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20:10, 4th May 2024 (GMT+0)

[OOC]La Fleur de la Mort.

Posted by StorytellerFor group 0
Odo of Tubingen
player, 12 posts
Clan Toreador
Chronicler & Tale-smith
Sun 25 Dec 2022
at 12:00
  • msg #51

[OOC]La Fleur de la Mort

As a traveling story-teller I went with:
LANGUAGES
• German, native ; Arabic ; Greek ; Latin ; & Baltic
• and some Linguistics to default to: Romanian, Slavonic & Hungarian
• and I took Lingua Franca
I could easily switch at least Baltic for something else that could better fit the group
Lurker 2
player, 3 posts
Sun 25 Dec 2022
at 20:37
  • msg #52

[OOC]La Fleur de la Mort

I'm continuing with a lot of reading.

I'm also talking with the ST about background, but in my head (currently) my character's languages will be:
Coptic (n), Arabic, Greek, Latin, German

EDIT: I'm very open to shifting one for the team if needed.
This message was last edited by the player at 23:17, Sun 25 Dec 2022.
Storyteller
GM, 21 posts
Mon 26 Dec 2022
at 07:42
  • msg #53

[OOC]La Fleur de la Mort

As I get characters finished this week, I will begin creating Prelude threads. Don't worry, those of you who have not finished, this is just to keep folks entertained until we get things started in earnest.
Odo of Tubingen
player, 13 posts
Clan Toreador
Chronicler & Tale-smith
Mon 26 Dec 2022
at 09:58
  • msg #54

[OOC]La Fleur de la Mort

I'm continuing with a lot of reading.
I finally started reading a book I picked up a year or so ago (after finally making it up to visit Tallinn & Estonia!): the Northern Crusades, which is about what is actually the longest crusades, against the pagans in the Baltic regions.
They start in... 1198!
Storyteller
GM, 22 posts
Tue 27 Dec 2022
at 12:11
  • msg #55

[OOC]La Fleur de la Mort

Well, my winter vacation is at an end, and I will thus be posting more slowly for a while. (Also, I will be out of town from the 11th of January through at least the 13th, possibly as late as the 15th.)

Also. I am considering implementing a new house rule regarding languages. I would like your take on it before doing so, however.

Potential House Rule:
Learning Languages
There are two methods of learning new languages in The Transylvania Chronicles. These amount to fast and slow.

Fast Learning
Players may choose to learn languages quickly by spending 3XP to do so. This represents intense study on the part of the character, and does not indicate deep knowledge of the language. Players do not need to spend 3XP all at once, however. A player spending 1XP represents a very basic (A1-A2) level of knowledge, the ability to converse at a very basic level. Spending 2XP represents a more comprehensive understanding (B1-B2) level of comprehension. Spending 3XP grants the ability to speak a language fluently, though subtleties of the language (idioms, etc.) may be beyond your character.

For each XP spent (1-3) the player must also make a successful Linguistics roll against a Difficulty equal to the language difficulty listed under Language Families (see above). These rolls may be taken no more frequently than once per hour, but failure does not cost any XP.

Slow Learning
Players may choose to learn languages more slowly, during downtime, for no experience cost. However, this will take significantly more time, as it represents a more thorough learning of the language. Learning a language at this level requires a five Linguistics rolls at a Difficulty equal to the language difficulty listed under Language Families. These rolls may be taken no more frequently than once per week.

Odo of Tubingen
player, 14 posts
Clan Toreador
Chronicler & Tale-smith
Tue 27 Dec 2022
at 12:14
  • msg #56

[OOC]La Fleur de la Mort

Fine for me!
But I am not super great w. the rules, so it mainly seems fine re. the idea.
Lurker 4
player, 6 posts
Tue 27 Dec 2022
at 12:20
  • msg #57

[OOC]La Fleur de la Mort

Wouldn't it just be easier if we all start the game with at least one language we all share and if we want to learn more languages we can pay XP for the Language Merit?
Lurker 6
player, 8 posts
Tue 27 Dec 2022
at 12:35
  • msg #58

[OOC]La Fleur de la Mort

My personal take would be that language difficulties, while maybe fun at first, don't add to RP or the story much if at all.

Now, I see how everyone just speaking or even writing whatever languages they choose doesn't make much sense, but on the other hand side, vampires have time, don't they? What about a language system based on Linguistics for something new (or old, a vampire may have spoken French, but decades or centuries ago), but just time for less pressing situations? Just like, the first year in a new setting required rolls, the next for less and less often, after a decade everyone can be fluent. If you like, you make it more easy with higher skill in Linguistics and with more social interaction in the language setting.

But then, you're the storyteller and I'll take any ruling you introduce.
Odo of Tubingen
player, 15 posts
Clan Toreador
Chronicler & Tale-smith
Tue 27 Dec 2022
at 13:08
  • msg #59

[OOC]La Fleur de la Mort

In reply to Lurker 4 (msg # 57):
Wouldn't it just be easier if we all start the game with at least one language we all share and if we want to learn more languages we can pay XP for the Language Merit?
• that would be our Native Language + 1 Common Language if not the Native-Language?
Lurker 5
player, 4 posts
Where lies the line
between blood and honor?
Tue 27 Dec 2022
at 14:11
  • msg #60

[OOC]La Fleur de la Mort

It seems from people's earlier lists of languages that many, if not most, of us sprung for the multi-lingual merit?
Peregryn
player, 11 posts
The Wheel turns, whether
You wish it or not.
Tue 27 Dec 2022
at 14:27
  • msg #61

[OOC]La Fleur de la Mort

I certainly did.
Lurker 4
player, 7 posts
Tue 27 Dec 2022
at 14:32
  • msg #62

[OOC]La Fleur de la Mort

My personal take would be that language difficulties, while maybe fun at first, don't add to RP or the story much if at all.
Yeah, exactly.

• that would be our Native Language + 1 Common Language if not the Native-Language?
Yeah, I think that would be a nice idea :)
Lurker 6
player, 9 posts
Tue 27 Dec 2022
at 14:46
  • msg #63

Re: [OOC]La Fleur de la Mort

I think the coterie's language alignment is only half of the "doesn't add much to RP or story". Talking to Kindred and Kine from outside our direct influence is as well...

But yeah aligning on a common language, if it fits out backgrounds, seems to make sense. It actually looked like Latin was already pretty spread across some of the characters language related posts.
Lurker 2
player, 4 posts
Tue 27 Dec 2022
at 14:55
  • msg #64

Re: [OOC]La Fleur de la Mort

Multi-lingual party here, as well.

Using Linguistics dots for gaining languages as the only way to get them seems bad.  The first two languages aren't bad compared to the fast track the ST presented, but after that they're awful.

I think the suggested house-rule (in addition to the existing merits and the language families and defaulting) is a great addition.  No one even has to spend xp if they want to slowly gain proficiency in the language naturally.  I like it.
Lurker 6
player, 10 posts
Tue 27 Dec 2022
at 15:24
  • msg #65

Re: [OOC]La Fleur de la Mort

quote:
Using Linguistics dots for gaining languages as the only way to get them seems bad.


If that refers to my post, I didn't mean to use Linguistic dots for languages. I was suggesting we might roll Linguistics to figure out if we can figure certain things out in languages that are yet unknown to us.

Anyway, whatever I said wasn't too far from what the storyteller suggested. Only that I would probably not go for any rolls influencing the speed of language learning - chance and bad luck will quickly turn outbreak to not be very interesting I guess.
Lurker 7
player, 3 posts
Tue 27 Dec 2022
at 17:01
  • msg #66

Re: [OOC]La Fleur de la Mort

So I'm on merits and flaws for my character. I could use a few points. Can anyone think of any "good" flaws for an uncouth well traveled mercenary?
Lurker 2
player, 5 posts
Tue 27 Dec 2022
at 17:13
  • msg #67

Re: [OOC]La Fleur de la Mort

From the core book:

Physical
"odd gait" from a combat wound or being so accustomed to walking with a certain weapon/shield at your hip

Mental
"vengeful" or "nightmares" depending on your memories of the past

Social
"vulgar" is literally uncouth
"Dark Secret"
"Infamous Sire" or "Sire's Resentment" if one or the other are appropriate
"outsider"
"Enemy" or "rivalry" might work depending on who you've crossed swords with

Supernatural
This is a smorgasbord of ideas to tweak how your character interacts with the world, including some 'traditional' vampire issues - if you don't find what you need in the others, read through these for ideas, almost any of them could conceivably work depending on your story.
Peregryn
player, 12 posts
The Wheel turns, whether
You wish it or not.
Tue 27 Dec 2022
at 17:18
  • msg #68

Re: [OOC]La Fleur de la Mort

@ Lurker 7
Depends very much on the character?

Some ones that I could easily justify are Nightmares (1pt), Vengeful (2pts), or Vulgar (1pt), plus the ever-popular Enemy or Rivalry (scaling 1-5pts). Anything else in the core book has some story implications that may change things for your character.


... Aaand someone beat me to it. :P
Odo of Tubingen
player, 16 posts
Clan Toreador
Chronicler & Tale-smith
Tue 27 Dec 2022
at 17:57
  • msg #69

Re: [OOC]La Fleur de la Mort

I too took Multi-Lingual--
-- + 1 extra dot in it (and Lingua Franca as well).

Oh--and I am officially postin' as Odo of Tubingen!
Storyteller
GM, 23 posts
Tue 27 Dec 2022
at 20:09
  • msg #70

Re: [OOC]La Fleur de la Mort

Okay, I'm busted for tonight, sorry guys. I know I missed a few people at the very least, and for that I apologize and blame the Fren- uhm. I blame the ... fresh.. The Fresh Prince of Bel-Air. Yeah.

>.>
<.<

;)
Storyteller
GM, 24 posts
Wed 28 Dec 2022
at 08:19
  • msg #71

Re: [OOC]La Fleur de la Mort

Okay, so we seem to have a consensus that the ST is always right and never makes mistakes in any way, shape, or form. :)

But, since I'm feeling particularly generous today, I will admit that my initial thinking may have been a bit... over-excited. We will continue with "learning languages takes time, but no cost in XP, and attempts to understand an unknown language in the short term will require a Linguistics roll." Fair?

Also, as an aside, as I begin to get character sheets in, it looks like Latin is fairly common across the board. In fact, only two characters don't have it, and that may only be because I don't have sheets for either one.

Are we good with Latin (weirdly) being the language common to all?
Luca Balauru
player, 8 posts
Wed 28 Dec 2022
at 08:51
  • msg #72

Re: [OOC]La Fleur de la Mort

Sounds good to me :)

So so far we got an Assamite (Vizier?), Cappadocian, Nosferatu, Toreador and Ventrue? Sounds pretty good to me!
Peregryn
player, 13 posts
The Wheel turns, whether
You wish it or not.
Wed 28 Dec 2022
at 09:02
  • msg #73

Re: [OOC]La Fleur de la Mort

The only problem I can foresee with Latin as the common language is if somebody has only one language. Then it makes very little sense.
Lurker 7
player, 4 posts
Wed 28 Dec 2022
at 09:04
  • msg #74

Re: [OOC]La Fleur de la Mort

I guess his sire could have insisted on Latin.
Peregryn
player, 14 posts
The Wheel turns, whether
You wish it or not.
Wed 28 Dec 2022
at 09:08
  • msg #75

Re: [OOC]La Fleur de la Mort

I'm also seeing a lot of German, but that's just from the people who've put their languages up here.
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