Rt 2 - the door opens to a passage
Rt 3 - Passage turns, after the turn you find a fire beetle larva.
Rt 4 - Passage turns right
Rt 5 - Passage continues alcohol spews from the ceiling and is lit on fire! Arr 7 avoids it deftly.
09:00, Today: Grand Master, on behalf of Arr 7, rolled 8 using 1d6+2 ((6)).
Rt 6 - Door to a passage
Rt 7 - Passage Turns a small rat is at the corner and scurries off.
Rt 8 - Door to a passage
Rt 9 - Door to a passage
Rt 10 - stairs down. (backtrack or down) This message was last edited by the GM at 17:03, Wed 28 Dec 2022.
Arr 7
player, 55 posts
AC 11
HP 12 of 12
Wed 28 Dec 2022 at 17:09
msg #107
Arr 7
Backtrack want out to level and resupply, left 2 Daggers in Orc room with Waverlin.
Grand Master
GM, 1144 posts
Wed 28 Dec 2022 at 17:17
msg #108
Arr 7
Arr gets lost on the way back
Rt 3 lost - Door leads to room with a door out opposite, a brown-orange sunny side up fried egg shaped thing that's oozing around a pottery jar.
Arr 7
player, 56 posts
AC 11
HP 12 of 12
Wed 28 Dec 2022 at 17:21
msg #109
Arr 7
Arr quickly releases an arrow striking the creature before fading into the shadows.
12:19, Today: Arr 7 rolled 22,3,21 using 1d20+3,1d6,1d20+3.
Grand Master
GM, 1145 posts
Wed 28 Dec 2022 at 18:01
msg #110
Arr 7
The arrow goes through it, it leaks some bubbly clear liquid, you think you hurt it. The non-metal parts of the arrow are disolved and it starts searching in a random pattern near you.
Arr 7
player, 57 posts
AC 11
HP 12 of 12
Wed 28 Dec 2022 at 19:01
msg #111
Arr 7
Arr again attacks it from the shadows and hides in them again. A dagger takes the creature a solid blow.
13:59, Today: Arr 7 rolled 19,3,13 using 1d20+3,1d4,1d20+3. Attack,damage,hide.
Grand Master
GM, 1149 posts
Wed 28 Dec 2022 at 20:52
msg #112
Arr 7
It leaks a lot of clear bubbly fluid and quits moving.
The jar contains 101 pp, and 1004 cp.
Arr 7
player, 58 posts
AC 11
HP 12 of 12
Wed 28 Dec 2022 at 21:03
msg #113
Arr 7
Continue to look for the way out.
Grand Master
GM, 1152 posts
Wed 28 Dec 2022 at 21:20
msg #114
Arr 7
(10 xp)
Rt 2 lost - Stairs down (I'll assume that's a no)
Rt 1 - Stairs up to the surface.
Arr 7
player, 59 posts
AC 11
HP 15 of 15
Wed 28 Dec 2022 at 22:09
msg #115
Arr 7
Arr drops off some coin and loot with the band, pays for training to level 5 restocks on arrows.
Explore
Grand Master
GM, 1157 posts
Thu 29 Dec 2022 at 01:33
msg #116
Arr 7
Rt 2 - A natural cave tunnel
Granite/Cave Rt 3 - tunnel with pit! Arr avoids it
17:28, Today: Grand Master, on behalf of Arr 7, rolled 7 using 1d6+2. avoid pit.
Granite/Cave Rt 3 - tunnel curves right
Granite/Cave Rt 4 - tunnel forks, there's a single link from chainmail here.
Granite/Cave Rt 5 - tunnel forks, there's 1 electrum coin in the right fork.
Granite/Cave Rt 6 - tunnel forks.
Granite/Cave Rt 7 - tunnel continues 60'
Granite/Cave Rt 8 - tunnel continues 60'
Granite/Cave Rt 9 - tunnel dead ends.
searching for secret doors reveals one that leads to
Rt 10 - stairs down.
Arr 7
player, 60 posts
AC 11
HP 15 of 15
Thu 29 Dec 2022 at 01:53
msg #117
Arr 7
Downstairs
Grand Master
GM, 1161 posts
Thu 29 Dec 2022 at 02:08
msg #118
Arr 7
Mines rt 2 - Shaft splits, a giant toad is here.
Arr 7
player, 62 posts
AC 11
HP 15 of 15
Thu 29 Dec 2022 at 02:17
msg #119
Arr 7
Arr kills the toad with an arrow then hides while he searches for treasure. If none continue.