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Encounter 001 - A night with the beasts.

Posted by GammaKnightFor group archive 0
GammaKnight
GM, 14 posts
Thu 12 Jan 2023
at 09:42
  • msg #1

Encounter 001 - A night with the beasts

After traveling for days, it was nice to finally find an oasis in this tortured land the group has been on. It had been a long road so far, but at least the weather was pleasant.

Even if they could hear things hidden hunting them.

Finding this oasis had been a gods send as water was getting low. Everyone has been busy setting up camp and have just sat down to work on the evening's meal.

OCC: Okay, let's get a description of our travelers, what they are currently doing and anything else you all would like to add.
Nuget
Dwarven Fighter, 5 posts
Fri 13 Jan 2023
at 00:57
  • msg #2

Encounter 001 - A night with the beasts

His home the dwarven hold known as "The Hospital" had asked him to leave. They hadn't forced him just said it may be for the best. They didn't like mutants, and if his "issue" became too "prominent" or known about, others there may become hostile. At least that is what Dolgin of the guard had said. He wasn't cast out with nothing though he was given equipment, food and water. Then the steel doors were opened, and he entered the elevator to the surface.

Above ground he found himself in a wasteland. Food would be scares as would water he thought, correctly. At 4'4" his long-platted beard and hair had quickly been covered with dust as it blew in the wind making the bloodred a more ashen brown color. His artic-blue eyes had scanned the wastes looking for anything alive. He kept his sling loaded in a pouch on his belt next to his clan dagger, in case he saw any small animals for food. A steel shield given to him by Aglar his Comrade in arms, was strapped to his shield arm. His pick was hooked on his hip ready at a moment's notice. Natsbucket keeper of the Armory had also furbished him with some protection fashioned of leather overlaid with metal plates like scales known as Scale mail, and a helm to protect his noggin. With a solid pair of boots and a backpack, he turned to a random direction trudged onward into the wastes.

Meeting the others was a tense moment. Cautiously hailing them a full 300' distance away, he found like him they were also survivors in the wastes. It took time but, in the end, he agreed to let them travel with him. He would allow that as it is best to travel in numbers. This is how he now found himself preparing a fire whilst still in his armor, he would not remove that accept to sleep. His shield was close by with his backpack and bedroll. Pick still hung from his hip. He scanned the darkness from the edge of the fire listening to the animals in the night. And waited to see which of his new comrades would destroy the quiet first.
This message was last edited by the player at 01:35, Fri 13 Jan 2023.
Markus Wright
player, 1 post
Fri 13 Jan 2023
at 07:52
  • msg #3

Encounter 001 - A night with the beasts

8 days. It had been 8 days since Markus had last met someone else who wasn't a wasteland beast or feral mutant thing. That was when he last went into a settlement to sell his spoils from hunting and scavenging.

It had been even longer since he'd last met someone out in the wilds, much less people travelling alone like him. And today he met several. An odd coincidence.

A superstitious person might have been worried, and immediately moved in the opposite direction.
Markus just greeted them politely, and decided to travel with them for a while. It was a nice change of pace.

For now, he'd settled down for the evening, pulling out his supplies and set about cleaning and polishing every inch of his rifle. While not made of unusual materials for a forearm, or of Exceptional craftsmanship, it was clearly lovingly cared for. Aside from being longer and a fair bit heavier than was usual for a rifle.

The oasis seemed calm for now, but Markus didn't want to take chances. He kept his weathered leather armor on for now, contenting himself with washing his face and neck in the water, pouring some through his long black hair, then tying it up and keeping it out of his eyes.
"So, seen any unusual critters out here on your way?" he eventually asked the others. It always paid to keep abreast on any potential changes in creature behavior or new predators out here.
Baskia Primavera
Automaton Psychic, 1 post
(In)Human(e) Psychic
Mind over Matter
Sun 15 Jan 2023
at 03:17
  • msg #4

Encounter 001 - A night with the beasts

Baskia had arrived at the oasis a day before.  She stood on one leg with the other leg's foot resting upon the knee joint of the support leg in partial shade of some the foliage just off to the side of the water hole proper.  The golden sheen on her metallic limbs glinted in the dying sun.  While, her single golden gem eye staring impassively off across the watering hole is a strange thousand-yard stare.  The glow in that single eye gem shifted slightly, allowing her gauge the parallax, and thus distance, of various object even when her head didn't move perceptibly.

Of course, as an automaton, she actually need water (or food really, at least, in the way that most other sentients did).  So, out of respect for those lacking the automaton gift, Baskia didn't crowd out space near the life-giving spring.

Mostly, she simply stood unmoving in some sort of vigil with her seven-foot tall quarterstaff held upright next to her.  The long wooden staff was not quite a foot taller than she was, its dusky brown grain gripped in her golden-hued four-digit appendage.  Her own sling bag with her meagre possessions was secured tightly across her torso.  She'd carried very little items with her often relying on her magic to support her endeavors.

Given her unique physiology, Baskia wasn't much of a cook though her requirement of only two hours of 'stand-by' a day made her ideal candidate for keeping watch overnight.  In the past, she'd simply powered down in the mornings while other were getting up and preparing to break their fasts.

When hailed from a distance by the stocky dwarf, Baskia's had rotated so that her single lidless eye could more completely regard him.  She returned his hail with an upraised hand which then gestured towards the watering hole so that he might approach and partake.  She could still see reasonably well in the fading evening light.  But she also knew that complete darkness presented problems (and assumed that it would do so for others as well); so, she knew that one of the others would likely start a fire as a central gathering point.

When the central fire was lit, Baskia moved closer to the group; resuming her one-legged stance when her new location was established.  Her head shook back and forth when Markus asked about any encounters.  "It's a hard scrabble for survival.  Mostly carrion eaters." she noted, reminded of the corpses seen in various states of decay and consumption along the various paths, "This watering hole likely brings all types of creatures to it.  We may need to be prepared to defend ourselves."  Her voice modulation was even and rather monotone as she spoke.
Qetoc
Fetch Swashbuckler, 2 posts
Sun 15 Jan 2023
at 18:19
  • msg #5

Encounter 001 - A night with the beasts

Qetoc sat at the fire in his soft leathers, his rapier in its scabbard beside him. His pallid, almost translucent skin was covered in a thin layer of dust, his black hair lanky and greasy from a lack of soap.

He wasn't built for this. Sun beating down, grit in his teeth, dust everywhere. He prodded a stick into the fire. He wasn't much of a cook either, especially when camping.

Still, at least he had some company now. He reckoned that meant he was more likely to live now. This lot didn't even look like they had the energy to steal from him, not that he had anything to steal but his life.

"I think we make pretty good scarecrows," he said. Didn't hurt to try at a bit of humour. He paused for a moment. "Wouldn't hurt to be prepared though, you aren't wrong there."
GammaKnight
GM, 18 posts
Mon 16 Jan 2023
at 10:19
  • msg #6

Encounter 001 - A night with the beasts

The oasis is strange to put it mildly. True, watering holes did attract large beasts, but, given it's remoteness, none seemed to be around. In fact, now that you're paying attention, what wildlife is here seems to be keeping it distance. You can hear birds tweeting, but near the edges. You can hear the crickets chirp, but even they seem to be far away.

It very unnerving to say the least.

Almost like it was destined to be, maybe someone was out there letting you know there was danger afoot, because a woman and two wolves come out of the wood line. She screams, "Get out!!" The woman is dressed in rags that barely cover her to the point she's partially naked. She has a stick with one end that's been stuck into the ground next to her that doesn't look natural, and a sling that she currently has loaded.

Roll initiative.

If you beat a 20, you may act. Normally, I would say that you would have to use your first action to grab weapons or stand up, but I will wave this for now as I've made this creepy and y'all were relatively acting on edge.

The wolves are roughly 20' away with the woman being 35'

The terrain is relatively clear so no terrain penalties, but she is getting lesser cover (+1 AC) from the small bushes and trees that are around her.

Woman:
AC 16 (normally 15); Fort +3, Ref +7, Will +9
HP 16

Wolf x2
AC 15; Fort +4, Ref +6, Will +3
HP 8


[Private to Nuget: You may roll Perception][Private to Markus Wright: You may roll Crafting or Perception]
[Private to Baskia Primavera: You may use Survival or Perception][Private to Qetoc: You may use either Performance or Percpetion]

[Private to GM: MANGY WOLF x2
CREATURE -1
×
N
MEDIUM
ANIMAL
Recall Knowledge (animal) Nature DC 13

Perception +5; Low-Light Vision, Scent (imprecise) 30 feet

Skills Acrobatics +4, Stealth +4

Str +1, Dex +2, Con +0, Int –4, Wis +1, Cha –2

AC 15; Fort +4, Ref +6, Will +3

HP 8

Speed 35 feet

Melee  jaws +6 / +1 / -4 (finesse), Damage 1d6+1 piercing plus fleas

Fleas Anyone bitten by a mangy wolf is sickened 1 for 1 minute unless they succeed at a DC 14 Fortitude save, but they can spend an Interact action to scratch away the fleas and remove the condition.

Recall Knowledge - Humanoid (Society): DC 15

Unspecific Lore: DC 13 Specific Lore: DC 10

Samsaran Anchorite
Creature 1
N Medium Humanoid Samsaran
Source Bestiary 3 pg. 224
Perception +9; low-light vision
Languages Celestial, Common, Samsaran
Skills Medicine +6, Occultism +6, Religion +7, Society +4
Str +0, Dex +2, Con +0, Int +1, Wis +4, Cha +2
Cryptomnesia A samsaran anchorite subconsciously retains bits of knowledge from their innumerable former lives, granting them a +1 circumstance bonus to skill checks that aren't listed in their skills above, and allowing them to attempt all skill actions that normally require the user to be trained.
Items sling (10 bullets), spear
AC 15; Fort +3, Ref +7, Will +9
HP 16
All This Has Happened Before  (divination, occult) Frequency once per day; Trigger The samsaran anchorite is about to roll initiative; Effect The anchorite experiences a flash of recognition from a previous existence, gaining a +4 circumstance bonus to the triggering roll. If this causes the anchorite to be the first creature to act, they also become quickened for 1 round, but they can use the extra action only to Recall Knowledge or Step.
All This Will Happen Again  (fortune, emotion, mental) Frequency once per day; Trigger The samsaran anchorite fails or critically fails a Will save against an emotion effect; Effect Even in the face of overwhelming tribulation, the anchorite finds solace in the notion that all things are merely part of a never-ending cycle. They reroll the saving throw with a +1 status bonus; they must use the second result.
Speed 25 feet
Melee  spear +5 (+0/-5), Damage 1d6+2 piercing
Ranged  sling +7 (+2/-3) (range increment 50 feet, reload 1), Damage 1d4+2 bludgeoning
Divine Prepared Spells DC 17; 1st command, heal, sanctuary; Cantrips (1st) guidance, light
]
This message was lightly edited by the GM at 09:13, Tue 17 Jan 2023.
Nuget
Dwarven Fighter, 6 posts
Mon 16 Jan 2023
at 10:46
  • msg #7

Encounter 001 - A night with the beasts

Nuget is looking the other way when the woman and wolves appears he is barely able to garb his shield and pull out his pick.



OOC:
20:39, Today: Nuget rolled 13 using 1d20+7.  initiative.

20:38, Today: Nuget rolled 11 using 1d20+7.  perception.

Well guess I will get a chance to act last if I live that long.

Markus Wright
player, 2 posts
Mon 16 Jan 2023
at 11:46
  • msg #8

Encounter 001 - A night with the beasts

The moment the woman appears with her wolves and screams at them, Markus whips up his rifle to his shoulder and fires a shot at her with a thundering boom. Before he even registered whether it hit or not, he is already reloading his gun with practiced movements, and a moment later another thundercrack sounds, sending another bullet at the woman.
"Get the wolves." he says inbetween shots, not looking away form his chosen target. He grimaces and spits an angry curse as both shots are sidestepped by the woman.




OOC:
Initiative trigger action: living fortification. +1 circumstance bonus to AC. Total AC 19. Free action.
Action 1: arquebus shot on the woman
Attack: 14. Miss

Action 2: reload arquebus

Action 3: 2nd shot on the woman. -5 penalty to hit.
Attack: 9. Miss

Baskia Primavera
Automaton Psychic, 2 posts
(In)Human(e) Psychic
Mind over Matter
Mon 16 Jan 2023
at 18:05
  • msg #9

Encounter 001 - A night with the beasts

Baskia was looking off in the direction that seems to have caught Nuget's attention previously.  Her single glowing, golden eye turned towards an darkened patch.  Only once the woman had announced herself vocally, did Baskia's metallic torso turn and her position shift to face the wolves and their master.

It's a good thing that she still had her spear in hand, even if it wasn't necessarily her first attack or defense option.

[OOC:  Like Nuget, just trying to survive the first onslaught to be able to act ... :D
  09:57, Today: Baskia Primavera rolled 17 using 1d20+3.  Initiative. – [roll=1673891829.00437.372926]]

Nuget
Dwarven Fighter, 8 posts
Mon 16 Jan 2023
at 22:36
  • msg #10

Encounter 001 - A night with the beasts

“What cha doin’, ya crazy loon! She be just an ol’ woman!”

Shouts Nuget as he pulls on his shield ready to defend himself. Following his initial shout he says,

“Fracking goat ball sweat. Now I gots ta crunch ‘er an’ er’ pups. Fer shits sake, she could of been trying to warn us of a greater danger in the oasis.

He grumbles his words in a gruff manner as he prepares to lay some smack down.


OOC: all free speech action now waiting until I know what’s going on as I am sure I am probably last
Hopefully this ragged woman will stop her perceived attack. But if those wolves attack then combat is a must, and I will stick to a basic power attack (2 actions)on whatever is within range and a raise shield (1 action)..

This message was last edited by the player at 22:38, Mon 16 Jan 2023.
Qetoc
Fetch Swashbuckler, 3 posts
Tue 17 Jan 2023
at 12:15
  • msg #11

Encounter 001 - A night with the beasts

Qetoc sighs and stands, drawng his rapier from its light scabbard and squinting at the wolves to assess them.

OOC: 09:12, Today: Qetoc rolled 18 using 1d20+6.  Initiative (Perception).
GammaKnight
GM, 22 posts
Tue 17 Jan 2023
at 23:08
  • msg #12

Encounter 001 - A night with the beasts

"You have been here before and will be again! Why do you torment me!!" The woman screams in answer "Run AWAY!!" she directs as Markus's bullets fly harmlessly into the underbrush. Some kind of mental power lashes out and into Nuget's mind as she tries to compel the dwarf to do as she commands. She then follow this up with a sling throw at Markus, but he easily side steps it.

OCC: Nuget make a DC17 Will save. She has cast command on you. https://2e.aonprd.com/Spells.aspx?ID=45

The two wolf charge the group going directly at Markus, however they have as much ability to hit as the woman did as they either miss or just can't get through his armor.

Okay, y'all can act.

18:03, Today: GammaKnight rolled 9,5,9,4 using 1d20+6,1d6+1,1d20+1,1d6+1.  Attack/damage.

18:03, Today: GammaKnight rolled 12,3,16,3 using 1d20+6,1d6+1,1d20+1,1d6+1.  Attack/damage.

18:01, Today: GammaKnight rolled 2 using 1d4.  Target 2.

18:01, Today: GammaKnight rolled 2 using 1d4.  Target 1.

17:59, Today: GammaKnight rolled 10,4 using 1d20+7,1d4+2.  Attack/damage.

Woman: Distance: 35' from the party
AC 16 (normally 15); Fort +3, Ref +7, Will +9
HP 16

Wolf x2 Distance: Adjacent to Markus, 10' from everyone else
AC 15; Fort +4, Ref +6, Will +3
HP 8


[Private to GM: MANGY WOLF x2
CREATURE -1
×
N
MEDIUM
ANIMAL
Recall Knowledge (animal) Nature DC 13

Perception +5; Low-Light Vision, Scent (imprecise) 30 feet

Skills Acrobatics +4, Stealth +4

Str +1, Dex +2, Con +0, Int –4, Wis +1, Cha –2

AC 15; Fort +4, Ref +6, Will +3

HP 8

Speed 35 feet

Melee  jaws +6 / +1 / -4 (finesse), Damage 1d6+1 piercing plus fleas

Fleas Anyone bitten by a mangy wolf is sickened 1 for 1 minute unless they succeed at a DC 14 Fortitude save, but they can spend an Interact action to scratch away the fleas and remove the condition.

Recall Knowledge - Humanoid (Society): DC 15

Unspecific Lore: DC 13 Specific Lore: DC 10

Samsaran Anchorite
Creature 1
N Medium Humanoid Samsaran
Source Bestiary 3 pg. 224
Perception +9; low-light vision
Languages Celestial, Common, Samsaran
Skills Medicine +6, Occultism +6, Religion +7, Society +4
Str +0, Dex +2, Con +0, Int +1, Wis +4, Cha +2
Cryptomnesia A samsaran anchorite subconsciously retains bits of knowledge from their innumerable former lives, granting them a +1 circumstance bonus to skill checks that aren't listed in their skills above, and allowing them to attempt all skill actions that normally require the user to be trained.
Items sling (10 bullets), spear
AC 15; Fort +3, Ref +7, Will +9
HP 16
All This Has Happened Before  (divination, occult) Frequency once per day; Trigger The samsaran anchorite is about to roll initiative; Effect The anchorite experiences a flash of recognition from a previous existence, gaining a +4 circumstance bonus to the triggering roll. If this causes the anchorite to be the first creature to act, they also become quickened for 1 round, but they can use the extra action only to Recall Knowledge or Step.
All This Will Happen Again  (fortune, emotion, mental) Frequency once per day; Trigger The samsaran anchorite fails or critically fails a Will save against an emotion effect; Effect Even in the face of overwhelming tribulation, the anchorite finds solace in the notion that all things are merely part of a never-ending cycle. They reroll the saving throw with a +1 status bonus; they must use the second result.
Speed 25 feet
Melee  spear +5 (+0/-5), Damage 1d6+2 piercing
Ranged  sling +7 (+2/-3) (range increment 50 feet, reload 1), Damage 1d4+2 bludgeoning
Divine Prepared Spells DC 17; 1st heal, sanctuary; Cantrips (1st) guidance, light
]
This message was last edited by the GM at 09:46, Thu 19 Jan 2023.
Nuget
Dwarven Fighter, 10 posts
Wed 18 Jan 2023
at 01:00
  • msg #13

Encounter 001 - A night with the beasts

Nuget, feels the pressure on his mind and it does little more than anger him as the woman would be too far away to attack easily he just growls and steps to the wolf attacking Marcus bringing his pick down in a mighty blow.,

“I didn’t want this but yea leave me little choice at least l will have meat to eat tonight!

But his hefty swing misses as the wolf seems to get out of the way at the last moment. He then readies himself next to the wolves for their retaliation, raising his shield.


OOC: 10:55, Today: Nuget rolled 14 using 1d20+9.  Power attack wolf.
Ac increased by 2 for raised shield now at ac 20 with shield block reaction available.
Steel shield- hardness 5 , hp 20

This message was last edited by the player at 19:29, Thu 19 Jan 2023.
Baskia Primavera
Automaton Psychic, 3 posts
(In)Human(e) Psychic
Mind over Matter
Wed 18 Jan 2023
at 01:07
  • msg #14

Encounter 001 - A night with the beasts

"Old and crazy," Baskia's lilting-toned vocoder could be heard, "can still be dangerous."  And she gestured once with her left hand open and an glowing purple disc of energy appeared between herself and their enemies.

With a separate gesture of her right hand, a simple flick of the wrist articulator really, a nearby stone - the one that the woman had incidentally tried to fling at them - popped up and sped back towards the half-naked, fully-crazed female.
[OOC:  Cast Shield (1 action) and then Telekinetic Projectile (2 actions), the former interposing between the lady and/or wolves as much as possible, and the latter targeting the woman (which has been stated to be in range - 60' for Baskia's Telekinetic Projectile (one of the benefits of that psi-cantrip being part of her Distant Hand psychic forte.

  17:05, Today: Baskia Primavera rolled 22,5 using 1d20+7,1d6+4.  Attack/Damage: Telekinetic Projectile (bludgeon) vs crazy lady. – [roll=1674003902.25989.372926]

I think that hits... though damage is 'meh'.]

This message was last edited by the player at 01:08, Wed 18 Jan 2023.
Qetoc
Fetch Swashbuckler, 6 posts
Wed 18 Jan 2023
at 19:53
  • msg #15

Encounter 001 - A night with the beasts

Qetoc lunges forwards at one of the wolves with a "HAH!"

Taking advantage of the moment, he spins and skewers the creature with his rapier.

OOC:Let's see if I can remember how to do this...
- Axn 1 - move towards a wolf

- Axn 2 - Demoralize one of the wolves - 16:32, Today: Qetoc rolled 18 using 1d20+2.  Demoralize (+6 -4 for language barrier). - I'm going to assume that's a success for my getting panache (it´s Will DC should be 13 I reckon). Target Frightened 1  & I gain Panache

- Axn 3 - 16:40, Today: Qetoc rolled 25 using 1d20+7.  Precision strike (Confident finisher) Rapier. I get +2d6 precision damage. And I think that's a Crit! So double damage and then I add 1d8 as the rapier is Deadly.
16:43, Today: Qetoc rolled 12 using 3d6 with rolls of 3,3,6.  Crit damage = 24 (maybe with +8 for Dex mod?
16:44, Today: Qetoc rolled 3 using 1d8 with rolls of 3.  Rapier Deadly dmg. TOTAL 27 (really? 35? Enough, anyway)

This message was last edited by the GM at 12:17, Sat 21 Jan 2023.
Markus Wright
player, 3 posts
Wed 18 Jan 2023
at 20:55
  • msg #16

Encounter 001 - A night with the beasts

With a grunt of frustration Markus tries to shove the remaining Wolf away from him to make room for a reload. His brow furrows in anger as the Wolf dodges. He then proceeds to try and bash it's skull in with repeated hits from the stock of his rifle, cursing up a furious storm as the Beast keeps barely sidestepping his hits.




OOC:
Action 1: clear a path (shove check on Wolf to make room for reload in same action.)
Athletics check: rolled 12 vs dc 14. Shove failed

Action 2: attack with reinforced stock on Wolf.
To hit roll: 14. Miss

Action 3: another reinforced stock attack. -5 to hit for 2nd attack.
To hit roll: 14. Miss again

Garlain Kromeel
Human Rogue, 1 post
Thu 19 Jan 2023
at 19:13
  • msg #17

Encounter 001 - A night with the beasts

Garlain Kromeel rolled 16 using 1d20+5.  Initiative .

He was a member of a town that was left a village after monsters from the wastes attacked. His parents were dead as well as most of the town. He was a guard and scout for his last few years there. He decided to leave when they fixed up the defenses.

He had simply curled up to sleep in the sand as camp was being set up by those who cared. The last few round had seen him get up, draw weapons. This time though, he moved to use Markus as an obstacle to surprise the wolf with a juke behind the other man.

axn1: Tumble Through vs wolf
20 vs 19

Thanks to a good plan and Garl's practiced weaving motions with a well timed jump the wolf wasn't facing him as he landed behind it from Markus.

axn2&3:Twin Feint
Flanked Wolf is flat footed and so has -2AC vs Markus and Garlain. Which means the 13 hits the thing and flat footed means

11dmg on hit 1, 7on hit two


The first slash went just to the base of the wolf's skull and the second went in next to it. The wolf's eyes faded as it went limp. With a twist the wicked weapons came free with almost no blood to show for their gristly work. His friendly smile and dead eyes all a little creepier as he rounded to face the woman silently.
GammaKnight
GM, 29 posts
Sat 21 Jan 2023
at 13:15
  • msg #18

Encounter 001 - A night with the beasts

Nuget tries to hit the wolf, but it's to wiry for him to get a piece of and then sets himself up for attack. A stone files out of the ground and smacks into the crazed woman causing a gash to appear on her forehead. Qetoc dances around and then thrusts his blade right through one of the wolves. His blade finds just the right spot between ribs and he pushes it right into the beasts heart. With a yelp, it dies instantly with little pain. Markus first tries to make himself some room, but, failing that, tries to brain the remaining wolf with only light taps causing no damage to the beast. Waking up, Garlain rushes forward to the last remaining wolf and attacks it mercilously with his twin blades, cutting it down easily.

"No!" The woman screams. "My babies!! Get them! Get them!!" she calls as another wolf rushes out of the bushes to attack Qetoc. As it is running in, she casts a spell at the wolf and then pulls a stone from her pouch, launching it at Qetoc, but it too flies off into the bushes. The remaining wolf charges up and tries to snap at the swashbuckler biting him twice, ripping into his legs twice. [Private to Qetoc: You are delt 10 points of piercing damage and are sickened 1 for 1 minute unless you succeed at a DC14 Fort save due to a horde of fleas jumping off the wolf onto your body. Normally you could remove this condition by retching, but instead you scratch otherwise it acts as normal.

Sickened
Source Core Rulebook pg. 622 4.0
You feel ill. Sickened always includes a value. You take a status penalty equal to this value on all your checks and DCs. You can't willingly ingest anything—including elixirs and potions—while sickened.

You can spend a single action retching in an attempt to recover, which lets you immediately attempt a Fortitude save against the DC of the effect that made you sickened. On a success, you reduce your sickened value by 1 (or by 2 on a critical success).
]

Woman: Distance: 35' from the party
AC 16 (normally 15); DCs Fort 13, Ref 17, Will 19
HP 11/16

Wolf(1) Distance: Adjacent to Markus, Garlain, and Nuget, 5' from Qetoc, 10' from everyone else
Status: Dead


Wolf(2) Distance: Adjacent to Markus and Qetoc, 10' from everyone else
Status: Dead


Wolf(3) Distance: Adjacent to Qetoc, 10' from everyone else
AC 15; DCs: Fort 14, Ref 16, Will 13
HP 8/8


[Private to GM: MANGY WOLF x2
CREATURE -1
×
N
MEDIUM
ANIMAL
Recall Knowledge (animal) Nature DC 13

Perception +5; Low-Light Vision, Scent (imprecise) 30 feet

Skills Acrobatics +4, Stealth +4

Str +1, Dex +2, Con +0, Int –4, Wis +1, Cha –2

AC 15; Fort +4, Ref +6, Will +3

HP 8

Speed 35 feet

Melee  jaws +6 / +1 / -4 (finesse), Damage 1d6+1 piercing plus fleas

Fleas Anyone bitten by a mangy wolf is sickened 1 for 1 minute unless they succeed at a DC 14 Fortitude save, but they can spend an Interact action to scratch away the fleas and remove the condition.

Recall Knowledge - Humanoid (Society): DC 15

Unspecific Lore: DC 13 Specific Lore: DC 10

Samsaran Anchorite
Creature 1
N Medium Humanoid Samsaran
Source Bestiary 3 pg. 224
Perception +9; low-light vision
Languages Celestial, Common, Samsaran
Skills Medicine +6, Occultism +6, Religion +7, Society +4
Str +0, Dex +2, Con +0, Int +1, Wis +4, Cha +2
Cryptomnesia A samsaran anchorite subconsciously retains bits of knowledge from their innumerable former lives, granting them a +1 circumstance bonus to skill checks that aren't listed in their skills above, and allowing them to attempt all skill actions that normally require the user to be trained.
Items sling (8 bullets), spear
AC 15; Fort +3, Ref +7, Will +9
HP 16
All This Has Happened Before  (divination, occult) Frequency once per day; Trigger The samsaran anchorite is about to roll initiative; Effect The anchorite experiences a flash of recognition from a previous existence, gaining a +4 circumstance bonus to the triggering roll. If this causes the anchorite to be the first creature to act, they also become quickened for 1 round, but they can use the extra action only to Recall Knowledge or Step.
All This Will Happen Again  (fortune, emotion, mental) Frequency once per day; Trigger The samsaran anchorite fails or critically fails a Will save against an emotion effect; Effect Even in the face of overwhelming tribulation, the anchorite finds solace in the notion that all things are merely part of a never-ending cycle. They reroll the saving throw with a +1 status bonus; they must use the second result.
Speed 25 feet
Melee  spear +5 (+0/-5), Damage 1d6+2 piercing
Ranged  sling +7 (+2/-3) (range increment 50 feet, reload 1), Damage 1d4+2 bludgeoning
Divine Prepared Spells DC 17; 1st heal, sanctuary; Cantrips (1st) guidance, light
]
Nuget
Dwarven Fighter, 14 posts
Sat 21 Jan 2023
at 21:20
  • msg #19

Encounter 001 - A night with the beasts

Seeing the wolf maul Qetoc. Nuget hurries to his aid striding the 10’ that separates them and power bashing the mangy curr with his shield. Not enough to kill the wolf but definitely gives it good for thought.



How shit was the damage roll double ones!! Damn this dice roller..
action 1 - move 10’ to wolf
Action 2 and 3 - power shield bash (power attack with spiked shield)

07:11, Today: Nuget rolled 6 using 2d6+4.  Damage.
07:08, Today: Nuget rolled 20 using 1d20+9.  Attack wolf.

This message was last edited by the player at 21:22, Sat 21 Jan 2023.
Baskia Primavera
Automaton Psychic, 5 posts
(In)Human(e) Psychic
Mind over Matter
Sun 22 Jan 2023
at 18:57
  • msg #20

Encounter 001 - A night with the beasts

Baskia's metallic skin flairs as the purple glow of her manifestations intensified.  Her left hand maintained its open posture and the second skin of psychic energy continued to protect her.  Meanwhile, another flick of her right wrist caused another near by rock to be flung once more towards their female attacker.

Her clouded vision from manifesting her inner power so explicitly appeared to throw her aim off.
[OOC: Free/Triggered Action: Unleash Psyche, Cast Shield (Action 1), Cast Telekinetic Projectile (Actions 2-3) at humanoid female 35' away.
  10:54, Today: Baskia Primavera rolled 8,7 using 1d20+7,1d6+6.  Attack/Damage: Telekinetic Projectile (bludgeon) vs crazy lady. – [roll=1674413695.73357.372926]
Ouch, double '1's.  No love from the dice roller on that one...]

Garlain Kromeel
Human Rogue, 5 posts
Sun 22 Jan 2023
at 21:19
  • msg #21

Encounter 001 - A night with the beasts

Garlain moves in a somewhat wide arc to move behind (beside if behind is inaccessible) while calling to the others, "Don't kill that one if you can help it."

He then levels a weapon at the woman, "Explain yourself." He doesn't want her dead or to waste time and resources restoring her before they figure out better what is going on.

axn1&2: both Stride to cover up to 50 for position.

axn3:take cover

Qetoc
Fetch Swashbuckler, 9 posts
Tue 24 Jan 2023
at 18:51
  • msg #22

Encounter 001 - A night with the beasts

"Ay!" Qetoc yelps in pain. He decides to strike back immediately,

"I just killed your friend," he says savagely, flicking blood at the wolf with his rapier. He talkes advantage of the wolf's distraction to lunge hard with his blade, but his wound tells and his aim is off.

Desperately, he strikes again, but misses even more wildly this time.


15:23, Today: Qetoc rolled 19 using 1d20+4.  Fort save.
Axn 1 - 15:36, Today: Qetoc rolled 14 using 1d20+2.  Demoralize (with -4 for language barrier). Beats Will 13 so Frightened & Panache for Qetoc.
Axn 2 - 15:43, Today: Qetoc rolled 12 using 1d20+7.  Precision strike (Confident finisher) Rapier.
15:50, Today: Qetoc rolled 6 using 1d20+3.  15:43, Today: Qetoc rolled 12 using 1d20+7.  recision strike (Confident finisher) Rapier -4 as 2nd?

GammaKnight
GM, 32 posts
Tue 24 Jan 2023
at 23:39
  • msg #23

Encounter 001 - A night with the beasts

Nuget steps up and smacks the wolf causing it to yelp in pain and then sets himself up for defense. Baskia is wreathed in an aura of mental might as another rock flies out, but goes so wide as to make everyone think she was attacking a threat that no one else can see. Garlain moves away from the last remaining wolf and directly up to the woman. Meanwhile, Qetoc startles the wolf, and it turns and runs away from the fight as it realizes it won't last much longer. Tucking tail, it yelps in fear into the underbrush.

OCC: If Nuget or Qetoc have AoO abilities, they can use them. Otherwise the wolf is gone as it moves 95' away.

The woman grabs her hair and cries in anger, "You murdered my babies! This is my land. Why do you keep tormenting me?" She first casts a spell that closes the gash on her head and then leaps out at Garlain trying to grab him and drag him to the ground, but he easily sidesteps her. Stumbling, she drops to her knees and starts sobbing into her hands, "Fine! Just kill me tormentor! Just don't ravage me again."

Woman: Distance: Adjacent to Garlian, 35' from the rest of the party
AC 16 (normally 15); DCs Fort 13, Ref 17, Will 19
HP 16/16

Wolf(1) Distance: Adjacent to Markus, Garlain, and Nuget, 5' from Qetoc, 10' from everyone else
Status: Dead


Wolf(2) Distance: Adjacent to Markus and Qetoc, 10' from everyone else
Status: Dead


Wolf(3) Distance: 95' from everyone
AC 15; DCs: Fort 14, Ref 16, Will 13
HP 2/8

18:36, Today: Secret Roll: GammaKnight rolled 6 using 1d8.  heal on self.


18:29, Today: Secret Roll: GammaKnight rolled 9 using 1d20+2.  Athletics vs Qetoc Reflex DC of 19.

That's a crit fail.



[Private to GM: MANGY WOLF x2
CREATURE -1
×
N
MEDIUM
ANIMAL
Recall Knowledge (animal) Nature DC 13

Perception +5; Low-Light Vision, Scent (imprecise) 30 feet

Skills Acrobatics +4, Stealth +4

Str +1, Dex +2, Con +0, Int –4, Wis +1, Cha –2

AC 15; Fort +4, Ref +6, Will +3

HP 8

Speed 35 feet

Melee  jaws +6 / +1 / -4 (finesse), Damage 1d6+1 piercing plus fleas

Fleas Anyone bitten by a mangy wolf is sickened 1 for 1 minute unless they succeed at a DC 14 Fortitude save, but they can spend an Interact action to scratch away the fleas and remove the condition.

Recall Knowledge - Humanoid (Society): DC 15

Unspecific Lore: DC 13 Specific Lore: DC 10

Samsaran Anchorite
Creature 1
N Medium Humanoid Samsaran
Source Bestiary 3 pg. 224
Perception +9; low-light vision
Languages Celestial, Common, Samsaran
Skills Medicine +6, Occultism +6, Religion +7, Society +4
Str +0, Dex +2, Con +0, Int +1, Wis +4, Cha +2
Cryptomnesia A samsaran anchorite subconsciously retains bits of knowledge from their innumerable former lives, granting them a +1 circumstance bonus to skill checks that aren't listed in their skills above, and allowing them to attempt all skill actions that normally require the user to be trained.
Items sling (8 bullets), spear
AC 15; Fort +3, Ref +7, Will +9
HP 16
All This Has Happened Before  (divination, occult) Frequency once per day; Trigger The samsaran anchorite is about to roll initiative; Effect The anchorite experiences a flash of recognition from a previous existence, gaining a +4 circumstance bonus to the triggering roll. If this causes the anchorite to be the first creature to act, they also become quickened for 1 round, but they can use the extra action only to Recall Knowledge or Step.
All This Will Happen Again  (fortune, emotion, mental) Frequency once per day; Trigger The samsaran anchorite fails or critically fails a Will save against an emotion effect; Effect Even in the face of overwhelming tribulation, the anchorite finds solace in the notion that all things are merely part of a never-ending cycle. They reroll the saving throw with a +1 status bonus; they must use the second result.
Speed 25 feet
Melee  spear +5 (+0/-5), Damage 1d6+2 piercing
Ranged  sling +7 (+2/-3) (range increment 50 feet, reload 1), Damage 1d4+2 bludgeoning
Divine Prepared Spells DC 17; 1st command, heal, sanctuary; Cantrips (1st) guidance, light
]
This message was last edited by the GM at 09:22, Wed 25 Jan 2023.
Nuget
Dwarven Fighter, 18 posts
Tue 24 Jan 2023
at 23:46
  • msg #24

Encounter 001 - A night with the beasts

In reply to GammaKnight (msg # 23):

With dinner escaping Nuget does his best to stop the creature, but misses.. one might ask has anyone taught him to use that pick…



09:43, Today: Nuget rolled 11 using 1d20+9.  Attack of opportunity.

Not liking this dice roller.  :(

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