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00:40, 27th April 2024 (GMT+0)

Character Generation & Experience Levels.

Posted by The JudgeFor group 0
The Judge
GM, 1 post
STR:X DEX:X INT:X
Armor:X HP:X/X
Tue 20 Dec 2022
at 16:38
  • msg #1

Character Generation & Experience Levels

Decide if you want to be a Human Bastion resident, a Far Lands dweller, an Underground Mutant, or an Unhuman (a displaced fantasy race).

Roll 3d6 for each of the following stats: STRENGTH DEXTERITY WILLPOWER

(If you're coming from Electric Bastionland, WILLPOWER = CHARISMA. Still works the same.)

Then roll 1d6 for your starting Hit Protection (not the same as Hit Points in other games, it works differently)

Each picture is a chart. Take your HIGHEST stat and cross-reference with your HP total. That determines you possessions and quirks.

https://drive.google.com/drive...0DU7Gsmxk8djmniFVkw8

If your human gets the same selection as another player I’ll consult an alternate table.

Add d6 Shillings to your inventory and you’re done!

If you already have an Into the Odd or Electric Bastionland character from a previous game elsewhere, show me your character sheet and a summary of their adventures. In my game, Electric Bastionland is the more advanced center of Bastion which is relatively sealed off from the rest of town.

Most often, the goal of an Expedition is to find valuable treasure or powerful Arcana in a mysterious environment.

A successful expedition is simply one that returns to safety with something to show for it. This could be a lost artefact, a terrible secret, or just a good story.

Experience Levels
When a character has completed the listed requirements, they move to the next Experience Level.

Each time they advance a level, they gain D6HP and roll D20 for each of their Ability Scores. If the roll is higher than the score it is increased by 1.

Reputation
As they advance through Experience Levels, characters may be treated differently by people they encounter.

Experience Levels

NOVICE - A brand new character. You are ready to go on an expedition.
PROFESSIONAL - You have survived at least one expedition
EXPERT -You have survived at least three dangerous expeditions since reaching Professional Level.
VETERAN - You have survived at least five dangerous expeditions since reaching Expert Level and have taken on an Apprentice.
MASTER - You have an Apprentice of at least Expe Level, and have survived a dangerous expedition with them since reaching
Veteran Level.
BEYOND - Even upon reaching Master level, a character may have greater ambitions. This could be a desire for a legacy, immortality, or cosmic transcendence.
This message was last edited by the GM at 18:26, Fri 06 Jan 2023.
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