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, welcome to Robber's Dungeon

06:04, 26th April 2024 (GMT+0)

OOC.

Posted by Grand MasterFor group 0
Grand Master
GM, 1 post
Wed 30 Nov 2022
at 23:21
  • msg #1

OOC

Welcome to Robber's Dungeon!

Please see the Game Info if you haven't already.
Link back to this game
Grand Master
GM, 9 posts
Thu 1 Dec 2022
at 05:19
  • msg #2

OOC

Stopping at 5 players for now until I get my bearings and see if I feel comfortable handling more.
Khaaven
player, 4 posts
AC 17 Plate, Hi Dex
HP 6
Thu 1 Dec 2022
at 17:34
  • msg #3

OOC

So are we doing D&D options where i have to sneak and steal treasure in order to become a thief or the unlock method just need to earn the proper exp from gold etc.
Grand Master
GM, 16 posts
Thu 1 Dec 2022
at 17:56
  • msg #4

OOC

I'm going to be doing the unlock method where you have to retire a character at a certain level. I'm working on the list, but likely I'll make thief available for retiring at level 1.  There will be another method to change your class through an item in the dungeon, but it'll be pretty rare.
Khaaven
player, 5 posts
AC 17 Plate, Hi Dex
HP 6
Thu 1 Dec 2022
at 18:07
  • msg #5

OOC

Ok ty just wanted to know, so i could remove my good armor to do a sneak at some point. Same thing like the game version, before a fight etc we can hit character tab and swap out equipment we have like weapons or armor. So wearing plate now but want to try lighter armor can do so before deciding to sneak or attack etc right.
Grand Master
GM, 21 posts
Thu 1 Dec 2022
at 18:22
  • msg #6

OOC

Yes, IIRC you can't remove or don armor during a fight, but before discovered you can, so I'll run it that way.
Khaaven
player, 10 posts
AC 17 Plate, Hi Dex
HP 6
Thu 1 Dec 2022
at 22:30
  • msg #7

OOC

Hadrian how can you laugh if you die.
Hadrian
player, 6 posts
AC 10
HP 6
Thu 1 Dec 2022
at 22:32
  • msg #8

OOC

My last words as the world fades to black around me and my life comes to an abrupt end will be:
"heh"
Khaaven
player, 11 posts
AC 17 Plate, Hi Dex
HP 6
Thu 1 Dec 2022
at 22:38
  • msg #9

OOC

Looks like you survived, made it out with no loot or exp and damaged to boot. You are alive though, soon we might meet up and you can group too.
Hadrian
player, 8 posts
AC 10
HP 6
Thu 1 Dec 2022
at 23:40
  • msg #10

OOC

That sounds like half of my first runs in Dungeon Robber, too!
Grand Master
GM, 30 posts
Fri 2 Dec 2022
at 00:23
  • msg #11

OOC

It's probably better to retire your first character immediately so you get:

quote:
0-999 Level 0 Chief.  Escaping the dungeon and retiring, your fame allows you to start a clan.  You may also keep a warchest to which money or items may be put into.  Money put into it may only be used to equip dungeon entrants initially, raise to level 1, or pay for healing.  Your clan controls an entrance to the dungeon and can send characters into it without being thrown down into the well.  You may also still use the well which will start you lost and a random room on the first level, but may be lowered with equipment bought.


Then you can immediately send a new one down at full hp.  You don't have any treasure to add to the warchest yet, so your new one would still be destitute.  I'll continue on, you can always (try) to head back up as you aren't lost now.
Khaaven
player, 15 posts
AC 17 Plate, Hi Dex
HP 6
Fri 2 Dec 2022
at 00:28
  • msg #12

OOC

Question for you, if we retire a character at minimum it is to start a clan and have a warchest.

Say this first guy we get lucky with and get to say the sergeant level before we retire him, do we get the benefits of all the lower levels as well. Or will we have to retire some one at all of those levels to get the bonuses.

If so we should just retire as soon as we can to get bonuses and not push ourselves.
Khaaven
player, 16 posts
AC 17 Plate, Hi Dex
HP 6
Fri 2 Dec 2022
at 00:46
  • msg #13

OOC

Great first kill, have some questions for you now.

In the game each monster killed gives exp of 10xp per level of which it was killed. So this beetle gives 10xp  then we also earn xp for gold on a 1 for 1 basis.

Next question is for damage 1pt for unarmed dagger is 1d4, mace club 1d6 etc. I have on plate armor which would include metal gauntlets as would chain mail etc. We should get like 1d2 for chain and 1d3 for plate. Much harder hitting than plain fist.
Grand Master
GM, 33 posts
Fri 2 Dec 2022
at 00:46
  • msg #14

OOC

You need to retire someone to fill each position.  You can do it out of order.  Since you need to bank the money to retire at higher than 0, if you had enough to retire at 1st you could instead decide to just retire at 0, placing it all in the warchest you get for that.  Or you could instead think it's going to be harder to retire someone at 1st, and do that, but not have a warchest or funds to create a thief yet.

Choices, choices.
Khaaven
player, 18 posts
AC 17 Plate, Hi Dex
HP 6
Fri 2 Dec 2022
at 00:55
  • msg #15

OOC

Trick question then. This first guy earns like 3000 gold / exp. Say we retire at 0 exp and bank the 3000. Next guy could get equipped and just retire as a level so we could get an immediate level unlock 2.

Just thinking of ways to use the system to get at least a thief and war chest at the start if we do well.
Moordenaar
player, 10 posts
AC 10
HP 6
Fri 2 Dec 2022
at 01:07
  • msg #16

OOC

Is it ever possible to send in more than one guy at a time?
Grand Master
GM, 36 posts
Fri 2 Dec 2022
at 01:12
  • msg #17

OOC

You can't use the warchest for money/levels except for the 1st (1000gp/xp) to qualify for an already unlocked class.  Only equipment for the character.  I suppose to game the system you could get a bunch of equipment then sell it but you'd lose half the value doing that.  I don't like that idea, so don't tempt me or I'll mark everything you get from the warchest as unsalable-return to warchest only, I might do that anyway since it's effectively a loan from the clan.  I enjoy the attempt though. :)
Grand Master
GM, 37 posts
Fri 2 Dec 2022
at 01:15
  • msg #18

OOC

I've been thinking about multiple characters. I don't see a reason a clan couldn't send in another besides the excuse 'lack of manpower'.  Right now this is far too fast paced to consider it.

So 'lack of manpower' it is.
Khaaven
player, 19 posts
AC 17 Plate, Hi Dex
HP 6
Fri 2 Dec 2022
at 01:17
  • msg #19

OOC

It works the why I want at least we can unlock 0 and 1 with the first retire at least.

Next question is at what level will there be henchman at.
Rat
player, 3 posts
AC 10
HP 6
Fri 2 Dec 2022
at 01:29
  • msg #20

OOC

So, just to be sure I've got the right of it:

- I start now with this character who is level 0. We can retire him immediately, and he can be a chief of a clan with an empty warchest.

I then send in another 0-lvl robber, who has nothing (because the warchest is currently empty), he wanders around and finds some gold and a couple of weapons. He reaches 1000xp and I retire him as a Faign, and I suppose he hangs out with the clan.

I now send in another new robber, though because I have a level 1 retiree I can now send in a thief, so I send one in, equipped with a nice weapon from the warchest that my faign found when levelling. He scoots around and gets from 0xp to 2000xp and can then retire as a witch doctor. He retires back to the clan and deposits all his loot into the warchest.

Now I send in a new robber, though because I now have a witch doctor retiree I decide to send in a macic-user...and so on and so forth.

Do I have all that right?

Also, when I retire a level 5 guy and have attracted dwarves, are they dwarves that I can take one of as a henchman to my new robber into the dungeon? Or does it mean I can now play a dwarf who enters the dungeon?

Still getting my head around it all :)

Oh and hello all :)
Moordenaar
player, 13 posts
AC 10
HP 6
Fri 2 Dec 2022
at 02:34
  • msg #21

OOC

Can daggers be thrown?  If not, are there other ranged weapons?
Khaaven
player, 21 posts
AC 17 Plate, Hi Dex
HP 6
Fri 2 Dec 2022
at 03:18
  • msg #22

OOC

I also liked that at the one level we could go to the arena and fight and get free pet henchman.

What do dwarves , halflings, and elves get that we would want to play them.

My favorite class was thief from the original took one all the way to King unlock. The sneak attacks and able to survive traps was just awesome. Had hi Dex and Cha for 2 henchman at all times was just awesome.
This message was last edited by the player at 04:10, Fri 02 Dec 2022.
Grand Master
GM, 42 posts
Fri 2 Dec 2022
at 04:41
  • msg #23

Re: OOC

Khaaven:
It works the why I want at least we can unlock 0 and 1 with the first retire at least.

Next question is at what level will there be henchman at.

I also liked that at the one level we could go to the arena and fight and get free pet henchman.

What do dwarves, halflings, and elves get that we would want to play them.


Not that easy, you still need to unlock something you can start at 1st level (D&D classes only, robbers only start at 1.)

I'm thinking I'm making the standard buildings you'd find in a small town available as soon as you get out.  Tavern (henchmen), Market (cheap adventuring items, a few things you need someone working for you like "oil")  Doesn't mean you'll have the money to buy anything.  For the colosseum, I'm thinking of making that a fighting pit at level 8 with druid unlock.

Elves are fighter/magic users (str & int? or dex & int? not sure.) so they get to wear armor, use swords, and cast wizard spells.  I'll have to figure out a way to make that fit with the other PDF classes without being too overpowered.  OD&D uses level limits to balance which I'm not fond of, nor do I think it works well.

Dwarves will require str & con and are basically fighters that have bonuses against goblinoids and giants, and can avoid certain traps, and always know how deep they are.

Halflings are str & dex sneaky fighters with some similar bonuses as dwarves.
Grand Master
GM, 43 posts
Fri 2 Dec 2022
at 04:51
  • msg #24

Re: OOC

Rat:
- I start now with this character who is level 0. We can retire him immediately, and he can be a chief of a clan with an empty warchest.

I then send in another 0-lvl robber, who has nothing (because the warchest is currently empty), he wanders around and finds some gold and a couple of weapons. He reaches 1000xp and I retire him as a Faign, and I suppose he hangs out with the clan.

I now send in another new robber, though because I have a level 1 retiree I can now send in a thief, so I send one in, equipped with a nice weapon from the warchest that my faign found when levelling. He scoots around and gets from 0xp to 2000xp and can then retire as a witch doctor. He retires back to the clan and deposits all his loot into the warchest.

Now I send in a new robber, though because I now have a witch doctor retiree I decide to send in a macic-user...and so on and so forth.

Do I have all that right?

Also, when I retire a level 5 guy and have attracted dwarves, are they dwarves that I can take one of as a henchman to my new robber into the dungeon? Or does it mean I can now play a dwarf who enters the dungeon?

Still getting my head around it all :)

Oh and hello all :)


Hi :)

You can retire him if you get out of the dungeon, you will probably have something to put in the warchest at that point (although not Hadrian because he got out fast.)

Your 2nd (or however many it takes to get your first retired +1) Robber may be able to go out with some equipment if your Chief had anything to put in the warchest.  Gets to 1000gp banked and retires as a Faign over (under?) your Chief (clan politics is complicated.) and puts any excess in the warchest.

Your 3rd one can only be trained as a Thief by the Faign if you managed to sock away 1000 gp in the warchest to train him, otherwise he too has to start as a Robber.  Pretty much right from there, with the addition of 1000 gp to train a wizard etc.

The dwarf would be a character you can play (1000 gp to attract one as dwarves can't be level 0.)
Grand Master
GM, 44 posts
Fri 2 Dec 2022
at 05:06
  • msg #25

Re: OOC

Moordenaar:
Can daggers be thrown?  If not, are there other ranged weapons?


A dagger would be able to be thrown.  However, I'm still trying to figure out how to work in thrown/ranged weapons.  An extra attack against non-ambush monsters to start?  Or maybe you only get your first attack if it's ranged?

One makes it much more powerful, the other less, I can't seem to think of a way to keep it about the same.  I could use initiative as does OD&D but that slows down PBP considerably.  Perhaps they can just be used thrown to allow dex bonus to hit for those with dex instead of melee? Seems alright, but not of much use to most characters.

Still there's certain situations it could come in useful, like say there was something you wanted to hurt on the other side of a pit.
Khaaven
player, 23 posts
AC 17 Plate, Hi Dex
HP 6
Fri 2 Dec 2022
at 05:11
  • msg #26

Re: OOC

Awesome I have a much better concept of how the start of guys will be as long as clan chest is funded.

My thoughts if I can make it that is, get this first guy to like 2500 range. He retires with say 1xp with the rest in chest. 2nd guy is made taking 1000 from chest to get him level and he retires. 3rd guy starts at 0 robber but by taking 1000 from chest he can now start as level 1 thief.

Even if we unlock levels our new guys start at level 0 robber unless we take 1000 from chest to level them to 1 which is max from chest funds. At level 1 we can also pick whatever classes we have unlocked. Ex: my 5th guy is robber 0 but spending 1000 clan gold he is a level 1 since he was my 5th guy I have thief , wizard and halflings unlocked from previous guys. By spending that 1000 to make him level 1 he can be a thief wizard or halfling my choice. if no funds he is robber until he levels to 1 then can class into what I have unlocked with previous guys.

Also unlocking classes doesnt get them free gear we still need to buy them from clan chests. So my thief doesnt get free leather and such still need to buy it for him etc.
Grand Master
GM, 47 posts
Fri 2 Dec 2022
at 05:23
  • msg #27

Re: OOC

Khaaven:
So you don't get a chest until you retire at someone at level 0 (to encourage you to start a clan first) which invalidates the rest of your premise

I'm starting to wonder if I've made it too complicated and need to back off on that.  It does mimic some of the domain play I love from OD&D though.

Perhaps to simplify I should just say you need to retire characters in order, need a level 0 before a level 1, a level 1 before a level 2, etc.  With the warchest you aren't entirely losing any excess.  Yes I think that will work.
Grand Master
GM, 49 posts
Fri 2 Dec 2022
at 05:58
  • msg #28

Re: OOC

Signing off for the day.  Wow, 101 posts already!
Khaaven
player, 26 posts
AC 17 Plate, Hi Dex
HP 6
Fri 2 Dec 2022
at 06:00
  • msg #29

Re: OOC

Dice roller loves me for combat so far am on a roll, got another 20. Just need a little more treasure and the way up.
Moordenaar
player, 15 posts
AC 10
HP 6
Fri 2 Dec 2022
at 14:38
  • msg #30

Re: OOC

Is it possible to bring a character out of retirement?
Grand Master
GM, 53 posts
Fri 2 Dec 2022
at 14:56
  • msg #31

Re: OOC

Moondenaar:

I'd rather not, as it would mess with the unlocks.  If you retired someone else at the same level first - they have to get a replacement.
Moordenaar
player, 16 posts
AC 10
HP 6
Fri 2 Dec 2022
at 15:15
  • msg #32

Re: OOC

Does that mean that if, for example, I retired a hero at level 2, I would need to retire another one at the same level in order to bring him back?
Grand Master
GM, 56 posts
Fri 2 Dec 2022
at 15:41
  • msg #33

Re: OOC

Yes.
Moordenaar
player, 18 posts
AC 10
HP 6
Fri 2 Dec 2022
at 15:44
  • msg #34

Re: OOC

Since I sneaked successfully, shouldn’t I have gotten two attacks in a row?
Grand Master
GM, 57 posts
Fri 2 Dec 2022
at 15:49
  • msg #35

Re: OOC

Sneak only allows you to sneak by or steal from a monster.  If you want to take back the attack, you can steal the urns and go through the next door safely.
Moordenaar
player, 20 posts
AC 10
HP 6
Fri 2 Dec 2022
at 15:53
  • msg #36

Re: OOC

Ah, I must have misunderstood.  No, I’ll continue the fight.
Grand Master
GM, 59 posts
Fri 2 Dec 2022
at 16:44
  • msg #37

Re: OOC

I changed Chief and Clan to Hood (as in Robbin) and Band (as in 'Band of Merry Men') as I think it captures what I was going for better.
Moordenaar
player, 21 posts
AC 10
HP 6
Fri 2 Dec 2022
at 16:46
  • msg #38

Re: OOC

Can we name our bands?
Grand Master
GM, 64 posts
Fri 2 Dec 2022
at 17:41
  • msg #39

Re: OOC

Of course!
Moordenaar
player, 24 posts
AC 10
HP 2/6
Fri 2 Dec 2022
at 18:29
  • msg #40

Re: OOC

Are the urns themselves worth anything?
Moordenaar
player, 25 posts
AC 10
HP 2/6
Fri 2 Dec 2022
at 18:29
  • msg #41

Re: OOC

Also, do I get 1 hp back for killing a monster?  And how many coins can I carry without a sack?
This message was last edited by the player at 18:37, Fri 02 Dec 2022.
Grand Master
GM, 74 posts
Fri 2 Dec 2022
at 18:51
  • msg #42

Re: OOC

No HP back - using food instead.  The urns themselves aren't worth anything, you can carry the coins in an urns as they count as a heavy container, but you'll be weighed down as they're heavy - won't be able to run away, certain traps may be more difficult to avoid.  If you leave the urns you can carry a maximum of 100 coins.
Moordenaar
player, 27 posts
AC 10
HP 2/6
Fri 2 Dec 2022
at 18:56
  • msg #43

Re: OOC

Okay, I’m taking an urn as a heavy box as well as all of the coins.  I’ve adjusted my post appropriately.
Khaaven
player, 31 posts
AC 17 Plate, Hi Dex
HP 6 Fighter unlock
Fri 2 Dec 2022
at 19:50
  • msg #44

Re: OOC

Just noticed that traps are much more deadly than in original game. Traps were rolled with a d6 not d20 so about same odds on base. Thief's got +1 on a d6 which is equal to +3 on a d20 same with 10' pole gave +1 on d6.

Thief with pole had like 1/3 chance to set off traps on 1-2 on d6. with them getting +1 for each on a d20 much higher rate of failure and death. Trick is I guess retire as fast as you can.
Grand Master
GM, 77 posts
Fri 2 Dec 2022
at 20:00
  • msg #45

Re: OOC

Hmm.  I do think I remember the d6s from the flash game, and that's what OD&D uses usually (notations like pit 1-3 falls in.)  I might change that back, but the bonuses are a little different too as a thief with a high wis and a 10' pole won't ever fail to a pit. I'll need to think on it a bit, any preferences for everyone?
Khaaven
player, 32 posts
AC 17 Plate, Hi Dex
HP 6 Fighter unlock
Fri 2 Dec 2022
at 20:10
  • msg #46

Re: OOC

Yes a little safer please want to rank some guys up
Moordenaar
player, 30 posts
AC 10
HP 2/6
Fri 2 Dec 2022
at 20:33
  • msg #47

Re: OOC

Is wandering going to do me any good?  (Very confused about how this works.)
This message was last edited by the player at 21:14, Fri 02 Dec 2022.
Grand Master
GM, 81 posts
Fri 2 Dec 2022
at 20:43
  • msg #48

Re: OOC

I just looked up OD&D, it's actually easier than I remember - most traps only spring on a 1-2 on d6.  Of course there's no specifics for using 10' poles, but they're supposed to help somehow (probably through role-playing tapping around trying to find pits etc.)  Thieves get to use swords and listen at doors, and climbing walls.  However they don't have some special way of finding traps or any bonuses to do so, and and can only remove small ones like those that would be on a chest.  Thieves' abilities start out pretty poor and get slowly better too (one thing I've never cared for.)  Very different from Dungeon Robber.

I don't really want to make them immune to traps at 1st level with wis and a 10' pole, Possibly make it +1 save vs. traps per level from thief, though that's pretty weak to begin with still.

Another way would be to make it d6, but you can't ever get below a 1. Or instead you bump the die up each bonus, so with +3 (thief, wis, 10' pole) it'd be 1 in 8?  That might be annoying to track and explain, but I'm willing to give it a try - so I'll make that the HR for the moment.
Grand Master
GM, 83 posts
Fri 2 Dec 2022
at 21:28
  • msg #49

Re: OOC

Moordenaar:
Is wandering going to do me any good?  (Very confused about how this works.)


Yes, you just got unlucky with 'going in circles' result which resets your room (could be good or bad as it's a d10 roll.) Your room track will keep going down 1 while lost for each room you go into, when you hit 1 that's the stairs up.  As the dungeon changes when going back to areas you've been while lost your room count will go down.  I put it back up to 5 as you didn't actually go into 4, just opened the door (you can't do that in the game normally and have to sneak by or fight, but that doesn't quite make sense to me so I'm doing it this way for the moment until I figure out something closer that makes sense to me.)
Moordenaar
player, 33 posts
AC 10
HP 2/6
Fri 2 Dec 2022
at 21:58
  • msg #50

Re: OOC

If I get a friendly result (9) on a parlay roll, can I still bribe it a second time and try again?
Khaaven
player, 35 posts
AC 17 Plate, Hi Dex
HP 6 Fighter unlock
Fri 2 Dec 2022
at 21:59
  • msg #51

Re: OOC

Yes Khaaven clan is formed.
Grand Master
GM, 92 posts
Fri 2 Dec 2022
at 22:41
  • msg #52

Re: OOC

Moordenaar - oops, guess not, it's 6-8 that lets you try again, he'll just wave you along.  I'll edit my last post.
Moordenaar
player, 35 posts
AC 10
HP 2/6
Fri 2 Dec 2022
at 22:44
  • msg #53

Re: OOC

I’ve modified my last post as well… turning it into an attack.
Grand Master
GM, 117 posts
Sat 3 Dec 2022
at 06:00
  • msg #54

Re: OOC

Signing off for the night.

I'll probably be much more spotty if I can post at all on the weekend.  I'll try to get on first thing and last thing of the day at least.  I'm rather enjoying this :)

I can't believe we're up to 250 posts already! I was probably averaging 3 a day on my previous most popular game.  I was thinking we might want to reorganize parties on post frequency for parties, but I'll leave that up to the participants for the moment.   It seems we hit a slow down with the larger groups waiting for everyone to post.  I probably won't be able to keep this pace up long anyway so it doesn't necessarily matter.
Selara
player, 9 posts
Sat 3 Dec 2022
at 06:39
  • msg #55

Re: OOC

I should probably stop by the OOC too.  :)

I'm enjoying this game quite a bit.  My posting rate will vary quite a bit - I work in retail, so when I'm at work I can only post on my breaks.  If you need to move along you have my permission to NPC Selara - just assume she's doing something cowardly.
Moordenaar
player, 45 posts
AC 10
HP 2/6
Sat 3 Dec 2022
at 16:46
  • msg #56

Re: OOC

Could we have a Famous Last Words thread?
Grand Master
GM, 120 posts
Sat 3 Dec 2022
at 17:01
  • msg #57

Re: OOC

I'll make a Graveyard thread if (who'm I kidding, when,) anyone's character dies.
Grand Master
GM, 125 posts
Sun 4 Dec 2022
at 02:40
  • msg #58

Re: OOC

I suppose if one prefers their first character when retiring at 0, one could then retire a second character immediately to free the first up (or role play wise just call it putting your 2nd in command in charge.)
Selara
player, 11 posts
Sun 4 Dec 2022
at 03:09
  • msg #59

Re: OOC

Could Selara run off after Rat if he's in a private thread?  I mean, he probably needs help with that big, big statue.
Grand Master
GM, 126 posts
Sun 4 Dec 2022
at 04:31
  • msg #60

Re: OOC

Reply, you can follow him.
Moordenaar
player, 47 posts
AC 10
HP 2/6
Sun 4 Dec 2022
at 04:57
  • msg #61

Re: OOC

May I roll up a new guy now?  And I was wondering if I could roll his random high stat before naming him.
Grand Master
GM, 130 posts
Sun 4 Dec 2022
at 04:58
  • msg #62

Re: OOC

Absolutely.
Hadrian the 2nd
player, 9 posts
HP: 5/6
AC: 11
Sun 4 Dec 2022
at 05:00
  • msg #63

Re: OOC

Hey! It wasn't me!
TBD
player, 1 post
AC 10
HP 6
Sun 4 Dec 2022
at 05:17
  • msg #64

Re: OOC

Weiser is ready to venture forth.
Weiser
player, 5 posts
AC 10
HP 6
Sun 4 Dec 2022
at 05:40
  • msg #65

Re: OOC

Do I have a weapon?  When I started filling in my sheet, I thought a bludgeon was listed under equipment.  It isn't there now.
Grand Master
GM, 135 posts
Sun 4 Dec 2022
at 05:43
  • msg #66

Re: OOC

Signing off for the night.

I'm thinking maybe I should separate the PVP and non-PVP into different groups (which threads they can see and participate in?)
Grand Master
GM, 136 posts
Sun 4 Dec 2022
at 05:44
  • msg #67

Re: OOC

Any weapons are taken away when you are captured and thrown down the well.  (I removed it.)
Weiser
player, 6 posts
AC 10
HP 6
Sun 4 Dec 2022
at 05:49
  • msg #68

Re: OOC

I’ve updated my post accordingly.
This message was last edited by the player at 05:49, Sun 04 Dec 2022.
Grand Master
GM, 138 posts
Sun 4 Dec 2022
at 14:30
  • msg #69

Re: OOC

Back in the dungeon this morning!
Weiser
player, 8 posts
AC 10
HP 6
Sun 4 Dec 2022
at 15:33
  • msg #70

Re: OOC

The manual says the statue is worth 100 gold.  Am I right?
Grand Master
GM, 139 posts
Sun 4 Dec 2022
at 16:01
  • msg #71

Re: OOC


Spoiler text: (Highlight or hover over the text to view)
Close, I'm varying the value of treasure a bit, so it's worth around that

This message was last edited by the GM at 16:03, Sun 04 Dec 2022.
Khaaven the 2
player, 8 posts
AC 12
HP 6
Sun 4 Dec 2022
at 16:14
  • msg #72

Re: OOC

Waiting for H2 and 2 to attack beetles maybe we can kill them this round.

On the bright side we can split 3 ways whatever guy with the urn had. All thanks to the scared girl running off. Must be the truth they were his last words
Moordenaar
player, 48 posts
AC 10
HP 2/6
Sun 4 Dec 2022
at 16:15
  • msg #73

Re: OOC

Everything Hamlet's father's ghost said.
Selara
player, 14 posts
Sun 4 Dec 2022
at 19:59
  • msg #74

Re: OOC

Khaaven the 2:
All thanks to the scared girl running off. Must be the truth they were his last words


Happy to be of service.

New character incoming shortly, now that Selara has survived to live to a ripe old age... or until her greed gets the better of her.
Grand Master
GM, 144 posts
Sun 4 Dec 2022
at 22:04
  • msg #75

Re: OOC

I'm doing a major rework of the house rules.  I realized I was going off the rails a bit.  I'm going to try to align them with the Flash game more closely and add in only the rules that I really wanted from D&D as best I can figure how to get them to work in Dungeon Robber.

I'm back to classes unlocked only from retiring.  I'll add back in the other unlocks from the Flash game.  You can skip retiring at levels, so if your first character somehow comes back with 5000 gp they bank they can retire at level 5 with no level 1-4.  You may unretire any characters, but you lose the unlock unless you have someone else retired at that level.  No retiring at level 0. Warchests you can do whatever you want with, if you want to dump a bunch of money in a have someone use that to bank 4000 gp so they can go to level 4 immediately you can.

Legacy unlocks and retirements will be honored.

The following is a bit tentative for the moment, comments and suggestions on these ideas are wanted before I implement:

Ditching the well starts, and just start people with their own band they can name and from here on out each party will be in it's own instance (though they'll be able to meet at stairs on any level I'm thinking.)  Parties will be limited to 4 PCs (per the PDF.)  Perhaps if a total of 4 characters meeting will still be allowed to allow parties to form in the dungeon easier, otherwise they get instanced off and don't meet.

I'm thinking I'll open up to multiple characters, but you can't have more than 1 in any party, and no more than 1 alone.
Weiser
player, 16 posts
AC 10
HP 6
Mon 5 Dec 2022
at 01:24
  • msg #76

Re: OOC

Does anybody want the urn?  If not, Weiser takes it.
Grand Master
GM, 158 posts
Mon 5 Dec 2022
at 05:35
  • msg #77

Re: OOC

Out for the night.
Khaaven the 2
player, 13 posts
AC 12
HP 6
Mon 5 Dec 2022
at 17:16
  • msg #78

Re: OOC

Quick question since we have some redone rules.

In the original game once unlocked we could send in new guys at 0 level but classed,

Ex: We have thieves unlocked, our new guy is 0 level as long as he had dex as hi stat he could be made at 0 level thief.

Also the 2 cider apples I found are they classed as food or something else. Want to know to see if I take with me or leave in warchest.
This message was last edited by the player at 17:28, Mon 05 Dec 2022.
Grand Master
GM, 163 posts
Mon 5 Dec 2022
at 17:34
  • msg #79

Re: OOC

Only on the character that unlocked it per the PDF.  New characters will need to have the retired level (1 in the case of thief) to unlock it.  Khaven (the orginal) and Weiser are the only ones to have anything unlocked which was Fighter IIRC and you'd still have to get to 1st level with those to change to Fighter.  I

f you're talking about Moordenar, he died so he can't be grow to be a thief.  Sheds a tear
Khaaven
player, 40 posts
AC 17 Plate, Hi Dex
HP 6 Fighter unlock
Mon 5 Dec 2022
at 17:55
  • msg #80

Re: OOC

K2 takes over the hood so K1 can venture again. Rest is right in warchest etc.

Khaaven is ready to venture again. Will go solo to start for speed but will consider if meeting in the dungeon.
Khaaven
player, 46 posts
AC 17 Plate, Hi Dex
HP 6 Fighter unlock
Mon 5 Dec 2022
at 19:55
  • msg #81

Re: OOC

The whip can defeat animals to make them henchman from the unlock way up there.

Question can it be used on the fire beetles in the dungeon as well to make them henchman too.
Grand Master
GM, 170 posts
Mon 5 Dec 2022
at 20:07
  • msg #82

Re: OOC

No, fire beetles can't be tamed, generally D&D doesn't count bugs as animals though it's unclear. (well I think... I'm going to have to try that in the flash game, I'll reverse my stance if they can in the flash game.  The PDF doesn't seem to allow you to tame animals so doesn't say what is and isn't an animal, the whip disarms instead.)
Khaaven
player, 48 posts
AC 17 Plate, Hi Dex
HP 6 Fighter unlock
Mon 5 Dec 2022
at 20:10
  • msg #83

Re: OOC

Ok let me know if it tames later might be a good way to get low henchman too. Might try it for damage and disarm too though. 1d3 damage and disarm might be good
Khaaven
player, 49 posts
AC 17 Plate, Hi Dex
HP 6 Fighter unlock
Mon 5 Dec 2022
at 20:59
  • msg #84

Re: OOC

Want to run an idea off everyone, thinking of writing some short stories. These will be based off of d&d characters. They will be told from the perspective of a retired adventurer who now runs like a street food stall after hours 10 pm to 6 am. In the rougher parts of a city I will create.

He will be telling them to like a street urchin/ stall helper. These tales will be of some of the people who eat at the stall.

"Tales of the Rusty Skewer"

Any thoughts.
Grand Master
GM, 173 posts
Mon 5 Dec 2022
at 21:13
  • msg #85

Re: OOC

Sounds cool to me, I'd read.

The whip does 0 damage in the PDF.  As I'm sticking with the flash ver. it doesn't disarm, but does d3 and tames animals.
Grand Master
GM, 188 posts
Tue 6 Dec 2022
at 01:09
  • msg #86

Re: OOC

Oof.  The character deaths are hitting me pretty hard... funny, but sad.  I'll go back to Basic (10 HP to start level 0) unless there's objections. At which point add 4 hp to your characters.
Khaaven
player, 55 posts
AC 17 Plate, Hi Dex
HP 10 Fighter unlock
Tue 6 Dec 2022
at 01:22
  • msg #87

Re: OOC

Yes I can take maybe 2 hits now, I like 10 hp for 0 level.
Khaaven
player, 58 posts
AC 17 Plate, Hi Dex
HP 10 Fighter unlock
Tue 6 Dec 2022
at 01:48
  • msg #88

Re: OOC

With 10 hp we should have monsters on doors or chances for them. Killing monsters also gives us better chances at loot. In game we also would get 10 xp per level on kill too so you could level while in the dungeon if you were a killing machine.
Grand Master
GM, 194 posts
Tue 6 Dec 2022
at 01:54
  • msg #89

Re: OOC

The door interactions slow me down a lot as I saw on one of the early thread when I had them. I like not using them as in the PDF rules, I'm sticking with the way it is for those.

I'm considering letting monsters count for xp again though as long as players can keep track of the xp for them, as I don't want to. Even though the xp from them is marginal, the game does feel lacking without it.

My only other fear with it is farming the coliseum for xp, which would be long, drawn out and take up a lot of my time, I'm thinking of a way of running that differently though.
Khaaven
player, 60 posts
AC 17 Plate, Hi Dex
HP 10 Fighter unlock
Tue 6 Dec 2022
at 02:11
  • msg #90

Re: OOC

I understand doors slowing down game. Xp kill should be easy to track for us though it is real simple and if they dont want to they dont have to.

I for one will keep track as it is an easy way to level. Since treasure has been a little slow.
Weiser
player, 28 posts
AC 10
HP 6
Tue 6 Dec 2022
at 04:12
  • msg #91

Re: OOC

How much can I get for my statuette?
Grand Master
GM, 196 posts
Tue 6 Dec 2022
at 04:18
  • msg #92

Re: OOC

132 gp for the statue.
Weiser
player, 29 posts
AC 10
HP 6
Tue 6 Dec 2022
at 04:20
  • msg #93

Re: OOC

Sweet.  I’ll blow 50 gold and rest up for five days.  And I bought a 10’ pole and some rations.
This message was last edited by the player at 04:24, Tue 06 Dec 2022.
Khaaven
player, 63 posts
AC 17 Plate, Hi Dex
HP 10 Fighter unlock
Tue 6 Dec 2022
at 04:24
  • msg #94

Re: OOC

K1 will venture by himself while the others heal fro a week.
Grand Master
GM, 199 posts
Tue 6 Dec 2022
at 04:35
  • msg #95

Re: OOC

Shouldn't be any food available until you get a level 1 retired.
Grand Master
GM, 201 posts
Tue 6 Dec 2022
at 04:46
  • msg #96

Re: OOC

I'm fading fast, going to hit the sack early.
Weiser
player, 31 posts
AC 10
HP 6
Tue 6 Dec 2022
at 15:12
  • msg #97

Re: OOC

Grand Master:
Shouldn't be any food available until you get a level 1 retired.


Transaction canceled.
Khaaven
player, 65 posts
AC 17 Plate, Hi Dex
HP 10 Fighter unlock
Tue 6 Dec 2022
at 15:50
  • msg #98

Re: OOC

The updated rules should be helpful, cant wait to do some exploring now.

10 Hp
exp from monster kills
taming of animals in dungeon for henchman.

Thinking an elf might be my favorite character class once I get it and the coin to get the right equipment for him.
Weiser
player, 33 posts
AC 10
HP 6
Tue 6 Dec 2022
at 18:44
  • msg #99

Re: OOC

Are we officially at 10 HP now?
Khaaven
player, 66 posts
AC 17 Plate, Hi Dex
HP 10 Fighter unlock
Tue 6 Dec 2022
at 18:54
  • msg #100

Re: OOC

Yes we were just before your days of healing.
Khaaven
player, 67 posts
AC 17 Plate, Hi Dex
HP 10 Fighter unlock
Tue 6 Dec 2022
at 21:29
  • msg #101

Re: OOC

Dad sent me a package in the mail I just opened it and am quite happy. Thieves world adventure pack for 9 different game systems.

Have been wanting it for awhile now to start my own city sandbox game when I am ready.
Weiser
player, 37 posts
AC 10
HP 6
Wed 7 Dec 2022
at 00:06
  • msg #102

Re: OOC

is platinum worth 10x gold, or 5x gold?
Khaaven
player, 76 posts
AC 17 Plate, Hi Dex
HP 10 Fighter unlock
Wed 7 Dec 2022
at 00:08
  • msg #103

Re: OOC

I used D&D conversion so if I am wrong will adjust and mark for my own benefit too.
Grand Master
GM, 219 posts
Wed 7 Dec 2022
at 00:22
  • msg #104

Re: OOC

Per the PDF (and AD&D at least) it's 5 gp per pp.  I'm pretty sure that's the flash game's valuation too.  So you'd need to give out 25 pp for 125 gp value.
Khaaven
player, 79 posts
AC 17 Plate, Hi Dex
HP 10 Fighter unlock
Wed 7 Dec 2022
at 00:24
  • msg #105

Re: OOC

Thanks adjusting now
Khaaven
player, 81 posts
AC 17 Plate, Hi Dex
HP 10 Fighter unlock
Wed 7 Dec 2022
at 00:32
  • msg #106

Re: OOC

Should I roll attack and damages for my Henchman or will you be doing it DM
Grand Master
GM, 222 posts
Wed 7 Dec 2022
at 00:36
  • msg #107

Re: OOC

You can do it.
Weiser
player, 41 posts
AC 10
HP 6
Wed 7 Dec 2022
at 02:26
  • msg #108

Re: OOC

What does a character need to be able to turn undead?
Khaaven
player, 87 posts
AC 17 Plate, Hi Dex
HP 10 Fighter unlock
Wed 7 Dec 2022
at 02:30
  • msg #109

Re: OOC

You have it I think Hi wis and a Holy Symbol.

But No idea on the number for sure Clerics with symbol is 12+ while base is 10+

So no cleric DM might not allow or have different number for you.
Grand Master
GM, 230 posts
Wed 7 Dec 2022
at 03:07
  • msg #110

Re: OOC

The PDF is somewhat conflicting and unclear on this.  Under the cleric it says the monster has to save by rolling 10+ or with a symbol they have to roll 12+.

Under the holy symbol entry it says they have to roll an 11+ but doesn't say save.  It does say they flee, which might not be what you want.

I don't think monsters get increased saves like they do AC and AB, but I'm not sure.  PCs don't get save bonuses for gaining levels, so probably not, of course PCs don't get AC increases for gaining levels either and monsters do, but then monsters don't get armor to increase AC normally.

It's also not clear if that would affect a whole group or just one as it's not specified in the multiplayer part of the game, and 'undead' can be one or many.  It does say they can turn in place of attacking, but that still doesn't mean it just affects 1.  In D&D turning affects many undead at once usually.


With all that out of the way my interpretation is that in Weiser's case they just need to make a save of 11+ and they all have to save.
This message was last edited by the GM at 04:16, Wed 07 Dec 2022.
Khaaven
player, 88 posts
AC 17 Plate, Hi Dex
HP 10 Fighter unlock
Wed 7 Dec 2022
at 03:26
  • msg #111

Re: OOC

I need a cleric in my Clan, to make the bony men run away. Plus saw that with a cleric everyone heals to max when you get to a dead end area etc with no need for food. Life of the party those clerics everyone will want one in the group for sure.

Wizards are nice to as long as you have a wand of missiles. that guaranteed 1d4+1 every round no matter how hard they are to hit is awesome. Why I will love having an elf one day in this game.
Khaaven
player, 93 posts
AC 17 Plate, Hi Dex
HP 10 Fighter unlock
Wed 7 Dec 2022
at 05:25
  • msg #112

Re: OOC

Damn Crawly the spider has been hitting better than me but lousy damage, so glad to have a henchman. Might need a guy with Hi cha so I can have 2. Then need to get ones I can level up for portion of my loot.

Question on Henchman we level, can they be like Clan hirelings going with next guy as long as we continue to pay etc.
Grand Master
GM, 239 posts
Wed 7 Dec 2022
at 05:43
  • msg #113

Re: OOC

Usually they would stick with the character they're a henchman of.  I'll need to think on that.  I'm out for the day.
Khaaven
player, 95 posts
AC 17 Plate, Hi Dex
HP 10 Fighter unlock
Wed 7 Dec 2022
at 05:54
  • msg #114

Re: OOC

Guys whips are a powerful treasure so no fighting over them. Level 5 to buy so best to find now then you can get some free henchman.

Been an awesome game so far DM thanks for running it.
Natra
player, 18 posts
AC 11
HP 6
Wed 7 Dec 2022
at 06:55
  • msg #115

Re: OOC

So if we're at 10 HP now, I suppose I should update Natra before she bites it.  :)
Khaaven
player, 96 posts
AC 17 Plate, Hi Dex
HP 10 Fighter unlock
Wed 7 Dec 2022
at 06:58
  • msg #116

Re: OOC

Yup its not much but those 4 points can be so important. 6 was like 1 maybe 2 hits now we have 2-3 so very important. Next big thing is getting some classes unlocked those extra bonuses are so very powerful.
Grand Master
GM, 249 posts
Wed 7 Dec 2022
at 15:00
  • msg #117

Re: OOC

This is the 1 week anniversary of Robber's Dungeon!  I want to thank everyone for joining and for making this game (I'm sure to by the end of the day) hit almost 600 posts in that time!  This is by far the most active game I've run by an order of magnitude.  I even was able to play quite a lot on the weekend which I didn't expect!

I hope everyone is enjoying it as much as I am.
Weiser
player, 43 posts
AC 10
HP 6
Wed 7 Dec 2022
at 17:31
  • msg #118

Re: OOC

Can I turn undead?  If I do, will it affect multiple skeletons (or whatever)?
Khaaven
player, 104 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Wed 7 Dec 2022
at 17:35
  • msg #119

Re: OOC

They each get a save but can turn a bunch if they fail, only one left though my dagger strike to the sword one out. Max HP for mobs is 6 which is what I did in damage. My spider did 4 damage to a spider. Most likely we are looking at 1 spider and skeleton left with all 3 of you to attack this round.
Khaaven
player, 105 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Wed 7 Dec 2022
at 17:37
  • msg #120

Re: OOC

Nice Crit, Crits are max damage so that hit was 7 damage guaranteed kill. so 1 skeleton and maybe one wounded spider with Two and H2 to go this round.
Khaaven
player, 106 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Wed 7 Dec 2022
at 17:41
  • msg #121

Re: OOC

Guys remember that you get 10 xp per level of monster killed, this is your guys first kills since updated rule.

Each of you has 10 xp so far, with Two and H2 still to go.
Weiser
player, 45 posts
AC 10
HP 6
Wed 7 Dec 2022
at 18:01
  • msg #122

Re: OOC

Nice hit, Hadrian II!
Khaaven
player, 108 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Wed 7 Dec 2022
at 18:02
  • msg #123

Re: OOC

Good job guys, I almost hate that I came to assist and will want a share of the loot.
Weiser
player, 46 posts
AC 10
HP 6
Wed 7 Dec 2022
at 18:06
  • msg #124

Re: OOC

Khaaven: you remind me of a sports announcer who plays football while simultaneously commenting on the game.  (Not that this is bad.)
Khaaven
player, 109 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Wed 7 Dec 2022
at 18:09
  • msg #125

Re: OOC

Of course, we need to make sure our actions are highlighted so we get the majority of the limelight.

Let the treasure rolls commence only need about 1000 more gold.
Khaaven
player, 113 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Wed 7 Dec 2022
at 19:29
  • msg #126

Re: OOC

Question in advance for K3, these first guys we rolled for 1 hi stat and chose the second.

Say K3 is created as a thief who needs hi dex, would we still get to choose the second or roll for it.
Grand Master
GM, 256 posts
Wed 7 Dec 2022
at 20:31
  • msg #127

Re: OOC

You do random first.  If you want a thief then you need to choose high dex  for your choice if the first roll wasn't dex.  That's how the flash game does it, which I prefer.

It'll make it hard to qualify for some of the advanced classes as you have to roll one of the two required stats and choose the other, but that's the way AD&D did it as well (sort of since it used minimum requirements and 3d6 or 4d6 drop low.)
This message was last edited by the GM at 20:31, Wed 07 Dec 2022.
Khaaven
player, 114 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Wed 7 Dec 2022
at 20:36
  • msg #128

Re: OOC

I agree with the low classes pick and roll one but the advanced ones once unlocked which require two set stats should be automatic since we leveled high enough to get. Otherwise we would just roll another guy right away anyway. Figure the benefit of getting a level 7 guy would allow us to get unlocked class automatically just like thief.
Khaaven
player, 118 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Thu 8 Dec 2022
at 01:05
  • msg #129

Re: OOC

reading Halfling class unlock, since they have sneak do they get a backstab attack if they sneak first.
Grand Master
GM, 270 posts
Thu 8 Dec 2022
at 01:37
  • msg #130

Re: OOC

They don't have backstab, they're just sneaky, difficult to target and can hit things well with ranged weapons.
Khaaven
player, 120 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Thu 8 Dec 2022
at 01:42
  • msg #131

Re: OOC

Ok np makes sense otherwise to OP and overbalance the classes.

Treasure wise was looking at game listing, in game they has art worth money and some worthless but in PDF only looks like worthless. Is some art worth taking, willing to take the chance but want to have the opportunity it is worth something otherwise will never take it.
Grand Master
GM, 273 posts
Thu 8 Dec 2022
at 01:55
  • msg #132

Re: OOC

I'm not using just those tables, the common stuff is either worth what it is in the PDF, the flash game or in the house rules (bludgeons being free.)  So it's possible you can run across something valuable.  Gotta keep em guessing :)
Khaaven
player, 122 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Thu 8 Dec 2022
at 01:56
  • msg #133

Re: OOC

sounds great Love the game so far thanks for running it.
Grand Master
GM, 288 posts
Thu 8 Dec 2022
at 05:17
  • msg #134

Re: OOC

Out for the night.
Khaaven
player, 130 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Thu 8 Dec 2022
at 14:46
  • msg #135

Re: OOC

What will Paladins, Assassins, and Bards be like stat or skills, equipment usable etc.

For future plans much future of course looking at the exp needed for them.
Grand Master
GM, 289 posts
Thu 8 Dec 2022
at 16:51
  • msg #136

Re: OOC

I'm still thinking how to convert them to dungeon robber, and they're a long way to go.

Paladins will be some combination of str wis cha have lay on hands (it's 2hp healing per level distributed as you will, all in one lump sum, or 1 pt at a time or anything between.)  Paladins can also turn undead and have protection from evil (+1 AC/Saves vs. anything evil, and can't even be attacked by some evil things like ghosts and ghouls) I'm not sure what would be evil - pretty much everything that's intelligent in the dungeon?  Other than that they have all the stats of a fighter.  They do have to tithe away 10% of their treasure, and IIRC have a limit on how many magic items they can have as a down side, and can't do anything chaotic or evil (that's always been fun to interpret /s) nor associate with those that are (i.e. no monster henchmen in the party besides animals) or they become just a fighter.

Assassins would be str & dex. Start with thief base, but don't have the trap bonus.  Use all weapons, Have a possibility of outright killing a monster if the monster hasn't gone yet (sort of improved backstab.) They have disguise and spying abilities as well, maybe they could disguise themselves as a monster and just slip through or get monster henchmen easier? They're also evil so can't associate with Paladins.

Bards.  I like the weird 1e AD&D one where they start as fighter, change to thief (and get the hp!) then change to druid (and get the hp!) then pick up music, lore and charm abilities.  They require having almost all good scores, so I'm not sure what to do with that.  Maybe they start with all high scores as a class feature, but need to roll dex & cha to start?  It's the last class available so I figure it's o.k. to be unbalanced.  Though I might like to toss in other classes like rangers, illusionists, monks, maybe even warlocks from 3e+.  I could make it like the Oe bard which is pretty much still a fighter/thief/druid though far less powerful as they get small hp, and there'd still be the need of high scores.  I could just make it like all the older edition bards, a half assed thief/wizard that uses cha for spells.
Weiser
player, 54 posts
AC 10
HP 6
Thu 8 Dec 2022
at 17:15
  • msg #137

Re: OOC

Has the tapestry already been destroyed, or does it still need to be dealt with?
Grand Master
GM, 291 posts
Thu 8 Dec 2022
at 18:35
  • msg #138

Re: OOC

I had assumed there would be more parties.  I am enjoying the solo stuff but I feel like it's somewhat missing the point of being in a party, and I'd like more parties.   I'm thinking of ways to encourage this.

NEW I'm going to implement:

* 2nd character, as long as 1 is in a party.  If the rest of your party breaks up or dies or you want to leave it, choose one of your characters to be active, the other sits wherever they are (at the stairs from outside if they aren't in the dungeon) until one joins a party.  Hopefully this will allow everyone to enjoy both aspects of the game if they want to.

* No Split XP from monsters, everyone gets full xp value!  A party of 4 fight 4 level 1 monsters everyone gets 40 xp, instead of it being split to 10xp (what a single PC fighting a single level 1 monster gets.)  It's just a small bump, but it's encouragement.

* Combat is sticky.  If you enter a room with other players and monsters fighting you are in the fight.  You can still attempt to parley, bribe, sneak away, sneak and steal, or run away (becoming lost and possibly having some monsters pursue you) on your first round as you would normally.  Monsters fighting will treat you as part of the party and may randomly attack you even if you're hanging back.

EXISTING things I've been doing, but with some tweaks:

* Prioritize Party Threads.  I've been replying to party posts first, this hasn't really hasn't made a noticeable difference so far.  If I add more players, or slow down in posting (which I'll probably have to do at some point) or implement second characters, this impact will be greater.

* Caller - from the PDF and AD&D someone calls the party actions.  In this case that's whoever posts first.  That's only been for exploration, wandering, which way to go (glint/no glint) stairs, attacking/sneak/parlay when encountering monsters.  It doesn't include attack rolls, it can, but I'll only do that for the party members if they pre-approve it.
I will act off of the first post. If anyone later disagrees, if it's not too late or obviously exploitive ("Oh I didn't want to go toward the glint," after they were injured by a pit) I will retcon it.  As the back and forth is taking too long if anyone asks the party if they want to do something, I will assume they do unless anyone posted something else to do after before I got to the first post.  The party can always discuss SOP or how the want to handle it next time.  If discussions don't solve it, the disagreeing party members can always vote with their feet leaving the party.  This is always an issue in PbP with parties, if anyone else has better ideas to solve it, I'm all ears.

* More than 1 encounter in a room.  This is currently pretty rare.  I've done this in other games and it's worked out well to keep things more interesting.  This is a lot more dangerous for solo players though, which I hadn't considered when when doing it originally. Sometimes the monsters may be fighting each other, or neutral to each other instead of ganging up on the PCs though, which can help solo players, though overall such randomness is more dangerous.

* Treasure per PC.  Multiplying the treasure found by the number of PCs (monster useful items is per monster, monster numbers are per PCs so effectively it's the same.)

IDEAS. Under consideration

* Morale.  This is the chance monsters will run or surrender after they've been injured and/or their numbers have been reduced.  While this would make it easier for everyone, it helps parties a lot more as it occurs with reduced numbers (usually half if failed) which won't occur with solos as they're usually fighting 1 monster.  It also helps reduce fight lengths, which can drag on a lot with parties.  I would probably also apply this to henchmen which would make them less useful, but I'm already making them more useful by allowing them to be retained outside the dungeon.  The other downside is monsters running away, while I'd give xp, they could be taking valuable items with them.  I tried this in one encounter, I'm not sure about using it though as the flash/pdf don't use morale.  This is the one I'm most likely to implement, as I've always liked using morale checks.

* Increase monsters to party numbers.  Something like minimum of 2 monsters per encounter, or rolling d4 or d4+1 instead of matching PC numbers.  This will make it a lot more dangerous for solo, which is kind of the point. I probably won't do this, but am considering as it feels possibly a bit too drastic, but this is the way OD&D & AD&D was usually played, not adjusting for party sizes.

* Solo playing would be dropped.  Legacy only until your character leaves the dungeon, after that you would stop at the entrance and would need to wait until you have at least 2 in a party, and would be inactive if you leave a party until you get another.  This would probably require a lot more players to make this work, and is just a stray thought I had I doubt I'd ever feel comfortable actually implementing unless I end up with a lot of players in parties, or the soloing gets to be way too much.
Khaaven
player, 133 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Thu 8 Dec 2022
at 18:53
  • msg #139

Re: OOC

I like multiple characters with 1 being able to be solo. I like solo right now because I am retired and can post 20-30 times a day if you are active not being slowed down by those who post 1-2 times a day. I understand not all as lucky as me with time to post. So if I have one guy slowed down and one solo to go as fast as you can post for him would be great.

I have NP with the Chance to have multiple bad guys in a room say 2 for solo and up to double PC for parties. I am also ok with tougher mobs. Ex: Say on third level, when you make encounter chance the mobs could be from 2-4 level. So possible one lower or higher in toughness just make sure if treasure it is reflected on mob level too.

I like Party actions so PC can set some go to actions so it can speed up rooms.

I love the game, party would be fun but just so slow so please allow multiple characters with only 1 solo.

Plus maybe a entrance thread where those waiting for a group can post and RP while waiting to find group. Ex: A Tavern entrance where adventurers can gather for a group before using the cellar entrance. Any character can post and wait there, so even those only playing one character who want to group can go there.
This message was last edited by the player at 18:59, Thu 08 Dec 2022.
Grand Master
GM, 292 posts
Thu 8 Dec 2022
at 19:23
  • msg #140

Re: OOC

The ones I marked NEW before are in effect:

NEW *2nd character
NEW *No split XP
NEW *Combat is Sticky

Technically none of those are changes from the rules, as the PDF doesn't say to split XP, even have people meeting in the dungeon and makes no mention of multiple characters per person.

So just let me know you want one, give me a name, and I'll create a 2nd character.

Good idea on the Tavern thread, I'll go make it.
Natra
player, 30 posts
AC 11
HP 4/10
Thu 8 Dec 2022
at 19:29
  • msg #141

Re: OOC

I'll take a second character to join a party!  I think Natra may not be long for this world.
Weiser
player, 56 posts
AC 10
HP 6
Thu 8 Dec 2022
at 20:59
  • msg #142

Re: OOC

I'll take a second character named Heilig.  Looks like he's also going to be a cleric.
Grand Master
GM, 296 posts
Thu 8 Dec 2022
at 23:39
  • msg #143

Re: OOC

You have to unlock cleric and start one first.  I created the characters.

PS been a busy day, I haven't had time to do much, hopefully that's done now though and I can get to it.
This message was last edited by the GM at 23:40, Thu 08 Dec 2022.
Khaaven
player, 135 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Fri 9 Dec 2022
at 01:55
  • msg #144

Re: OOC

Jhereg is the name of my 2nd guy.
Heilig
player, 1 post
AC 10
HP 10
Fri 9 Dec 2022
at 04:02
  • msg #145

Re: OOC

Okay, then he’s a wannabe cleric.  Ready to be launched into the unknown.
Grand Master
GM, 308 posts
Fri 9 Dec 2022
at 05:31
  • msg #146

Re: OOC

Out for the night.
Grand Master
GM, 318 posts
Fri 9 Dec 2022
at 17:15
  • msg #147

Re: OOC

I'm not sure if I want you guys meeting yourselves.  Do you want your party characters to be able to meet your solo ones in the dungeon?
Khaaven
player, 142 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Fri 9 Dec 2022
at 17:20
  • msg #148

Re: OOC

Sure why not chance to say hi transfer loot etc
Jhereg
player, 7 posts
AC 13 Thief Unlock
HP 10
Fri 9 Dec 2022
at 18:59
  • msg #149

Re: OOC

If you will Start new guy Jhereg II, to try his luck in the depths.
Khaaven
player, 148 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Fri 9 Dec 2022
at 23:28
  • msg #150

Re: OOC

Just thought of something guys, besides the tavern being used for group finding. Thinking we could also use it for a barter place for the bands. Ex. My band finds another plate mail, sure I can sell it for 200 gp in the market but another band might want it for a little more since what a level 5 unlock to get it for sale. Just a thought no problems with a little Band interactions.

So my suggestion is any items you are willing to sell and the required price, list it in your band thread. So that others can see and might strike a bargain in PM's .
This message was last edited by the player at 23:45, Fri 09 Dec 2022.
Grand Master
GM, 361 posts
Fri 9 Dec 2022
at 23:55
  • msg #151

Re: OOC

Khaaven:
Just thought of something guys, besides the tavern being used for group finding. Thinking we could also use it for a barter place for the bands. Ex. My band finds another plate mail, sure I can sell it for 200 gp in the market but another band might want it for a little more since what a level 5 unlock to get it for sale. Just a thought no problems with a little Band interactions.

So my suggestion is any items you are willing to sell and the required price, list it in your band thread. So that others can see and might strike a bargain in PM's .


Love it!
Khaaven
player, 151 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Sat 10 Dec 2022
at 00:14
  • msg #152

Re: OOC

How will missile combat be done, I know the damage and arrows are expended when used. Are we able to keep distance what will using it do in terms of the monsters attacking us.
Grand Master
GM, 367 posts
Sat 10 Dec 2022
at 00:23
  • msg #153

Re: OOC

Not really anything at this point, it's just another way to get dex bonus to hit and something for Halflings to use that's slightly better than daggers.
Khaaven
player, 152 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Sat 10 Dec 2022
at 00:32
  • msg #154

Re: OOC

Halflings can use them well I saw already, What about if we use missile weapon we get the first attack at range safely before they close with us no avoiding the closing in range unless they are dead of course.
Grand Master
GM, 371 posts
Sat 10 Dec 2022
at 00:41
  • msg #155

Re: OOC

It makes them a little too powerful with already always getting first strike, it was something I considered though.  Most of the rooms/conditions are too short range to have any first strike advantage from them beyond what you already get.  If somehow conditions are better like a well lit very large room or cave I'll mention it (very small possibility.)
Weiser
player, 64 posts
AC 10
HP 6
Sat 10 Dec 2022
at 00:51
  • msg #156

Re: OOC

Do we each get 40 xp for the fire beetles?
Grand Master
GM, 375 posts
Sat 10 Dec 2022
at 01:03
  • msg #157

Re: OOC

Yes 40xp!
Heilig
player, 8 posts
AC 12
HP 10
Sat 10 Dec 2022
at 01:23
  • msg #158

Re: OOC

I have just over 1k gold in my chest now.  Can I use it to level Heilig up and then retire him?
Khaaven
player, 156 posts
AC 17 Plate, Hi Dex
HP 12 Fighter
Sat 10 Dec 2022
at 01:24
  • msg #159

Re: OOC

yes
Weiser
player, 66 posts
AC 10
HP 10
Sat 10 Dec 2022
at 01:33
  • msg #160

Re: OOC

Weiser wishes to sell his urn.

Also, may I roll up a new guy now that Heilig is retired?  And how can I train someone as a thief?
This message was last edited by the player at 01:35, Sat 10 Dec 2022.
Grand Master
GM, 379 posts
Sat 10 Dec 2022
at 01:35
  • msg #161

Re: OOC

The urn's not really worth anything, it's just a heavy container, you can discard it.
Grand Master
GM, 382 posts
Sat 10 Dec 2022
at 01:56
  • msg #162

Re: OOC

I'm having trouble with rpol.net again.  It doesn't want refresh, takes a long time and even gave me a couple of 504 errors.  Other sites are working.  That's what it was doing when my posts were getting lost this morning.  I'm going to leave it for a couple hours. Back around 8:15 PST for an hour or so if it's behaving.  It's near dinner time for the family anyway.  I hope this posts.
Vladimir
player, 19 posts
AC 10
HP 9 of 10
Sat 10 Dec 2022
at 01:59
  • msg #163

Re: OOC

Enjoy dinner, it is doing much better now was giving me error to but all good now.
Weiser
player, 68 posts
AC 10
HP 10
Sat 10 Dec 2022
at 01:59
  • msg #164

Re: OOC

Assuming I can go ahead and make a new second character, I’d like to name him Moordenaar II.
Weiser
player, 75 posts
AC 12
HP 10
Sat 10 Dec 2022
at 04:34
  • msg #165

Re: OOC

Vladimir and I are ready to form a group.
Moordenar II
player, 1 post
AC 11
HP 10 of 10
Sat 10 Dec 2022
at 04:34
  • msg #166

Re: OOC

And I am ready to solo.
Grand Master
GM, 395 posts
Sat 10 Dec 2022
at 05:15
  • msg #167

Re: OOC

I want to thank everyone.  This game has surpassed in 10 days the number of posts that my previous longest PbP did in somewhere around 9 months total!  By far my most successful attempt at running anything on PBP! I'll be logging out for the day now.
Grand Master
GM, 411 posts
Sat 10 Dec 2022
at 14:26
  • msg #168

Re: OOC

I changed the party names as A & C are getting confusing.  VW is Vladimir & Weiser, FWBT is Flit, Waverlin, Two and Beldeth. Actually I'll change them back to Party A & C , but append the member initials. So it'll be Party A VW and Party C FWBT.
Vladimir
player, 35 posts
AC 10 Spell Slots 1
HP 10 of 11 Wizard 1
Sat 10 Dec 2022
at 14:29
  • msg #169

Re: OOC

Ok ty,

Question on sneaking do we get mods still for type of room or hallway or just our straight sneak mods for class, stat level or equipment
Grand Master
GM, 413 posts
Sat 10 Dec 2022
at 14:44
  • msg #170

Re: OOC

Straight sneak mods for class, stat level and equipment.  There might be some circumstances I'd give a bonus but it'd be pretty rare.
Vladimir
player, 36 posts
AC 10 Spell Slots 1
HP 10 of 11 Wizard 1
Sat 10 Dec 2022
at 14:46
  • msg #171

Re: OOC

Ok ty, nice to know for my next guy.
Moordenar II
player, 5 posts
AC 11
HP 10 of 10
Sat 10 Dec 2022
at 15:16
  • msg #172

Re: OOC

Is it permitted to have both characters in the same group, even briefly?  Also, until you have a character class, do you gain 1 hp per level?
This message was last edited by the player at 15:56, Sat 10 Dec 2022.
Grand Master
GM, 416 posts
Sat 10 Dec 2022
at 15:57
  • msg #173

Re: OOC

Briefly.  They meet and fight whatever's in the room, could exchange items, or backtrack together.  Not joining the party other than that.
Khaaven
player, 168 posts
AC 17 Plate, Hi Dex
HP 14 Fighter 2
Sat 10 Dec 2022
at 16:02
  • msg #174

Re: OOC

Once you are level 1 you need to Class.

So level 1 robber will remain robber forever. So you need to Class as soon as you get level 1 According to original game.
Grand Master
GM, 419 posts
Sat 10 Dec 2022
at 16:13
  • msg #175

Re: OOC

You can remain a robber forever gaining levels.  You get +1 AC running away and +1 HP per level (+2 per level if you have high Con.)
Weiser
player, 81 posts
AC 12
HP 10
Sat 10 Dec 2022
at 18:06
  • msg #176

Re: OOC

What if I get Weiser to level 1, but don't own a clerical scroll (necessary to become a cleric)?  Would that mean he could never become a cleric?
Khaaven
player, 169 posts
AC 17 Plate, Hi Dex
HP 14 Fighter 2
Sat 10 Dec 2022
at 18:19
  • msg #177

Re: OOC

Yes, need to build up to the harder classes. Level some nobody then retire until Cleric unlock. Or get just one guy and level him up until 6 10k gold or so until Cleric unlock. Then level wieser up to 1 become Cleric then as many levels as you want.

Stashing coin in warchest until you need is awesome for that.

DM said no class unlocks unless retiring.  Only 2 were grandfathered me being fighter and someone else thief who died.
This message was last edited by the player at 18:24, Sat 10 Dec 2022.
Weiser
player, 82 posts
AC 12
HP 10
Sat 10 Dec 2022
at 19:00
  • msg #178

Re: OOC

Two more questions: is purchasing items from another player permitted, and if so, do characters have to be together to conduct transactions?  Or could one player simply agree to sell an item out of his warchest to another?
Khaaven
player, 171 posts
AC 17 Plate, Hi Dex
HP 14 Fighter 2
Sat 10 Dec 2022
at 19:04
  • msg #179

Re: OOC

We are allowing selling items between Bands, DM will need to set how transfer will take place.
Grand Master
GM, 423 posts
Sat 10 Dec 2022
at 19:10
  • msg #180

Re: OOC

If it's in the dungeon then between characters.  Between warchests is fine otherwise.
Weiser
player, 85 posts
AC 12
HP 10
Sat 10 Dec 2022
at 20:20
  • msg #181

Re: OOC

Does anybody have molitovs to sell (for a markup)?

Do you have to roll to hit with molitovs?
Vladimir
player, 41 posts
AC 10 Spell Slots 1
HP 10 of 11 Wizard 1
Sat 10 Dec 2022
at 20:23
  • msg #182

Re: OOC

Yes as thrown weapon if trying to hit monster also drop if running away to stop pusuit.

Can have some once I surface.
Flit
player, 24 posts
AC 10
HP 10/10
Sun 11 Dec 2022
at 02:13
  • msg #183

Re: OOC

Question about High CON:

High Constitution gives you +1 maximum HP now and +1 HP every odd level. (You're currently level 0, so you'll get a bonus HP from Constitution when you first hit level 1.)

So does that mean that I have 11 HP at level 0?
Khaaven
player, 175 posts
AC 17 Plate, Hi Dex
HP 11/14 Fighter 2
Sun 11 Dec 2022
at 02:15
  • msg #184

Re: OOC

yes
TBD-BlackGriffon
player, 1 post
AC 10
HP 10 of 10
Sun 11 Dec 2022
at 02:31
  • msg #185

Re: OOC

Okay name him R1, if he survives might rename.

He is ready for solo run
This message was last edited by the player at 02:36, Sun 11 Dec 2022.
Grand Master
GM, 451 posts
Sun 11 Dec 2022
at 05:18
  • msg #186

Re: OOC

In reply to TBD-BlackGriffon (msg # 185):

Renamed
Grand Master
GM, 452 posts
Sun 11 Dec 2022
at 05:20
  • msg #187

Re: OOC

Hitting the sack, that's enough errors for one day. *embarrased*
Khaaven the 2
NPC, 15 posts
AC 12
HP 6
Sun 11 Dec 2022
at 13:48
  • msg #188

Re: OOC

Come one, come all. Go to my Band page periodically to see what might be for sale then PM me if interested in something or to trade.
R1 of BlackGryphon
player, 2 posts
AC 10
HP 11 of 11
Sun 11 Dec 2022
at 16:53
  • msg #189

Re: OOC

R1 is ready to solo
Grand Master
GM, 462 posts
Sun 11 Dec 2022
at 17:31
  • msg #190

Re: OOC

R1 Thread created
Moordenar II
player, 19 posts
AC 11
HP 10 of 10
Sun 11 Dec 2022
at 17:55
  • msg #191

Re: OOC

Am I correct in assuming that is a +1 sword?
Grand Master
GM, 464 posts
Sun 11 Dec 2022
at 18:04
  • msg #192

Re: OOC

Once you get back to the surface and someone actually tries using it you discover it's cursed - fortunately a wander witch removes it from you, in exchange for the sword.  She'll let you keep the sword, but then you'd be cursed (always have to use it, -1 to hit and damage.)  You're afraid to ask what she wants it for.
Moordenar II
player, 20 posts
AC 11
HP 10 of 10
Sun 11 Dec 2022
at 18:39
  • msg #193

Re: OOC

Well that sucks.  At least I'm not stuck with it.
Weiser
player, 96 posts
AC 12
HP 10
Sun 11 Dec 2022
at 19:48
  • msg #194

Re: OOC

Will Animate Dead work on a newly slain undead?
Grand Master
GM, 470 posts
Sun 11 Dec 2022
at 19:54
  • msg #195

Re: OOC

I'd say slain undead are considered 'destroyed' so no.
Grand Master
GM, 511 posts
Mon 12 Dec 2022
at 05:59
  • msg #196

Re: OOC

Out for the night.
TBD-FlitsBand
player, 1 post
AC 10
HP 10 of 10
Mon 12 Dec 2022
at 15:10
  • msg #197

Re: OOC

Flit recruited a fellow street dweller to explore the dungeon on his own.  Goes by Moze.  She gave him a bludgeon and sent him on his way.
Grand Master
GM, 518 posts
Mon 12 Dec 2022
at 16:22
  • msg #198

Re: OOC

Name changed and thread created.
Grand Master
GM, 522 posts
Mon 12 Dec 2022
at 17:00
  • msg #199

Re: OOC

I'm considering counting a player with a single solo character equal to a party for post priority.  There's a couple here who still only want to solo.  On the one hand that may again discourage parties, on the other I get that it doesn't seem fair.  I'm more interested in what people in parties have to say.

Also I just realized we're over a thousand posts!  Well beyond in fact.  I still can't believe how fast and popular this is compared to every PbP I've run, let alone played in.  Love this!
Flit
player, 37 posts
Lvl 1 AC 10/11
HP 06/13
Mon 12 Dec 2022
at 17:19
  • msg #200

Re: OOC

I don't know that I would choose to be in a party or solo based on response priority.  Flit, for instance, is very much a party person.  She does not feel safe by herself and even though monsters tend to flock to her when in a party, she still feels like she is better of fin a group with people to help her.  Plus, I like developing her personality a bit, which is easier in a group.

Moze, I think, will remain as a solo.

Congrats on the 1K+ posts though!  I think this is the sort of game that invites large post counts because the DM side does not require a great deal of planning and plot development.
Vladimir
player, 69 posts
AC 10 Spell Slots 1
HP 11 of 11 Wizard 1
Tue 13 Dec 2022
at 01:03
  • msg #201

Re: OOC

Charm spell, will it turn a mob into a henchman or just remove from that combat.

If make into henchman still would give half of loot to keep him being one right, Charm would just eliminate the bribe chance of failure then.
Grand Master
GM, 556 posts
Tue 13 Dec 2022
at 01:05
  • msg #202

Re: OOC

Works on humanoids and humans, turns them into a henchman.  If you have one (or two with high cha) already they just wander off.  There's still a save, but it's a much better chance than a bribe.
Vladimir
player, 70 posts
AC 10 Spell Slots 1
HP 11 of 11 Wizard 1
Tue 13 Dec 2022
at 01:11
  • msg #203

Re: OOC

Rapier is Dex based weapon for bonuses to damage etc, Who can use in Flash Thief could still because Dex based I guess. So in your game can thief and halflings use a rapier.
Grand Master
GM, 558 posts
Tue 13 Dec 2022
at 01:16
  • msg #204

Re: OOC

Halflings can't because it's not a thrown/missile weapon.  Thieves can, I'll update the house rules.
Vladimir
player, 75 posts
AC 10 Spell Slots 1
HP 11 of 11 Wizard 1
Tue 13 Dec 2022
at 03:07
  • msg #205

Re: OOC

Ok question on henchman we are allowed 1 unless hi Cha, according to the game at the end of the fight we can choose which henchman to keep.

Ex I had a whip and a pet, next fight I defeat for 2nd pet at the end I could choose and the other would wander off we doing it that way too.
Grand Master
GM, 568 posts
Tue 13 Dec 2022
at 03:17
  • msg #206

Re: OOC

You always keep your first, until it dies or you exit the dungeon.  If you used a whip to train another, that one would wander off, no choice.
Vladimir
player, 76 posts
AC 10 Spell Slots 1
HP 11 of 11 Wizard 1
Tue 13 Dec 2022
at 03:20
  • msg #207

Re: OOC

Ok just wanted to check it out, like to experiment to see options for my guys to do.
Vladimir
player, 77 posts
AC 10 Spell Slots 1
HP 11 of 11 Wizard 1
Tue 13 Dec 2022
at 03:23
  • msg #208

Re: OOC

Got another interesting idea/ question for you.

Say I have Vlad my wizard and he has Charm in his spellbook. Can he create a Charm scroll for a cost in gold. They sell for 300 so say cost in materials etc is 200 gold.
Grand Master
GM, 575 posts
Tue 13 Dec 2022
at 03:40
  • msg #209

Re: OOC

It's already assumed that your retired level 2 is able to create scrolls... for 300 gp each.
Vladimir
player, 79 posts
AC 10 Spell Slots 1
HP 11 of 11 Wizard 1
Tue 13 Dec 2022
at 03:42
  • msg #210

Re: OOC

Ok thank you because otherwise scrolls at fence are at like level 8
Grand Master
GM, 576 posts
Tue 13 Dec 2022
at 04:17
  • msg #211

Re: OOC

Oh that's right, it's 8 in the flash, and I reverted.


Edit: I'm not sure that was clear.  ...to the flash, I had placed scrolls at 2 but then decided I wanted to stick more closely to the flash game's equipment unlocks.  So no scrolls until retiring someone at level 8.
This message was last edited by the GM at 14:14, Tue 13 Dec 2022.
Grand Master
GM, 583 posts
Tue 13 Dec 2022
at 05:03
  • msg #212

Re: OOC

Out for the night.
Grand Master
GM, 624 posts
Tue 13 Dec 2022
at 22:04
  • msg #213

Re: OOC

Critical hits.  Love em?  Hate em?   Due to the way the randomization math works out they're a lot worse for PCs.  On the plus side they do shorten fights.  I'm pretty sure they aren't used in the flash as I don't remember them coming up, but it may be hidden or I just didn't notice.

There's always the PCs are the only ones that can crit option, I could do that.  Obviously it would make the game easier, but with the much longer periods of PBP vs. playing a flash game, that's not necessarily a bad thing.

-----

PSA #1 - The constant hello/goodbyes in the dungeon are really slowing me down, it takes a lot of time to verify where people are and what they're doing, possibly as much or more than the rest of the posts.  If you want a character/party to have their own instance, or make your own rules for how often/when you can meet others in the dungeon I will be more than happy to accommodate.  Or you have any ideas how to deal with it more efficiently I'd love to hear them.

-----

PSA #2 - Standard operating procedures set by you will help speed up the game.  If you want to make any or have some I've been forgetting let me know.  Always investigate glints, always search for secret doors in dead ends, etc.
Flit
player, 51 posts
Lvl 1 AC 10/11
HP 07/13
Tue 13 Dec 2022
at 22:29
  • msg #214

Re: OOC

Neither Flit nor Moze have run into a critical, so I don’t really have an opinion.

Moze is purely a solo character, so he does not intend to join any groups.

Flit is quite happy in her current group.
Arr II
player, 5 posts
AC 10
HP 11 of 11
Tue 13 Dec 2022
at 22:33
  • msg #215

Re: OOC

I dislike crits because I have been hit by way to many of them.

Now on PC encounters, lets make them all self contained so no encounters. If solo you will always be solo no pC's
. IF in group just starting PC in group will be in it.

Make for faster dungeon runs.
This message was last edited by the player at 22:41, Tue 13 Dec 2022.
Grand Master
GM, 628 posts
Tue 13 Dec 2022
at 23:54
  • msg #216

Re: OOC

I'll leave the instancing up to individuals on how they want to do it.  Some people have expressed some interest in the meetings.  Per character is fine for private instances.  I still want to have some meetings if people want them, but I may reduce it considerably, something like a 1 in 4 chance to start and see how that goes.  (again just let me know per character.)

I had reduced it to only meeting each person/group meeting only once until both have changed levels/left the dungeon, but it still had a lot of meetings.

Another idea would be instead of checking all the room tracks, just tack on something like a 1 in 10 chance the dungeon dumps you into another person's room track on the same level if there are any.  Actually I like that idea, I could replace one or two empty passage results with that (which would be 1 in 20 each.) That would save me all the checking and would really speed things up.

It might really only need to be done on the first level, as that's where the train station seems to be.

I'll try that and see how it goes.
This message was last edited by the GM at 00:41, Wed 14 Dec 2022.
Grand Master
GM, 635 posts
Wed 14 Dec 2022
at 00:42
  • msg #217

Re: OOC

I'm going to be out for about the next 4 hours.  I'll have a little time after that and try to update each thread with new posts once.
Vladimir
player, 95 posts
AC 10 Spell Slots 2
HP 11 of 11 Wizard 2
Thu 15 Dec 2022
at 04:52
  • msg #218

Re: OOC

Ok, how exactly does taunting the enemy work when you are in a party.

My next party guy might consider it.
Grand Master
GM, 710 posts
Thu 15 Dec 2022
at 04:59
  • msg #219

Re: OOC

Try it and find out.  (I had an unmodified roll vs. their AC for Beldeth just making a lot of noise against centipedes instead of attacking, but that may be different depending on the target and how effective it appears to me, I'd add a bonus for charisma in any case.)
Vladimir
player, 96 posts
AC 10 Spell Slots 2
HP 11 of 11 Wizard 2
Thu 15 Dec 2022
at 05:01
  • msg #220

Re: OOC

I might just do that.
Moordenar II
player, 51 posts
AC 13
HP 4 of 10
Thu 15 Dec 2022
at 05:07
  • msg #221

Re: OOC

Do you still have to be a fighter to use a two-handed sword?  Or is it at least possible to use it like a normal d8 sword?
Grand Master
GM, 713 posts
Thu 15 Dec 2022
at 05:14
  • msg #222

Re: OOC

Human Fighters and Paladins, actually should include Assassins and Bards too since they can use fighter weapons.  No robbers,  It's too big and unwieldy for someone to use effectively without proper training.
Grand Master
GM, 717 posts
Thu 15 Dec 2022
at 05:31
  • msg #223

Re: OOC

Done for the night.
Arr II
player, 30 posts
AC 13
HP 5 of 11
Thu 15 Dec 2022
at 18:55
  • msg #224

Re: OOC

Need new sheet for Arr III

Thread to venture.
Weiser
player, 134 posts
AC 12
HP 10
Thu 15 Dec 2022
at 23:26
  • msg #225

Re: OOC

Sorry if this is a dumb question, but if I raise somebody using Animate Dead, I won't have to pay him, will I?
Grand Master
GM, 739 posts
Thu 15 Dec 2022
at 23:33
  • msg #226

Re: OOC

Nope, you'll lose them when you leave the dungeon because they're a monster though, can't bring skeletons and zombies into the light.
Vladimir
player, 102 posts
AC 10 Spell Slots 2
HP 11 of 11 Wizard 2
Thu 15 Dec 2022
at 23:33
  • msg #227

Re: OOC

No but they wont get any better like an animal. Where humanoid ones can level up with their treasure shares.
Weiser
player, 135 posts
AC 12
HP 10
Thu 15 Dec 2022
at 23:36
  • msg #228

Re: OOC

Do henchmen level at the same time as their characters?
Vladimir
player, 103 posts
AC 10 Spell Slots 2
HP 11 of 11 Wizard 2
Thu 15 Dec 2022
at 23:41
  • msg #229

Re: OOC

They get exp as you do fighting monsters and can sell thier share of treasure for equipment or levels.

SO they could almost level the same but not quite.
Vladimir
player, 104 posts
AC 10 Spell Slots 2
HP 11 of 11 Wizard 2
Fri 16 Dec 2022
at 00:14
  • msg #230

Re: OOC

Reading up on Paladins, what about the Warhorse you have it listed but no information on it.
Grand Master
GM, 743 posts
Fri 16 Dec 2022
at 00:44
  • msg #231

Re: OOC

I haven't decided yet :)  They're 5+5 hd in AD&D but that doesn't quite translate to dungeon robber, so maybe level 3 monster, or maybe it levels with you, say your level -1  You don't usually take horses into the dungeon, but I'd like if they could just to be different, or maybe it's not a warhorse.  In AD&D if it dies you have to wait a year to get a new one, not sure how I want them to be re-summoned in such a case.  Also need to decide if they take up a henchman slot or not.
Weiser
player, 137 posts
AC 12
HP 10
Fri 16 Dec 2022
at 01:31
  • msg #232

Re: OOC

Is it 10 silver for 1 gold?
Grand Master
GM, 751 posts
Fri 16 Dec 2022
at 01:38
  • msg #233

Re: OOC

Yes.  100 cp = 10 sp = 1 gp.  5 gp = 1 pp.
Weiser
player, 140 posts
AC 12
HP 10
Fri 16 Dec 2022
at 04:44
  • msg #234

Re: OOC

Do I get +1 hp now for high Con?
Grand Master
GM, 761 posts
Fri 16 Dec 2022
at 04:45
  • msg #235

Re: OOC

Yes, for any levels you have.
Grand Master
GM, 771 posts
Fri 16 Dec 2022
at 05:30
  • msg #236

Re: OOC

Done for the night, thanks everyone!
Weiser
player, 146 posts
AC 12
HP 11
Fri 16 Dec 2022
at 05:39
  • msg #237

Re: OOC

Does henchman Ed get any Con bonus from the pool?
Grand Master
GM, 774 posts
Fri 16 Dec 2022
at 14:29
  • msg #238

Re: OOC

Sure.
Grand Master
GM, 808 posts
Fri 16 Dec 2022
at 23:12
  • msg #239

Re: OOC

There's a bunch of new wizards,  I forgot to update the house rules for level 0, I told some people but here's what it is:

Level 0 knows 1 random common spell* they can cast once per day: d4 1- sleep, 2- charm, 3- magic missile, 4- haste.  At first level they know all 4 common spells and can cast 2 spells. +1 spell per level thereafter.


I'd also like to highlight from the PDF:

quote:
Prerequisites: Must have a High Intelligence
Proficiencies: No armor. Dagger.


That means they can't use armor, no leather, chainmail, platemail or shields.  They can use protective bracers, rings and the like.

For weapons they can only use daggers.  - I'm on the fence on this because a staff is also traditional which falls in the category 'bludgeon'.  That and I felt wizards were very weak in the flash game.
Weiser
player, 157 posts
AC 12
HP 11
Sat 17 Dec 2022
at 01:20
  • msg #240

Re: OOC

Do henchmen continue carrying the money around with them after they’re paid?
Grand Master
GM, 826 posts
Sat 17 Dec 2022
at 01:25
  • msg #241

Re: OOC

Yes, until they are out of the dungeon and have enough to level, then they spend it to level.
Moordenar II
player, 73 posts
AC 13
HP 10 of 10
Sun 18 Dec 2022
at 02:29
  • msg #242

Re: OOC

Do I have the same stats as a Piercer?
Grand Master
GM, 854 posts
Sun 18 Dec 2022
at 03:35
  • msg #243

Re: OOC

Moordenar II - Other than hp which remains your own.  This one's level 3 so AC 12, +2 to hit, and d6 damage.  You can't run away as you're fairly slow, but you can climb almost anything.
Moordenar II
player, 74 posts
AC 13
HP 10 of 10
Sun 18 Dec 2022
at 03:38
  • msg #244

Re: OOC

Can I still level?
Grand Master
GM, 856 posts
Sun 18 Dec 2022
at 03:41
  • msg #245

Re: OOC

I don't see why not.
Vellith of Selara's Band
player, 15 posts
AC 11
HP 7/10
Sun 18 Dec 2022
at 03:57
  • msg #246

Re: OOC

New class unlocked?  :P
Grand Master
GM, 861 posts
Sun 18 Dec 2022
at 05:26
  • msg #247

Re: OOC

Yes, everyone's going to want to play a piercer now. :D

Out for the night.
Weiser
player, 171 posts
AC 12
HP 11 of 11
Mon 19 Dec 2022
at 03:45
  • msg #248

Re: OOC

Ed has leveled.  What does he gain?  (He has a Con bonus.)
Wraith
player, 19 posts
AC 15 Ranger(Halfling) 2
HP 12 of 12
Mon 19 Dec 2022
at 03:46
  • msg #249

Re: OOC

He gets 2 HP
Weiser
player, 172 posts
AC 12
HP 13 of 13
Mon 19 Dec 2022
at 03:54
  • msg #250

Re: OOC

Weiser also pays to level and purchases additional rations.
Wraith
player, 20 posts
AC 15 Ranger(Halfling) 2
HP 12 of 12
Mon 19 Dec 2022
at 03:57
  • msg #251

Re: OOC

Wraith levels but might level 2x if statue worth a decent amount.

Wraith wants to live up to his name being a stealthy Ranger.
Moordenar II
player, 80 posts
AC 12
HP 10 of 10
Mon 19 Dec 2022
at 04:11
  • msg #252

Re: OOC

I’d like to level Moordenar II up to 2 and then retire him.  Was that glowing sword the real deal or another cursed?

My replacement character will be Moordenaar III.
This message was last edited by the player at 04:16, Mon 19 Dec 2022.
Grand Master
GM, 891 posts
Mon 19 Dec 2022
at 04:31
  • msg #253

Re: OOC

Both swords and daggers were +1 magic.

Character made.
This message was last edited by the GM at 04:35, Mon 19 Dec 2022.
Moordenar III
player, 1 post
AC 13
HP 10 of 10
Mon 19 Dec 2022
at 04:50
  • msg #254

Re: OOC

Thanks.

I would also like to change the name of my band to The Doodskonings.
Grand Master
GM, 895 posts
Mon 19 Dec 2022
at 04:53
  • msg #255

Re: OOC

Done
Moordenar III
player, 3 posts
AC 13
HP 10 of 10
Mon 19 Dec 2022
at 04:54
  • msg #256

Re: OOC

In reply to Grand Master (msg # 255):

Thanks!
Waverlin
player, 69 posts
AC 14
HP 8/10
Mon 19 Dec 2022
at 14:00
  • msg #257

Re: OOC

Post-COVID is a drag. Taking a sabbatical from adventuring.
Grand Master
GM, 897 posts
Mon 19 Dec 2022
at 14:17
  • msg #258

Re: OOC

Take care of yourself we'll be here.
Grand Master
GM, 935 posts
Tue 20 Dec 2022
at 05:35
  • msg #259

Re: OOC

Out for the night.  I'll most likely kill you in the morning.*

(*Quote from the Dread Pirate Roberts. I mean it may happen, but I'm not planning on it.)
Moordenar III
player, 10 posts
AC 13
HP 10 of 10
Tue 20 Dec 2022
at 06:19
  • msg #260

Re: OOC

How much is that painting worth?
Grand Master
GM, 936 posts
Tue 20 Dec 2022
at 14:21
  • msg #261

Re: OOC

The best you can get for the painting is 1 cp to use it for firewood.
Flit
player, 90 posts
Lvl 5 AC 13/17
HP 19/19
Tue 20 Dec 2022
at 14:53
  • msg #262

Re: OOC

If no one else wants it, Flit will put it in her manor.
Weiser
player, 181 posts
AC 12
HP 13 of 13
Tue 20 Dec 2022
at 15:18
  • msg #263

Re: OOC

No objections.
Grand Master
GM, 968 posts
Wed 21 Dec 2022
at 05:18
  • msg #264

Re: OOC

Good evening.
Weiser
player, 188 posts
AC 12
HP 13 of 13
Wed 21 Dec 2022
at 16:00
Weiser
player, 194 posts
AC 14
HP 13 of 13
Thu 22 Dec 2022
at 22:12
  • msg #266

Re: OOC

Did that glowing mace turn out to be anything?
Grand Master
GM, 1016 posts
Thu 22 Dec 2022
at 22:21
  • msg #267

Re: OOC

It's cursed!  -1 to hit and damage, and you're stuck using it until you're out of the dungeon, unless you can get someone else to use it.
Vladimir
player, 125 posts
AC 14 Spell Slots 4/4
HP 12 of 12 Wizard 3
Thu 22 Dec 2022
at 22:24
  • msg #268

Re: OOC

Np they just exited, he was wanting to know for the next trip. So know he knows he needs a different weapon.
Moordenar III
player, 25 posts
AC 13
HP 10 of 10
Fri 23 Dec 2022
at 00:20
  • msg #269

Re: OOC

Is this an NPC party?
Grand Master
GM, 1028 posts
Fri 23 Dec 2022
at 00:20
  • msg #270

Re: OOC

Yes.
Grand Master
GM, 1042 posts
Fri 23 Dec 2022
at 04:52
  • msg #271

Re: OOC

Out for the night, have a good one.
Grand Master
GM, 1047 posts
Fri 23 Dec 2022
at 19:22
  • msg #272

Re: OOC

I may be a lot slower until 1/3/23, busy with family.
Grand Master
GM, 1082 posts
Sun 25 Dec 2022
at 16:01
  • msg #273

Re: OOC

https://soundcloud.com/randall...-santa-the-barbarian

Santa the Barbarian visits!

He comes down from the icy wastes of the north to fight his way through the Robbers Dungeon with his band of elves and his faithful donkey, Dominic, and brings to each band a present of the dead.

But wait, he casts an xmas miracle and brings them back to living! Ho! Ho! Ho!

     --- End ---

For those with dead in the dungeon or brought back to the graveyard, you may choose one to be brought back to your band and resurrected!  If you have none or don't wish to bring any back because they were naughty, your band is instead gifted a scroll of raise dead.

Merry Xmas!
Flit
player, 113 posts
Lvl 5 AC 13/17
HP 19/19
Sun 25 Dec 2022
at 16:05
  • msg #274

Re: OOC

Merry Christmas Satan Santa!
Weiser
player, 203 posts
AC 16
HP 10 of 13
Sun 25 Dec 2022
at 17:58
  • msg #275

Re: OOC

What does the F in sword(f) stand for?
Grand Master
GM, 1089 posts
Sun 25 Dec 2022
at 18:25
  • msg #276

Re: OOC

It's a special sword, if you're using it, please note when you attack with it and I'll apply effects.
Arr 7
player, 45 posts
AC 10
HP 12 of 12
Sun 25 Dec 2022
at 19:25
  • msg #277

Re: OOC

Thanks for the raise dead opportunity for Christmas.  My band will let its dead retain their glory, and will take the scroll for future use.
Hadrian III
player, 14 posts
AC 15
HP -1/13
Sun 25 Dec 2022
at 19:44
  • msg #278

Re: OOC

Grand Master:
For those with dead in the dungeon or brought back to the graveyard, you may choose one to be brought back to your band and resurrected!  If you have none or don't wish to bring any back because they were naughty, your band is instead gifted a scroll of raise dead.

Merry Xmas!

I'd be happy to see Hadrian III brought back to life. :)
Grand Master
GM, 1136 posts
Wed 28 Dec 2022
at 05:55
  • msg #279

Re: OOC

(I could swear I posted:)

Hadrian III is brought back from the dungeon and resurrected at Hadrian's band by Santa the Barbarian!
Moordenar III
player, 50 posts
AC 14
HP 10 of 10
Fri 30 Dec 2022
at 16:20
  • msg #280

Re: OOC

I'm really digging these fishing trips!  I didn't realize fishing pole +1 was a thing.
Grand Master
GM, 1190 posts
Fri 30 Dec 2022
at 16:41
  • msg #281

Re: OOC

Yeah they even have fishing pole +2 in the flash game, it's one of 2 +2 items in the game, the other is the ring of invisibility which gives you +2 sneak.
Selara
NPC, 17 posts
Fri 30 Dec 2022
at 19:18
  • msg #282

Re: OOC

Grand Master:
For those with dead in the dungeon or brought back to the graveyard, you may choose one to be brought back to your band and resurrected!  If you have none or don't wish to bring any back because they were naughty, your band is instead gifted a scroll of raise dead.

Merry Xmas!


The scroll for my band as well, thanks!
Weiser
player, 227 posts
AC 16
HP 14 of 15
Tue 3 Jan 2023
at 01:25
  • msg #283

Re: OOC

Now that the bugbears are out of range, can we eat during combat?
Grand Master
GM, 1252 posts
Tue 3 Jan 2023
at 01:46
  • msg #284

Re: OOC

LOL no, not long enough for a meal.
Moordenar III
player, 61 posts
AC 15
HP 10 of 10
Thu 5 Jan 2023
at 02:18
  • msg #285

Re: OOC

Does Haste give everyone in the party an extra attack?
Vladimir
player, 156 posts
AC 14 Spell Slots 4/4
HP 12 of 12 Wizard 3
Thu 5 Jan 2023
at 02:22
  • msg #286

Re: OOC

No 1 person is affected with 2x attacks.
Grand Master
GM, 1306 posts
Thu 5 Jan 2023
at 04:21
  • msg #287

Re: OOC

Vladimir:
No 1 person is affected with 2x attacks.

This ^
Weiser
player, 236 posts
AC 16
HP 15 of 15
Thu 5 Jan 2023
at 20:54
  • msg #288

Re: OOC

Did I ever figure out what sword(f) does?
Vladimir
player, 162 posts
AC 14 Spell Slots 4/4
HP 12 of 12 Wizard 3
Thu 5 Jan 2023
at 20:56
  • msg #289

Re: OOC

Yes but he didnt tell you. You did use it,

I am just guessing but figure it is Flawed Sword means it breaks after that first use.

Original game had quite a few of them. I have 1 of them in clan bank
Weiser
player, 237 posts
AC 16
HP 15 of 15
Thu 5 Jan 2023
at 23:26
  • msg #290

Re: OOC

Weiser pays 460 gold to level and then retires.

Please name my new character Kerlharter.
This message was last edited by the player at 23:28, Thu 05 Jan 2023.
Weiser
player, 238 posts
AC 16
HP 15 of 15
Fri 6 Jan 2023
at 00:16
  • msg #291

Re: OOC

Btw, does Weiser manage to identify that potion?
Vladimir
player, 163 posts
AC 14 Spell Slots 4/4
HP 12 of 12 Wizard 3
Fri 6 Jan 2023
at 00:24
  • msg #292

Re: OOC

Vlad and dirk both retire.

So have 0,1,2,3,4 unlocked.

Any way to have the +1 two handed b sword identified. By my wizard unlock or a fee from someone else.
Grand Master
GM, 1325 posts
Fri 6 Jan 2023
at 03:25
  • msg #293

Re: OOC

Not beyond the +1
Vladimir
player, 164 posts
AC 14 Spell Slots 4/4
HP 12 of 12 Wizard 3
Fri 6 Jan 2023
at 12:28
  • msg #294

Re: OOC

Will need new character sheet for K3.
Grand Master
GM, 1330 posts
Fri 6 Jan 2023
at 15:15
  • msg #295

Re: OOC

Vladimir - created K3.
Weiser
player, 239 posts
AC 16
HP 15 of 15
Fri 6 Jan 2023
at 18:21
  • msg #296

Re: OOC

May I please have my new character added?  Name is Kerlharter.
Grand Master
GM, 1341 posts
Fri 6 Jan 2023
at 19:12
  • msg #297

Re: OOC

Weiser - Done!
Weiser
player, 240 posts
AC 16
HP 15 of 15
Fri 6 Jan 2023
at 22:34
  • msg #298

Re: OOC

Did I find out what that potion does?  And thx.
Arr 7
player, 126 posts
AC 11
HP 15 of 15
Fri 6 Jan 2023
at 22:40
  • msg #299

Re: OOC

It makes your throat wet. HEHE. Will be glad to travel with your new guy.
Grand Master
GM, 1348 posts
Fri 6 Jan 2023
at 22:55
  • msg #300

Re: OOC

No, it's not a common one, it doesn't smell like water, a bit reptile.  You can always taste it and see if anything happens, though that risks poison.
Waverlin
player, 98 posts
AC 14/16
HP 12/12
Fri 6 Jan 2023
at 23:33
  • msg #301

Re: OOC

Hey what about that wizard that set up shop in town? Maybe he could identify it for a price?
Grand Master
GM, 1349 posts
Sat 7 Jan 2023
at 00:01
  • msg #302

Re: OOC

That's part of the fun, you've got to figure out what stuff is (unless it's common.)  Maybe that's only fun for me though :D
Arr 7
player, 127 posts
AC 11
HP 15 of 15
Sat 7 Jan 2023
at 00:11
  • msg #303

Re: OOC

Yup mostly fun for you. Am thinking of hiring someone to test them on, Or be even more creative use an animate dead scroll and keep a skeleton around the Band just to test stuff on.

It is enjoyable once we find out what they are good for though, you are doing a great job running the game for us.

Need to get about 20k more gold on this guy before I retire. I know what I want my next guy to be.


? for DM, found a shirt in the dungeon, can it be worn under armor or is it in place of armor.
This message was last edited by the player at 00:14, Sat 07 Jan 2023.
Grand Master
GM, 1356 posts
Sat 7 Jan 2023
at 01:09
  • msg #304

Re: OOC

Just another spit-balling.

I was originally thinking of tying class unlocks to (magic?) items like a book "Wizardry 101" or whatever (which I mentioned.)  I didn't entirely like the idea of having them show up randomly, and I do like having some unlocks by level too, so perhaps leaving the Fence ones.  Or do it the other way where Fence is unlocked by some item in the dungeon and classes by level?


I was also thinking that one thing I didn't care for in the flash game is there was really no reason to go very deep in the dungeon.

So I was thinking of making the items always be at room track 10 each level with the stairs.  So level 1 room track 10 would have something to unlock thief, Level 2 room track 10 would have something for wizards, etc.  I'm also toying with the idea of having a 'boss monster' at the same room, but that might make it too difficult to go down/up levels?  Perhaps an 11th room through a door at Rt 10?

Obviously unlocks already earned would be grandfathered in.

Thoughts?
K3
player, 3 posts
AC 16/17
HP 14 of 14
Sat 7 Jan 2023
at 01:13
  • msg #305

Re: OOC

Am fine with it, I have 0-4 unlocked already plus Arr is only 20k gold short from his desired level to retire.

A mini Boss could be fun as long profitable too. Am really enjoying the game.
Grand Master
GM, 1364 posts
Sat 7 Jan 2023
at 06:05
  • msg #306

Re: OOC

Out for the night.
Weiser
player, 241 posts
AC 16
HP 15 of 15
Sat 7 Jan 2023
at 16:35
  • msg #307

Re: OOC

Weiser is already retired, so what the heck... he tries the potion.  Just the tiniest sip, though.
Grand Master
GM, 1368 posts
Sat 7 Jan 2023
at 16:56
  • msg #308

Re: OOC

He turns ever so slightly transparent (potion of invisibility, +2 sneak until attacking, sell for 200 gp.)
Arr 7
player, 132 posts
AC 15
HP 15 of 15
Sat 7 Jan 2023
at 17:00
  • msg #309

Re: OOC

The Frilly white shirt can it be worn under armor or in place of it.

or any additional info you want to tell me about it now that I am out of dungeon.
Grand Master
GM, 1370 posts
Sat 7 Jan 2023
at 17:09
  • msg #310

Re: OOC

It can be worn under armor.  (OOC were you putting it on?)
Arr 7
player, 134 posts
AC 15
HP 16 of 16
Sat 7 Jan 2023
at 17:18
  • msg #311

Re: OOC

Sure why not, best to do it while out of dungeon too if anything to bad happens.
Grand Master
GM, 1371 posts
Sat 7 Jan 2023
at 19:12
  • msg #312

Re: OOC

Something's jabbing you on the inside uncomfortably when you put it on, you don't feel anything from the outside and take it off to get at it better, putting your hand in a sleeve you grab ahold of something and pull, out comes a podium.

After some further experimentation it seems you can stuff some pretty large and heavy items in it without it increasing in weight (It's like a portable hole in shirt form, it will allow you to carry any number of heavy objects and conceal them.)

Edit - besides the podium it also had 10,000 cp, and a libram of improvement.
This message was last edited by the GM at 19:14, Sat 07 Jan 2023.
Arr 7
player, 135 posts
AC 15
HP 16 of 16
Sat 7 Jan 2023
at 19:15
  • msg #313

Re: OOC

Now that is something sweet since I cant normally carry heavy items being a halfling.

What should I call the Shirt. What to list it properly on my sheet and in Band treasure when it is placed back into it.
Grand Master
GM, 1373 posts
Sat 7 Jan 2023
at 19:17
  • msg #314

Re: OOC

Shirt of Holding.
Arr 7
player, 137 posts
AC 15
HP 16 of 16
Sat 7 Jan 2023
at 19:21
  • msg #315

Re: OOC

Damn I called it the same thing on my sheet just before You posted the name.

Great game loving it so far.
Moordenar III
player, 72 posts
AC 15
HP 7 of 10
Mon 9 Jan 2023
at 16:17
  • msg #316

Re: OOC

When I get back, could I arrange to have Flit's corpse and belongings held in reserve in case her player returns?
Grand Master
GM, 1423 posts
Mon 9 Jan 2023
at 18:00
  • msg #317

Re: OOC

You can drop them off with her band.
Grand Master
GM, 1428 posts
Mon 9 Jan 2023
at 23:54
  • msg #318

Re: OOC

New character to replace Vellith made.  Graveyard updated.

Waverlin's and Flit's players bids us adeu.

That leaves 5 players, with the up to 2 characters per player that's still a lot to juggle (effectively 5 parties right now if you count each solo as one,) so not going to put out a new call for players, though I'm leaving the RTJ open.
Grand Master
GM, 1449 posts
Tue 10 Jan 2023
at 05:03
  • msg #319

Re: OOC

Goognight!
Grand Master
GM, 1497 posts
Thu 12 Jan 2023
at 17:26
  • msg #320

Re: OOC

This game seems to be pretty hard on my right wrist for some reason*, so I need to slow down, I won't be making as much posts, I'm not sure exactly how much less, but I'm going to be posting less to none in the evenings at least, and I may have to start taking weekends off to let my wrists recover too.  I don't have carpal tunnel, and would like to keep it that way. :(

* I suspect it's at least partially to do with mouse wheel scrolling to the bottom of threads, I haven't been able to find a way to make newest at top which would help, I'll try to get in the habit of using the end key instead and see if that helps.
Moordenar III
player, 82 posts
AC 15
HP 0 of 10 DEAD
Fri 13 Jan 2023
at 19:04
  • msg #321

Re: OOC

Please set me up with a new character, named Decu.

Sorry to hear about your budding carpel tunnel.
Grand Master
GM, 1511 posts
Fri 13 Jan 2023
at 21:58
  • msg #322

Re: OOC

Decu is alive!
Moordenar III
player, 83 posts
AC 15
HP 0 of 10 DEAD
Sat 14 Jan 2023
at 02:05
  • msg #323

Re: OOC

I don’t see his sheet.
Grand Master
GM, 1516 posts
Sat 14 Jan 2023
at 02:16
  • msg #324

Re: OOC

Sorry, it didn't get assigned to you, you should see it now.
Grand Master
GM, 1520 posts
Sat 14 Jan 2023
at 03:37
  • msg #325

Re: OOC

A number of people are on the surface if anyone wants to join together, Decu, Arr 7, Polgara, Party A (3 people) or want an NPC wizard - Anewbus.
Decu
player, 1 post
AC 15
HP 11 of 11
Sat 14 Jan 2023
at 04:51
  • msg #326

Re: OOC

Decu is ready to venture forth.
Hadrian III
player, 15 posts
AC 15
HP 17/17
Tue 17 Jan 2023
at 22:00
  • msg #327

Re: OOC

Can I have a thread for Hadrian III?
Grand Master
GM, 1541 posts
Tue 17 Jan 2023
at 23:08
  • msg #328

Re: OOC

I resurrected his thread
Hadrian III
player, 16 posts
AC 15
HP 17/17
Wed 18 Jan 2023
at 00:00
  • msg #329

Re: OOC

Thank you.
Grand Master
GM, 1576 posts
Mon 23 Jan 2023
at 16:59
  • msg #330

Re: OOC

Wrist seems to be alright now, I'm going to pick up a little bit for a few days and see how it goes.
Polgara
player, 180 posts
AC 11
HP 8 of 12
Mon 23 Jan 2023
at 21:01
  • msg #331

Re: OOC

Great news :)
Arr 7
player, 208 posts
AC 15
HP 17 of 17
Tue 24 Jan 2023
at 00:36
  • msg #332

Re: OOC

Awesome so now I can level faster.
Grand Master
GM, 1581 posts
Tue 24 Jan 2023
at 16:04
  • msg #333

Re: OOC

Sorry, was having internet troubles yesterday, hopefully today will be better.
Grand Master
GM, 1584 posts
Tue 24 Jan 2023
at 17:43
  • msg #334

Re: OOC

Do you guys like seeing the rolls?  There's a couple levels there I could eliminate for speed.

Posting the red lines from the dice roller in chat, or I could just put the results in parens like (hit 4 damage) but would still be in the dice roller if you want to look.

Or I could not use the rpol dice roller and roll with actual dice or in my spreadsheet and just post results.
Hadrian
NPC, 11 posts
AC 10
HP 6
Tue 24 Jan 2023
at 17:58
  • msg #335

Re: OOC

I would prefer the dice roller still be used, but you don't have to post the rolls if its faster for you.
Polgara
player, 183 posts
AC 11
HP 8 of 12
Tue 24 Jan 2023
at 20:57
  • msg #336

Re: OOC

Hadrian:
I would prefer the dice roller still be used, but you don't have to post the rolls if its faster for you.


Same here :)
Hadrian
NPC, 12 posts
AC 10
HP 6
Tue 31 Jan 2023
at 18:32
  • msg #337

Re: OOC

4,000th post!
Kerlharter
player, 36 posts
AC 16
HP 11 of 11
Tue 31 Jan 2023
at 23:47
  • msg #338

Re: OOC

Ditto.  Whatever is convenient for you is fine.
Grand Master
GM, 1645 posts
Wed 1 Feb 2023
at 16:03
  • msg #339

Re: OOC

Hadrian:
4,000th post!


...and there was much rejoicing!
Kerlharter
player, 53 posts
AC 16
HP 7 of 11
Wed 22 Feb 2023
at 19:32
  • msg #340

Re: OOC

While in camp, is there a suitable place for Kerlharter to plant his willow silver coin?
Arr 7
player, 243 posts
AC 15
HP 7 of 17
Wed 22 Feb 2023
at 19:36
  • msg #341

Re: OOC

you can plant it in your Band area, where K3 will be planting his.
Grand Master
GM, 1719 posts
Thu 23 Feb 2023
at 00:29
  • msg #342

Re: OOC

Yes, your band's hood, a mountain, a forest, a swamp, wherever your band set up.
Arr 7
player, 244 posts
AC 15
HP 7 of 17
Thu 23 Feb 2023
at 01:40
  • msg #343

Re: OOC

I am retiring my two guys so I need a sheet for Wolff, and Gryphon.
Grand Master
GM, 1721 posts
Thu 23 Feb 2023
at 18:42
  • msg #344

Re: OOC

Arr 7 - Created
Ella
player, 87 posts
AC 14
HP 3/14
Thu 23 Feb 2023
at 20:58
  • msg #345

Re: OOC

Work and D&D are keeping me pretty busy, I'm going to take a step back from the game here for a bit.  Just assume my characters are hanging around in their hall until I jump back in.
Kerlharter
player, 54 posts
AC 16
HP 7 of 11
Fri 24 Feb 2023
at 03:06
  • msg #346

Re: OOC

Kerlharter plants the magic coin in his band area.  While recovering from his injuries, he keeps an eye on it.
K3
player, 68 posts
AC 17
HP 22 of 22
Fri 24 Feb 2023
at 03:22
  • msg #347

Re: OOC

k3 also plants the seed in the band grounds.
Grand Master
GM, 1743 posts
Tue 7 Mar 2023
at 17:55
  • msg #348

Re: OOC

Nothing's happened with the seeds yet, consulting with experts on trees, says they can take up to 3 weeks to sprout, and many never do.
Grand Master
GM, 1746 posts
Fri 10 Mar 2023
at 23:16
  • msg #349

Re: OOC

Sorry I haven't been posting a few days.  I haven't been feeling the game lately, and we're down to two or three players, and one is in private threads.

I could post for more players, but I feel like the game needs an overhaul from what I've learned.  One of the big things I learned is I don't think the unlock class method works that well in a party or in the slower non-computer game game, it makes the party/character connections too transient.  I do think it needs something to push deeper exploration like the bosses I was thinking about earlier too, perhaps with equipment unlocks tied to them instead.

The other thing I don't know how to fix I don't seem to have the stamina, fueled by my excitement to try it, for the amount of posts I was doing the first couple months.  It wore me down quite a bit.  With two characters for more people it was effectively like running a whole bunch of games at once.  It was glorious while I was able to keep it up though. :)

So I guess what I'm saying is I'm closing it down.  I may do a new game once I have the inspiration to work on the rules again, but I won't be doing solo parties.   I'll leave this up in the meantime.
Polgara
player, 232 posts
AC 11
HP 10 of 12
Sat 11 Mar 2023
at 01:34
  • msg #350

Re: OOC

Cheers DM, thanks for the game. For what it's worth I thought it worked a treat in solo.
Kerlharter
player, 57 posts
AC 16
HP 7 of 11
Sat 11 Mar 2023
at 23:23
  • msg #351

Re: OOC

Aw, that’s too bad.  This is a cool game.  But I understand how it would be hard to maintain the energy level needed to make it work.
Grand Master
GM, 1747 posts
Sun 7 Apr 2024
at 01:06
  • msg #352

Re: OOC

I got slightly inspired, I'm wanting to try the game with the kids and was trying to make my own version, I think I just need to print it out and hand write some house rules on it.  I was looking for the tables and found this sheet I was using to generate the dungeon.  It may be of interest to anyone, though it's pretty bare-bones and may not mean anything to anyone else.  Anyway I'm posting it here:

https://docs.google.com/spread...8js/edit?usp=sharing

I'd need to make those tables more human readable for the game, or play it with a laptop handy as they don't exist in the rules pdf (some exist in the poster, which I bought and have in PDF as well, but not stuff like fishing.)

As usual of late I just started having crazy ideas and trying to mash it together with dark souls (I'm a fan) but keep having more ideas than I can write or even choose between, like making it egyptian themed and in a pyramid, or a wizard's tower, and how all the rules work, etc.  I realize blogofholding wrote much better than me though even if the game needs some tweaking.
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