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17:06, 3rd May 2024 (GMT+0)

Skills & Modifiers in Non combat.

Posted by PortentFor group 0
Portent
GM, 6 posts
Fri 2 Dec 2022
at 18:57
  • msg #1

Skills & Modifiers in Non combat

All skills have a base time for standard use. APG I, 22 pg.



10 and 12 pt Skill levels are not used in this campaign.

To access the chart below, skills must have associated PS, KS and
have narrative in Character background

Skill Modifiers, Ultimate Skill 31 pg.
ModifierCircumstance
+3 to +5Routine
+0 to +2Easy
-1 to -3Difficult
-4 to -5Extremely Difficult
-6 or moreSheer folly
See textpreparing with Extra Tmie
+1 to +3Character has extensive knowledge of
 the object of the Skill roll
+1 to +3Character roleplays the
 use of the Skill well
+1 to +3Character uses good equipment
 in connection with the Skill
+1 to +3Excellent conditions for
 performance of the Skill
-1 to -5Poor conditions for performing the Skill
-1 to -5Extremely strange or weird
 object to perform Skill on
-1 to -5Character uses poor equipment or lacks
 the proper equipment (if appropriate)
-1 to -5Combat conditions, for Skills
 not normally used in combat

Injury Modifiers, Ultimate Skill 33 pg.
Degree of InjuryModifier
< 1/3 BODY-0
1/3 BODY to 2/3 BODY-2
2/3 BODY >-4
Significant injuryAdditional -1 to -3

Skills should have both profession and Knowledge skills to focus them, and act as complimentary skills. These complimentary skills will also provide plenty of real world informat

WIP, reference Skills

SkillTaskBase Time
ActingFaking an injuryHalf Phase
 Impersonating someoneVaries
AnalyzeAnalyzing subjectHalf Phase (or more)
Animal HandlerTeach animal a trick1-8 hours
 Calm a ferocious beastFull Phase
 “Communicate” with animalFull Phase
BriberyEvaluate susceptibility1 Minute or more
 Gauge proper amount/type of bribe1 Turn or more
 Offer bribeFull Phase or more
BuggingPlant bug1 Minute or more
 Operate bugVaries
 Sweep room for bugs1 Minute or more
 Disable/counteract a bug1 Turn
 Create a bug1 Hour or more
BureaucraticsObtain information1 Hour or more
 Hide information1 Minute
 Obtain permission, papers, etc.1 Hour or more
 Know who’s who in organization1 Minute or more
 Obtain appointment1 Minute or more
 Use organization’s resources1 Hour or more
 Prompt/delay organizational action1 Day or more
CharmGaining trust/friendship1 Minute to 6 Hours
 Romantic seduction1 Minute to 4 Hours
ClimbingClimb surface2m per Full Phase Action
Computer ProgrammingSearch for information1 Turn or more
 Penetrating computer security1 Hour or more
 Eliminate traces of activity1 Turn or more
 Writing a program1 Hour or more
ConcealmentHiding an objectFull Phase or more
 Search a personSee 6E2 175-76
 Search an areaFull Phase to 6 Hours
ContortionistFit into narrow spaceFull Phase
 Escape from Grab/EntangleHalf Phase or more
 Escape from restraints1 Turn
ConversationAny use1 Turn
CrammingCram a Skill20 Minutes or more
CriminologyExamine crime sceneFull Phase to 6 Hours
 Analyze evidence, simpleFull Phase to 1 Turn
 Analyze evidence, complex1 Hour or more
 Criminological evaluation1 Hour
CryptographyEncode a message5 Minutes to 1 Season
 Decode a message5 Minutes to 1,000 Years
DeductionQuick flash of insightNo time
 Research basis of deduction1 Minute to 1 Day
DemolitionsCreate bomb1 Hour
 Examine bomb1 Turn
 Disarm bomb1 Minute
DisguiseApply disguiseFull Phase to 6 Hours
 Create disguise20 Minutes to 1 Day
ElectronicsHotwire a car1 Turn
 Create/repair electronics1 Hour per 10 Active Points
 Disable electronic device1 Turn per 10 Active Points
 Identify strange device1 Minute per 10 Act Points
 Operate/activate strange device2 Full Phases or more
Forensic MedicinePerform autopsy1 Hour to 6 Hours
 Basic visual examination of corpse1 Turn
ForgeryCreate fake object/document1 Hour to 1 Month
 Attempting to detect forgery1 Minute to 6 Hours
High SocietyKnowing proper customsHalf Phase
 Knowing who’s whoHalf Phase
 Learning goings-on1 Hour
 Digging up society dirt1 Hour
InterrogationInterrogate/torture subject20 Minutes to 1 Hour
InventorCreate an invention1 Hour to 1 Month
Knowledge SkillRemember a factFull Phase
 Research a fact20 Minutes or more
LanguageSpeak a languageLength of conversation
LipreadingRead lipLength of conversation
LockpickingPick a simple lockFull Phase
 Complex locks1 Turn to 6 Hours
MechanicsCreate/repair machine1 Hour per 10 Active Points
 Disable machine1 Turn per 10 Active Points
 Identify strange machine1 Minute per 10 Act Points
 Operate/activate 
 strange machine2 Full Phases or more
MimicryImitate soundHalf Phase
 Imitate voiceLength of conversation
NavigationQuick dead reckoning checkFull Phase
 Ascertain direction1 Turn
 Plan a trip5 Minutes or more
OratoryMake a speechLength of speech
ParamedicsStop bleedingFull Phase
 Provide field medical care1 Turn or more
 Treat medical condition1 Turn or more
PersuasionAny useHalf Phase or more
PowerAny useFull Phase or more
Professional SkillAny task1 Turn or more
RidingMounted movement in combatSee 6E2 30
 Mount a riding animalFull Phase
 Dismount a riding animalHalf Phase
Science SkillAny task1 Turn or more
Security SystemsLocating security systemSee Concealment
 Disable security system1 Minute or more
ShadowingFollowing someoneVaries
 Conducting surveillanceVaries
Sleight Of HandAny useFull Phase
StealthAny useHalf Phase or more
StreetwiseFind person or information20 Minutes to 1 Week
SurvivalForaging1 Hour
 Hunting/trapping/fishing3-6 Hours
 Food preparation20 Minutes to 1 Hour
 Find water1 Hour
 Make water drinkable20 Minutes to 1 Hour
 Find fuel for fire1 Minute to 1 Hour
 Start a fire1-5 Minutes
 Find shelter20 Minutes to 6 Hours
 Build a shelter1d6 Hours
 Predict the weather1 Turn
Systems OperationOperate deviceHalf Phase to 1 Turn
 Identify strange device1 Minute per 10 Act Points
 Create/repair device1 Hour per 10 Active Points
 Overcome interference1 Minute
 Improve transmission1 Minute
 Eavesdrop on transmission1 Turn or more
 Trace transmission1 Turn to 1 Minute
 Analyze recordings1 Turn to 1 Hour
TacticsAnticipate enemy action1 Phase
 Battlefield analysis1 Minute
 Improve smallunit efficiency1 Minute
 Plan ambush or attack1 Turn
 Plan fortifications1 Hour
TrackingFinding a trail1 Turn
 Read tracksFull Phase
 Hide tracksVaries
TradingAppraise goods/services5 Minutes
 Evaluate the market1 Minute to 1 Hour
 Negotiate price1 Turn or more
 Negotiate a deal1 Hour or more
VentriloquismAny useLength of conversation
WeaponsmithCreate weapon1 Hour or more


Skills should have both profession and Knowledge skills to focus them, and act as complimentary skills. These complimentary skills will also provide plenty of real world informat
This message was last edited by the GM at 19:02, Fri 02 Dec 2022.
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