Mud. Mud and rain. Mud, rain and grey skies. A trio that seem to have been your constant companions since you set out from Darkwall, a little over a month ago. A scrawled notice on some of the boards around Darkwall had drawn your attention and for one reason of another you'd ended up signing on. A quick few weeks, that would eventually let you return to the city with some easy money in your pockets. Of course it was never that easy, and it had been a miserable trip so far, with the weather and the soggy ground slowing you down, with the downpour swelling streams and causing more than one wheel to break and have to be repaired on the road.
From hamlet to hamlet, from village to village, all the faces, names and places all started to blur together a little, but the feeling of the ice cold rain remained constant. Even the campfires you light every night fail to chase away the cold and damp, further darkening the mood among the hands, except for the caravan-master.
Mervin Alae, the elven merchant who hired you, had apparently not had a very profitable year so far.
Failing crops had ramped up the price of grain and had left him in the red. You gathered that this trip was not something he usually undertook this late in the season. Having more riding on this trip than usual, had caused Mervin to hire on more guards then the five he usually had. Choosing to bank on taking his wagons and carts to some of the more remote villages and towns, places not often visited by traders carried its own risks. If the venture failed then he would have lost even more money for little return, but then again if it succeeded, he would possibly have earned enough to tide him over until next year. Luckily the gamble seemed to have paid off. Everyone of the seven wagons and two carts you've been guarding are now filled. Burlap sacks of wheat, oat and rye, barrels of salted fish and game, as well as crates of smaller items.
For the last few days its been coming down harder than before, seeping into your clothing and belongings, and turning every road into a slippery morass. You wind your way through the Gravestone foothills, and along with the bellowing oxen you push and pull, heaving carts and wagons along, until you finally crest a rocky hill and see the lights of Oakfield ahead. The torch lights promising, a chance to get warm, a decent meal, and a dry bed at the large inn that is easily spotted through the rain.
As you trudge into the town towards the inn, you look around and take in the small village of Oakfield. You can make out stocky wood and stone structures with thatched roofs, a few with seperate stables, from which you can hear horses and other livestock. A lone dog runs across the road, stopping to sniff the air and then quickly scurries off at the unfamiliar smells.
As you approach the inn, easily the biggest building in town, you spot a sign hanging above the door with a simple painting of a gilt cup or tankard,a sizable crack running down the side, and the name 'The Cracked Mug' written underneath it. You can hear faint noises inside of music and of people talking.
Pulling to the entrance, Mervin steps down from the lead wagon, and leaned back a bit, cracking his back with a tired sigh, "Orh by the gods I need a drink". He pulled down his hood and looked around, before turning to you and the rest of the guards, "You should head inside. If you see the barman or someone else who workds here, tell them to send someone out to give us a hand with the wagons".