Combat can be chaotic, especially when the PCs need information and that can be delayed due to my work schedule. As such, this is how combat will flow.
I will call for initiative. If there is an action the PCs are currently doing that I think would be a more appropriate skill other than Perception, I will say so for each person in a PM. You will have the choice to pick either the skill I suggest or Perception unless you were actively doing something like sneaking or picking a lock.
If you beat the initiative I rolled, and I roll for them all to have the same initiative taking the best bonus of all, then you can post your actions for that round. I will then take those that beat the DC, post their effects, and then post the attackers' actions. All effects that tick down will be noted on my post to make things easier on everyone remembering what is and is not affecting your character or the creatures, barring the very first round.
To make things flow easier, I will give the AC, Save DCs, and
relative health for the creature(s) to help you determine if things happen or don't and you can narrate what that roll means. I also make my round summary post order of actions in the order of comments instead of initiative. This way, no one is waiting for someone else to post their actions. Nothing is worse that waiting on someone else to do a thing and the player suddenly disappears.
Relative Health: If the enemy is at 100-50%, they are healthy, 49-25% Wounded, 24-0% Critical
I like the rule in 5e where if the creature you're attacking is about to go down, you can instead convert your damage to nonlethal without penalty. Maybe you need to question the bad guy. Maybe the fight was a misunderstanding. Whatever the reason, you can only use this if the attack would finish the person being attacked.
I would prefer if you rolled the extra damage you get from Critical hits instead of doubling the damage. This way you're less likely to roll minimum damage. It can happen, but the average will pull more to the middle rather than the extremes. However, that is up to you to determine when you get a critical hit.
When the time comes for secret checks, you can roll them, but must keep them secret in the die roll and then as a Private line to me. If you don't I will reroll it myself. I'm doing it this way to keep the action moving. If you don't want to so that even you don't know what you got, that's fine, I can roll it if you ask for it, just make sure to give me the bonus on the skill you have and we'll go from there. I'm generally quick when it comes to the OCC thread, but usually only check the ICC thread when I'm home.
Due to the low magic nature, I will be using the Magic Item Variant as explained here:
https://2e.aonprd.com/Rules.aspx?ID=1356
Note: changed HP to relative health and added percentage
This message was last edited by the GM at 09:23, Thu 15 June 2023.