Game Information
This game makes uses the Basic Fantasy system. Aside from the core rules, the supplements "Half Humans", "Gnomes", "Bardic Characters", "Druid", "Illusionist", Necromancer", "Rangers and Paladin", "0 Level Spells", "Saving Throw Options", "Thief Options" and "Magic-User Options" are also in use. Nearly all are freely available here:
https://www.basicfantasy.org/downloads.html "Saving Throw Options" can be found in the Showcase:
https://www.basicfantasy.org/showcase.cgi
Being an old-school adventure and system, player character death is not just a very real possibility, but pretty likely. I'm not the most hardcore when it comes to that (I rather avoid "save or die" situations and PCs don't die immediately when their HP drops just below 0), but when the rules/dice say the character is dead, then they're dead.
Rules
As this is my first attempt at GM-ing, I don't demand a lot from the players. There are, however, some basic rules:
-Don't be a jerk and respect your fellow players.
-If you are going to be absent for more than a week, please notify us beforehand. Prolonged, unexplained absences can cause you to be removed from the game.
-I reserve the right to remove players, if they're disruptive to the game, mostly by violating the first two rules.
-The GM has the final decision over everything.
-Relax and have fun!
Ideally, everyone should post at least two-three times a week.
Posting Format
Use a color (except orange) for your character's speech. Always use that color when that character speaks.
Out of character comments and dice rolls are written in orange color. The former should be preceded by "OOC:"
Examples
Judge Beltom faces the pale vampire and raises his whip.
"Perish beast, this land is no place for you!" he shouts as he lunges at the undead.
Today: Judge Beltom rolled 19 using 1d20+3. Atk Vampire1.
Today: Judge Beltom rolled 4 using 1d3+2. Damage.
OOC: This seems kinda familiar...
---
"Climbing a cliff like this is a piece of cake," Brogo said with a grin, as he begins to scale the mountainside.
Today: Brogo rolled 93 using 1d100. Climb Walls.
OOC: Well, this will result in some broken bones.
Supplement Overview
A summary of the rules from the various supplements (as well as some optional ones from the core rules) that are in effect:
Core Rules
Death and Dying: Negative Hit Points
"Safe or Die" Poison
Awarding Experience Points for Treasure Gained
Prepating Spells from Memory
Half-Humans
Half-Elf Race
Half-Ogre Race
Half-Orc Race
Gnomes
Gnome Race
Bardic Characters
The BFRPG Bard Song Mechanic
Bard Core Class
Bard Adjustments for Ability/Armor/Race
Druid
Druid (Cleric subclass)
Druid Spells
Animal Affinity
Illusionist
Illusionist (Magic-User subclass)
Illusionist Spells
Necromancer
Necromancer (Magic-User subclass)
New Equipment
Necromancer Spells
Rangers and Paladin
Ranger (Fighter subclass)
Paladin (Fighter subclass)
Weapon Specialization
0 Level Spells
0 Level Spells (learning, using, the spells themselves...)
Saving Throw Options
First Option: Fortitude, Reflex & Will Saves
Thief Options
Effects of Armor
Ability Bonus or Penalty Adjustments
Racial Adjustments
Magic-User Options
Bonus Spells
Slot Demotion
This message was last edited by the GM at 23:20, Sun 15 Jan 2023.