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11:37, 26th April 2024 (GMT+0)

Hadrian II.

Posted by Grand MasterFor group 0
Grand Master
GM, 510 posts
Mon 12 Dec 2022
at 05:58
  • msg #36

Hadrian II

Rt 2 - The tunnel forks, the right side has a glint of light, the left is dark.
Hadrian II
player, 44 posts
HP: 8/10
AC: 11
Mon 12 Dec 2022
at 07:44
  • msg #37

Hadrian II

Hadrian II moves towards the glint of light.
Grand Master
GM, 519 posts
Mon 12 Dec 2022
at 16:28
  • msg #38

Hadrian II

It's just a scrap of twisted steel, worthless.

Caves Rt 3 - A cavern about 96' by 124' There's a large fireplace carved out of the wall with only ashes in it, 3 tunnels lead out.
Hadrian II
player, 45 posts
HP: 8/10
AC: 11
Mon 12 Dec 2022
at 17:05
  • msg #39

Hadrian II

Hadrian takes the central tunnel.
Grand Master
GM, 525 posts
Mon 12 Dec 2022
at 17:36
  • msg #40

Hadrian II

Caves Rt 4 - the tunnel leads to another cavern similar to the last, there's no fireplace, and there's a giant mushroom the size of a man, it has sphincter like holes around the top.  it seems to be breathing through them.  A couple coffers (container) are between it's roots, which snake into a pool of light blue liquid that glows.
This message was last edited by the GM at 17:44, Mon 12 Dec 2022.
Hadrian II
player, 46 posts
HP: 8/10
AC: 11
Mon 12 Dec 2022
at 17:54
  • msg #41

Hadrian II

Not trusting the mushroom, Hadrian II charges the fungus with his sword and attempts to cut it in two.

09:54, Today: Hadrian II rolled 1 using 1d20.  To Hit.
A perfect roll. Lol.

Grand Master
GM, 530 posts
Mon 12 Dec 2022
at 19:02
  • msg #42

Hadrian II

Hadrian trips on a root, The thing starts to scream like a coven of witches being burned at the steak.

(OOC Hadrian II's turn)
Hadrian II
player, 47 posts
HP: 8/10
AC: 11
Mon 12 Dec 2022
at 19:31
  • msg #43

Hadrian II

Hadrian II shrugs off the fungal attack, stands up, readies his sword and table shield once more, and charges the mushroom again.

11:30, Today: Hadrian II rolled 6 using 1d20.  To Hit.
Grand Master
GM, 540 posts
Mon 12 Dec 2022
at 21:22
  • msg #44

Hadrian II

Hadrian didn't get a good chopping angle on that one.

The mushrooms takes a deep breath then lets out another chorus of screams. (Your turn again.)
This message was last edited by the GM at 21:22, Mon 12 Dec 2022.
Hadrian II
player, 48 posts
HP: 8/10
AC: 11
Mon 12 Dec 2022
at 21:28
  • msg #45

Hadrian II

Getting angrier, Hadrian II cries out "Why won't you die?!" while swinging his sword once more.

13:27, Today: Hadrian II rolled 13 using 1d20.  To Hit.
13:28, Today: Hadrian II rolled 4 using 1d8.  Sword Damage.

Grand Master
GM, 546 posts
Mon 12 Dec 2022
at 21:54
  • msg #46

Hadrian II

The blow chops the shroom in twain, ending the cacophony.
Hadrian II
player, 49 posts
HP: 8/10
AC: 11
Mon 12 Dec 2022
at 22:07
  • msg #47

Hadrian II

With peace and quiet at last, Hadrian II wades into the liquid to open the containers.
Grand Master
GM, 554 posts
Tue 13 Dec 2022
at 00:51
  • msg #48

Hadrian II

(OOC 40 xp for the shroom)

Hadrian wades in and grabs the coffers as he does he feels a tingling and sees lights, and is transported to a city some distance away.  He checks what's in the coffers and finds

478 platinum coins (worth 5 gp each so 1912 gp) and 1054 gp (2966 total)

It takes him about a week to return (70 gp for stays at inns, and will be healed when he gets back)
Hadrian II
player, 50 posts
HP: 10/10
AC: 11
Tue 13 Dec 2022
at 09:51
  • msg #49

Hadrian II

478 times 5 is 2,390. 3,444 total GP. :)

Depositing my goods, and re-entering.

Grand Master
GM, 586 posts
Tue 13 Dec 2022
at 13:23
  • msg #50

Hadrian II

(OOC Must've miss typed on the calculator :/ No leveling & retiring? )

Once more down the stairs into Robber's Dungeon.

Room Track 2 - Ronia (PC) is in a passage,A bandit leans against the wall armed with a bludgeon and nothing else.
Hadrian II
player, 51 posts
HP: 10/10
AC: 11
Tue 13 Dec 2022
at 16:26
  • msg #51

Hadrian II

No worries.
Nope. No retiring or leveling yet. :)


Hadrian II squints at Ronia, trying to remember if he's seen her before. Shrugging his shoulders as it really doesn't matter, he raises his sword again and charges the bandit.

08:25, Today: Hadrian II rolled 12 using 1d20.  To Hit.
08:26, Today: Hadrian II rolled 4 using 1d8.  Sword Damage.

Grand Master
GM, 599 posts
Tue 13 Dec 2022
at 16:45
  • msg #52

Hadrian II

You kill the bandit.
Hadrian II
player, 52 posts
HP: 10/10
AC: 11
Tue 13 Dec 2022
at 16:47
  • msg #53

Hadrian II

With a polite nod to Ronia, Hadrian II continues on.
Grand Master
GM, 600 posts
Tue 13 Dec 2022
at 16:51
  • msg #54

Hadrian II

(10 xp for the bandit)

rt 3 - A side passage to the right has a glint of light down it or you can continue.
Hadrian II
player, 53 posts
HP: 10/10
AC: 11
Tue 13 Dec 2022
at 16:55
  • msg #55

Hadrian II

Hadrian II heads towards the glint.
Grand Master
GM, 605 posts
Tue 13 Dec 2022
at 17:19
  • msg #56

Hadrian II

A short stout livid humanoid with really big pointy ears and a club blinks like a deer caught in a light, he has a bottle with some white liquid in it that has a red cross painted on it tied to his belt.
Hadrian II
player, 54 posts
HP: 10/10
AC: 11
Tue 13 Dec 2022
at 17:54
  • msg #57

Hadrian II

Hadrian II blinks blankly at the humanoid, before decided to handle this like all other potential threats down here: liberal application of sword.

09:54, Today: Hadrian II rolled 19 using 1d20.  To Hit.
09:54, Today: Hadrian II rolled 6 using 1d8.  Sword Damage.

Grand Master
GM, 612 posts
Tue 13 Dec 2022
at 18:20
  • msg #58

Hadrian II

It dies with a surprised sound (10 xp)
Hadrian II
player, 55 posts
HP: 10/10
AC: 11
Tue 13 Dec 2022
at 18:30
  • msg #59

Hadrian II

Hadrian II silently hopes it actually was a hostile creature and not a fellow dungeon robber, before taking the bottle the humanoid had.
Grand Master
GM, 636 posts
Wed 14 Dec 2022
at 00:53
  • msg #60

Hadrian II

(assuming you're going on)

You enter a maze of twisty little passages all alike

You're lost in a maze of twisty little passages all alike, You keep trying to find your way out.

You're lost in a maze of twisty little passages all alike, you see a glint of light down one of them, it turns out to be 18 gp. You keep trying to find your way out.

You find your way out into a room with Party A.  There's a couple dead rats, some bones, and a couple skeletons cowering against the far wall.
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