Currency and Standard Prices
100 pennies = 1 shilling
100 shillings = 1 Guilder
Bank Notes - 1 to 100 Guilders
Unarmed attack (d4)
Crude Weapon (1S) .D6 Damage, Bulky. Bow, pitchfork, barstool, etc.
Hand Weapon (2S). D6 Damage. Dagger, sword, pistol, club, etc.
Field Weapon (10S) D8 Damage, Bulky. Musket, brace of pistols, sword and dagger, halberd, etc.
Noble Weapon (30S). D8 Damage. Finely made sabre, duelling pistol, rapier, etc.
Heavy Gun (1G) D10 Damage, Bulky. Cannot move and fire. Elephant gun, long rifle, etc.
Firearm weapons above can fire once per encounter, then do damage as blunt weapons (pistols) or bayonet (musket). Assume ammo, loading, and cleaning kits included.
Modern Armour (50S)... Armour 1. Breastplate and helm.
Crude Armour (25S).. Armour 1, Bulky. Outdated or ceremonial armour.
Shield (10S).... + 1 Armour, Bulky.
Flashbang (10S). .. Momentarily blinds anyone that fails a DEX Save.
Fire Oil (10S).. .. Sets an area alight All inside take D6 Damage each round
Bomb (20S) D10 Blast
Rocket (20S) ... D10 and a colourful explosion.
Smoke-bomb (10s)... ..Fills a room with smoke when lit.
Attacks through the smoke are impaired
Poison (20s)...Lose D20 STR if consumed
Ether (10S). Inhaled, STR Save or pass out for an hour
Acid (10s) D6 Damage, burns through most
materials.
Antitoxin (10s). Neutralises most toxins
Tools (1s each). Crowbar, saw, glue, magnifying glass, manacles, animal trap, lockpicks, mirror, writing set, fishing pole, shovel, grappling hook, collapsible pole, 20ft rope, spikes, etc.
Luxuries (1G). Clockwork items, thermometer, elaborate clothes, jewellery, ornaments, spyglass, etc.
Board (per week).
Bed in a dormitory (1s)
Room in a boarding house (10s)
Town house (20s).
Food and Drink
Bread and broth (10₽)
Bottle of gin or rum (50₽)
Pie and wine (50P)
Fine meal (1S).
Beasts & Birds
Mule or llama (5s) to horse (1G).
Mutt (5s, STR D10, D6 bite.) to hound (50S, STR 2D6, D6 bite.),
_Parrot or raven
(10s, STR D6, D4 claws.)
_
Hirelings
(cost per day, D6 HP and Ability Scores 10 unless noted).
Lighter Boy (1s).
.. STR 2D6, lantern, club.
Mercenary (5s).
_2D6 HP, musket, sword.
Expert (10s)
Pistol, expertise in a specific area.
This message was last edited by the GM at 01:48, Sun 25 Dec 2022.