Tripping the Ruins Fantastic
The party sets up a plot as there's and are escorted to their plot. Two members of the Peace Brigade lead them to a odd room with a single panel near the door on both the outside and the inside. Several other groups, some escorted, but most not, are also in the area waiting their turns at fame and glory. It takes a little time, but the party gets in the odd room with another smaller group of hopefulls. They, a group made up of Bonapartists, make a casual greeting, but that's about all they do. Your guards and the one of the other party touch the panel after consorting your/their writ of claim.
The door closes for a few minutes and then the door opens and you don't see the mustering area, but an odd small room with a single door. The mutated animals gather their things and exit while your group stays. After a few moments the doors shut and remain shut for a little bit before they open again. This seems to be the same room that the others went in, but it's empty. Your guards walk into the room and set up positions to the left and the right of the door, pulling out collapsable stools so they don't have to stand all the time and make themselves comfortable by setting down their noncombat gear.
The first door awaits. Who is opening it and what is your marching order and what exploration activities are each of y'all preforming?
This message was last edited by the GM at 09:41, Fri 29 Sept 2023.