Here are some tables to help order combat
Encumbrance, 6e2 46 pg.
STR 13 |
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| Encumbrance | DCV/Dex roll | Movement | END cost/Turn |
<= 10% | <= 33 lbs | 15 kg | -0 | - | 0 |
11-24% | 79 lbs | 36 kg | -1 | - | 0 |
25-49% | 161 lbs | 73 kg | -2 | - 2m | 1 |
20-74% | 244 lbs | 111 kg | -3 | - 4m | 2 |
75-89^ | 293 lbs | 133 kg | -4 | - 8m | 3 |
90-100% | 330 lbs | 150 kg | -5 | -16m | 4 |
STR 15 |
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| Encumbrance | DCV/Dex roll | Movement | END cost/Turn |
<= 10% | <= 44 lbs | 20 kg | -0 | - | 0 |
11-24% | 105 lbs | 48 kg | -1 | - | 0 |
25-49% | 211 lbs | 96 kg | -2 | - 2m | 1 |
20-74% | 325 lbs | 148 kg | -3 | - 4m | 2 |
75-89^ | 391 lbs | 178 kg | -4 | - 8m | 3 |
90-100% | 440 lbs | 200 kg | -5 | -16m | 4 |
House Rule for Hit Location use:
Character Movement in Segment => 1m , only Special Hit Locations may be used
Character Movement in Segment = 0m , Individual Hit Locations may be used
SPECIAL HIT LOCATION TABLE |
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General Location | OCV | Dice Roll |
Head Shot (Head-Shoulders) | -4 | 1d6+3 |
High Shot (Head-Vitals) | -2 | 2d6+1 |
Body Shot (Hands-Legs) | -1 | 2d6+4 |
Low Shot (Shoulders-Feet) | -2 | 2d6+7* |
Leg Shot (Vitals-Feet) | -4 | 1d6+12 |
| STUNx | N STUN | BODYx | to HIT |
3 Neck | x5 | x2 | x2 | -8 |
4 Face | x5 | x2 | x2 | -8 |
5 Crown | x5 | x2 | x2 | -8 |
6 Hand | x1 | x.5 | x.5 | -6 |
7 Arm | x2 | x.5 | x.5 | -5 |
8 U Arm | x2 | x.5 | x.5 | -5 |
9 Shoulder | x3 | x1 | x1 | -5 |
10 Chest | x3 | x1 | x1 | -3 |
11 Chest | x3 | x1 | x1 | -3 |
12 Stomach | x4 | x1.5 | x1 | -7 |
13 Vitals | x4 | x1.5 | x2 | -8 |
14 Thigh | x2 | x1 | x1 | -4 |
15 Knee | x2 | x.5 | x.5 | -6 |
16 Leg | x2 | x.5 | x.5 | -6 |
17 Ankle | x1 | x.5 | x.5 | -8 |
18 Foot | x1 | x.5 | x.5 | -8 |
This message was last edited by the GM at 18:50, Fri 02 Dec 2022.