unclear. The queen is satisfied enough with the outcome to provide the promised materials and the group prepare to head for the surface.