Welcome to The Greatest Campaign on Oerth! - Custom Rules
Greetings and well met folks.
I will use this thread for official announcements about the game from rules to scenarios etc. I hope you all enjoy your time here and I look forward to some good old fashioned AD&D role playing.
Custom Rules
Character Generation
4d6 discard the lowest for Ability Scores (keep rolling sets of 6 until you have 2 scores of 15 or better)
1st level Hit Points re-roll anything under half
No Psionics.
No Evil alignments.
I will not be using the Armor Class Adjustment table on page 38 of the PHB.
Limited Options from Unearthed Arcana
Weapon Specialization will become available during the game, players wanting to specialize should remember to keep proficiency slots available
Some new spells available on a case by case situation.
Cantrips are available.
Earning Experience Points
X Points are awarded individually for the following:
Monsters killed or wounded, awarded proportionately
Magic Items, awarded to the user
M-U spells
Cleric Spells
Thief/Monk Skills
Non-Weapon Proficiency success
I am not going to detail exactly how many X points are awarded for spells and skills as the amount will vary depending on the circumstances.
If monsters are neutralized by spells then the spell caster will be awarded the points e.g. there is no experience for a fighter killing a monster put to sleep or held etc
If fighters (or any other characters) deliberately allow neutralized monsters to recover so that they can then kill them for the experience, no X Points will be awarded as this is contrary to the spirit of the rule and the game.
I do not award X Points for treasure, the treasure is it's own reward.
Occasionally Bonus X Points may be awarded for achieving a specific objective which would be divided between the party members.
Bonus X Points may also be awarded to individuals for outstanding role playing.
To advance in levels you will still need to be able to pay for and attend training with an appropriate teacher/mentor.
In order to try and keep the game flowing after combat sessions I am going to tweak the rules regarding characters having to spend a week resting if they have been knocked below 0 hit points but not being killed.
While the playing group is still at low level (below 3rd) if a character is reduced to between 0 and -3 and is revived before going to -4 or worse, they will not have to spend a week recovering.
Once characters reach 3rd level the usual rules will apply.