Garlain opens the door to another room that has an odd animalistic smell to it. In fact a large skeleton can just be seen by those with lowlight and darkvision to the right of a mechanical being. There's actually 4 total creatures. Two have guns for hands as one in the back just looks like a feminine form without the gun. Another robot is in front of the others that looks like a reptoid with a large mouth full of teeth and long spear like weapons attached to it arms. "Halt intruders!" the reptoid says in the language of the ancients, "Submit to being taken into custody or be destroyed." The spear like protrusions, as well as the gun barrels behind it, are all aimed your way.
OCC: Okay, Jaxx may use his last roll for his initiative giving him a 28. Baskia may use either Perception or Arcana for hers. The other two will need to use Perception or make a good case for what they want to use. I have given the Recall Knowledge for the original creatures I reskinned so you may roll either Society or Engineering Lore. An Ancient History check may also me made at +5 to the DC.
They are holding their actions for an answer, they did roll a 17, so combat is determined by what you lot decide to do.
Character | Location | HP | Conditions | Explore Act |
---|
Baskia Primavera | see map | 29/29 | None | Detect Magic |
Garlain Kromeel | see map | 47/47 | None | Search (+1 init to all) |
Jaxx | see map | 36/36 | None | Search (mech traps only) |
Gerald | see map | 34/34 | None | N/A |
Treeborn | see map | 55/55 | None | Avoid Notice (Stealth) |
Enemies | AC | Fort DC | Ref DC | Will DC | HP | Conditions | Knowledge(s) |
---|
Gun Robot 1 | 19 | 17 | 20 | 17 | Healthy | None | Society 21 |
Gun Robot 2 | 19 | 17 | 20 | 17 | Healthy | None | Society 21 |
Female Robot | 17 | 14 | 17 | 17 | Healthy | None | Society 16 |
Reptoid Robot | 17 | 19 | 18 | 17 | Healthy | None | Society 18 |
100-50% healthy, 49-25% Wounded, 24-0% Critical
04:44, Today: GammaKnight rolled 17 using 1d20+7 with rolls of 10. –
17