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02:07, 5th May 2024 (GMT+0)

[OOC]La Fleur de la Mort.

Posted by StorytellerFor group 0
Storyteller
GM, 11 posts
Wed 21 Dec 2022
at 17:23
  • msg #1

[OOC]La Fleur de la Mort

For all your out of character-ly needs. Also, discussion of character creation and suchnot.
Lurker 1
player, 1 post
Wed 21 Dec 2022
at 17:41
  • msg #2

[OOC]La Fleur de la Mort

Hello all!
Just a quick note since I am about to go off do IRL stuff for a bit.
First of all: thanks for having me! I am super happy about this.
And very excited about meeting all of you.
re. my character:
• Clan Gangrel
• a focus on Animalism & Protean for the shape-changing aspect
• the character's view of the world is as Kine being a Herd, and the Kindred (or at least this character!) as Shepherds, who must protect the Kine and let them flourish--to better feed on them as Kindred. But not regarding them as chattel, having respect for them. Maybe like bee-keepers (you are wary of being stung, you take care of your hive to get honey, but you are interested in them & respect what they are)
• I might look towards Ahrimanes for Spiritus as a goal for the future
• I thought that the character might be close to some Pagan beliefs, or Old Faith or such? Maybe Shamanism?
All this is quite open--and I am very happy to change & adapt.
I prefer to have characters that fit & get along w. others, so I am happy to make choices according to what the others do.
This message was undeleted by the player at 17:42, Wed 21 Dec 2022.
Lurker 1
player, 2 posts
Clan Gangrel
rural centered - pagan?
Wed 21 Dec 2022
at 17:43
  • msg #3

[OOC]La Fleur de la Mort

Et vive la fleur de la mort !
Storyteller
GM, 12 posts
Wed 21 Dec 2022
at 17:54
  • msg #4

[OOC]La Fleur de la Mort

Well, my posting for anything is done for the time being. Lost power mid-post. Lurker 5, you'll have to wait 'til tomorrow (when I will hopefully have power again).
Lurker 4
player, 1 post
Wed 21 Dec 2022
at 18:53
  • msg #5

[OOC]La Fleur de la Mort

Hello everyone! I'll give y'all some details about my character as well :)

  • Clan Nosferatu
  • Will probably focus on Obfuscate and physical disciplines, maybe some other ones depending on what happens in the game
  • He used to be a very beautiful nobleman but was Embraced by a Nosferatu because of his vanity
  • The drastic change, going from beautiful to monstrous and from high class to a Low Clan has certainly left its mark though he is adjusting fairly quickly


I think that's the main stuff about him. I am alright with making changes and could even consider a different Clan and/or Concept, I have plenty of ideas I could put into good use :)
Lurker 5
player, 1 post
Wed 21 Dec 2022
at 18:55
  • msg #6

[OOC]La Fleur de la Mort

Ah, the joys of rural living.

is most likely going to play a Ventrue knight-type of Germanic descent who's doing his best to walk the Road of Chivalry
Storyteller
GM, 13 posts
Wed 21 Dec 2022
at 20:08
  • msg #7

Re: [OOC]La Fleur de la Mort

Lurker 5:
Ah, the joys of rural living.

Right? I was in the midst of sending you a PM when my internet conked out. Now I'm too tired (it's almost midnight here), so I'll get to it in the morning. Or evening. Depends when I get around to it. Also depends on when I wake up.

... It is winter break after all. ;)
Lurker 1
player, 3 posts
Clan Gangrel
rural centered - pagan?
Wed 21 Dec 2022
at 20:14
  • msg #8

Re: [OOC]La Fleur de la Mort

Waves to the city folk!

And good "Winter Break"!
Lurker 3
player, 1 post
Wed 21 Dec 2022
at 23:52
  • msg #9

Re: [OOC]La Fleur de la Mort

Greetings and salutations, all.

I've taken up the mantle of the doomed Cappadocian clan, although a slightly... odd member of said clan. Still obsessed with learning, but his delving aren't purely into the nature of death. He's a rich, eccentric foreigner with no apparent political aspirations. Not sure about where his disciplines will be to begin with- I suspect some Fortitude will be in play, but nothing beyond that.

Also, he walks the path of the Eightfold Wheel...
Storyteller
GM, 14 posts
Thu 22 Dec 2022
at 08:54
  • msg #10

Re: [OOC]La Fleur de la Mort

Okay, so. I've got myself a coterie here. I've closed the game to new players at the moment (tentatively; if I get a character that really intrigues me that may change).

I have also changed the game to a "Mature" rating, because I'd forgotten to do that before, what I'd written in the rules notwithstanding.

Anyway, we have 6 at the moment, with a 7th possible (depending on his/her response to my query). Given that we're writing a story together, I think it's fair that we know what we're working with. At present, the party looks like this:

Assamite
Cappadocian
Gangrel
Nosferatu
Ventrue
TBD (Schrödinger's clan?)

I would offer character concepts as well, but they're sorta all over the place, length-wise (ranging from TBD to multiple paragraphs). The Path spread at present is:

Path of Chivalry
Path of Community
Path of the Eightfold Wheel (Druidism - a first for me!)
Road of Humanity (x2)

So, what does that mean for you? Not much, really. Just fax, yo.

What does matter, however, is that I have made a determination about the group's patron. That information, too, helps you in no way shape, or form.

What does matter to you is what I need from you: your personal patron. Unless you decide on an alternative mentor (and the Mentor background), I will assume your personal patron is your sire. What is the difference between the personal patron and the group patron? Well, that's an easy one - the group patron is the cause of everything that happens in the chronicle, while the personal patron is the guy who knew enough to send you to deal with him. For example:

Billy Brujah was embraced by Bob Brujah. Unfortunately, Bob isn't a very nice sire,  but Victor Ventrue sees a way to undermine Bob and has taken Billy under his wing (acting as a Mentor). Victor (the personal patron) wants his new pawn to be more powerful, so he sends Billy to see Tom Tzimisce (the group patron), where he meets his new coterie-mates, Amy Assamite, Carl Cappadocian, and Sam Salubri.

Another thing to consider: languages. At present (and this is just my understanding - I may be wrong) I believe we have native languages of German, Baltic (Polish), Italian (?), Arabic (?), and possibly others. There are a few ways to go with this. The best option might be to take the Lingua Franca Merit (1 point), representing a sort of pidging German trade-language - this would default to pretty much every language in the area (German at 5, the others at 6). This would also allow you to get away without having the pidgin Linda Franca - assuming you have one of the appropriate languages (although rolls would still be required for more difficult concepts, I wouldn't require it for common things).
Lurker 3
player, 2 posts
Thu 22 Dec 2022
at 09:56
  • msg #11

Re: [OOC]La Fleur de la Mort

I'm mildly surprised we don't have a Fiend.

(I considered it.)
Lurker 4
player, 2 posts
Thu 22 Dec 2022
at 09:59
  • msg #12

Re: [OOC]La Fleur de la Mort

I could make the swap from Nosferatu to Fiend 'cause I agree that we should at least have one Fiend in the group :)
Storyteller
GM, 15 posts
Thu 22 Dec 2022
at 12:21
  • msg #13

Re: [OOC]La Fleur de la Mort

Everyone, I think you should have access to character sheets now. Please correct me if I am wrong.

In reply to Lurker 4 (msg # 12):

I would be fine with that. But I just want you all to play what will allow you to have fun. More or less. *glares daggers at the Niktuku-Kiasyd raised by Telyavic Tremere who later embraced his Humanity and became a Child of Osiris* ;)
Lurker 6
player, 1 post
Thu 22 Dec 2022
at 12:32
  • msg #14

[OOC]La Fleur de la Mort

Nope, no sheet yet.

Hi all, I am Lurker 6 ;), thought it is time to say hello - even if I am still considering too many possibilities with regards to the character to provide much else. Favorite ideas are a scholarly Brujah or a very eccentric Toreador with odd preferences.
Lurker 3
player, 3 posts
Thu 22 Dec 2022
at 12:39
  • msg #15

[OOC]La Fleur de la Mort

I think you need to put something in the sheet before it will appear for us. It's been a very long time since I dealt with that, though.

Also welcome to the last(?) Lurker... :P
Lurker 1
player, 4 posts
Clan Gangrel
rural centered - pagan?
Thu 22 Dec 2022
at 12:48
  • msg #16

[OOC]La Fleur de la Mort

One thing that needs to be done is to make it User Editable after creating it.
Little box to tick at the bottom right.

That is often forgotten...?
Lurker 6
player, 2 posts
Thu 22 Dec 2022
at 12:53
  • msg #17

[OOC]La Fleur de la Mort

If you are at it, I'd prefer you disable the global <pre> tag around the sheet.
Storyteller
GM, 16 posts
Thu 22 Dec 2022
at 14:17
  • msg #18

[OOC]La Fleur de la Mort

Okay, so. I think I fixed it for real this time - for everyone other than Lurker 2 (because of the way I did it). Would anyone like to confirm for me please?

Lurker 6, I'm not sure how to get rid of the "pre" tag, tbh. I don't think I actually did that. How do I fix that issue?

Lurker 3, we probably have one more coming on here. We're in negotiations. Not aggressive ones though (albeit, only because I don't have a lightsaber. ;)
Lurker 3
player, 4 posts
Thu 22 Dec 2022
at 14:19
  • msg #19

[OOC]La Fleur de la Mort

Yup, can access and edit my sheet now.

Time to start the first mockup.

... And find a portrait that fits someone who is ashen and withered...
Lurker 4
player, 3 posts
Thu 22 Dec 2022
at 14:20
  • msg #20

[OOC]La Fleur de la Mort

My sheet is working now as well :)
Lurker 2
player, 1 post
Thu 22 Dec 2022
at 14:34
  • msg #21

[OOC]La Fleur de la Mort

Hey all, I'll be running a "Saracen" (Assamite) with a high path rating in Humanity (or Heaven - talking to the ST about this).

No sheet access yet. :)
Storyteller
GM, 17 posts
Thu 22 Dec 2022
at 14:39
  • msg #22

Re: [OOC]La Fleur de la Mort

Lurker 2:
No sheet access yet. :)

Yours should be working now.
Lurker 6
player, 3 posts
Thu 22 Dec 2022
at 14:45
  • msg #23

[OOC]La Fleur de la Mort

I am not entirely sure, but I think it is the "Fixed width" checkbox
Storyteller
GM, 18 posts
Thu 22 Dec 2022
at 14:58
  • msg #24

[OOC]La Fleur de la Mort

Try now.
Lurker 2
player, 2 posts
Thu 22 Dec 2022
at 14:59
  • msg #25

[OOC]La Fleur de la Mort

I've got my access, thanks!
Lurker 7
player, 1 post
Fri 23 Dec 2022
at 07:46
  • msg #26

[OOC]La Fleur de la Mort

"Oy there, mates. Anyone needing some skulls bashed for coin?"

I'm planning on playing a shady missionary with no ulterior motives or dark secrets.
Lurker 3
player, 5 posts
Fri 23 Dec 2022
at 08:25
  • msg #27

[OOC]La Fleur de la Mort

Oh good. Someone to stand behind when the violence starts. :P

Welcome aboard!
Lurker 1
player, 5 posts
Clan Toreador
Chronicler & Tale-smith
Fri 23 Dec 2022
at 09:57
  • msg #28

[OOC]La Fleur de la Mort

In reply to Lurker 7 (msg # 26):

Welcome!
Lurker 4
player, 4 posts
Fri 23 Dec 2022
at 12:42
  • msg #29

[OOC]La Fleur de la Mort

So, what is the coterie looking like so far? :)
Lurker 3
player, 6 posts
The Wheel turns, whether
You wish it or not.
Fri 23 Dec 2022
at 12:52
  • msg #30

[OOC]La Fleur de la Mort

Well, our Gangrel seems to have morphed into a Toreador.

I'm still a road-weary Cappadocian, probably considered a pagan, and I may end up selling him books?
Lurker 6
player, 4 posts
Fri 23 Dec 2022
at 13:38
  • msg #31

[OOC]La Fleur de la Mort

Lurker 3:
Well, our Gangrel seems to have morphed into a Toreador.

I'm still a road-weary Cappadocian, probably considered a pagan, and I may end up selling him books?

Where have I missed that miraculous change?
Lurker 1
player, 6 posts
Clan Toreador
Chronicler & Tale-smith
Fri 23 Dec 2022
at 13:44
  • msg #32

[OOC]La Fleur de la Mort

In reply to Lurker 6 (msg # 31):
Praise the Lord!
Lurker 3
player, 7 posts
The Wheel turns, whether
You wish it or not.
Fri 23 Dec 2022
at 14:18
  • msg #33

[OOC]La Fleur de la Mort

*Points at Lurker 1's profile on the left* Right there. The rest is inference.
Lurker 1
player, 7 posts
Clan Toreador
Chronicler & Tale-smith
Fri 23 Dec 2022
at 15:22
  • msg #34

[OOC]La Fleur de la Mort

So, yes, I switched from Gangrel to Toreador re. things that did not work out for me.
My main concept is still a character on the Path of Community (Road of Humanity) who sees himself as a shepherd to the Kine.
• Mental over Social (Physical lowest) attributes
• Knowledges mainly, w. Empathy/Expression/Performance/Enigmas/Investigation as strong points
• Auspex focused
• can probably get around w. most all languages (having traveled "all over")--
--which will help in combat: in all tongues, Odo can bless the one who is about to kill him, so they do not go to Hell - because that's about all he can manage in a fight!

Waiting for the okay from our esteemed ST, but I imagine most is good.

I believe Odo would have traveled from Paris, France, to where we meet.
If any are on that route?

Always very open to any and all pre-game hooks with other PCs.
(awaiting conformation, but I imagine Odo being Embraced only for the past 5 years, but he has traveled a lot before that...).

HAPPY HOLIDAYS for those who celebrate XMas!
Lurker 1
player, 8 posts
Clan Toreador
Chronicler & Tale-smith
Fri 23 Dec 2022
at 15:23
  • msg #35

[OOC]La Fleur de la Mort

Odo of Tübingen
a.k.a. Eudes of Paris
Germanic male, mid 40's
Clad in good-quality Benedictine monk's robes
Always those ink stains on his fingers!
•• Appearance ; ••• Charisma

Lurker 5
player, 2 posts
Fri 23 Dec 2022
at 18:03
  • msg #36

Re: [OOC]La Fleur de la Mort

My flight yesterday got canceled, so today, aside from last minute holiday baking, I'll be trying to bang Jander into shape.
Lurker 1
player, 9 posts
Clan Toreador
Chronicler & Tale-smith
Fri 23 Dec 2022
at 20:06
  • msg #37

Re: [OOC]La Fleur de la Mort

I hope all was not canceled for you!
Storyteller
GM, 19 posts
Sat 24 Dec 2022
at 09:03
  • msg #38

Re: [OOC]La Fleur de la Mort

Merry Christmahannukwanzakah to all! ... Albeit, a bit early.
Lurker 3
player, 8 posts
The Wheel turns, whether
You wish it or not.
Sat 24 Dec 2022
at 09:12
  • msg #39

Re: [OOC]La Fleur de la Mort

Hey, I celebrated it last week, so not really?

But Merry Christmas (or holiday of your choice) to everyone!
Lurker 1
player, 10 posts
Clan Toreador
Chronicler & Tale-smith
Sat 24 Dec 2022
at 11:30
  • msg #40

Re: [OOC]La Fleur de la Mort

In reply to Lurker 3 (msg # 39):
Hoping I am not cluttering the thread up too much
Hey, I celebrated it last week, so not really?
For any specific reason (like some of my Orthodox friends - the Russian kind, not the Romanians still linked to the Greek! - celebrating XMas on our Jan' 6)?
Lurker 3
player, 9 posts
The Wheel turns, whether
You wish it or not.
Sat 24 Dec 2022
at 11:39
  • msg #41

Re: [OOC]La Fleur de la Mort

My family's scattered to the wind, and that was when everyone was in the same city. Nothing more complicated than that.
Lurker 5
player, 3 posts
Sat 24 Dec 2022
at 17:45
  • msg #42

[OOC]La Fleur de la Mort

Any thoughts on what we'd like as a common language? I've got one slot going spare at the moment after pulling in Germanic (native), Slavonic, and Latin.
Lurker 6
player, 5 posts
Sat 24 Dec 2022
at 17:50
  • msg #43

[OOC]La Fleur de la Mort

Latin would be fine from my pov ;) guess it won't be that universal though...
Storyteller
GM, 20 posts
Sat 24 Dec 2022
at 17:51
  • msg #44

[OOC]La Fleur de la Mort

I had an acquaintance back in high school. He and a friend were playing in a three-person dark ages game, and the only language the pair had in common was Enochian. heh
Lurker 6
player, 6 posts
Sat 24 Dec 2022
at 18:05
  • msg #45

[OOC]La Fleur de la Mort

Possible I would be in that game as well if that's the common language ;)
Lurker 7
player, 2 posts
Sat 24 Dec 2022
at 18:58
  • msg #46

[OOC]La Fleur de la Mort

My merc is a polyvot and will speak Germania, Slavic, French and Saxon, but I can switch stuff around.

He's unlikely to speak Latin, that's for the "toffs, sers and lords and wotnot"
This message was last edited by the player at 20:04, Sat 24 Dec 2022.
Odo of Tubingen
player, 11 posts
Clan Toreador
Chronicler & Tale-smith
Sat 24 Dec 2022
at 19:33
  • msg #47

[OOC]La Fleur de la Mort

In reply to Lurker 7 (msg # 46):

I am fine with any language.
Can switch one around if needed.
Lurker 4
player, 5 posts
Sat 24 Dec 2022
at 19:43
  • msg #48

[OOC]La Fleur de la Mort

Originally I considered having my Nossie be from Italy but after some thinking he's probably going to be Polish or some sort of Slavic.
Lurker 6
player, 7 posts
Sat 24 Dec 2022
at 20:02
  • msg #49

[OOC]La Fleur de la Mort

Likely, I'll add Byzantium to the origins of our character. I haven't figured the languages, but as a scholar that is also not shy of more occult topics, it's going to be a lot of old languages.
Peregryn
player, 10 posts
The Wheel turns, whether
You wish it or not.
Sun 25 Dec 2022
at 11:55
  • msg #50

[OOC]La Fleur de la Mort

Here's my languages: Slavonic, Greek, Latin, German, Romanian.

Worth noting that we're probably bordering (or on) Tzimisce turf, so Romanian might be pretty important.
Odo of Tubingen
player, 12 posts
Clan Toreador
Chronicler & Tale-smith
Sun 25 Dec 2022
at 12:00
  • msg #51

[OOC]La Fleur de la Mort

As a traveling story-teller I went with:
LANGUAGES
• German, native ; Arabic ; Greek ; Latin ; & Baltic
• and some Linguistics to default to: Romanian, Slavonic & Hungarian
• and I took Lingua Franca
I could easily switch at least Baltic for something else that could better fit the group
Lurker 2
player, 3 posts
Sun 25 Dec 2022
at 20:37
  • msg #52

[OOC]La Fleur de la Mort

I'm continuing with a lot of reading.

I'm also talking with the ST about background, but in my head (currently) my character's languages will be:
Coptic (n), Arabic, Greek, Latin, German

EDIT: I'm very open to shifting one for the team if needed.
This message was last edited by the player at 23:17, Sun 25 Dec 2022.
Storyteller
GM, 21 posts
Mon 26 Dec 2022
at 07:42
  • msg #53

[OOC]La Fleur de la Mort

As I get characters finished this week, I will begin creating Prelude threads. Don't worry, those of you who have not finished, this is just to keep folks entertained until we get things started in earnest.
Odo of Tubingen
player, 13 posts
Clan Toreador
Chronicler & Tale-smith
Mon 26 Dec 2022
at 09:58
  • msg #54

[OOC]La Fleur de la Mort

I'm continuing with a lot of reading.
I finally started reading a book I picked up a year or so ago (after finally making it up to visit Tallinn & Estonia!): the Northern Crusades, which is about what is actually the longest crusades, against the pagans in the Baltic regions.
They start in... 1198!
Storyteller
GM, 22 posts
Tue 27 Dec 2022
at 12:11
  • msg #55

[OOC]La Fleur de la Mort

Well, my winter vacation is at an end, and I will thus be posting more slowly for a while. (Also, I will be out of town from the 11th of January through at least the 13th, possibly as late as the 15th.)

Also. I am considering implementing a new house rule regarding languages. I would like your take on it before doing so, however.

Potential House Rule:
Learning Languages
There are two methods of learning new languages in The Transylvania Chronicles. These amount to fast and slow.

Fast Learning
Players may choose to learn languages quickly by spending 3XP to do so. This represents intense study on the part of the character, and does not indicate deep knowledge of the language. Players do not need to spend 3XP all at once, however. A player spending 1XP represents a very basic (A1-A2) level of knowledge, the ability to converse at a very basic level. Spending 2XP represents a more comprehensive understanding (B1-B2) level of comprehension. Spending 3XP grants the ability to speak a language fluently, though subtleties of the language (idioms, etc.) may be beyond your character.

For each XP spent (1-3) the player must also make a successful Linguistics roll against a Difficulty equal to the language difficulty listed under Language Families (see above). These rolls may be taken no more frequently than once per hour, but failure does not cost any XP.

Slow Learning
Players may choose to learn languages more slowly, during downtime, for no experience cost. However, this will take significantly more time, as it represents a more thorough learning of the language. Learning a language at this level requires a five Linguistics rolls at a Difficulty equal to the language difficulty listed under Language Families. These rolls may be taken no more frequently than once per week.

Odo of Tubingen
player, 14 posts
Clan Toreador
Chronicler & Tale-smith
Tue 27 Dec 2022
at 12:14
  • msg #56

[OOC]La Fleur de la Mort

Fine for me!
But I am not super great w. the rules, so it mainly seems fine re. the idea.
Lurker 4
player, 6 posts
Tue 27 Dec 2022
at 12:20
  • msg #57

[OOC]La Fleur de la Mort

Wouldn't it just be easier if we all start the game with at least one language we all share and if we want to learn more languages we can pay XP for the Language Merit?
Lurker 6
player, 8 posts
Tue 27 Dec 2022
at 12:35
  • msg #58

[OOC]La Fleur de la Mort

My personal take would be that language difficulties, while maybe fun at first, don't add to RP or the story much if at all.

Now, I see how everyone just speaking or even writing whatever languages they choose doesn't make much sense, but on the other hand side, vampires have time, don't they? What about a language system based on Linguistics for something new (or old, a vampire may have spoken French, but decades or centuries ago), but just time for less pressing situations? Just like, the first year in a new setting required rolls, the next for less and less often, after a decade everyone can be fluent. If you like, you make it more easy with higher skill in Linguistics and with more social interaction in the language setting.

But then, you're the storyteller and I'll take any ruling you introduce.
Odo of Tubingen
player, 15 posts
Clan Toreador
Chronicler & Tale-smith
Tue 27 Dec 2022
at 13:08
  • msg #59

[OOC]La Fleur de la Mort

In reply to Lurker 4 (msg # 57):
Wouldn't it just be easier if we all start the game with at least one language we all share and if we want to learn more languages we can pay XP for the Language Merit?
• that would be our Native Language + 1 Common Language if not the Native-Language?
Lurker 5
player, 4 posts
Where lies the line
between blood and honor?
Tue 27 Dec 2022
at 14:11
  • msg #60

[OOC]La Fleur de la Mort

It seems from people's earlier lists of languages that many, if not most, of us sprung for the multi-lingual merit?
Peregryn
player, 11 posts
The Wheel turns, whether
You wish it or not.
Tue 27 Dec 2022
at 14:27
  • msg #61

[OOC]La Fleur de la Mort

I certainly did.
Lurker 4
player, 7 posts
Tue 27 Dec 2022
at 14:32
  • msg #62

[OOC]La Fleur de la Mort

My personal take would be that language difficulties, while maybe fun at first, don't add to RP or the story much if at all.
Yeah, exactly.

• that would be our Native Language + 1 Common Language if not the Native-Language?
Yeah, I think that would be a nice idea :)
Lurker 6
player, 9 posts
Tue 27 Dec 2022
at 14:46
  • msg #63

Re: [OOC]La Fleur de la Mort

I think the coterie's language alignment is only half of the "doesn't add much to RP or story". Talking to Kindred and Kine from outside our direct influence is as well...

But yeah aligning on a common language, if it fits out backgrounds, seems to make sense. It actually looked like Latin was already pretty spread across some of the characters language related posts.
Lurker 2
player, 4 posts
Tue 27 Dec 2022
at 14:55
  • msg #64

Re: [OOC]La Fleur de la Mort

Multi-lingual party here, as well.

Using Linguistics dots for gaining languages as the only way to get them seems bad.  The first two languages aren't bad compared to the fast track the ST presented, but after that they're awful.

I think the suggested house-rule (in addition to the existing merits and the language families and defaulting) is a great addition.  No one even has to spend xp if they want to slowly gain proficiency in the language naturally.  I like it.
Lurker 6
player, 10 posts
Tue 27 Dec 2022
at 15:24
  • msg #65

Re: [OOC]La Fleur de la Mort

quote:
Using Linguistics dots for gaining languages as the only way to get them seems bad.


If that refers to my post, I didn't mean to use Linguistic dots for languages. I was suggesting we might roll Linguistics to figure out if we can figure certain things out in languages that are yet unknown to us.

Anyway, whatever I said wasn't too far from what the storyteller suggested. Only that I would probably not go for any rolls influencing the speed of language learning - chance and bad luck will quickly turn outbreak to not be very interesting I guess.
Lurker 7
player, 3 posts
Tue 27 Dec 2022
at 17:01
  • msg #66

Re: [OOC]La Fleur de la Mort

So I'm on merits and flaws for my character. I could use a few points. Can anyone think of any "good" flaws for an uncouth well traveled mercenary?
Lurker 2
player, 5 posts
Tue 27 Dec 2022
at 17:13
  • msg #67

Re: [OOC]La Fleur de la Mort

From the core book:

Physical
"odd gait" from a combat wound or being so accustomed to walking with a certain weapon/shield at your hip

Mental
"vengeful" or "nightmares" depending on your memories of the past

Social
"vulgar" is literally uncouth
"Dark Secret"
"Infamous Sire" or "Sire's Resentment" if one or the other are appropriate
"outsider"
"Enemy" or "rivalry" might work depending on who you've crossed swords with

Supernatural
This is a smorgasbord of ideas to tweak how your character interacts with the world, including some 'traditional' vampire issues - if you don't find what you need in the others, read through these for ideas, almost any of them could conceivably work depending on your story.
Peregryn
player, 12 posts
The Wheel turns, whether
You wish it or not.
Tue 27 Dec 2022
at 17:18
  • msg #68

Re: [OOC]La Fleur de la Mort

@ Lurker 7
Depends very much on the character?

Some ones that I could easily justify are Nightmares (1pt), Vengeful (2pts), or Vulgar (1pt), plus the ever-popular Enemy or Rivalry (scaling 1-5pts). Anything else in the core book has some story implications that may change things for your character.


... Aaand someone beat me to it. :P
Odo of Tubingen
player, 16 posts
Clan Toreador
Chronicler & Tale-smith
Tue 27 Dec 2022
at 17:57
  • msg #69

Re: [OOC]La Fleur de la Mort

I too took Multi-Lingual--
-- + 1 extra dot in it (and Lingua Franca as well).

Oh--and I am officially postin' as Odo of Tubingen!
Storyteller
GM, 23 posts
Tue 27 Dec 2022
at 20:09
  • msg #70

Re: [OOC]La Fleur de la Mort

Okay, I'm busted for tonight, sorry guys. I know I missed a few people at the very least, and for that I apologize and blame the Fren- uhm. I blame the ... fresh.. The Fresh Prince of Bel-Air. Yeah.

>.>
<.<

;)
Storyteller
GM, 24 posts
Wed 28 Dec 2022
at 08:19
  • msg #71

Re: [OOC]La Fleur de la Mort

Okay, so we seem to have a consensus that the ST is always right and never makes mistakes in any way, shape, or form. :)

But, since I'm feeling particularly generous today, I will admit that my initial thinking may have been a bit... over-excited. We will continue with "learning languages takes time, but no cost in XP, and attempts to understand an unknown language in the short term will require a Linguistics roll." Fair?

Also, as an aside, as I begin to get character sheets in, it looks like Latin is fairly common across the board. In fact, only two characters don't have it, and that may only be because I don't have sheets for either one.

Are we good with Latin (weirdly) being the language common to all?
Luca Balauru
player, 8 posts
Wed 28 Dec 2022
at 08:51
  • msg #72

Re: [OOC]La Fleur de la Mort

Sounds good to me :)

So so far we got an Assamite (Vizier?), Cappadocian, Nosferatu, Toreador and Ventrue? Sounds pretty good to me!
Peregryn
player, 13 posts
The Wheel turns, whether
You wish it or not.
Wed 28 Dec 2022
at 09:02
  • msg #73

Re: [OOC]La Fleur de la Mort

The only problem I can foresee with Latin as the common language is if somebody has only one language. Then it makes very little sense.
Lurker 7
player, 4 posts
Wed 28 Dec 2022
at 09:04
  • msg #74

Re: [OOC]La Fleur de la Mort

I guess his sire could have insisted on Latin.
Peregryn
player, 14 posts
The Wheel turns, whether
You wish it or not.
Wed 28 Dec 2022
at 09:08
  • msg #75

Re: [OOC]La Fleur de la Mort

I'm also seeing a lot of German, but that's just from the people who've put their languages up here.
Storyteller
GM, 25 posts
Wed 28 Dec 2022
at 09:46
  • msg #76

Re: [OOC]La Fleur de la Mort

Lurker 7:
I guess his sire could have insisted on Latin.

Your character was one of the two, yes. That said, with your character, in particular, I could definitely see the sire requiring Latin.

Peregryn:
I'm also seeing a lot of German, but that's just from the people who've put their languages up here.

I will be honest, I did not look. Lemme go check. You are correct. Only two people lack German, and one of those does not have a CS (the other does, though I'm willing to work with the PC in question).

So, then - preferences for language? It looks like Latin and German are the main contenders at this juncture.

Also, preludes for those with approved sheets will begin... soon. Soonish.
Luca Balauru
player, 9 posts
Wed 28 Dec 2022
at 10:13
  • msg #77

Re: [OOC]La Fleur de la Mort

I am willing to work and compromise when it comes to languages :)
Odo of Tubingen
player, 17 posts
Clan Toreador
Chronicler & Tale-smith
Wed 28 Dec 2022
at 12:03
  • msg #78

Re: [OOC]La Fleur de la Mort

My character has German native tongue, and Latin as extra, so I am fine with whatever.

Hello to Peregryn & Luca Balauru!

Soon™--for the preludes!
Lurker 2
player, 6 posts
Only you can
make you seek redemption.
Wed 28 Dec 2022
at 13:04
  • msg #79

Re: [OOC]La Fleur de la Mort

I will hopefully be done very shortly.  Name will be Moshe Al'Kitaab.

Close on the Assamite(Vizier) guess.  It will actually be Assamite(Humanitarian)... errr... Assamite (Sorcerer).
Peregryn
player, 15 posts
The Wheel turns, whether
You wish it or not.
Wed 28 Dec 2022
at 13:47
  • msg #80

Re: [OOC]La Fleur de la Mort

Oh, a fellow worker of Blood Magic?

We really must compare notes. *Evil grin*
Lurker 2
player, 7 posts
Only you can
make you seek redemption.
Wed 28 Dec 2022
at 14:24
  • msg #81

Re: [OOC]La Fleur de la Mort

Peregryn:
*Evil grin*


If you were to begin mending your ways, Moshe very well might be willing to compare notes with you. *Innocent Smile*
Peregryn
player, 16 posts
The Wheel turns, whether
You wish it or not.
Wed 28 Dec 2022
at 15:03
  • msg #82

Re: [OOC]La Fleur de la Mort

I foresee some politely-worded religious debates there. Or philosophy debates.

Either way, I think Peregryn's going to enjoy your company.
Lurker 5
player, 5 posts
Where lies the line
between blood and honor?
Wed 28 Dec 2022
at 15:34
  • msg #83

[OOC]La Fleur de la Mort

Debates. Pfeh. They pass the nights but accomplish so little.
Odo of Tubingen
player, 18 posts
Clan Toreador
Chronicler & Tale-smith
Wed 28 Dec 2022
at 16:20
  • msg #84

[OOC]La Fleur de la Mort

Is not passing the night without boredom the point of it all?!
Lurker 2
player, 8 posts
Only you can
make you seek redemption.
Wed 28 Dec 2022
at 16:28
  • msg #85

[OOC]La Fleur de la Mort

In reply to Odo of Tubingen (msg # 84):

No, no it's not.  And don't suggest that the hokey-pokey is, either.
Peregryn
player, 17 posts
The Wheel turns, whether
You wish it or not.
Wed 28 Dec 2022
at 16:57
  • msg #86

[OOC]La Fleur de la Mort

Now I am curious- what do you think the point is, Moshe?
Storyteller
GM, 26 posts
Wed 28 Dec 2022
at 18:59
  • msg #87

[OOC]La Fleur de la Mort

I sincerely hope I named the right character Moshe...
Moshe Al'Kitaab
player, 9 posts
Only you can
make you seek redemption.
Wed 28 Dec 2022
at 20:18
  • msg #88

Re: [OOC]La Fleur de la Mort

Storyteller:
I sincerely hope I named the right character Moshe...


Yep!

Peregryn:
Now I am curious- what do you think the point is, Moshe?


Let's save it for IC :)
Storyteller
GM, 27 posts
Thu 29 Dec 2022
at 07:12
  • msg #89

Re: [OOC]La Fleur de la Mort

All, please welcome adevarat observator, a true lurker, and the reason that TIL how similar Romanian and Latin actually are. Also, who has a name that will always bother me because I should have capitalized it. Damn it!
Odo of Tubingen
player, 19 posts
Clan Toreador
Chronicler & Tale-smith
Thu 29 Dec 2022
at 07:53
  • msg #90

Re: [OOC]La Fleur de la Mort

Welcome adevarat observator!

how similar Romanian and Latin actually are
Are you talking about Ancient Romanian? What would have probably been spoken in the gaming time of this campaign?
Peregryn
player, 18 posts
The Wheel turns, whether
You wish it or not.
Thu 29 Dec 2022
at 11:55
  • msg #91

Re: [OOC]La Fleur de la Mort

Welcome aboard to our lurker whose name I will constantly misspell. :P

EDIT: You should be able to fix the name... though it has been a very long time since I looked at the GM controls on RPOL.
This message was last edited by the player at 11:56, Thu 29 Dec 2022.
Odo of Tubingen
player, 20 posts
Clan Toreador
Chronicler & Tale-smith
Thu 29 Dec 2022
at 12:17
  • msg #92

Re: [OOC]La Fleur de la Mort

For name changes:
GM Menu (up to the top right)
Edit Characters (2nd line)
Then, at the top of the 2nd "block", you select the name you want to change on the drop down menu--
--and hit Edit/Rename
Lurker 6
player, 11 posts
Brujah Scholar
From Byzantium
Thu 29 Dec 2022
at 12:29
  • msg #93

Re: [OOC]La Fleur de la Mort

Welcome adevarat observato.

And to the rest, I have been writing a lot here while working out my character, but I am getting to an end and it's probably time for an introduction.

You'll be dealing with yet another participant of philosophical discussiona. Corbinianus of Byzantium will happily join in and try to keep his Brujah temper focused on scholarly discussions, rather than an exchange of fists.
Odo of Tubingen
player, 21 posts
Clan Toreador
Chronicler & Tale-smith
Thu 29 Dec 2022
at 13:17
  • msg #94

Re: [OOC]La Fleur de la Mort

Corbinianus of Byzantium
Welcome!

Odo was in and out of Byzantium in the years 1160 to 1180...
Lurker 6
player, 12 posts
Brujah Scholar
From Byzantium
Thu 29 Dec 2022
at 13:24
  • msg #95

Re: [OOC]La Fleur de la Mort

Not that unlikely then, that we met each other before... Haven't fully detailed his story, but he's a scholar in Byzantium and while he might have traveled elsewhere, twenty years is quite a time frame.
Storyteller
GM, 28 posts
Thu 29 Dec 2022
at 15:37
  • msg #96

Re: [OOC]La Fleur de la Mort

Odo of Tubingen:
how similar Romanian and Latin actually are
Are you talking about Ancient Romanian? What would have probably been spoken in the gaming time of this campaign?

Modern. I was using Google when I translated it.

Peregryn:
You should be able to fix the name... though it has been a very long time since I looked at the GM controls on RPOL.

Oh, I absolutely can. The real question is, Just how lazy am I - does my laziness override my annoyance?

Edit: No. No it does not.
This message was last edited by the GM at 15:38, Thu 29 Dec 2022.
Moshe Al'Kitaab
player, 10 posts
Only you can
make you seek redemption.
Thu 29 Dec 2022
at 15:52
  • msg #97

Re: [OOC]La Fleur de la Mort

Then I get to be the first to welcome Adevarat Observator!

Welcome, Adevarat Observator.
Lurker 7
player, 5 posts
Thu 29 Dec 2022
at 19:14
  • msg #98

Re: [OOC]La Fleur de la Mort

Sorry I'll try and finish my sheet tonight.
Storyteller
GM, 32 posts
Thu 29 Dec 2022
at 19:38
  • msg #99

Re: [OOC]La Fleur de la Mort

No problem, L7.

In the mean time, I have approved three sheets and written three preludes (Luca, Odo, and Peregryn). I am about a PM away from approving three other sheets (Jander, Lurker 6, and Moshe). And I am waiting on Lurker 7 before beginning the chronicle (but take your time- that's why we have Preludes, at least in part).

I was hoping to get another few more posts in tonight, but I am exhausted. Jander, Lurker 6, and Moshe, you can probably expect your Preludes tomorrow. Luca, Odo, and Peregryn, I can guarantee you will see yours - they're already posted, they're just not visible to you.

A final note on languages: I have made the executive decision that Latin will be the language everyone in the group speaks. Primarily because Lurker 7 is the only one without Latin as a spoken language, and s/he is least far along in the process of character creation (also, getting one of the other PCs to know German, which was the other option, stretches believability). Language groups are now set up for most people (barring Lurker 6, Lurker 7, and one language for Jander).

That in mind, Adevarat Observator, can you see what this text says, or does it look like nonsense:

[Language unknown: Oeris i n ma st som Ratatebutbut evpa'sepo belasi. Yinur ha adwit mi ill. Ro romntiure ant t siiohe st t t man aiun'eeel ol Sethasameons, an adonut traiononsart ame fopedice maher ithderardthoure. Fo ons. Ek athemo thto. Lin e fo ivsan, ntssnael?]
Adevarat Observator
lurker, 1 post
Thu 29 Dec 2022
at 19:43
  • msg #100

Re: [OOC]La Fleur de la Mort

*waves*. Thanks for the welcome and for letting me watch.

Storyteller it's all gobbledygook-like.
Storyteller
GM, 33 posts
Thu 29 Dec 2022
at 19:51
  • msg #101

Re: [OOC]La Fleur de la Mort

Huzzah for gobbledygook! :)

Would you like access to all languages, or would you prefer to read gobbledygook?
Adevarat Observator
lurker, 2 posts
Thu 29 Dec 2022
at 20:05
  • msg #102

Re: [OOC]La Fleur de la Mort

I'd love to access all the languages. How can I truly voyeur if I can't see it all?
Adevarat Observator
lurker, 3 posts
Thu 29 Dec 2022
at 20:08
  • msg #103

Re: [OOC]La Fleur de la Mort

Hm... Yep I don't think "voyeur" was the exact word I was looking for since I don't think the content of this game with fit that context now that I look it up.

:/
Lurker 6
player, 13 posts
Brujah Scholar
From Byzantium
Thu 29 Dec 2022
at 21:29
  • msg #104

Re: [OOC]La Fleur de la Mort

quote:
ST will not enforce wound penalties as it is too hard to keep up with in a forum-based game.


Just found this in the rules thread. Does that mean there are no wound penalties or just that you won't take over bookkeeping and erring on either side won't be counted as cheating?
Peregryn
player, 19 posts
The Wheel turns, whether
You wish it or not.
Fri 30 Dec 2022
at 06:02
  • msg #105

Re: [OOC]La Fleur de la Mort

... Random question: Does anyone have Animalism?

We might need to stay away from kennels and stables if not.
Jander von Grauben
player, 6 posts
Where lies the line
between blood and honor?
Fri 30 Dec 2022
at 06:18
  • msg #106

Re: [OOC]La Fleur de la Mort

doesn't have animalism but is Inoffensive to Animals
Odo of Tubingen
player, 22 posts
Clan Toreador
Chronicler & Tale-smith
Fri 30 Dec 2022
at 06:39
  • msg #107

Re: [OOC]La Fleur de la Mort

No Animalism, Animal Ken, or such— but have good walking gear.
Storyteller
GM, 34 posts
Fri 30 Dec 2022
at 07:48
  • msg #108

Re: [OOC]La Fleur de la Mort

Adevarat Observator:
I'd love to access all the languages. How can I truly voyeur if I can't see it all?

Granted. As of later, when I go back into the GM menu. (I'm heading to the store now.)
Lurker 6:
Just found this in the rules thread. Does that mean there are no wound penalties or just that you won't take over bookkeeping and erring on either side won't be counted as cheating?

The latter. Bookkeeping on a forum-based game is tough enough as it is. I would be absolutely thrilled if you all are willing to keep track of it on your own, but I'm going to have a hard enough time purposefully attempting to kill only the high clan vampires keeping you all feeling loved and appreciated.

Yes... that's believable...

;)
Peregryn:
... Random question: Does anyone have Animalism?

I can see no way in which a dark ages chronicle based around undead monsters traveling on horseback can possibly go wrong without Animalism.

Luca Balauru
player, 10 posts
Fri 30 Dec 2022
at 08:56
  • msg #109

Re: [OOC]La Fleur de la Mort

Being a Nossie I do have Animalism as in Clan but I don't have any dots in it. It is however something I will try to get my hands on early :)
Peregryn
player, 20 posts
The Wheel turns, whether
You wish it or not.
Fri 30 Dec 2022
at 09:08
  • msg #110

Re: [OOC]La Fleur de la Mort

quote:
... I'm going to have a hard enough time purposefully attempting to kill only the high clan vampires


To be fair, I kinda saw this coming... Something something Giovanni...

quote:
Being a Nossie I do have Animalism as in Clan but I don't have any dots in it.


We might be in trouble until then...
Lurker 6
player, 14 posts
Brujah Scholar
From Byzantium
Fri 30 Dec 2022
at 09:22
  • msg #111

[OOC]La Fleur de la Mort

Peregryn:
<quote>
We might be in trouble until then...


We might want to consider a coach. Or just walking. Should not make much difference in traveling speed.
Odo of Tubingen
player, 23 posts
Clan Toreador
Chronicler & Tale-smith
Fri 30 Dec 2022
at 09:51
  • msg #112

[OOC]La Fleur de la Mort

In reply to Lurker 6 (msg # 111):
Or just walking.
A lot nicer: for talking, discussing, telling stories...
Storyteller
GM, 35 posts
Fri 30 Dec 2022
at 10:05
  • msg #113

[OOC]La Fleur de la Mort

Alternatively:

"Look, I know you're a horse, and I know horses are usually herbivores... but drink my blood, dammit!"
Lurker 6
player, 15 posts
Brujah Scholar
From Byzantium
Fri 30 Dec 2022
at 10:38
  • msg #114

Re: [OOC]La Fleur de la Mort

Yeah, ghoul animals,... But still, walking... What's the problem ;)
Luca Balauru
player, 11 posts
Fri 30 Dec 2022
at 14:09
  • msg #115

Re: [OOC]La Fleur de la Mort

If y'all are worried I could move my 3rd dot in Obfuscate to Animalism :)
Odo of Tubingen
player, 24 posts
Clan Toreador
Chronicler & Tale-smith
Fri 30 Dec 2022
at 14:17
  • msg #116

Re: [OOC]La Fleur de la Mort

Luca Balauru:
If y'all are worried I could move my 3rd dot in Obfuscate to Animalism :)

Odo looks around, wondering who is talking...?!

I am not worried. I'd say to keep what dots you like best.
Storyteller
GM, 38 posts
Fri 30 Dec 2022
at 14:30
  • msg #117

Re: [OOC]La Fleur de la Mort

I'm with Odo, my friend. You do your thing. I'll figure out how to make it work. *goes back to trying to invent steampunk horses several centuries early* ;)
Storyteller
GM, 39 posts
Fri 30 Dec 2022
at 14:31
  • msg #118

Re: [OOC]La Fleur de la Mort

Incidentally, the first few Preludes are posted (including Moshe!). I dont know if my changing groups caused the game to light up for you guys or not.
Lurker 6
player, 16 posts
Brujah Scholar
From Byzantium
Fri 30 Dec 2022
at 14:52
  • msg #119

Re: [OOC]La Fleur de la Mort

Not sure if it is supposed to be or not, but I can see the four precludes and could already before you changed groups.
Odo of Tubingen
player, 25 posts
Clan Toreador
Chronicler & Tale-smith
Fri 30 Dec 2022
at 15:19
  • msg #120

Re: [OOC]La Fleur de la Mort

Same, I can see the other preludes as well (I do not know if this is supposed to be shared?) ; and, no, I did not get a tag telling me there was new posting re. the preludes (I got the OOC tag for new post, as usual).
Peregryn
player, 21 posts
The Wheel turns, whether
You wish it or not.
Fri 30 Dec 2022
at 16:48
  • msg #121

Re: [OOC]La Fleur de la Mort

I'd say, given we're all in group 0 and nothing else, we're meant to see all the threads?
Storyteller
GM, 40 posts
Fri 30 Dec 2022
at 18:13
  • msg #122

Re: [OOC]La Fleur de la Mort

Yeah, I dont mind that you can see all the threads now. I feel like this is a Storytelling game, so it's worth it to be able to see one anothers' stories. Just be sure to keep OOC knowlege OOC, yes? If there is something truly secret, feel free to add it in a PL. I will not be Archiving the threads, to Private Lines will not become visible.

Lurker 6, could you see all the threads previously? Back when they were in Group 1? That... is more concerning. Hmm. Can you currently see the Experience thread? (It's in Group 1, but I haven't gotten around to editing it for this game yet.)
Lurker 6
player, 17 posts
Brujah Scholar
From Byzantium
Fri 30 Dec 2022
at 18:16
  • msg #123

Re: [OOC]La Fleur de la Mort

No, I can't. Not sure when you switched groups, but I've seen the first two precludes already before the third and fourth dropped and if I recall correctly, that was before you spoke about having moved things so they should be visible.
Storyteller
GM, 41 posts
Fri 30 Dec 2022
at 18:29
  • msg #124

Re: [OOC]La Fleur de la Mort

Huh. Weird. Well, I guess it's okay...

Anyway, two things:

1. I will be moving everything to Group 1, per request, just to be on the safe side of RPOL's dealings.

2. No one has access to a Latin language group because, well, you're all in that group, so there doesn't really seem to be a point. If you need to speak [Language unknown: Camone], just type in English and we'll all pretend. :)

2.5. When adding in a language, please make sure you click on the version that says The language group or, if you are typing it, it should read [ Language (language name): "whatever your character is saying here as speech" ]  (without the spaces, which I added because I'm too lazy to type in all the BBC codes necessary for allowing you to see BBC coding. :)

It looks like some of you are making your text a private line or a secret line to the language group, which means no one not in that group will be able to see that you are talking. (But don't worry too much - I've already done it too. Preludes are for working out the kinks, amirite? :)
Odo of Tubingen
player, 27 posts
Clan Toreador
Chronicler & Tale-smith
Fri 30 Dec 2022
at 18:59
  • msg #125

Re: [OOC]La Fleur de la Mort

it looks like some of you are making your text a private line--
What fool would do that?--okay, I corrected that. Sorry. I just went with the first Greek line.
Adevarat Observator
lurker, 4 posts
Fri 30 Dec 2022
at 19:03
  • msg #126

Re: [OOC]La Fleur de la Mort

BTW, you can bump a thread and I have a working theory that in the scenario above where you write a thread and then move it to be visible to another group you could bump it and light their notifications.

It's just a theory. I haven't had a chance to try it as a GM.
Adevarat Observator
lurker, 5 posts
Fri 30 Dec 2022
at 19:04
  • msg #127

Re: [OOC]La Fleur de la Mort

It might actually. Only move the thread up the board though. Perhaps someone else knows.
Storyteller
GM, 43 posts
Sat 31 Dec 2022
at 14:16
  • msg #128

Re: [OOC]La Fleur de la Mort

Okay. I have moved gaming threads into Group 1. You can find the posted threads here:

Session 0-A: Corbinianus's Prelude

Session 0-A: Odo's Prelude

Session 0-A: Moshe's Prelude

Session 0-A: Peregryn's Prelude

Session 0-A: Luca's Prelude

Please let me know if you are unable to access the Group 1 thread. Everyone should have access to them.

Jander, I am in the process of writing your post now. Lurker 7, I have seen your PM and will be getting to it here shortly as well; I've already read it, and assuming I am not mis-remembering something, your post first post willing coming on shortly as well.

Additionally, at some point in the near-ish future here I will be creating blue book threads for each of you. I haven't decided on how I want to do it exactly - whether it should be in Groups only you can see, or if everyone should be able to see it - but at some point I will figure it out. And when I do, you'll be sorry.
Peregryn
player, 22 posts
The Wheel turns, whether
You wish it or not.
Sat 31 Dec 2022
at 14:30
  • msg #129

Re: [OOC]La Fleur de la Mort

Can see and set up a post just fine. Looks like everything's working.

Also, Happy New Year (early for most of you, but the fireworks just stopped for me.)
Odo of Tubingen
player, 28 posts
Clan Toreador
Chronicler & Tale-smith
Sat 31 Dec 2022
at 14:49
  • msg #130

Re: [OOC]La Fleur de la Mort

Aye, Happy New Year!
(mid-afternoon here)

the fireworks just stopped for me--
The fireworks will never stop for Peregryn!
Peregryn
player, 23 posts
The Wheel turns, whether
You wish it or not.
Sat 31 Dec 2022
at 14:51
  • msg #131

Re: [OOC]La Fleur de la Mort

They'd better. I'd like to sleep at some point. :P
Storyteller
GM, 44 posts
Sat 31 Dec 2022
at 15:00
  • msg #132

Re: [OOC]La Fleur de la Mort

Happy (early, late, or current) New Year to all, indeed.

Also, Jander, your post is live!
Storyteller
GM, 47 posts
Sun 1 Jan 2023
at 12:07
  • msg #133

Re: [OOC]La Fleur de la Mort

Fair warning, all, I've been invited to a party tomorrow evening, so I probably wont have a chance to post before Tuesday. Apologies! Sorta last minute, and definitely late. I still hope to post tonight, however. Depends on how I feel after I get done with work tonight.
Odo of Tubingen
player, 29 posts
Clan Toreador
Chronicler & Tale-smith
Sun 1 Jan 2023
at 12:26
  • msg #134

Re: [OOC]La Fleur de la Mort

Have fun!
Storyteller
GM, 48 posts
Sun 1 Jan 2023
at 17:16
  • msg #135

Re: [OOC]La Fleur de la Mort

Jander, what is the roll for?
Jander von Grauben
player, 8 posts
Where lies the line
between blood and honor?
Sun 1 Jan 2023
at 17:22
  • msg #136

[OOC]La Fleur de la Mort

grumbles and edits in the right c/p from the die roller

Cha+Intimidation
Peregryn
player, 25 posts
The Wheel turns, whether
You wish it or not.
Sun 1 Jan 2023
at 19:36
  • msg #137

[OOC]La Fleur de la Mort

I cannot help but wonder if putting me in a town that will one day have a church of bone in it is a message, ST. :P

Something that may interest people in this game: Tod's Workshop on youtube did a pretty deep dive into what happens when armour gets hit by an arrow. It's based on the battle of Agincourt (which is a couple of centuries away yet for us in game) and had some interesting results. I won't spoil it in case people want to watch it themselves.
Storyteller
GM, 55 posts
Mon 2 Jan 2023
at 08:03
  • msg #138

Re: [OOC]La Fleur de la Mort

Peregryn:
I cannot help but wonder if putting me in a town that will one day have a church of bone in it is a message, ST. :P

What?! What're you talking about? I'm sure I have no idea! ;)

Okay, maybe. ;)

And, TBH, your Prelude actually changed significantly from the OG version, but I didn't bother changing the location (admittedly, in part because one never knows if that might come in handy later...). Also, I was there a few months ago, got to visit Sedlec Ossuary and several of the churches (but missed the Plague Column, which I am very upset about), so it's been on my mind.

I definitely encourage you all to visit the Ossuary. It was cool as heck.
Corbinianus
player, 20 posts
Brujah Scholar
From Byzantium
Mon 2 Jan 2023
at 22:38
  • msg #139

Re: [OOC]La Fleur de la Mort

I'll be traveling for the rest of the week. I expect to have network anderseits will probably post just normally. However, if I won't, you can expect me back next Monday latest.
Storyteller
GM, 56 posts
Tue 3 Jan 2023
at 08:35
  • msg #140

Re: [OOC]La Fleur de la Mort

Sounds good, thank you for the heads up.
Storyteller
GM, 63 posts
Tue 3 Jan 2023
at 14:25
  • msg #141

Re: [OOC]La Fleur de la Mort

Jander, you can edit your post to include your actions if you like. Aside from the fact that you got a higher Initiative than they did for the next round, if we wait for me to respond and then you and then me... it'll kill the game's progress.

Everyone, when we enter combat, please include a roll for Initiative (roll 1D10, then add a number equal to your dots in Dex, Wits, and Celerity) and just post your round's actions. I will write the results to the best of my abilities.
Storyteller
GM, 66 posts
Thu 5 Jan 2023
at 06:41
  • msg #142

Re: [OOC]La Fleur de la Mort

I will be updating posts later today, after work. I also plan on getting the first group post out this weekend (although I just found out last night that I'm expected to entertain some international visitors starting this afternoon, so it may be later in the weekend rather than earlier - apologies).
Luca Balauru
player, 14 posts
Thu 5 Jan 2023
at 16:31
  • msg #143

Re: [OOC]La Fleur de la Mort

ST did you mean to make the middle sentence in your latest post in my prelude in another language?
Storyteller
GM, 72 posts
Thu 5 Jan 2023
at 16:35
  • msg #144

Re: [OOC]La Fleur de la Mort

I did not. :) Thank you for catching that. It should be fixed.
Peregryn
player, 27 posts
The Wheel turns, whether
You wish it or not.
Thu 5 Jan 2023
at 17:09
  • msg #145

Re: [OOC]La Fleur de la Mort

Well, that's an alarming bit of news.

Good thing I'm leaving town soon. ^^;
This message was last edited by the player at 17:18, Thu 05 Jan 2023.
Storyteller
GM, 75 posts
Thu 5 Jan 2023
at 17:16
  • msg #146

Re: [OOC]La Fleur de la Mort

To be fair, technically it happened months prior to this conversation. News just travels slowers to some places than others. ;)
Peregryn
player, 28 posts
The Wheel turns, whether
You wish it or not.
Thu 5 Jan 2023
at 17:27
  • msg #147

Re: [OOC]La Fleur de la Mort

Yeah, and the chaos tends to follow very shortly after the news.
Odo of Tubingen
player, 32 posts
Clan Toreador
Chronicler & Tale-smith
Thu 5 Jan 2023
at 17:41
  • msg #148

Re: [OOC]La Fleur de la Mort

In reply to Storyteller (msg # 142):

I'm expected to entertain some international visitors starting this afternoon
Did they bring a little jar of soil, to put in their basement bedroom?
Storyteller
GM, 76 posts
Thu 5 Jan 2023
at 19:53
  • msg #149

Re: [OOC]La Fleur de la Mort

I don't know... I haven't seen where he is staying. Hmm....
Storyteller
GM, 78 posts
Thu 5 Jan 2023
at 20:01
  • msg #150

Re: [OOC]La Fleur de la Mort

Storyteller
GM, 79 posts
Fri 6 Jan 2023
at 11:51
  • msg #151

Re: [OOC]La Fleur de la Mort

Falke:
Any chance I can use herd?

Oof, nuts. I knew I forgot something. Please also add your rating in your Herd background (if applicable) to your blood pool upon waking in Scene I: The Proposal. I was so concerned with my wording that I totally forgot about the Herd background. *facepalm*
Peregryn
player, 30 posts
The Wheel turns, whether
You wish it or not.
Fri 6 Jan 2023
at 12:38
  • msg #152

Re: [OOC]La Fleur de la Mort

@ Odo: I need to ask- are you speaking horribly bastardized church Latin, or Roman Latin, the language of horrible bastards? :P I'm assuming its the former, but when your sire's old enough to remember the original language...
Odo of Tubingen
player, 35 posts
Clan Toreador
BP 4
Fri 6 Jan 2023
at 13:33
  • msg #153

Re: [OOC]La Fleur de la Mort

@ Odo: I need to ask- are you speaking horribly bastardized church Latin
Odo learnt Latin long before his 'recent' Embrace.
So it is Church Latin.
But not bastardized at all.
Beautiful Church Latin, as taught by Father Adolfus.
Jander von Grauben
player, 12 posts
Where lies the line
between blood and honor?
Fri 6 Jan 2023
at 13:38
  • msg #154

Re: [OOC]La Fleur de la Mort

When it becomes relevant, Jander had a most punctilious teacher who learned Latin in her childhood about 800 years ago.
Storyteller
GM, 80 posts
Fri 6 Jan 2023
at 14:58
  • msg #155

Re: [OOC]La Fleur de la Mort

All, please welcome Verum Vigil, a second lurker. Verum, please feel free to comment in the OOC at your leisure.

For example, I hear there is a country whose government is led by a 'Queen Dick.' ;)
Storyteller
GM, 81 posts
Fri 6 Jan 2023
at 15:23
  • msg #156

Re: [OOC]La Fleur de la Mort

Since it's been brought up a few times: remember, you have three hours until your meeting with your benefactor. You will definitely have time to feed, but I (the ST, OOC) advise waiting until you're inside the city, as you will have opportunity to do so there, and it will be much easier inside the "safe" walls of a city than outside them.
Odo of Tubingen
player, 37 posts
Clan Toreador
BP 4
Fri 6 Jan 2023
at 15:44
  • msg #157

Re: [OOC]La Fleur de la Mort

Welcome, Verum Vigil!
Corbinianus
player, 24 posts
Brujah Scholar
From Byzantium
Fri 6 Jan 2023
at 16:12
  • msg #158

Re: [OOC]La Fleur de la Mort

In reply to Storyteller (msg # 156):

What's the hunting difficulty within the walls, so that I could make a full three hour post including rolls for hunting.
Corbinianus
player, 25 posts
Brujah Scholar
From Byzantium
Fri 6 Jan 2023
at 16:32
  • msg #159

Re: [OOC]La Fleur de la Mort

FWIW I don't seem to be with the others yet, but the plan seems to be that we all enter the city led by the Nosferatu? So, no feeding on the way and no "being early at the final meeting spot", right?

Should I just join the group asap?
Peregryn
player, 31 posts
The Wheel turns, whether
You wish it or not.
Fri 6 Jan 2023
at 17:01
  • msg #160

Re: [OOC]La Fleur de la Mort

Welcome aboard, Verum Vigil!
Storyteller
GM, 82 posts
Fri 6 Jan 2023
at 18:11
  • msg #161

Re: [OOC]La Fleur de la Mort

Corbinianus:
FWIW I don't seem to be with the others yet, but the plan seems to be that we all enter the city led by the Nosferatu? So, no feeding on the way and no "being early at the final meeting spot", right?

Should I just join the group asap?

I'm not averse to you doing whatever you prefer. It would make my life easier if you were to follow the Nosferatu. But you know where the meeting is supposed to occur - in the market of the Castle District - so if you prefer to go on your own, that is absolutely fine by me.

As far as hunting within the walls, it will vary depending on specifics. Some things I'm not willing to spoil, but difficulties will range from 4-8, depending on where you are (and might potentially be lower if you're willing to feed on cattle).
Falke
player, 13 posts
Fri 6 Jan 2023
at 18:31
  • msg #162

Re: [OOC]La Fleur de la Mort

Can I use herd?
Storyteller
GM, 83 posts
Fri 6 Jan 2023
at 18:39
  • msg #163

Re: [OOC]La Fleur de la Mort

Falke:
Can I use herd?

Add your dots in Herd to what your total would have been.

Example: Billy Brujah's player rolls 1d10 and gets 9. He divides by 2 for 4.5, and rounds down to 4. Billy's player then adds 1 for a total of 5 blood pool. Billy's player remembers that he took Herd 2 in character creation, so he is able to add those two dots to the total. So Billy has a total of 5+2=7 blood points to start the game. Billy is doing pretty well.

Example 2: Tiffany Toreador's character rolls 1d10 and gets 1. She divides by 2 for 0.5, which rounds down to 0. Fortunately, the minimum she can roll is 1, so she takes that, and adds one because the ST is so incredibly generous. Tiffany's player did not think to purchase Herd at character creation. As a result, Tiffany has 2 blood points in her system; she is going to need to feed soon.

Falke
player, 14 posts
Fri 6 Jan 2023
at 18:49
  • msg #164

Re: [OOC]La Fleur de la Mort

Oh thank goodness lol. I missed that.
Corbinianus
player, 27 posts
Brujah Scholar
From Byzantium
Fri 6 Jan 2023
at 19:58
  • msg #165

Re: [OOC]La Fleur de la Mort

Somehow, my dice roller history doesn’t seem to show all my (secret) dice rolls, …
1. Anyone else seeing such kind of probleme?
2. @Storyteller: Can you see my failed and botched rolls, I can’t any longer…? They showed up on top, but are not in the dice roller history for me.
Storyteller
GM, 84 posts
Fri 6 Jan 2023
at 20:11
  • msg #166

Re: [OOC]La Fleur de la Mort

I can see one secret roll, yes, though it has a weird formatting issue.
Corbinianus
player, 28 posts
Brujah Scholar
From Byzantium
Fri 6 Jan 2023
at 20:51
  • msg #167

Re: [OOC]La Fleur de la Mort

One you say? The only one I can see is

16:58, Today: Secret Roll: Corbinianus rolled 1 success using 5d10 with the World of Darkness 3rd ed system with a target of 7 with rolls of 5,3,1,8,9.  Intelligence+Enigmas to figure out about …. – 1 success
Verum Vigil
player, 1 post
Fri 6 Jan 2023
at 23:19
  • msg #168

Re: [OOC]La Fleur de la Mort

Thank you all for having me! I look forward to seeing what will unfold. :)
Storyteller
GM, 85 posts
Sat 7 Jan 2023
at 08:41
  • msg #169

Re: [OOC]La Fleur de la Mort

In reply to Corbinianus (msg # 167):

That's the one I see, yes.
Corbinianus
player, 29 posts
Brujah Scholar
From Byzantium
Sat 7 Jan 2023
at 09:44
  • msg #170

Re: [OOC]La Fleur de la Mort

Alright, that
Storyteller:
In reply to Corbinianus (msg # 167):

That's the one I see, yes.

Alright, that means none of my failures have been on record yet... Funny. Illinois do a couple of rolls now, both secret and public to see if we can figure things out.
Corbinianus
player, 30 posts
Brujah Scholar
From Byzantium
Sat 7 Jan 2023
at 09:58
  • msg #171

Re: [OOC]La Fleur de la Mort

In reply to Corbinianus (msg # 170):

Probably no representative data set, but there is anecdotal evidence now that my secret rolls only get recorded when they are successful. Guess we need to go for trust or forbidding secret rolls. Maybe the others might want to try out the same? Maybe it's worth reporting to rpol staff?
Odo of Tubingen
player, 39 posts
Clan Toreador
BP 4
Sat 7 Jan 2023
at 10:09
  • msg #172

Re: [OOC]La Fleur de la Mort

In reply to Corbinianus (msg # 171):

I tried this, doing first a roll, then a secret roll:
(was going to do this 3 times, only did it once, hence the 1/3, but seems it worked for the failure--even got a botch)

Normal
11:05, Today: Odo of Tubingen rolled 4 successes using 6d10 with the World of Darkness 3rd ed system with a target of 6 with rolls of 10,10,6,3,5,6.  Test 1/3.

Secret
11:06, Today: Secret Roll: Odo of Tubingen botched using 6d10 with the World of Darkness 3rd ed system with a target of 6 with rolls of 3,2,4,1,2,2.  Test 1/3 secret.

You can see the Secret one, ST?
Peregryn
player, 32 posts
The Wheel turns, whether
You wish it or not.
Sat 7 Jan 2023
at 10:11
  • msg #173

Re: [OOC]La Fleur de la Mort

Probably worth reporting, if only because the dice roller seems to be logging something that might be the account number rather than just the character name sometimes. I've not seen this error before.
Corbinianus
player, 31 posts
Brujah Scholar
From Byzantium
Sat 7 Jan 2023
at 10:14
  • msg #174

Re: [OOC]La Fleur de la Mort

I asked on discord for now, not sure if rpol staff will pick it up from there...
Storyteller
GM, 86 posts
Sat 7 Jan 2023
at 10:36
  • msg #175

Re: [OOC]La Fleur de la Mort

All of my rolls are Secret, and I've never had a problem.

I am reporting now.
Peregryn
player, 33 posts
The Wheel turns, whether
You wish it or not.
Sat 7 Jan 2023
at 10:38
  • msg #176

Re: [OOC]La Fleur de la Mort

You want to tag Jase or Shannara, then. They run the show.
Storyteller
GM, 87 posts
Sat 7 Jan 2023
at 10:45
  • msg #177

Re: [OOC]La Fleur de la Mort

Any idea how to tag in a forum? I dont. :/
Peregryn
player, 34 posts
The Wheel turns, whether
You wish it or not.
Sat 7 Jan 2023
at 11:22
  • msg #178

Re: [OOC]La Fleur de la Mort

Well, you seem to have done it without my help... :P

Needs to sit down and finish his damned post.
Storyteller
GM, 88 posts
Sat 7 Jan 2023
at 12:15
  • msg #179

Re: [OOC]La Fleur de la Mort

I will (probably) update the main thread later today. In the mean time, an issue has arisen re: frenzy.

I would like to have players run their own frenzies with the caveat that the ST may see the need to retcon things if necessary. Does that work for everyone?
Luca Balauru
player, 17 posts
Sat 7 Jan 2023
at 12:17
  • msg #180

Re: [OOC]La Fleur de la Mort

Yes Sir Storyteller!
Peregryn
player, 36 posts
The Wheel turns, whether
You wish it or not.
Sat 7 Jan 2023
at 12:44
  • msg #181

Re: [OOC]La Fleur de la Mort

I can work with that.
Storyteller
GM, 97 posts
Sun 8 Jan 2023
at 15:33
  • msg #182

Re: [OOC]La Fleur de la Mort

Okay, so I got a response from one of the mods. It reads (in part):

Skald:
On the old site, the rolls show per below:

old site:
17:50, Yesterday: Corbinianus rolled 1 success using 1d10 with the World of Darkness 3rd ed system with a target of 10 with rolls of 10.  Test 6/n.

17:50, Yesterday: 372505=Corbinianus failed (no successes) using 1d10 with the World of Darkness 3rd ed system with a target of 10 with rolls of 3.  Test 5/n.


However on the responsive site, the  second listed (which would have been the first roll made, as they're in reverse chronological order) looks more normal.

responsive site:
17:50, Yesterday: Corbinianus rolled 1 success using 1d10 with the World of Darkness 3rd ed system with a target of 10 with rolls of 10.  Test 6/n.

17:50, Yesterday: Corbinianus failed (no successes) using 1d10 with the World of Darkness 3rd ed system with a target of 10 with rolls of 3.  Test 5/n.


Can you get the player to do another batch of tests:

TEST 1 normal roll on old site
TEST 2 secret roll on old site
TEST 3 normal roll on responsive site
TEST 4 secret roll on responsive site

Need that text to show in the "reason for roll" box so we can identify them.

Looking at the pattern (taking other rolls in the dice roller into account, not just the couple above), my gut is telling me the problem is only happening with roll results of failed/botched, on the old site only (ie not responsive), and doesn't matter if the roll is secret or not.   Only nagging doubt is that this is the first report we've had of the issue, and there haven't been any code changes for a good while now, so it may not be quite that simple.

We'll need to refer on to jase so he can have a look at it when he gets the chance and the more information we can give him, the easier it's going to be to find the reason for the problem/discrepancy.

Fair warning, don't know when that's going to be or if there's going to be any more development work done on the old site if it does turn out there's no problem with responsive.

So, to the end of helping with the malignant tumor beloved dice roller, Corbinianus and Jander can I please get you to both run these rolls for me? Please copy and paste the "reason for roll" text:

TEST 1 normal roll on old site
TEST 2 secret roll on old site
TEST 3 normal roll on responsive site
TEST 4 secret roll on responsive site


and test using the appropriate sites and secret....ness.

You can just copy and paste the results of the tests to me in a PM (or here, whatever). Ideally we'll see some failures or botches! (It's the RPOL roller... we're sure to see some failures and botches ;)

Thank you all.
Corbinianus
player, 34 posts
Brujah Scholar
From Byzantium
Sun 8 Jan 2023
at 15:42
  • msg #183

Re: [OOC]La Fleur de la Mort

Will do, but fwiw I am only using the responsive site (to the extent that I often forget that there is an old site ;))
Corbinianus
player, 35 posts
Brujah Scholar
From Byzantium
Sun 8 Jan 2023
at 15:55
  • msg #184

Re: [OOC]La Fleur de la Mort

16:45, Today: Corbinianus failed (no successes) using 1d10 with the World of Darkness 3rd ed system with a target of 10 ((7)).
16:48, Today: Corbinianus rolled 1 success using 1d10 with the World of Darkness 3rd ed system with a target of 10 ((10)).
Repeat to get a failure: 16:50, Today: Corbinianus botched using 1d10 with the World of Darkness 3rd ed system with a target of 10 ((1)).


16:53, Today: Corbinianus failed (no successes) using 1d10 with the World of Darkness 3rd ed system with a target of 10 ((6)).
16:54, Today: Corbinianus failed (no successes) using 1d10 with the World of Darkness 3rd ed system with a target of 10 ((4)).
Jander von Grauben
player, 16 posts
Where lies the line
between blood and honor?
Sun 8 Jan 2023
at 16:05
  • msg #185

Re: [OOC]La Fleur de la Mort

I went and ran some rolls on the old site, too. PM'd you the results (c/p'd from old site); hopefully they match what shows in the dice log.
Storyteller
GM, 98 posts
Sun 8 Jan 2023
at 16:45
  • msg #186

Re: [OOC]La Fleur de la Mort

Thank you both. I sent the results on to the Mods.
Storyteller
GM, 99 posts
Sun 8 Jan 2023
at 16:46
  • msg #187

Re: [OOC]La Fleur de la Mort

Also, side note, apparently we're the first game to discover (and at least report) this issue. So... go us? I guess?
Peregryn
player, 39 posts
The Wheel turns, whether
You wish it or not.
Sun 8 Jan 2023
at 17:30
  • msg #188

Re: [OOC]La Fleur de la Mort

There's a lot of moving parts to the dice roller. It could be almost any of them in combination. Been part of an Exalted game here for years, exclusively use the old site, never had this problem.
This message was last edited by the player at 18:17, Sun 08 Jan 2023.
Storyteller
GM, 100 posts
Sun 8 Jan 2023
at 17:55
  • msg #189

Re: [OOC]La Fleur de la Mort

Yeah, I've been on RPOL since the first year, and I've never encountered this either (to my knowledge).
Storyteller
GM, 101 posts
Sun 8 Jan 2023
at 19:38
  • msg #190

Re: [OOC]La Fleur de la Mort

I will update the Preludes tomorrow (and possibly the main thread, depending on both time and whether folks have all had a chance to post there). (Perfect world, I'll be able to post an update to the main thread after work if nothing else - that's mid-afternoon for those of you in the US, I believe.)

Fair warning, I leave town on Wednesday and will not be back until at least Friday, possibly Saturday (well, definitely Friday, but I don't know what time, so I'm not making guarantees I'll post). I will bring my work computer with me, but I make no guarantees that I'll have time to post - it's a work retreat, and things are pretty packed.
Storyteller
GM, 105 posts
Mon 9 Jan 2023
at 08:41
  • msg #191

Re: [OOC]La Fleur de la Mort

I have most of the Preludes updated. Corbinianus, Peregryn, I will get to yours this afternoon. I ran out of time before work. Apologies.
Peregryn
player, 40 posts
The Wheel turns, whether
You wish it or not.
Mon 9 Jan 2023
at 08:53
  • msg #192

Re: [OOC]La Fleur de la Mort

All good. I'm awake all sorts of weird hours at the moment.
Corbinianus
player, 36 posts
Brujah Scholar
From Byzantium
Mon 9 Jan 2023
at 10:22
  • msg #193

Re: [OOC]La Fleur de la Mort

All good. I am in CET anyway, so probably won't be an inconvenient time anyway ;)
Storyteller
GM, 106 posts
Mon 9 Jan 2023
at 11:18
  • msg #194

Re: [OOC]La Fleur de la Mort

So... the dice roller not saving rolls may be an issue that we just have to deal with. Mods say it's not something that can test for but that it might be number of things they have no control over (connection timeouts, user error, etc). Sorry, guys.
Peregryn
player, 41 posts
The Wheel turns, whether
You wish it or not.
Mon 9 Jan 2023
at 12:14
  • msg #195

Re: [OOC]La Fleur de la Mort

Actually, there's something I want to test there...

22:14, Today: Peregryn failed (no successes) using 1d10 with the World of Darkness 3rd ed, Specialised system with a target of 6, rerolling 10s ((2)). Testing testing testing for different system..

See if this one disappears.
Storyteller
GM, 109 posts
Mon 9 Jan 2023
at 13:33
  • msg #196

Re: [OOC]La Fleur de la Mort

It looks like that one is still present.
Storyteller
GM, 110 posts
Mon 9 Jan 2023
at 18:44
  • msg #197

Re: [OOC]La Fleur de la Mort

Okay, problem... identified, anyway, if not solved.
Mods:
Aha !  I went back through the New Site Design thread link to a message in another game in the RPoL Development forum and found a reference to the same problem but for WoD, not WoD 3rd Ed - see various messages circa #406-#422.

Happily, that mentions not only the <CharacterID>= problem (or is that the RollID ? Matters not ...) but also an impact on Secret too.   Looks like the WoD 3rd Ed dice roller code has inherited the same issue.

I'll flag this issue for jase to let him know.   Again, just to ensure you're not hanging on waiting with baited breath for the fix ,,, I'm not sure what jase's schedule is at the moment or what time frame we might be looking at, but don't expect it'll happen very soon.

Storyteller
GM, 111 posts
Mon 9 Jan 2023
at 18:47
  • msg #198

Re: [OOC]La Fleur de la Mort

Also, all please welcome our newest lurker, Virrasztó. No, I do not know why I cannot the character to a lurker. Also, I didn't try very hard to figure it out. ;)
Adevarat Observator
lurker, 6 posts
Mon 9 Jan 2023
at 19:23
  • msg #199

Re: [OOC]La Fleur de la Mort

*waves* hello from the other lurker.
Virraszto
player, 1 post
Mon 9 Jan 2023
at 20:14
  • msg #200

Re: [OOC]La Fleur de la Mort

Hey folks! Thank you for allowing me the opportunity to see how things work and enjoy your stories. Don’t mind me, just pretend as though I’m not even here.
Odo of Tubingen
player, 41 posts
Clan Toreador
BP 4
Mon 9 Jan 2023
at 20:55
  • msg #201

Re: [OOC]La Fleur de la Mort

Hello, Virrasztó!
Falke
player, 19 posts
Tue 10 Jan 2023
at 02:01
  • msg #202

Re: [OOC]La Fleur de la Mort

I'm laying on that 'enry 'iggins accent a bit thick, aren't I? Particularly considering everyone's speaking Latin.
Peregryn
player, 42 posts
The Wheel turns, whether
You wish it or not.
Tue 10 Jan 2023
at 02:15
  • msg #203

Re: [OOC]La Fleur de la Mort

Welcome aboard, Virraszto!

Waiting on some answers to PMs before I respond in the Proposal.
Storyteller
GM, 113 posts
Tue 10 Jan 2023
at 06:47
  • msg #204

Re: [OOC]La Fleur de la Mort

Odo:
Odo looks around, making sure this is the Market District of Buda--he knows there are two cities here, and does not want to end up in the wrong place.

This is not the correct Market District. Apologies, should have made this clearer. At this time there are three cities - Buda, Obuda, and Pest.

Obuda is largely irrelevant (and entirely irrelevant to us, particularly since I don't know anything about it beyond the fact that it exists... I dont even know where it is in relation to the other two).

Buda is the on the highland side of the river (opposite where you are now). That is where you are going.

Pest is where you are now, and is built on a (flood) plain.

Each of the cities has market districts, merchant districts, etc.
Storyteller
GM, 114 posts
Tue 10 Jan 2023
at 08:44
  • msg #205

Re: [OOC]La Fleur de la Mort

Players, I have created a bluebooking thread for each of you. Please feel free to use this thread for whatever you wish. Don't make any major, world-altering posts, as I might need to retcon those out of existence; ideally, this thread is for those times when you are not with any of the other player characters (PCs).

Note that these threads may lead to adventure hooks down the road, but they will not affect the game in the short term. Thus, narrative rules the day here; I will rarely interact with you in these threads. Note that this might change, depending on if you decide to embrace the Pope or something - we have to keep things at least a little realistic. But if you decide to embrace Joe the Jack-of-all-Trades, I'm more or less good with that. Regardless, this thread is a good way for you to earn some extra XP.

Please check to be sure you can see your bluebooking thread and only your bluebooking thread.

Lurkers, you can see all bluebooking threads. Be aware that some of the players may post secrets in these threads that they do not want other PCs to be aware of. Please don't ruin their secrets in the OOC thread.
Storyteller
GM, 124 posts
Fri 13 Jan 2023
at 11:30
  • msg #206

Re: [OOC]La Fleur de la Mort

I hate returned! I will be reading and posting as soon as I am able to do so. I've had a pretty relaxing break, so my brain's all good... but I got up far too early this morning, so I think I may take a nap before I post. Also, there's a dinner I need to do and clothing I need to wash. But let's be honest - if I wanted to wear clean clothing I would have been born at a time when cleaning clothes was completely unnecessary before they cleaned themselves. :D
Peregryn
player, 48 posts
The Wheel turns, whether
You wish it or not.
Fri 13 Jan 2023
at 11:40
  • msg #207

Re: [OOC]La Fleur de la Mort

Welcome back!
Corbinianus
player, 40 posts
Brujah Scholar
From Byzantium
Fri 13 Jan 2023
at 19:07
  • msg #208

Re: [OOC]La Fleur de la Mort

Just realized that I had half my post with an unwanted language text. I've edited that and here's the content (because I have no clue how I'd send a link to the post.
quote:
Corbinianus:
Corbinianus looks at the whole scenery with double disgust. Kine enslaving kine and slaves just accepting their fate. �I wonder if we should consider buying them all�, he said - looking at his companions with a nod towards the auction, �and setting them free. But, ��, he added, �I fear they�d run back, not knowing what to do with it.�

Storyteller
GM, 126 posts
Sat 14 Jan 2023
at 12:16
  • msg #209

Re: [OOC]La Fleur de la Mort

I have to admit, I was rather curious about that. I sorta figured you were talking to yourself at the end there, but I couldn't figure out why.

All, I was hoping to post Preludes today, but I am feeling very under the weather - I think one of my co-workers got me sick over the "weekend" (weird to consider Wednesday and Thursday a weekend, but here we are). I plan on going to the doctor tomorrow. I will try to get updates ASAP.
Odo of Tubingen
player, 44 posts
Clan Toreador
BP 4
Sat 14 Jan 2023
at 12:56
  • msg #210

Re: [OOC]La Fleur de la Mort

Be safe!

(and keep on taking week-ends whenever you can!).
Peregryn
player, 50 posts
The Wheel turns, whether
You wish it or not.
Sun 15 Jan 2023
at 07:30
  • msg #211

Re: [OOC]La Fleur de la Mort

*Gives up on wrestling with ancient currencies and go with what feels likely.*

Historical currency is a pain. I'll leave it at that.
Storyteller
GM, 128 posts
Sun 15 Jan 2023
at 18:32
  • msg #212

Re: [OOC]La Fleur de la Mort

Peregryn, your research is much appreciated! And never forget that. The closest I could find was a currency that is still a few years off. *shrugs*

In other news, I will not be updating tonight (still getting over being sick, though I am feeling better - thank you, all) or tomorrow (because work sucks). However, I plan on updating all Preludes (assuming it's appropriate to do so) and the main thread on Tuesday.
Peregryn
player, 51 posts
The Wheel turns, whether
You wish it or not.
Sun 15 Jan 2023
at 18:57
  • msg #213

Re: [OOC]La Fleur de la Mort

Posting this here as a general resource for people.

There's a few currency names bouncing around at the time.

Lira are an Venetian silver coin, roughly equivalent to an English Pound (I think). Seems to be the most trusted coin, given it lasts for nearly a thousand years overall.

Various currencies are called Dinar, Denar or something similar- a hangover from the Roman denarii. French, Italian, Arabic... they all use the word.

And the official coin of the Holy Roman Empire was the Pfenning at the time. More silver, though it seems to actually have half-pfennings and such already made of copper.

Everything seems interchangeable- the value is in the metal rather than the promise, though trust in a given currency may vary. These are the main units rather than the fractions (Dollars, as opposed to cents). Hope this helps people down the line.

... Don't use this in a history paper. I'm not that thorough. :P

EDIT: And get well soon, ST.
This message was last edited by the player at 18:59, Sun 15 Jan 2023.
Storyteller
GM, 129 posts
Sun 15 Jan 2023
at 19:17
  • msg #214

Re: [OOC]La Fleur de la Mort

Thank you, Peregryn. And to this point:
Peregryn:
Everything seems interchangeable- the value is in the metal rather than the promise,

I recently read an article about a purchase made in the Holy Roman Empire by a king, and the price was officially recorded as taking place in florins (a Florentine gold coin) and researchers could find no further evidence of this transaction. It turned out that this was because florins were not actually used in the purchase - pfenning were - but whoever had been doing to recording was apparently Italian and, since "one gold coin is as good as another," he wrote it in the currency he was familiar with, rather than the (foreign to him) local currency. (And oh, by the way, the currency used might not have been pfennings either, but rather a third local currency which was also a golden coin.) Because why make things easier, right?
Peregryn
player, 52 posts
The Wheel turns, whether
You wish it or not.
Wed 18 Jan 2023
at 10:11
  • msg #215

Re: [OOC]La Fleur de la Mort

Falke, how much of that was to Moshe, and how much to Peregryn? Mechanically, doesn't affect anything, but it just seemed you were talking to the wrong person...
Corbinianus
player, 43 posts
Brujah Scholar
From Byzantium
Wed 18 Jan 2023
at 17:42
  • msg #216

Re: [OOC]La Fleur de la Mort

Sorry that I didn't get to replying, quite some things on the table at work.

Will try to post in the next couple of hours, but am with the kids right now.
Storyteller
GM, 136 posts
Thu 19 Jan 2023
at 17:26
  • msg #217

Re: [OOC]La Fleur de la Mort

I will post tomorrow (probably after lunch, but maybe before - depends on when I feel like eating, really :)
Luca Balauru
player, 23 posts
Thu 19 Jan 2023
at 17:28
  • msg #218

Re: [OOC]La Fleur de la Mort

I don't really know what to post since the group decided to save the slave(s) and I can't understand like 95% of everything that is being said.
Peregryn
player, 55 posts
The Wheel turns, whether
You wish it or not.
Thu 19 Jan 2023
at 18:11
  • msg #219

Re: [OOC]La Fleur de la Mort

In reply to Luca Balauru (msg # 218):

Yeah, this took on more life than I expected. Sorry 'bout that.
Corbinianus
player, 45 posts
Brujah Scholar
From Byzantium
Thu 19 Jan 2023
at 18:33
  • msg #220

Re: [OOC]La Fleur de la Mort

In reply to Luca Balauru (msg # 218):

I'd say, Luca is likely to get a little frustrated if not angry as people stopped walking with him. So maybe some swearing, some sour looks, complaining with those that are still by your side,...

On the other hand side, it's not been a lot of game time that has passed. Can't judge on the longer conversations, but for Corbinianus it's the second game turn since he's spoken with Luca.
Storyteller
GM, 137 posts
Thu 19 Jan 2023
at 20:15
  • msg #221

Re: [OOC]La Fleur de la Mort

Truly - not a lot of in-game time has passed. Two minutes at most since Odo and Falke separated from the group? Three, if you're really pushing it.
Storyteller
GM, 138 posts
Fri 20 Jan 2023
at 20:04
  • msg #222

Re: [OOC]La Fleur de la Mort

Eh, obviously I did not get a chance to post today - apologies. I was without power for a good chunk of the day today. Blek. Try again tomorrow. Apologies, all.
Peregryn
player, 57 posts
The Wheel turns, whether
You wish it or not.
Fri 20 Jan 2023
at 20:32
  • msg #223

Re: [OOC]La Fleur de la Mort

All good.
Storyteller
GM, 140 posts
Sat 21 Jan 2023
at 15:49
  • msg #224

Re: [OOC]La Fleur de la Mort

Odo, can you please edit a Per+Empathy (difficulty 6) roll into your post?
Odo of Tubingen
player, 48 posts
Clan Toreador
BP 4
Sat 21 Jan 2023
at 16:12
  • msg #225

Re: [OOC]La Fleur de la Mort

Rolled, and edited in, thanks.
This message was last edited by the player at 16:12, Sat 21 Jan 2023.
Storyteller
GM, 141 posts
Sat 21 Jan 2023
at 16:16
  • msg #226

Re: [OOC]La Fleur de la Mort

Holy Moses, Odo!
Adevarat Observator
lurker, 7 posts
Sat 21 Jan 2023
at 16:23
  • msg #227

Re: [OOC]La Fleur de la Mort

Well, the die roller apparently likes some people.
Storyteller
GM, 142 posts
Sat 21 Jan 2023
at 16:28
  • msg #228

Re: [OOC]La Fleur de la Mort

Peregryn and I are not among those people. ;)
Odo of Tubingen
player, 49 posts
Clan Toreador
BP 4
Sat 21 Jan 2023
at 16:32
  • msg #229

Re: [OOC]La Fleur de la Mort

When I paid RPOL they said there would be no "1"s...   xD
I must admit I thought it was a kind of overkill roll--and I imagine I'll get 4 "1"s to resist Frenzy or such down the line!
Jander von Grauben
player, 22 posts
Where lies the line
between blood and honor?
Sat 21 Jan 2023
at 16:33
  • msg #230

Re: [OOC]La Fleur de la Mort

I have a long history of just killing perception-type rolls to notice threats only to whiff badly when it comes to dealing with them.
Odo of Tubingen
player, 50 posts
Clan Toreador
BP 4
Sat 21 Jan 2023
at 16:58
  • msg #231

Re: [OOC]La Fleur de la Mort

Ha ha! Maybe that's what's up--
--you sure see it coming! In every single minute detail.
React? Nah... you effed that part up.
Storyteller
GM, 143 posts
Sat 21 Jan 2023
at 17:43
  • msg #232

Re: [OOC]La Fleur de la Mort

In Adevarat's game I've managed some startlingly impressive rolls... to do things like climb out of an ambulance. *facepalm* I'm just waiting for the other shoe to drop.
Adevarat Observator
lurker, 8 posts
Sat 21 Jan 2023
at 17:46
  • msg #233

Re: [OOC]La Fleur de la Mort

I'm just waiting for you to botch a gamble... All the more reason to give you more chances!
Storyteller
GM, 144 posts
Sat 21 Jan 2023
at 18:34
  • msg #234

Re: [OOC]La Fleur de la Mort

Not gonna lie, I feel like I'm not going to need all that many gambles. Did you see that last strength roll? Depressing.
Adevarat Observator
lurker, 9 posts
Sat 21 Jan 2023
at 19:06
  • msg #235

Re: [OOC]La Fleur de la Mort

Wouldn't that be a reason TO gamble? Or are you implying a swift death awaits?
Storyteller
GM, 145 posts
Sun 22 Jan 2023
at 05:44
  • msg #236

Re: [OOC]La Fleur de la Mort

Human bites are disgusting. Swift death - or at least the desire for said - definitely awaits. ;)
Storyteller
GM, 146 posts
Sun 22 Jan 2023
at 05:46
  • msg #237

Re: [OOC]La Fleur de la Mort

Falke, are you talking to Moshe or Peregryn? Peregryn is the one purchasing the slaves, so I think you are talking to him, but I'd like to be certain.
Falke
player, 25 posts
Sun 22 Jan 2023
at 09:53
  • msg #238

Re: [OOC]La Fleur de la Mort

Yes. Sorry! That was absolutely meant for Peregryn.

Sorry to you, TPO Moshe and TPO Peregryn!
This message was last edited by the player at 09:54, Sun 22 Jan 2023.
Moshe Al'Kitaab
player, 20 posts
Only you can
make you seek redemption.
Sun 22 Jan 2023
at 19:54
  • msg #239

Re: [OOC]La Fleur de la Mort

No worries!
Peregryn
player, 58 posts
The Wheel turns, whether
You wish it or not.
Sun 22 Jan 2023
at 20:08
  • msg #240

Re: [OOC]La Fleur de la Mort

Not a problem... Was just a little confused.
Peregryn
player, 60 posts
The Wheel turns, whether
You wish it or not.
Sun 22 Jan 2023
at 23:52
  • msg #241

Re: [OOC]La Fleur de la Mort

Hopefully that's understandable- I was starting to fade into sleep towards the end.

Didn't want to quite push onto the next bit without giving people a chance to react.
Storyteller
GM, 148 posts
Mon 23 Jan 2023
at 19:45
  • msg #242

Re: [OOC]La Fleur de la Mort

I will be updating the remaining Preludes tomorrow (today got away from me). I also hope to update the main thread.
Storyteller
GM, 153 posts
Wed 25 Jan 2023
at 18:04
  • msg #243

Re: [OOC]La Fleur de la Mort

I was hoping to post today, but it was a drek day at work, and I just don't have it in me. At present, I plan to update the main thread tomorrow after work.
Storyteller
GM, 155 posts
Sat 28 Jan 2023
at 08:21
  • msg #244

Re: [OOC]La Fleur de la Mort

At some point I will have a chance to edit this and get it posted. But here are the rules to increase stats, more or less:
quote:
Learning new things requires time and effort. You may never increase a stat by more than one (1) at a time. Furthermore, most stats need to be used to make them better. In general, increasing a stat rating requires a number of attempts with that skill - not successes (we learn just as much from failure, if not more) - as your current rating in that stat.

Example: Brujah Bill wants to increase Investigation from 2 to 3. One day he's investigating who stole one of his Retainer's tools, and succeeds in doing so. Several days later, he's trying to sort through piles of files the church has never bothered to organize; this proves less successful. Fortunately for Bill, it doesn't matter - two attempts is two attempts: he can spend 4 XP to raise his Investigation from 2 to 3.

The ST may make exceptions to this at the ST's sole discretion (I'm really generous with the lower ranks of most things, for example). Finally, in the event of extended downtime, the ST will probably end up waving this requirement (we can assume you're practicing during downtime).

Backgrounds cannot be increased using experience. They are awarded at the sole discretion of the ST based on your in-character actions.

Note, this was created for a Changeling game, so obviously, the example will be changed. Also, things may change completely by the time I get around to actually posting the rules.

Also, on a related note, you will all be earning XP for roleplaying here in a few days. (Tuesday, IIRC.)
Storyteller
GM, 156 posts
Sun 29 Jan 2023
at 16:33
  • msg #245

Re: [OOC]La Fleur de la Mort

*sigh* I was hoping to post today, but I started a new medication over the weekend and it's knocked me for a loop. I will post on Tuesday, dog willing. Apologies for the delay.
Odo of Tubingen
player, 52 posts
Clan Toreador
BP 4
Sun 29 Jan 2023
at 16:42
  • msg #246

Re: [OOC]La Fleur de la Mort

Hope you are doing okay...
Peregryn
player, 63 posts
The Wheel turns, whether
You wish it or not.
Sun 29 Jan 2023
at 17:07
  • msg #247

Re: [OOC]La Fleur de la Mort

New meds do that.

Hope you reach equilibrium soon, and recover... New meds suck until they start working properly.
Storyteller
GM, 157 posts
Sun 29 Jan 2023
at 17:58
  • msg #248

Re: [OOC]La Fleur de la Mort

It's an issue with moving from name brand to generic. It usually takes about a week for me to get used to them; I'll be fine. Thank you, however.
Corbinianus
player, 48 posts
Brujah Scholar
From Byzantium
Sun 29 Jan 2023
at 18:17
  • msg #249

Re: [OOC]La Fleur de la Mort

Yeah, hope you'll be fine with the new meds.
Luca Balauru
player, 25 posts
Sun 29 Jan 2023
at 18:34
  • msg #250

Re: [OOC]La Fleur de la Mort

And I'm in the middle of moving so my energy is zapped.
Storyteller
GM, 158 posts
Sun 29 Jan 2023
at 19:23
  • msg #251

Re: [OOC]La Fleur de la Mort

Ah, been there, done that.

Speaking of zapped, I will be out of town next week. I think I'm gone from 6 February through 10 February, but I'm not sure (I find out for sure tomorrow). It's a bit of a last-minute trip with some of my students. Camping. I am not entirely sure how I managed to get myself roped into this.

The last time I went camping was about 35 years ago.

o.0
Jander von Grauben
player, 25 posts
Where lies the line
between blood and honor?
Sun 29 Jan 2023
at 20:03
  • msg #252

Re: [OOC]La Fleur de la Mort

Caring about your students is the best thing and the hardest thing about the job.
Storyteller
GM, 159 posts
Mon 30 Jan 2023
at 17:24
  • msg #253

Re: [OOC]La Fleur de la Mort

Truer words, my friend. Truer words.

Okay, I got the final schedule today. I will be leaving Monday morning and returning Thursday evening. I can guarantee I will not be able to post on Thursday night, so with any luck it's a Friday thing. I will also be posting IC tomorrow - main thread and remaining Preludes.
Storyteller
GM, 160 posts
Mon 30 Jan 2023
at 17:29
  • msg #254

Re: [OOC]La Fleur de la Mort

All, please welcome Véritable Observateur, our newest Lurker.

Also, all lurkers now have access to various language groups. I forgot to give everyone (except Adevarat Observator) access to them previously. *facepalm* Sorry, all.
Odo of Tubingen
player, 53 posts
Clan Toreador
BP 4
Mon 30 Jan 2023
at 18:16
  • msg #255

Re: [OOC]La Fleur de la Mort

Salut l'observateur !
Peregryn
player, 64 posts
The Wheel turns, whether
You wish it or not.
Tue 31 Jan 2023
at 01:42
  • msg #256

Re: [OOC]La Fleur de la Mort

Got a lot of watchers in this game.

Welcome aboard!
Storyteller
GM, 167 posts
Wed 1 Feb 2023
at 09:53
  • msg #257

Re: [OOC]La Fleur de la Mort

Huzzah to all! +3XP all around for roleplaying through January.
Luca Balauru
player, 28 posts
Wed 1 Feb 2023
at 10:31
  • msg #258

Re: [OOC]La Fleur de la Mort

Yay!
Peregryn
player, 65 posts
The Wheel turns, whether
You wish it or not.
Wed 1 Feb 2023
at 11:13
  • msg #259

Re: [OOC]La Fleur de la Mort

Not going to manage a post today- been sick, and that destroyed my concentration.

Hopefully back tomorrow.
Storyteller
GM, 168 posts
Wed 1 Feb 2023
at 13:04
  • msg #260

Re: [OOC]La Fleur de la Mort

Get better, my friend. We'll be here.
Storyteller
GM, 169 posts
Wed 1 Feb 2023
at 13:07
  • msg #261

Re: [OOC]La Fleur de la Mort

Falke:
Though how the hell you get 3 successes on 4 dice is insane.

It's not a number that you have to reach in a single round; each success puts off the frenzy for another round, giving you additional time to regain control of yourself. Thus, even someone with only one die to roll could, conceivably, avoid Frenzy.
Storyteller
GM, 170 posts
Wed 1 Feb 2023
at 13:10
  • msg #262

Re: [OOC]La Fleur de la Mort

Also, since I'm spamming the OOC at the moment, I might as well add another note: Peregryn has pointed out something that is different in DAV20 from earlier editions. Specifically, Self-Control and Instinct are basically the same for avoiding Frenzy. That is a change from earlier editions.

Thank you for the correction, Peregryn - +1XP for schooling the ST.
Falke
player, 32 posts
Percutere capitibus pro
denario
Wed 1 Feb 2023
at 18:25
  • msg #263

Re: [OOC]La Fleur de la Mort

Ok. So I need to keep rolling until I either botch or get 3+ success then?
Peregryn
player, 66 posts
The Wheel turns, whether
You wish it or not.
Thu 2 Feb 2023
at 00:43
  • msg #264

Re: [OOC]La Fleur de la Mort

It ends up working like an extended roll, Falke. If you get a total of 5+ successes between all your rolls, you suppress the frenzy.

If you roll 3 successes on your first roll, you've suppressed the frenzy for 3 turns- giving you two more rolls to get the last 2 successes you need. Score a single success on your next roll and you buy yourself another round, and one more on your running total.

Hope that helps.
Storyteller
GM, 171 posts
Fri 3 Feb 2023
at 15:36
  • msg #265

Re: [OOC]La Fleur de la Mort

Peregryn is correct, Falke, yes.

Also, I know it seems like I am not here... mostly because I'm not. I've spent the last two days shopping for gear I will need for my trip. I will try to post tomorrow for everyone, but it really depends on if I'm fully packed in time.

Meantime, I very much apologize, and you will be rewarded for your patience.
Storyteller
GM, 172 posts
Sun 5 Feb 2023
at 13:57
  • msg #266

Re: [OOC]La Fleur de la Mort

Alrighty, so I will definitely not have time to post before leaving tomorrow. Apologies. You will be rewarded, as I have said, upon my return.

In the meantime, I hope you all have an amazing week. Wish me luck. I already feel out of breath, and I've just been thinking about all that walking. ;)
Peregryn
player, 68 posts
The Wheel turns, whether
You wish it or not.
Sun 5 Feb 2023
at 14:24
  • msg #267

Re: [OOC]La Fleur de la Mort

Yeah, camping is going to test you... especially after 20+ years of not doing it.

Enjoy and good luck!
Moshe Al'Kitaab
player, 23 posts
Only you can
make you seek redemption.
Fri 10 Feb 2023
at 05:00
  • msg #268

Re: [OOC]La Fleur de la Mort

I may get a chance to post tomorrow, but otherwise I'm out 'til Sunday 'camping' with a bunch of teens (and other adult youth leaders) from area churches.

I call it 'camping' because this group does it in cabins, at a conference center, with staff-cooked meals.  Still, it gets them to separate from their electronics and do some real thinking for 48 hours, so I call it a win.
Storyteller
GM, 173 posts
Fri 10 Feb 2023
at 19:56
  • msg #269

Re: [OOC]La Fleur de la Mort

Moshe, I hope you enjoy(ed) your trip!

As for me, I am back. Late, but late is better than never. However, I will not post tonight, as my internet is acting up (strictly speaking, it's fully functional - I just can't get on my VPN, which makes me... uncomfortable). Also, I'm tired and have to get up early tomorrow for a ceremony for some of my students (today I was sent a message that the school is holding a mass bar/bat mitzvah for the grade 7s... without any details whatsoever (at least, not in English - I assume the Hebrew was very detailed).

Anyway, at present I plan on posting tomorrow afternoon (I'm not even sure what time it ends tomorrow).

All of that being said, the first part of your reward for your patience is +1XP for all! You will have to wait a while for the second part of your reward, sorry.

As well, I have to review the most recent posts, but I am thinking I might speed us forward a bit in time, to the meeting location in Buda. If anyone has anything you'd like to do in Pest in the meantime (including hunting), feel free to do it now. Regardless of how hurried you may think you are, you've still got what amounts to 3-ish hours to cover 20 minutes' walk).

Also, and completely off topic, I have to give you a fair warning: my schedule has changed. I do not know what that means, except that one of my co-workers told me, today, that I work from 0645-1410 on Sundays... except she doesn't realize I also do tutoring on Sundays, which means I actually work 0645-1830. I'm not saying 12-hour days aren't fun or anything, but I am willing to place money on the fact that I will not be updating the game on Sundays. I'm exhausted just thinking about that.

I have no idea what the rest of my schedule change looks like, though my understanding is that it is completely different from what it looked like last semester. I'd like to say it's my co-worker being dramatic, but given the state of my current employer, I feel fairly sure that's not the case. (Although it may also be the case, certainly. :)

*****

As for my trip, it was amazing. And I hurt all over. Like, slipped down a mountain and banged my chin, got a sunburn on my forehead, discovered new muscles in my hand kind of sore all over. I look forward to doing it again next year. :)
Peregryn
player, 70 posts
The Wheel turns, whether
You wish it or not.
Sat 11 Feb 2023
at 07:46
  • msg #270

Re: [OOC]La Fleur de la Mort

Welcome back, ST. Enjoy the trip, Moshe.
Storyteller
GM, 175 posts
Sun 12 Feb 2023
at 05:57
  • msg #271

Re: [OOC]La Fleur de la Mort

Thank you.

Okay, folks, question: My rule, as it currently stands, is "you have to use a stat to increase it." However, that falls though when it comes to Willpower. WP doesn't really work like most other stats. So the question is, how do you suggest it should work?

I could see this:

You can increase Willpower during downtime, which implies something like "I've been practicing... no, really." Alternatively, if you use make a number of rolls equal/ WP expenditures equal to your permanent Willpower rating, you may increase it.

Thoughts? Feelings? Anyone else want a piece of cake?
Falke
player, 34 posts
Percutere capitibus pro
denario
Sun 12 Feb 2023
at 06:22
  • msg #272

Re: [OOC]La Fleur de la Mort

I might say...

If under 6, it's no big deal. You are probably doing all sorts of crazy shit right now that you never did before, so it makes sense to raise it. If it's 6 or more, maybe you have to go through some sort of character appropriate milestone?
Corbinianus
player, 51 posts
Brujah Scholar
From Byzantium
Sun 12 Feb 2023
at 08:18
  • msg #273

Re: [OOC]La Fleur de la Mort

I don't know if I would limit the downtime expenditure of xp for Willpower. Training Willpower might sound a bit strange, but is it really? Aspects like avoiding mind control for example...

Otherwise, how do you train your Wits?

For non-downtime, why would I have to use Willpower more often than I used a sword?

We could imo limit game time expenditure to be invitation only, i.e. if we do something exceptional or just often enough, the storyteller could offer this when they think it's time. If we want to train something or some Stat is just very dear to us, we could tell them we want to train it, so they are aware of it and can  maybe even guide towards actions or behavior that would help.
Peregryn
player, 71 posts
The Wheel turns, whether
You wish it or not.
Sun 12 Feb 2023
at 12:40
  • msg #274

Re: [OOC]La Fleur de la Mort

You'd think, being the one asking all the inconvenient questions around XP, that I'd have an opinion on it. I don't, really. Whatever works for people?

Also, we seem to have lost Odo.
Corbinianus
player, 52 posts
Brujah Scholar
From Byzantium
Sun 12 Feb 2023
at 14:52
  • msg #275

Re: [OOC]La Fleur de la Mort

Indeed, there's no Odo in the cast any longer... What happened to them?
Storyteller
GM, 176 posts
Sun 12 Feb 2023
at 20:14
  • msg #276

Re: [OOC]La Fleur de la Mort

Odo asked to be removed, alas. :(

As for this:
Corbinianus:
I don't know if I would limit the downtime expenditure of xp for Willpower.

If I am reading this correctly (and I may not be), I was not implying having to "practice" during downtime - only if you wanted to increase it during play.

That said, I sorta like this:
Corbinianus:
We could imo limit game time expenditure to be invitation only, i.e. if we do something exceptional or just often enough, the storyteller could offer this when they think it's time. If we want to train something or some Stat is just very dear to us, we could tell them we want to train it, so they are aware of it and can  maybe even guide towards actions or behavior that would help.

(At least when it comes to certain stats, like WP. I'm not sure how I feel about it for Abilities. It'd probably even work for Attributes, Road, etc, TBH.)
Corbinianus
player, 53 posts
Brujah Scholar
From Byzantium
Sun 12 Feb 2023
at 22:01
  • msg #277

Re: [OOC]La Fleur de la Mort

I understood that downtime expenditure was explained by definitely having had enough time to train and that this was seeding doubts about how to handle Willpower.

I also agree that there are stats that should be relatively easy to bring at least to a certain score.

I'd probably just default to us telling you that we'd like to increase a particular stat and you deciding if it is possible at the moment or what would need to happen if it is currently not. I'd do this for game and downtime.

Some will be uncontroversial some less so. Also, if you'd propose some of the more difficult ones because you think it would be fitting - some of us will maybe take it.

Anyway, you're the storyteller. We'll just work within what you decide.
Luca Balauru
player, 29 posts
Mon 13 Feb 2023
at 11:55
  • msg #278

Re: [OOC]La Fleur de la Mort

I have been meaning to write a post but I turn 24 today so it might have to wait for a day or two more :)
Peregryn
player, 72 posts
The Wheel turns, whether
You wish it or not.
Mon 13 Feb 2023
at 12:07
  • msg #279

Re: [OOC]La Fleur de la Mort

Aaand now I feel old. :P

Happy Birthday!
Storyteller
GM, 177 posts
Mon 13 Feb 2023
at 15:55
  • msg #280

Re: [OOC]La Fleur de la Mort

In reply to Luca Balauru (msg # 278):

Happy birthday, my friend! Take your time, celebrate! It's not forever that you'll get to be young. ;)

In reply to Peregryn (msg # 279):

I know, right? Oof. ;)
Corbinianus
player, 55 posts
Brujah Scholar
From Byzantium
Mon 13 Feb 2023
at 16:03
  • msg #281

Re: [OOC]La Fleur de la Mort

Yeah... Happy birthday, I am not that  far from doubling your age...
Storyteller
GM, 178 posts
Wed 15 Feb 2023
at 07:26
  • msg #282

Re: [OOC]La Fleur de la Mort

I get a kick out of the guy whose first language is pre-Pharonaic Egyptian1 calling German a "less widely known" language.

1. Yes, I am being a little hyperbolic.
Corbinianus
player, 57 posts
Brujah Scholar
From Byzantium
Wed 15 Feb 2023
at 07:36
  • msg #283

Re: [OOC]La Fleur de la Mort

LOL, I meant less widely known amongst us. I was at the brink of calling it barbaric instead ;)
Storyteller
GM, 179 posts
Wed 15 Feb 2023
at 08:01
  • msg #284

Re: [OOC]La Fleur de la Mort

Ahh. To be fair, he was speaking to the mortal, and the odds of the mortal knowing Latin is... not great?
Corbinianus
player, 58 posts
Brujah Scholar
From Byzantium
Wed 15 Feb 2023
at 08:41
  • msg #285

Re: [OOC]La Fleur de la Mort

quote:
Jander jerked his head at Falke.


Did he?

P.S. I guess if that was situationally obvious, Corbinianus would not have made this comment...
This message was last edited by the player at 08:42, Wed 15 Feb 2023.
Storyteller
GM, 180 posts
Wed 15 Feb 2023
at 09:05
  • msg #286

Re: [OOC]La Fleur de la Mort

As written, it is not clear, no. However, since I know what was said, I know that he was speaking to the mortal. I imagine that situationally, it would have been obvious - and, while your character might not have said it (given that it's situationally obvious), it's probably something that should be said sooner or later regardless. (Or, at the very least, everyone  should make clear when they're speaking to a specific person - do keep in mind, all, that, given that I can read all languages, what you type automatically makes sense to me - but not necessarily to someone who doesn't speak your language.)

On a related note, please do let me know if and when I screw up as well. I try to make it obvious when I'm speaking to a particular individual, even if that individual doesn't understand what is being said, but (because I can read all languages), no matter what I write, it makes sense to me. (Heck, even gibberish makes sense in its own nonsensical way. :)
Jander von Grauben
player, 29 posts
Where lies the line
between blood and honor?
Wed 15 Feb 2023
at 12:47
  • msg #287

Re: [OOC]La Fleur de la Mort

Jander was following up on what Falke said, yes.
Storyteller
GM, 181 posts
Thu 16 Feb 2023
at 20:03
  • msg #288

Re: [OOC]La Fleur de la Mort

Post coming tomorrow, unless I miss my guess.
Storyteller
GM, 182 posts
Fri 17 Feb 2023
at 10:33
  • msg #289

Re: [OOC]La Fleur de la Mort

Potential change of plans, all. I'm having a shite day - having to act the adult with a bunch of adult children - and I dont want it to come across in my writing. I'm headed out to blow off some steam now, but whether I post or not depends on when I get back (at the soonest it will be after I see a movie... two if I'm still in a bad mood after that... three if I can afford three bags of popcorn. ;)
Peregryn
player, 74 posts
The Wheel turns, whether
You wish it or not.
Fri 17 Feb 2023
at 11:22
  • msg #290

Re: [OOC]La Fleur de la Mort

Well, good luck and enjoy if you can?

Also- I have a question. How'd Luca get over the river in the first place? Or am I overthinking things?
Luca Balauru
player, 31 posts
Fri 17 Feb 2023
at 12:29
  • msg #291

Re: [OOC]La Fleur de la Mort

I was just thinking Obfuscate on to the boat.
Falke
player, 36 posts
Percutere capitibus pro
denario
Fri 17 Feb 2023
at 17:28
  • msg #292

Re: [OOC]La Fleur de la Mort

"So, Caine shows up and decides to personally blame you for the death of the first generation. Roll new characters." ;)

It's probably better to take a few I'd you need a break. I get it.
Storyteller
GM, 183 posts
Sat 18 Feb 2023
at 08:17
  • msg #293

Re: [OOC]La Fleur de la Mort

You're assuming this boatman isn't Caine? ;) I seem to recall he served as a cabby in VtMB. What's the middle ages equivalent... that's right, a boatman. :D

Today is going better, thank you. Yesterday was just... ugh. I ended up seeing Quantumania only. Not bad. M.O.D.O.K. was ... certainly a thing. Not a dick at all. So many things I want to ruin for those of you who haven't seen it... but I shan't. Because I took the time to calm down yesterday. And aren't you glad?! ;)

I may see Plane today, if I can get one of my fellow teachers to join me. I don't get to eat nearly as much movie theatre popcorn see nearly as many movies I would like.
Luca:
I was just thinking Obfuscate on to the boat.

I ... did not even think of that being an option.
Peregryn
player, 75 posts
The Wheel turns, whether
You wish it or not.
Sat 18 Feb 2023
at 09:25
  • msg #294

Re: [OOC]La Fleur de la Mort

Ah, slight misunderstanding there, ST. Peregryn was passing off coins to the bearded former slave, not the boatman... You just didn't give me a name for him.

Though throwing coins at the problem to solve it isn't out of the question.
Storyteller
GM, 185 posts
Sat 18 Feb 2023
at 09:48
  • msg #295

Re: [OOC]La Fleur de la Mort

Ah. Well. Oops? Congratulations on everyone getting across on a Storyteller misunderstanding/technicality? :)

I feel like "Yes, I can kill a literal god!... but I cannot afford to get across this river to do so, unfortunately" is somewhat anticlimactic. We'll pretend that Money Was FoundTM.
Peregryn
player, 76 posts
The Wheel turns, whether
You wish it or not.
Sat 18 Feb 2023
at 09:51
  • msg #296

Re: [OOC]La Fleur de la Mort

Ehh, it's the sort of thing he'd do anyway. People remember less and ask less questions if paid promptly.

(It's more he wasn't going to leave the ex-slaves to starve if he's gone for longer than tonight.)

EDIT: Also, I did not realise quite how big the Danube was. Yikes that's a big river.
This message was last edited by the player at 09:53, Sat 18 Feb 2023.
Storyteller
GM, 186 posts
Sat 18 Feb 2023
at 10:06
  • msg #297

Re: [OOC]La Fleur de la Mort

It's probably not as big as I indicated, but it's no slouch, either - it genuinely surprised me the first time I saw it. It's a bit less than half a kilometer across on average where it passes through Budapest. I have some pictures somewhere, if I can find them, that I took for this campaign specifically (and, admittedly, lost them, because why would I put them in a place that makes sense?).
Peregryn
player, 77 posts
The Wheel turns, whether
You wish it or not.
Sat 18 Feb 2023
at 10:49
  • msg #298

Re: [OOC]La Fleur de la Mort

I just hopped on google maps and traced it from the Black Sea almost to the Rhine. I didn't realise quite how much of Europe it crossed.

*Something something wrong side of the planet to visit something.*
Storyteller
GM, 187 posts
Sat 18 Feb 2023
at 11:00
  • msg #299

Re: [OOC]La Fleur de la Mort

Peregryn:
*Something something wrong side of the planet to visit something.*

Story of my entire life. I'm taking advantage of living on this side of the planet while I can. ;)
Moshe Al'Kitaab
player, 25 posts
Only you can
make you seek redemption.
Sat 18 Feb 2023
at 13:27
  • msg #300

Re: [OOC]La Fleur de la Mort

Hey all - family is within 30 miles of East Palestine and we're working on a big, fast move away.  Posting will be sporadic for the next little bit.
Storyteller
GM, 188 posts
Sat 18 Feb 2023
at 13:54
  • msg #301

Re: [OOC]La Fleur de la Mort

Funny, I'm pretty close to the OG Palestine right now. (I went to look up what the big deal with with East Palestine - mostly 'cause I thought it was a reference to the West Bank that I'd never heard before. Assuming you're talking about the one in Ohio, good luck to you. I dunno what happened, but the single picture I saw looked like a massive smoke cloud.)
Moshe Al'Kitaab
player, 26 posts
Only you can
make you seek redemption.
Sun 19 Feb 2023
at 02:13
  • msg #302

Re: [OOC]La Fleur de la Mort

They were worried about one train car exploding and causing toxicity issues... so they burned a ton of them with what sounds like a variety of toxic chemicals (and other chemicals that when burned create toxic byproducts) as a solution that only a government could come up with.

We're hoping in 6 months to a year there'll be enough data to know where and what is safe, but in the mean time we are heading for greener pastures.
Peregryn
player, 78 posts
The Wheel turns, whether
You wish it or not.
Sun 19 Feb 2023
at 02:40
  • msg #303

Re: [OOC]La Fleur de la Mort

Good luck, Moshe, and a wise choice on getting out of there. What little I've seen of the situation is... very bad. Not quite Chernobyl-levels of bad, but the immediate damage is on the same scale. I would not be in a hurry to move back there- those sort of chemicals tend to linger and not break down.
Storyteller
GM, 189 posts
Sun 19 Feb 2023
at 12:28
  • msg #304

Re: [OOC]La Fleur de la Mort

Unbelievable. Sorry, Moshe. Take care, my friend.
Jander von Grauben
player, 30 posts
Where lies the line
between blood and honor?
Sun 19 Feb 2023
at 15:46
  • msg #305

Re: [OOC]La Fleur de la Mort

And the whole thing about lobbying against stricter brake requirements...smdh

On a totally unrelated note: I've been up to the top of this hill in Budapest, where my friend happily explained how great it was for a fort...until cannons got good enough to shoot it from the other, taller hill off over there.
Storyteller
GM, 190 posts
Sun 19 Feb 2023
at 15:58
  • msg #306

Re: [OOC]La Fleur de la Mort

Yeah. Before cannons, it was probably amazing. I seem to recall that one side is a pretty sheer cliff, at least in part. But it's not well-situated when you no longer have to be directly below the castle to capture it.
Storyteller
GM, 192 posts
Tue 21 Feb 2023
at 17:05
  • msg #307

Re: [OOC]La Fleur de la Mort

Jander, Luca, and Peregryn, may I please have a roll from each of you. I will let you decide which to roll, but the difficulty is 6 (Luca), 7 (Peregryn), or 8 (Jander).

Intelligence+Etiquette
Intelligence+Politics

None of you have Fields of Expertise that apply to this roll. If you do not have Etiquette or Politics, that's fine - just roll Intelligence straight up, don't worry about modified difficulties or anything. Please add this roll into your next IC post. (It's to determine what you know about Archbishop Geza. Corbinianus, Falke, and Moshe, apologies, but there's no meaningful chance you're likely to know anything - that said, feel free to roll 1d10, and if you get a 10, I'll give you something anyway. ;)

If you can think of something else that might cover political information, you're free to let me know what you think is appropriate.
Falke
player, 38 posts
Percutere capitibus pro
denario
Wed 22 Feb 2023
at 06:08
  • msg #308

Re: [OOC]La Fleur de la Mort

Nah, no way Falke would have any idea what was going on lol.
Storyteller
GM, 194 posts
Fri 24 Feb 2023
at 08:04
  • msg #309

Re: [OOC]La Fleur de la Mort

No problem, Luca. Life captures of the best of us.

Speaking of which, I'll be out of town... at some point coming up here. There's a holiday in this country that I had no idea existed, so I've been invited to a wedding at the start of the holiday and to spend some free time with some fellow expats during the holiday itself. The wedding is on the 3rd of March, but I have school on the 5th... but not the rest of the week (yes, a single day of school. Why? Because, why not?) I think I may also have school again on 9 March, but I'm not sure.

I will post as I am able during that time, but this old man does not type long messages on his phone if he doesn't have to.

TL;DR: I have no idea when I'll even be in town from 2 March through 11 March.
Peregryn
player, 81 posts
The Wheel turns, whether
You wish it or not.
Sun 26 Feb 2023
at 19:13
  • msg #310

Re: [OOC]La Fleur de la Mort

Minor clarification: The Prince is Prince Rikard? I don't know if the name's been mentioned IC.

Nevermind, I'm blind.
This message was last edited by the player at 19:32, Sun 26 Feb 2023.
Storyteller
GM, 196 posts
Wed 1 Mar 2023
at 15:09
  • msg #311

Re: [OOC]La Fleur de la Mort

Ideal world, I'll get a post up tomorrow, before I leave town (I'll be back Saturday, but I'm not sure what time yet). I'm hoping Jander will post before them, but we are not waiting on Moshe - I've discussed things with him.

Less than ideal world, the girls I'm driving down with will want to leave pretty much immediately and I won't have time to post. Pre-planning? Not their strong suit.
Storyteller
GM, 197 posts
Thu 2 Mar 2023
at 09:57
  • msg #312

Re: [OOC]La Fleur de la Mort

Alas, I have been informed that we will be leaving in about half an hour, so I will not have time to post. I will try to update upon my return Saturday evening. Depends on when I arrive.

Meantime, have an awesome weekend!
Peregryn
player, 83 posts
The Wheel turns, whether
You wish it or not.
Thu 2 Mar 2023
at 10:07
  • msg #313

Re: [OOC]La Fleur de la Mort

Enjoy your trip!
Corbinianus
player, 63 posts
Brujah Scholar
From Byzantium
Thu 2 Mar 2023
at 10:55
  • msg #314

Re: [OOC]La Fleur de la Mort

Enjoy and don't worry. We'll be here on Saturday evening, on Sunday morning or even on Monday.
Storyteller
GM, 198 posts
Sat 4 Mar 2023
at 15:45
  • msg #315

Re: [OOC]La Fleur de la Mort

Thank you, and, Corbinianus, good. Have returned! However, I will not have time to post tonight (my students are having this culture's version of a Halloween party tonight). I will try to post tomorrow afternoon, but my ability really depends on a variety of factors (not the least of which being whether I have Learning Center tomorrow - I don't think so, but I'm not sure) because I have the staff party tomorrow night. (In this country, it's a sin not to get drunk on this holiday...)

Anyway, I <i>will<i> post as soon as humanly possible.
Corbinianus
player, 64 posts
Brujah Scholar
From Byzantium
Mon 6 Mar 2023
at 20:58
  • msg #316

Re: [OOC]La Fleur de la Mort

Are we all in wait for the others state? It's itching... But Corbinianus would indeed leave initiative to the others.
Peregryn
player, 85 posts
The Wheel turns, whether
You wish it or not.
Tue 7 Mar 2023
at 05:22
  • msg #317

Re: [OOC]La Fleur de la Mort

Geez, how'd I end up the face? :P

I'm writing... just fell over right at the end of the post. Yay narcolepsy.
Jander von Grauben
player, 34 posts
Where lies the line
between blood and honor?
Tue 7 Mar 2023
at 13:00
  • msg #318

Re: [OOC]La Fleur de la Mort

I hope to get something posted in the next 24 hours--it's the last week of the term for me, my students, and my own kids. I'm also dealing with my first wave of chatbot written papers, which is its own ugly mess.
Storyteller
GM, 200 posts
Tue 7 Mar 2023
at 19:21
  • msg #319

Re: [OOC]La Fleur de la Mort

So glad that I don't have to worry about Chatbot papers here. Instead, the assignments are so dumbed down as to be all but worthless. But at least I don't have to read AI-written stuff that I know the students could never understand.

(Makes me wonder - can AI write papers in other languages? I wonder if the local, non-English teachers have to worry about that stuff yet. I know some English teachers here in-country do, but my students prefer to cheat the old-fashioned way - you know, copy and paste from Wikipedia. :)
Peregryn
player, 87 posts
The Wheel turns, whether
You wish it or not.
Tue 7 Mar 2023
at 23:59
  • msg #320

Re: [OOC]La Fleur de la Mort

*Is simultaneously shocked and not surprised by chatbot essays*

Mind you, last time I was involved in actual schooling was before we had stable internet...
Storyteller
GM, 202 posts
Thu 9 Mar 2023
at 07:59
  • msg #321

Re: [OOC]La Fleur de la Mort

I will leave further responses from Dougenia until others have had a chance to post.
Storyteller
GM, 203 posts
Fri 10 Mar 2023
at 05:25
  • msg #322

Re: [OOC]La Fleur de la Mort

Can I get a quick show of hands for those who are still here, please?
Corbinianus
player, 66 posts
Brujah Scholar
From Byzantium
Fri 10 Mar 2023
at 05:43
  • msg #323

Re: [OOC]La Fleur de la Mort

Sure, here's mine
Peregryn
player, 89 posts
The Wheel turns, whether
You wish it or not.
Fri 10 Mar 2023
at 05:54
  • msg #324

Re: [OOC]La Fleur de la Mort

Just got my own at the moment. Give me some time, and I'm sure I'll have a collection.
Corbinianus
player, 67 posts
Brujah Scholar
From Byzantium
Fri 10 Mar 2023
at 06:49
  • msg #325

Re: [OOC]La Fleur de la Mort

We at least had a login from Jander, Luca and Moshe yesterday.
Peregryn
player, 90 posts
The Wheel turns, whether
You wish it or not.
Fri 10 Mar 2023
at 07:59
  • msg #326

Re: [OOC]La Fleur de la Mort

I'm sure Jander will speak for himself sooner or later, but I'm pretty sure life has him swamped at the moment.
Storyteller
GM, 204 posts
Fri 10 Mar 2023
at 10:48
  • msg #327

Re: [OOC]La Fleur de la Mort

Yeah, I'm not overly worried about Jander and Moshe, as I've spoken to both of them. I'm more concerned with Falke and Luca, however.
Jander von Grauben
player, 35 posts
Where lies the line
between blood and honor?
Fri 10 Mar 2023
at 11:19
  • msg #328

Re: [OOC]La Fleur de la Mort

I will probably get something up this morning amidst the grading. But it's spring break in checks time about 12 hours. I feel like I need it more every year.
Storyteller
GM, 205 posts
Fri 10 Mar 2023
at 12:02
  • msg #329

Re: [OOC]La Fleur de la Mort

Ah, enjoy spring break! I get a month off coming up here in about 15 school days, give or take. (Accidental this year, thanks to when holidays happen to fall. But I'll take it.)
Storyteller
GM, 206 posts
Sat 11 Mar 2023
at 07:03
  • msg #330

Re: [OOC]La Fleur de la Mort

I will post an update if no further responses are forthcoming before Tuesday. (Tuesday because I want to give one more day (today), but that means I have to give three (because I work Sunday and Monday, and both are long days for me.)
Peregryn
player, 91 posts
The Wheel turns, whether
You wish it or not.
Sat 11 Mar 2023
at 08:31
  • msg #331

Re: [OOC]La Fleur de la Mort

All good. Unfortunately I've learned to expect a certain level of attrition on RPOL, so I kinda expect people to disappear.

Fortunately, we're also at a point where writing out anyone who disappears isn't hard.
Storyteller
GM, 208 posts
Fri 17 Mar 2023
at 19:15
  • msg #332

Re: [OOC]La Fleur de la Mort

Anyone else have anything to add? I plan on continuing on tomorrow evening, at present.
Jander von Grauben
player, 37 posts
Where lies the line
between blood and honor?
Sat 18 Mar 2023
at 02:12
  • msg #333

Re: [OOC]La Fleur de la Mort

That seems reasonable. I feel like I should have more questions, but I kind of don't, and in forum games especially it's best to err on the side of moving things along.
Peregryn
player, 93 posts
The Wheel turns, whether
You wish it or not.
Sat 18 Mar 2023
at 04:37
  • msg #334

Re: [OOC]La Fleur de la Mort

This is certainly true.

Best keep things moving, for all that Moshe should have a say... We can always do a flashback if we think of particularly important questions?
Storyteller
GM, 209 posts
Sat 18 Mar 2023
at 06:20
  • msg #335

Re: [OOC]La Fleur de la Mort

Peregryn:
We can always do a flashback if we think of particularly important questions?

I have no problem with that. Seems reasonable.

I'll get a post up later today.
Storyteller
GM, 211 posts
Sat 18 Mar 2023
at 10:01
  • msg #336

Re: [OOC]La Fleur de la Mort

Post up. Everyone should have a PM in the latest post. If I missed you, please let me know. My tag-fu may not be strong.

Also, I will be out of town from 27.3(ish) through... mid-April? (Like, say, 15.4, maybe? I'm honestly not sure. School is back in session on 16.4, so definitely by then. :) Regardless, for the first week or so I will also be out of the country, so there will not be posts between (some time on) 25.3 (when my mom gets into town - I think she gets here late in the evening, however) through 4.4 (or thereabouts) at all; after that, I will try to post, but I am not sure what my schedule is - my mother will be visiting, and we're going to go to a bunch of different places around the country. I will post as I am able.
Storyteller
GM, 213 posts
Sat 25 Mar 2023
at 07:34
  • msg #337

Re: [OOC]La Fleur de la Mort

Reminder: I will be out of the country for the next week, give or take. I will strive to get the next post up immediately upon my return (I am writing it today, so it will be ready to go). I am, thus, giving you about a week if you wish to get anything accomplished between the time you meet Dougenia and the time you leave Pest.

In the mean time, please shoot me a PM (or just post in openly in the IC thread - I'm good either way) about what you plan to do in the intervening time. (How long will that be? Dougenia wanted you to leave in the morning, but you have a total of three nights before you've worn out your welcome with Prince Rikard...)
Storyteller
GM, 214 posts
Sat 25 Mar 2023
at 09:26
  • msg #338

Re: [OOC]La Fleur de la Mort

Incidentally, unless you all tell me different, I am assuming you leave a full day after meeting with Dougenia (in the morning of what would be the second full day). If that is incorrect, I will need clarification.

Edit: And do not assume you will be able to feed regularly en route to your destination. Some of you have Survival skills and might manage to subsist on animals, but all of you? ...
This message was last edited by the GM at 09:27, Sat 25 Mar 2023.
Corbinianus
player, 71 posts
Brujah Scholar
From Byzantium
Sat 25 Mar 2023
at 10:22
  • msg #339

Re: [OOC]La Fleur de la Mort

As I've stated in IC Corbinianus will probably not need more time than Dougenia proposes we take. It sounded as if some others proposed staying at least a night longer, which he will not object to.
Falke
player, 42 posts
Percutere capitibus pro
denario
Sat 25 Mar 2023
at 17:17
  • msg #340

Re: [OOC]La Fleur de la Mort

I'd like two days if possible to hunt and raise Falke's blood reserve. We were pretty damn low and we aren't going to be able to travel if we frenzy.
Corbinianus
player, 73 posts
Brujah Scholar
From Byzantium
Thu 6 Apr 2023
at 07:43
  • msg #341

Re: [OOC]La Fleur de la Mort

I am beginning to worry about our Storyteller... Anyone with another communication channel that could confirm that they are fine and just still traveling?
Peregryn
player, 96 posts
The Wheel turns, whether
You wish it or not.
Thu 6 Apr 2023
at 09:41
  • msg #342

Re: [OOC]La Fleur de la Mort

He's still within estimated period away at this stage? He did say the 16th would be the latest he would be back.

Though I only have RPOL contact with him, so I can't check.
Corbinianus
player, 74 posts
Brujah Scholar
From Byzantium
Thu 6 Apr 2023
at 10:19
  • msg #343

Re: [OOC]La Fleur de la Mort

Oh yeah true, one of his older messages said that... Just re-read the last that sounded like "a week".
Adevarat Observator
lurker, 10 posts
Thu 6 Apr 2023
at 16:25
  • msg #344

Re: [OOC]La Fleur de la Mort

He thought he'd be OOT until 4/4, but wasn't sure what all he would be up to while on vacation, so he could easily be extending his time away from the internet and with his family.
Adevarat Observator
lurker, 11 posts
Mon 24 Apr 2023
at 15:06
  • msg #345

Re: [OOC]La Fleur de la Mort

Anyone have the storyteller's discord contact from your application? I'm worried about him since there's turmoil in the part of the world he's from.
Corbinianus
player, 75 posts
Brujah Scholar
From Byzantium
Mon 24 Apr 2023
at 15:43
  • msg #346

Re: [OOC]La Fleur de la Mort

I share your worries, but unfortunately never got to exchange Discord. Nor would I believe it changed a lot. If they'd be available online I am pretty sure they had sent us a note.
Falke
player, 44 posts
Percutere capitibus pro
denario
Mon 24 Apr 2023
at 17:32
  • msg #347

Re: [OOC]La Fleur de la Mort

Ohh crap.
Peregryn
player, 97 posts
The Wheel turns, whether
You wish it or not.
Mon 24 Apr 2023
at 18:24
  • msg #348

Re: [OOC]La Fleur de la Mort

I've got nothing to help, sadly.
Peregryn
player, 98 posts
The Wheel turns, whether
You wish it or not.
Wed 26 Apr 2023
at 20:55
  • msg #349

Re: [OOC]La Fleur de la Mort

I've sent an rmail.. Doubt it'll even be seen- rmail is rarely used- but it's the only thing I can do.
Corbinianus
player, 76 posts
Brujah Scholar
From Byzantium
Thu 18 May 2023
at 09:35
  • msg #350

Re: [OOC]La Fleur de la Mort

Doesn't seem like we will be seeing our storyteller again anytime soon if at all.

I hope he's well and just has other reasons to having abandoned the game. I also sent rmail and didn't get a response.
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