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04:20, 27th April 2024 (GMT+0)

Arr 7.

Posted by Grand MasterFor group 0
Grand Master
GM, 1235 posts
Mon 2 Jan 2023
at 04:23
  • msg #180

Arr 7

Backtrack to Caves successful
Backtrack got lost.

Caves Rt 4 lost - Tunnel dead end (can eat, search or wander back)
Arr 7
player, 94 posts
AC 11
HP 15 of 15
Mon 2 Jan 2023
at 05:10
  • msg #181

Arr 7

Search/wander

Trying to find the way out
Grand Master
GM, 1236 posts
Mon 2 Jan 2023
at 05:17
  • msg #182

Arr 7

Caves Rt 3 lost - Door to a room with a door out, a man sized mushroom is here next to a dagger.
Arr 7
player, 95 posts
AC 11
HP 15 of 15
Mon 2 Jan 2023
at 05:25
  • msg #183

Arr 7

Arr misses and fails to hide.
Grand Master
GM, 1237 posts
Mon 2 Jan 2023
at 15:37
  • msg #184

Arr 7

The mushroom wails like a coven of witches being burned at the steak!  A werewolf runs in howling.
Arr 7
player, 96 posts
AC 11
HP 15 of 15
Mon 2 Jan 2023
at 15:52
  • msg #185

Arr 7

Arr hides in the shadows and sneaks by wanting to find the way out.
Grand Master
GM, 1239 posts
Mon 2 Jan 2023
at 18:15
  • msg #186

Arr 7

Caves Rt 2 lost - door enters another room with a door out.  Another giant mushroom is here, a
large metal urn is as well.
Arr 7
player, 97 posts
AC 11
HP 15 of 15
Mon 2 Jan 2023
at 19:54
  • msg #187

Arr 7

Arr quickly attacks it hiding in the shadows afterwards.

14:53, Today: Arr 7 rolled 23,6,22 using 1d20+6,1d6,1d20+6.  Attack, Damage, Hide
Grand Master
GM, 1242 posts
Mon 2 Jan 2023
at 22:13
  • msg #188

Arr 7

It's pierced through the windpipe and quits breathing. (40xp)

The metal urn has 7 gems and potion of treasure finding (coin painted on it).
Arr 7
player, 98 posts
AC 11
HP 15 of 15
Mon 2 Jan 2023
at 23:12
  • msg #189

Arr 7

Continue to find exit
Grand Master
GM, 1247 posts
Mon 2 Jan 2023
at 23:28
  • msg #190

Arr 7

Caves Rt 1 - stairs up go to Bas Relief dungeon, no longer lost.
Backtrack get lost.
BR Rt 2 lost - Continue straight
BR Rt 1 - stairs up to mines, no longer lost.
Backtrack get lost
Mines Rt 6 lost - Side shaft to right, you find a cleric scroll of cure light wounds

Mines Rt 5 lost - Door to a shaft
Mines Rt 4 lost - Door to a dead end room the door closes behind you it has buttons labeled 2, 3, 4 next to the door.
Arr 7
player, 99 posts
AC 11
HP 15 of 15
Mon 2 Jan 2023
at 23:34
  • msg #191

Arr 7

Try to open door, doesn't open press 2.

With hi Wis can we use Cleric scroll.
Grand Master
GM, 1248 posts
Tue 3 Jan 2023
at 00:37
  • msg #192

Arr 7

(Yes, High Wis allows using cleric scroll.)


Arr forces the door open, anc continues.

Mines Rt 3 lost - Door to a dead end room, empty.  (can eat etc.)
Wandering away
Mines Rt 2 lost - room with a door out, a zomibe shuffles around a metal urn.
Arr 7
player, 100 posts
AC 11
HP 15 of 15
Tue 3 Jan 2023
at 01:34
  • msg #193

Arr 7

Arr used the scroll healing up 4 hp. When he encountered the Zombie he attacked and hid 3x the third time he did damage to it.


19:46, Today: Arr 7 rolled 17,3,19 using 1d20+6,1d4,1d20+6.  Attack,damage,hide.

19:46, Today: Arr 7 rolled 9,3,23 using 1d20+6,1d4,1d20+6.  Attack,damage,hide.

19:45, Today: Arr 7 rolled 11,2,15 using 1d20+6,1d4,1d20+6.  Attack,damage,hide.

19:45, Today: Arr 7 rolled 4 using 1d8.  Use scroll healing.

Grand Master
GM, 1255 posts
Tue 3 Jan 2023
at 01:49
  • msg #194

Arr 7

The zombie didn't survive his first attack.

The urn contained 1517 ep, 2075 sp.
Arr 7
player, 101 posts
AC 11
HP 15 of 15
Tue 3 Jan 2023
at 01:55
  • msg #195

Arr 7

Continue to try to exit
Grand Master
GM, 1258 posts
Tue 3 Jan 2023
at 04:36
  • msg #196

Arr 7

Mines Rt 1 - Stairs up
Granit Rt 10 - stairs down
backtrack successful to stairs up and out.
Arr 7
player, 102 posts
AC 11
HP 15 of 15
Tue 3 Jan 2023
at 21:41
  • msg #197

Arr 7

Chainmail shield and sword just regular or anything i need to mark.
Arr 7
player, 103 posts
AC 11
HP 15 of 15
Tue 3 Jan 2023
at 21:49
  • msg #198

Arr 7

Arr trains is now a 6 Ranger, drops off extra loot and is ready to continue
Grand Master
GM, 1274 posts
Tue 3 Jan 2023
at 22:40
  • msg #199

Arr 7

(OOC those are mundane)

Rt 2 - Side passage right
Rt 3 - Dead end, a secret door opens for a fire beetle.
Arr 7
player, 104 posts
AC 11
HP 15 of 15
Tue 3 Jan 2023
at 22:52
  • msg #200

Arr 7

Arr makes quick work of the beetle.

17:49, Today: Arr 7 rolled 24,4,18 using 1d20+7,1d4,1d20+7.  Attack,damage,hide.

17:49, Today: Arr 7 rolled 27,2,13 using 1d20+7,1d4,1d20+7.  Attack,damage, hide.

Grand Master
GM, 1277 posts
Tue 3 Jan 2023
at 22:58
  • msg #201

Arr 7

Arr gets 2 glands (10 xp continuing I assume)

Rt 4 - door to a dead end room, the door closes behind you, there's buttons next to it labeled 1 & 2.
Arr 7
player, 105 posts
AC 11
HP 15 of 15
Tue 3 Jan 2023
at 23:04
  • msg #202

Arr 7

 Push 2
Grand Master
GM, 1279 posts
Tue 3 Jan 2023
at 23:27
  • msg #203

Arr 7

The room moves down and the door opens to a mine shaft

Mines Rt 2 - shaft continues 60'
Mines Rt 3 - side passage to left, a lump of coal lies on the ground.
Mines Rt 4 - You find a secret door in the side of the shaft, it leads to another shaft
Caves/Mines Rt 5 - The shaft turns into a natural cave tunnel
Mines Rt 6 - it turns back into a shaft
Mines Rt 7 - Door goes to a room with an exit, A giant toad half left half red and right half white sits in front of a fireplace, a sheet of blue and red flame veils the front, you can see what looks like a small fancy chest beyond the flames.  As you move the toads shift to watch you.
Arr 7
player, 106 posts
AC 11
HP 15 of 15
Tue 3 Jan 2023
at 23:35
  • msg #204

Arr 7

Arr attacks the toad and hides continue to do so until is dead or he fails.


Order of attacks or rounds is from bottom up as copied 1x
18:33, Today: Arr 7 rolled 22,2,11 using 1d20+7,1d4,1d20+7.  adh.

18:33, Today: Arr 7 rolled 9,2,12 using 1d20+7,1d4,1d20+7.  a,d,h.

18:33, Today: Arr 7 rolled 16,1,22 using 1d20+7,1d4,1d20+7.  attack damage hide.

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