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22:48, 4th May 2024 (GMT+0)

[Episode 3] Level 1 Room 1 - The Forge

Posted by The JudgeFor group 0
Charlie Cameron
player, 11 posts
S/13 D/8 W/9
HP 2/2 Armor 1B
Fri 13 Jan 2023
at 18:58
  • msg #40

[Episode 3] Level 1 Room 1 - The Forge

10:58, Today: Charlie Cameron rolled 2 using 1d4.
Thomas Hastings
player, 13 posts
S/12 D/12 W/8
HP 5/5
Fri 13 Jan 2023
at 21:38
  • msg #41

[Episode 3] Level 1 Room 1 - The Forge

21:38, Today: Thomas Hastings rolled 1 using 1d4.
The Judge
GM, 54 posts
S/20 D/20 W/20 HP X/X
HP X/X Armor/X
Fri 13 Jan 2023
at 22:04
  • msg #42

[Episode 3] Level 1 Room 1 - The Forge

16:57, Today: The Judge rolled 3 using 1d4. – 3

16:56, Today: The Judge rolled 2 using 1d2. – (To see who was hit)

After Charlie and Thomas return fire with thundering echoes down the hallway and the cloud of black powder smoke assailing your nostrils and stinging your eyes, a louder report answers back with a flash of red through the smoke. Not a pistol this time but a full musket.

A bullet rips across the skin of Charle’s shoulder, ruining his jacket and causing a deep scratch. [3 HP]

”You had your chance! You’re just scavengers like the others! And down the pipes is where you’ll rest!”
Bernard the Talking Dog
NPC, 4 posts
S/18 D/12 D/12
HP 6/6
Fri 13 Jan 2023
at 22:28
  • msg #43

[Episode 3] Level 1 Room 1 - The Forge

Bernard slips through the door and charges through the cloud.

You hear vicious barking and human screaming.

17:27, Today: Bernard the Talking Dog rolled 12 using 1d12 ((12)). [Enhanced]
Litton Yarn
player, 16 posts
S/6 D/12 W/5
HP 5/5
Sat 14 Jan 2023
at 01:59
  • msg #44

[Episode 3] Level 1 Room 1 - The Forge

Litton follows Bernard through the smoke, drawing his sword.
The Judge
GM, 56 posts
S/20 D/20 W/20 HP X/X
HP X/X Armor/X
Sat 14 Jan 2023
at 02:30
  • msg #45

[Episode 3] Level 1 Room 1 - The Forge

Litton is running in the dark, but hears Bernard’s barks. Then he switches to Bastionspeak.

”I got him! I got him good! That’s what you get for hurting my friends!”
Thomas Hastings
player, 14 posts
S/12 D/12 W/8
HP 5/5
Sat 14 Jan 2023
at 06:48
  • msg #46

[Episode 3] Level 1 Room 1 - The Forge

Well.

Thomas took the time to reload his gun, but he wasn't about to shoot blindly down the hallway with friendly folk in the way, so he waited until the rushing about had sorted itself and he could either follow them along or - in the worst case - try to cover their retreat.
Litton Yarn
player, 17 posts
S/6 D/12 W/5
HP 5/5
Sat 14 Jan 2023
at 11:17
  • msg #47

[Episode 3] Level 1 Room 1 - The Forge

Litton speaks toward Bernard, moving his body to keep the sound from being pinpointed as best he can, “Is he down, dog?”
Bernard the Talking Dog
NPC, 5 posts
S/18 D/12 D/12
HP 6/6
Sat 14 Jan 2023
at 16:01
  • msg #48

[Episode 3] Level 1 Room 1 - The Forge

”He is down!””

Litton can hear his panting nearby.

”Be careful or you may fall on his blood. Because you only have two legs.”
Litton Yarn
player, 18 posts
S/6 D/12 W/5
HP 5/5
Sun 15 Jan 2023
at 07:33
  • msg #49

[Episode 3] Level 1 Room 1 - The Forge

“Yes, and I’ve forgotten a light. With only one good eye, I’m hardly any use.”

He hisses back down the tunnel: “Someone get Haf’s lantern and bring it carefully this way, Bernard has slain his man.”
Gunnar Einarsson
player, 12 posts
S/14 D/12 W/7
HP 2/2
Sun 15 Jan 2023
at 21:03
  • msg #50

[Episode 3] Level 1 Room 1 - The Forge

Gunnar attempts to apply first aid to Haf, using strips of clothing to stop bleeding.

"Come on Haf, you cant go down so soon..."

if it is clear that Haf is gone Gunnar will retrieve the lantern
Thomas Hastings
player, 15 posts
S/12 D/12 W/8
HP 5/5
Sun 15 Jan 2023
at 22:26
  • msg #51

[Episode 3] Level 1 Room 1 - The Forge

Thomas shouldered his gun and retrieved the fallen lantern, bearing it down the passage to illuminate the situation. He was mostly concerned about Haf and the assailant (or what was left of them), but if there were more threats lurking in whatever corners or passage-ends awaited them around the latter, he wanted to catch those too.
This message was last edited by the player at 22:29, Sun 15 Jan 2023.
The Judge
GM, 57 posts
S/20 D/20 W/20 HP X/X
HP X/X Armor/X
Mon 16 Jan 2023
at 00:17
  • msg #52

[Episode 3] Level 1 Room 1 - The Forge

Having reached Haf so soon after being wounded, Gunnar is able to bind his wounds. With a steaming cup of Joe, he’s able to woozily rise to his feet.

[He is back to full HP, but it will take two weeks or full rest to get his STR points back]

Thomas finds Bernard iwagging his tail and standing over an old man in a blood-soaked uniform with a bullshead patch on the shoulder. The man is not dead yet but his throat is torn open.

Two dueling pistols are tucked in the man’s belt, still smoking. A musket lies almost upright against the wall where it fell, also smoking.

There’s also a lit fuse on the ground, sizzling as it leaves red embers as it trails down the hallway.
This message was last edited by the GM at 01:20, Mon 16 Jan 2023.
Charlie Cameron
player, 12 posts
S-12/13 D-8/8 W-9/9
HP 0/2 Armor 1B
Mon 16 Jan 2023
at 01:20
  • msg #53

[Episode 3] Level 1 Room 1 - The Forge

18:18, Today: Charlie Cameron rolled 2 using 1d20.  Strength Saving Throw.

Charlie staggers backwards as the musket shot rips through his jacket and skin. The shock of the shot is far worse than the damage done by the bullet itself, but Charlie remains standing. On watching Bernard rush off to maul their attacker, Charlie contents himself with reloading his pistol and resting briefly against the wall; recovering his composure.
Thomas Hastings
player, 16 posts
S/12 D/12 W/8
HP 5/5
Mon 16 Jan 2023
at 03:07
  • msg #54

[Episode 3] Level 1 Room 1 - The Forge

Thomas muttered something uncivil under his breath as he hastened to stamp out the fuse before it could reach whatever it was heading for. He might end up with a scorched boot, but better that than whatever the crazy old codger had set up for them.
The Judge
GM, 58 posts
S/20 D/20 W/20 HP X/X
HP X/X Armor/X
Mon 16 Jan 2023
at 11:26
  • msg #55

[Episode 3] Level 1 Room 1 - The Forge

In reply to Thomas Hastings (msg # 54):

Thomas stamps his foot down on the fuse and pivots his leg.The fuset hisses like a bitter snake as it’s extinguished under his boot.
Litton Yarn
player, 19 posts
S/6 D/12 W/5
HP 5/5
Mon 16 Jan 2023
at 14:07
  • msg #56

[Episode 3] Level 1 Room 1 - The Forge

Litton pats Thomas on the back.

"Good timing, friend."

He looks towards the other passage.

"Charlie, while you rest can you watch that way? I can't imagine we won't have more company after all that noise. I am going to check things here with Bernard and Thomas."

He turns to the old man, bleeding on the ground, wondering to himself What is worth dying like this in such a horrible state?
Charlie Cameron
player, 13 posts
S-12/13 D-8/8 W-9/9
HP 0/2 Armor 1B
Mon 16 Jan 2023
at 18:06
  • msg #57

[Episode 3] Level 1 Room 1 - The Forge

Charlie grunts a confirmation to Litton, before turning to stand watch down the western passage.
Bernard the Talking Dog
NPC, 6 posts
S/18 D/12 D/12
HP 6/6
Mon 16 Jan 2023
at 18:39
  • msg #58

[Episode 3] Level 1 Room 1 - The Forge

The dog wanders back into the forge room with the hallway, his muzzle and chest died scarlet.

”May I have some water please?”
Joseph Templeton
NPC, 5 posts
S/9 D/11 W/11
HP 7/7
Tue 17 Jan 2023
at 18:38
  • msg #59

[Episode 3] Level 1 Room 1 - The Forge

Joseph investigates the carnage. He examines the monogram on the butt of one of the dueling pistols.

”Yep…that was my friend’s alright.”

He slides the pistol and it’s twin into his belt.

He walks back into the forge room and presents the pistol to Bernard for him to sniff.

”You think we can track them down, Bernard?”
Litton Yarn
player, 20 posts
S/6 D/12 W/5
HP 5/5
Tue 17 Jan 2023
at 19:36
  • msg #60

[Episode 3] Level 1 Room 1 - The Forge

Litton calls to Joseph in the forge room.

"Mr. Templeton, sir, any thoughts on what to do with this man? Anything else we should look for here?"

He looks back down at the bloody mess and considers mercy-killing him with his sword.
Thomas Hastings
player, 17 posts
S/12 D/12 W/8
HP 5/5
Tue 17 Jan 2023
at 19:49
  • msg #61

[Episode 3] Level 1 Room 1 - The Forge

"He isn't rightly a corpse yet, but they won't think much of us bringing him upstairs in a state like that," Thomas noted grimly. His attention was on the hallway that the fuse had been set to burn along. Going in that direction seemed unwise considering how it had been rigged, but it was also more likely than not to lead someplace of import.
The Judge
GM, 59 posts
S/20 D/20 W/20 HP X/X
HP X/X Armor/X
Tue 17 Jan 2023
at 20:06
  • msg #62

[Episode 3] Level 1 Room 1 - The Forge

Thomas Hastings:
"He isn't rightly a corpse yet, but they won't think much of us bringing him upstairs in a state like that," Thomas noted grimly. His attention was on the hallway that the fuse had been set to burn along. Going in that direction seemed unwise considering how it had been rigged, but it was also more likely than not to lead someplace of import.


Deeper down the corridor, he can follow the fuse to make out the bomb that rolled backwards out of his grasp after he was shot.
Litton Yarn
player, 21 posts
S/6 D/12 W/5
HP 5/5
Wed 18 Jan 2023
at 19:09
  • msg #63

[Episode 3] Level 1 Room 1 - The Forge

Litton winces, turning his one, good eye toward Thomas.

"Should we...dispose of that?"
Gunnar Einarsson
player, 13 posts
S/14 D/12 W/7
HP 2/2
Wed 18 Jan 2023
at 21:49
  • msg #64

[Episode 3] Level 1 Room 1 - The Forge

"Ill keep hold of it... I'll make sure to trail behind"

Gunnar if able with pack the bomb away into his pack. If too large he will attempt to disarm it but not before he tells the rest to get clear.
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