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15:40, 25th April 2024 (GMT+0)

OOC.

Posted by Grand MasterFor group 0
Moordenaar
player, 35 posts
AC 10
HP 2/6
Fri 2 Dec 2022
at 22:44
  • msg #53

Re: OOC

I’ve modified my last post as well… turning it into an attack.
Grand Master
GM, 117 posts
Sat 3 Dec 2022
at 06:00
  • msg #54

Re: OOC

Signing off for the night.

I'll probably be much more spotty if I can post at all on the weekend.  I'll try to get on first thing and last thing of the day at least.  I'm rather enjoying this :)

I can't believe we're up to 250 posts already! I was probably averaging 3 a day on my previous most popular game.  I was thinking we might want to reorganize parties on post frequency for parties, but I'll leave that up to the participants for the moment.   It seems we hit a slow down with the larger groups waiting for everyone to post.  I probably won't be able to keep this pace up long anyway so it doesn't necessarily matter.
Selara
player, 9 posts
Sat 3 Dec 2022
at 06:39
  • msg #55

Re: OOC

I should probably stop by the OOC too.  :)

I'm enjoying this game quite a bit.  My posting rate will vary quite a bit - I work in retail, so when I'm at work I can only post on my breaks.  If you need to move along you have my permission to NPC Selara - just assume she's doing something cowardly.
Moordenaar
player, 45 posts
AC 10
HP 2/6
Sat 3 Dec 2022
at 16:46
  • msg #56

Re: OOC

Could we have a Famous Last Words thread?
Grand Master
GM, 120 posts
Sat 3 Dec 2022
at 17:01
  • msg #57

Re: OOC

I'll make a Graveyard thread if (who'm I kidding, when,) anyone's character dies.
Grand Master
GM, 125 posts
Sun 4 Dec 2022
at 02:40
  • msg #58

Re: OOC

I suppose if one prefers their first character when retiring at 0, one could then retire a second character immediately to free the first up (or role play wise just call it putting your 2nd in command in charge.)
Selara
player, 11 posts
Sun 4 Dec 2022
at 03:09
  • msg #59

Re: OOC

Could Selara run off after Rat if he's in a private thread?  I mean, he probably needs help with that big, big statue.
Grand Master
GM, 126 posts
Sun 4 Dec 2022
at 04:31
  • msg #60

Re: OOC

Reply, you can follow him.
Moordenaar
player, 47 posts
AC 10
HP 2/6
Sun 4 Dec 2022
at 04:57
  • msg #61

Re: OOC

May I roll up a new guy now?  And I was wondering if I could roll his random high stat before naming him.
Grand Master
GM, 130 posts
Sun 4 Dec 2022
at 04:58
  • msg #62

Re: OOC

Absolutely.
Hadrian the 2nd
player, 9 posts
HP: 5/6
AC: 11
Sun 4 Dec 2022
at 05:00
  • msg #63

Re: OOC

Hey! It wasn't me!
TBD
player, 1 post
AC 10
HP 6
Sun 4 Dec 2022
at 05:17
  • msg #64

Re: OOC

Weiser is ready to venture forth.
Weiser
player, 5 posts
AC 10
HP 6
Sun 4 Dec 2022
at 05:40
  • msg #65

Re: OOC

Do I have a weapon?  When I started filling in my sheet, I thought a bludgeon was listed under equipment.  It isn't there now.
Grand Master
GM, 135 posts
Sun 4 Dec 2022
at 05:43
  • msg #66

Re: OOC

Signing off for the night.

I'm thinking maybe I should separate the PVP and non-PVP into different groups (which threads they can see and participate in?)
Grand Master
GM, 136 posts
Sun 4 Dec 2022
at 05:44
  • msg #67

Re: OOC

Any weapons are taken away when you are captured and thrown down the well.  (I removed it.)
Weiser
player, 6 posts
AC 10
HP 6
Sun 4 Dec 2022
at 05:49
  • msg #68

Re: OOC

I’ve updated my post accordingly.
This message was last edited by the player at 05:49, Sun 04 Dec 2022.
Grand Master
GM, 138 posts
Sun 4 Dec 2022
at 14:30
  • msg #69

Re: OOC

Back in the dungeon this morning!
Weiser
player, 8 posts
AC 10
HP 6
Sun 4 Dec 2022
at 15:33
  • msg #70

Re: OOC

The manual says the statue is worth 100 gold.  Am I right?
Grand Master
GM, 139 posts
Sun 4 Dec 2022
at 16:01
  • msg #71

Re: OOC


Spoiler text: (Highlight or hover over the text to view)
Close, I'm varying the value of treasure a bit, so it's worth around that

This message was last edited by the GM at 16:03, Sun 04 Dec 2022.
Khaaven the 2
player, 8 posts
AC 12
HP 6
Sun 4 Dec 2022
at 16:14
  • msg #72

Re: OOC

Waiting for H2 and 2 to attack beetles maybe we can kill them this round.

On the bright side we can split 3 ways whatever guy with the urn had. All thanks to the scared girl running off. Must be the truth they were his last words
Moordenaar
player, 48 posts
AC 10
HP 2/6
Sun 4 Dec 2022
at 16:15
  • msg #73

Re: OOC

Everything Hamlet's father's ghost said.
Selara
player, 14 posts
Sun 4 Dec 2022
at 19:59
  • msg #74

Re: OOC

Khaaven the 2:
All thanks to the scared girl running off. Must be the truth they were his last words


Happy to be of service.

New character incoming shortly, now that Selara has survived to live to a ripe old age... or until her greed gets the better of her.
Grand Master
GM, 144 posts
Sun 4 Dec 2022
at 22:04
  • msg #75

Re: OOC

I'm doing a major rework of the house rules.  I realized I was going off the rails a bit.  I'm going to try to align them with the Flash game more closely and add in only the rules that I really wanted from D&D as best I can figure how to get them to work in Dungeon Robber.

I'm back to classes unlocked only from retiring.  I'll add back in the other unlocks from the Flash game.  You can skip retiring at levels, so if your first character somehow comes back with 5000 gp they bank they can retire at level 5 with no level 1-4.  You may unretire any characters, but you lose the unlock unless you have someone else retired at that level.  No retiring at level 0. Warchests you can do whatever you want with, if you want to dump a bunch of money in a have someone use that to bank 4000 gp so they can go to level 4 immediately you can.

Legacy unlocks and retirements will be honored.

The following is a bit tentative for the moment, comments and suggestions on these ideas are wanted before I implement:

Ditching the well starts, and just start people with their own band they can name and from here on out each party will be in it's own instance (though they'll be able to meet at stairs on any level I'm thinking.)  Parties will be limited to 4 PCs (per the PDF.)  Perhaps if a total of 4 characters meeting will still be allowed to allow parties to form in the dungeon easier, otherwise they get instanced off and don't meet.

I'm thinking I'll open up to multiple characters, but you can't have more than 1 in any party, and no more than 1 alone.
Weiser
player, 16 posts
AC 10
HP 6
Mon 5 Dec 2022
at 01:24
  • msg #76

Re: OOC

Does anybody want the urn?  If not, Weiser takes it.
Grand Master
GM, 158 posts
Mon 5 Dec 2022
at 05:35
  • msg #77

Re: OOC

Out for the night.
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