Re: OOC
I'm doing a major rework of the house rules. I realized I was going off the rails a bit. I'm going to try to align them with the Flash game more closely and add in only the rules that I really wanted from D&D as best I can figure how to get them to work in Dungeon Robber.
I'm back to classes unlocked only from retiring. I'll add back in the other unlocks from the Flash game. You can skip retiring at levels, so if your first character somehow comes back with 5000 gp they bank they can retire at level 5 with no level 1-4. You may unretire any characters, but you lose the unlock unless you have someone else retired at that level. No retiring at level 0. Warchests you can do whatever you want with, if you want to dump a bunch of money in a have someone use that to bank 4000 gp so they can go to level 4 immediately you can.
Legacy unlocks and retirements will be honored.
The following is a bit tentative for the moment, comments and suggestions on these ideas are wanted before I implement:
Ditching the well starts, and just start people with their own band they can name and from here on out each party will be in it's own instance (though they'll be able to meet at stairs on any level I'm thinking.) Parties will be limited to 4 PCs (per the PDF.) Perhaps if a total of 4 characters meeting will still be allowed to allow parties to form in the dungeon easier, otherwise they get instanced off and don't meet.
I'm thinking I'll open up to multiple characters, but you can't have more than 1 in any party, and no more than 1 alone.