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07:16, 21st May 2024 (GMT+0)

Abandoned Characters.

Posted by GammaKnightFor group archive 0
GammaKnight
GM, 77 posts
Thu 23 Mar 2023
at 21:47
  • msg #1

Abandoned Characters

This is where old PCs are housed if the owners happen to come back.
GammaKnight
GM, 78 posts
Thu 23 Mar 2023
at 21:49
  • msg #2

Abandoned Characters - Markus Wright

https://pathbuilder2e.com/launch.html?build=280540

Race:      Human 
Age:       23
Height:    5'5" (1.70m)
Weight:    167 lbs (76 kg)
Eyes:      Grey
Skin:      Pale, tanned
GammaKnight
GM, 102 posts
Thu 20 Apr 2023
at 09:14
  • msg #3

Abandoned Characters - Nuget



CHARACTER NAMENuget O'Gold
ANCESTRYDwarfHERITAGEElemental heartSENSESDarkvision
CLASSFighterGenderMaleSPEED20 Feet
DEITYLaws of MortalitySIZE4'4" MediumALIGNMENTNeautral
BACKGROUNDSecular MedicLEVEL1stEXP POINTS0
Hit points22HERO POINTS1/3LANGUAGESCommon, Dwarven



ABILITYSCOREMOD
STRENGTH18+4
DEXTERITY14+2
CONSTITUTION14+2
INTELLIGENCE10+0
WISDOM14+2
CHARISMA8-1



FORTITUDE+7REFLEX+7WILL+5PERCEPTION+7
Con Mod+2Dex Mod+2Wis Mod+2Wis Mod+2
Prof Mod+5Prof Mod+5Prof Mod+3Prof Mod+3
Item Bonus+0Item Bonus+0Item Bonus+0Item Bonus+0
Untrained[ ]Untrained[ ]Untrained[ ]Untrained[ ]
Trained[ ]Trained[ ]Trained[X]Trained[X]
Expert[X]Expert[X]Expert[ ]Expert[ ]
Master[ ]Master[ ]Master[ ]Master[ ]
Legendary[ ]Legendary[ ]Legendary[ ]L egendary[ ]



DEFENCE
Armour Class (Scale Mail)  :  18= 10 + 2 Dex + 3 Armor + 3 Prof Mod +0 Item
Shield Bonus (steel) : +2Hardness : 5Max HP : 20Break Threshold : 10
Armour Proficiencies
UnarmoredLight ArmorMedium ArmorHeavy Armor
[ ]Untrained[ ]Untrained[ ]Untrained[ ]Untrained
[X]Trained[X]Trained[X]Trained[X]Trained
[ ]Expert[ ]Expert[ ]Expert[ ]Expert
[ ]Master[ ]Master[ ]Master[ ]Master
[ ]Legendary[ ]Legendary[ ]Legendary[ ]Legendary
OFFENCE
Melee weapon:  PickAttack: +9= 4 Str + 1 lev + 4 Expert + 0 item bonus
Traits: Fatal (1D10)Damage: 1D6+4= 1D6 weapon +4 str
Melee weapon:  Shield BossAttack: +9= 4 Str + 1 lev + 4 Expert + 0 item bonus
Traits: attached to shieldDamage: 1D6+4= 1D6 weapon +4 str
Melee weapon:  Clan DaggerAttack: +9= 4 Str + 1 lev + 4 Expert + 0 item bonus
Traits: Agile, Dwarf, Parry, Versatile BDamage: 1D4+4= 1D4 weapon +4 str
Ranged weapon:  SlingAttack: +7= 2 Dex + 1 lev + 4 Expert + 0 item bonus
Traits: PropulsiveDamage: 1D6+2= 1D6 weapon +2 str



LEVELTYPENAMEBOOKPAGE
1STHeritageEnergy Emanation (Electrical)Character Guide19
1STAncestryDarkvisionCore Rule Book36
1STAncestryUnburdened IronCore Rule Book36
1STBackgroundBattle MedicineCore Rule Book258
1STClassAttack of OpportunityCore Rule Book90
1STClassPower AttackCore Rule Book144
1STClassShield BlockCore Rule Book266
2NDClassAggressive BlockCore Rule Book145
2NDSkillGodless HealingLost Omens World Guide56
3RDClassBraveryCore Rule Book142
3RDSkill   



SKILLTotalABILITY Mod.PROF Mod.ITEM BONUSARMOR CHECKPROFICIENCY
Acrobatics+2+2  (DEX)+0+0-- 
Arcana+0+0  (INT)+0+0-- 
Athletics+7+4  (STR)+3+0--Trained
Crafting+0+0  (INT)+0+0-- 
Deception-1-1  (CHA)+0+0-- 
Lore: Anatomy+3+0  (INT)+3+0--Trained
Diplomacy-1-1  (CHA)+0+0-- 
Intimidation-1-1  (CHA)+0+0-- 
Medicine+5+2  (WIS)+3+0--Trained
Nature+2+2  (WIS)+0+0-- 
Occultism+0+0  (INT)+0+0-- 
Performance-1-1  (CHA)+0+0-- 
Religion+2+2  (WIS)+0+0-- 
Society+0+0  (INT)+0+0-- 
Stealth+5+2  (DEX)+3+0--Trained
Survival+5+2  (WIS)+3+0--Trained
Thievery+2+2  (DEX)+0+0-- 

One skill unselected waiting to see what may be needed for the group.



History:
They were survivors of the great war it was faith that started it
all men fighting for their gods and beliefs. The country was
prepared though when the fires rained down from the sky the
children were taken below ground where they were spared the
worst of it. Though their growth was stunted due to the lack of
light they did their best to survive. This is what Nuget was born
into a world below the ground. He grew in the darkness and with
an aptitude for the healing arts he attended the Hospital whereas
a resident he learnt how to heal his fellows. When he was 40
he was conscripted for the next 4 years with the AS7 brigade.
Once he asked what AS stood for one of the other recruits said
 "Atomic Shelter" whatever that meant? The sergeant had quickly
corrected him shouting,
"Don't be daft ya wetback! It stands fer Axe n' Shield. An
we be the 7th brigade Guardin' deep hold 7 also known as
"THE HOSPITAL". Thar be 5 deep holds left in the empire, used
 ta be 10 but the clunkies gots some an the green muties gots
 the others. Now we's responsible fer keepin' this one safe. So
eyes forward keep watch or yoe will be doing patrol in the deep
tunnels fer the next week."

And that was an average day for the last four years. Guarding
the tunnels keeping your pick sharp. it was pretty quiet.




Equipment:

Scale mail 4gp
Steel Shield 2gp
Healer's kit 5gp
Pick 7sp
Modified Shootists Bandolier (Healer's kit) 1gp
Adventures Pack 15sp
Shield Boss 5sp
Sling
Sling bullets x 50

Current bulk: 5.7

Remaining coin: 2sp 5cp
GammaKnight
GM, 103 posts
Thu 20 Apr 2023
at 09:16
  • msg #4

Abandoned Characters - Qetoc

GammaKnight
GM, 189 posts
Sun 20 Aug 2023
at 21:18
  • msg #5

Abandoned Characters - Vander

Vander is a very small human, or a normal sized small mutant. He has eyes that reflect light like a cats, is three feet tall, and wearing travelling leathers and a cloak. His weapons tend to be hidden. However, his hand crossbow can almost appear in his hand as if by magic.

Vander Hickenlooper
Halfling • Small • Secular Medic
Gunslinger • Level 1 • XP 0

Deity & Alignment: Neutral Good
Languages: Common

Ability
STR 12 (+1)
DEX 18 (+4)
CON 14 (+2)
INT 10 (+0)
WIS 14 (+2)
CHA 10 (+0)

HP 16/16
Speed 25
Class DC 17 = 10 + Lvl 3 + Key 4
Hero Points 1

Senses
Perception +7 = Wis +2 + Prof (Expert) 7 + Item 0
Special Senses: Low Light Vision

Saves
Fortitude +7 = Con 2 + Prof (Expert) 5 + Item 0
Reflex +9 = Dex 4 + Prof (Expert) 5 + Item 0
Will +5 = Wis 2 + Prof (Trained) 3 + Item 0

Armor Class
AC 18(19)= 10 + Dex 4 + Prof (T) 3 + Item 2(Cloak & L. armor)

Combat
Weapon Proficiencies —Simple
• Simple: Trained (+3) • Martial: Type (+0) • Others: Trained (+0)

Armor Proficiencies —Light, Medium, and shields(No metal)
• Light: Trained (+3) • Medium: Trained (+3) • Shields: Trained (+3)

Melee Strike (Baynoet) +7 = Abl 4 + Prof (T) 3 + Item 0
• Damage 1d4 P+ Abl 1 • Agile, finesse, attached

Ranged Strike (Hand xbow) +9 = Dex 4 + Prof (E) 5 + Item 0
• Damage 1d6 P + Abl 3 • Range 60ft • Reload 1

Skills
Acrobatics +7 = Dex 4 + Prof (T) 3 + Item 0
Crafting +3 = Int 0 + Prof (T) 3 + Item 0
Stealth +7 = Dex 4 + Prof (T) 3 + Item 0
Medicine +5 = Wis 2 + Prof (T) 3 + Item 0
Anatomy lore +3 = Int 0 Prof (T) 3 + Item 0

Feats
Feat • Type • Notes
Twilight Halfling-Gets Low-light vision

Distracting Shadows (Halfling) You can use creatures
one size or more bigger than you for cover for
hiding & sneaking purposes

Battle Medicine: Can treat wounds in combat

Class Abilities
Ability • Type • Notes

Crossbow Crack Shot:  +2 damage with crossbows after interact.

Way of the sniper
-Covered reload: Can take cover or hide and reload weapon as one action.

Keen eyes: +2 to seek actions, DC for concealed targets=3, hidden=9.

One shot, one kill: When using stealth for initiative, 1st strike with ranged
weapon gets +1d6 precision damage.

Singular expertise: Gets +1 damage with ranged weapons.


Equipment
Coins: 2 gp, 5 sliver.

Item • Bulk Total=3.6 • Notes
Leather armor * 1 * 2 gp
Dagger * L * 2sp * agile, finesse, versatile S, Thrown 10' * 1d4 p
Hand xbow * L * 3 gp * 1d6 P, reload 1
Bayonet * L * 2 sp * 1d4 P, Agile, Attached, Finesse
20 bolts * L * 1 sp

Adventurer's pack * 1 * 15 sp
-Backpack, Bedroll, two belt pouches, 10 bits of chalk, flint & steel,
50 foot rope, 2 weeks rations, soap, 5 torches, waterskin.
Dueling Cape * L * 5 sp: for 1 action gets +1 ac and feint checks
Healer's tools * 1 * 5 gp.


This message was last edited by the GM at 21:19, Sun 20 Aug 2023.
GammaKnight
GM, 200 posts
Tue 29 Aug 2023
at 08:54
  • msg #6

Abandoned Characters - Sabon

GammaKnight
GM, 359 posts
Fri 12 Apr 2024
at 09:07
  • msg #7

Abandoned Characters - Riven

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