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20:49, 19th April 2024 (GMT+0)

OOC.

Posted by ManofduskFor group 0
The Colony
player, 86 posts
Warforged Fungal Colony
Circle of Spores Druid
Tue 2 Jan 2024
at 02:58
  • msg #198

Re: OOC

I think talking to the fungi people is a good next step. Having the undead guarding the town helps prevent attacks from bandits.
Amadeus Maxim
player, 92 posts
Tue 2 Jan 2024
at 03:03
  • msg #199

Re: OOC

Mateau:
You gotta at least talk to me to get the orb.


I am avoiding that as long as I possibly can.
Mateau
player, 22 posts
Faceless Rogue/Fighter
AKA The Other
Tue 2 Jan 2024
at 03:11
  • msg #200

Re: OOC

In reply to Amadeus Maxim (msg # 199):

Did I do something wrong?
Amadeus Maxim
player, 93 posts
Tue 2 Jan 2024
at 03:35
  • msg #201

Re: OOC

Not in the slightest. It's a lot of stuff going on in the background.
Xarach
player, 56 posts
Bugbear
Gloom Stalker Ranger
Tue 2 Jan 2024
at 13:08
  • msg #202

Re: OOC

I agree that talking to /working with the fungi people seems a good next step.
Selgar
player, 6 posts
Tabaxi Huntsman
Zealot Barbarian/Rogue
Tue 2 Jan 2024
at 14:47
  • msg #203

Re: OOC

I also live, though New Year's Eve has tricked my body into thinking I'm back on overnights which is not great for my new 9-5 gig.

And fungus folks sound good to me. I know Selgar's antsy to get back into the wilderness.
This message was last edited by the player at 19:12, Thu 04 Jan.
Jerinvar
player, 14 posts
Thu 4 Jan 2024
at 16:04
  • msg #204

Re: OOC

Apologies for my absence...gaming over the holiday season got away from me.  Things have settled down, for the most part.  Hope you all had a great holiday season.
Manofdusk
GM, 113 posts
Passive Perception: 0
Sat 6 Jan 2024
at 09:33
  • msg #205

Re: OOC

 They started the holiday rush in September then never stopped. Last year, the work slowed down considerably in December but that has not yet been the case. I will still try to pop in at least once a week. Gonna wait to get everyone posting IC regarding the intent to go into the forest then I'll kick it off.
Jerinvar
player, 15 posts
Mon 8 Jan 2024
at 14:36
  • msg #206

Re: OOC

I think I may have missed something.  As far as I understand, Jerivnar was in the bar/tavern/inn, saw Xarach and identified with him (as they share the same 'background'), they chatted, conversation ended.

I've not been asked to join the group and it would be awfully pretentious of me to assume I'm just somehow a member.

Does something need to happen as far as some sort of invitation to join...or is it supposed to be assumed that he just jumps right in as if he's been one of them all this time?
Mateau
player, 23 posts
Faceless Rogue/Fighter
AKA The Other
Mon 8 Jan 2024
at 14:51
  • msg #207

Re: OOC

I think this is more planning ahead. Mat isn't part of the group either. He has something they want but no one bothered to talk with him. *shrug* I figure it will happen sooner rather than later, but I suppose it might be later.
Manofdusk
GM, 114 posts
Passive Perception: 0
Wed 10 Jan 2024
at 17:51
  • msg #208

Re: OOC

 Most of the people sent here have been sent by the empire to help deal with the problems here in exchange for noble titles (so I think it is just assumed that the people that show up are here to help at this point)
Jerinvar
player, 16 posts
Wed 10 Jan 2024
at 18:21
  • msg #209

Re: OOC

sounds good...thanks.  Was a piece of the puzzle I'd missed or overlooked!
Jerinvar
player, 18 posts
Thu 25 Jan 2024
at 17:08
  • msg #210

Re: OOC

Ominous Presence...any chance you've heard from Manofdusk? Over 2 weeks of absence/silence feels a bit...ominous?
Jerinvar
player, 19 posts
Sun 4 Feb 2024
at 13:14
  • msg #211

Re: OOC

It's been more than 3 weeks since the GM has logged into the game.  I'm guessing this one is dead in the water...?
Chess ala'riina
player, 48 posts
Sun 4 Feb 2024
at 14:49
  • msg #212

Re: OOC

Not for sure.  He is having a busy time.  Give him a few more days/weeks till his schedule permits him some free time.
Amadeus Maxim
player, 94 posts
Fri 9 Feb 2024
at 03:04
  • msg #213

Re: OOC

Still alive here. Just been swamped having near a month with nearly no pay. Setteling now

MoD is alive but his job has been relentless as of late. However he is putting in for a few improvements. I'll do my best to keep you all updated best I can as MoD and I talk often.
Selgar
player, 8 posts
Tabaxi Huntsman
Zealot Barbarian/Rogue
Mon 26 Feb 2024
at 02:35
  • msg #214

Re: OOC

...anyone wanna talk shop about theoretical plans, potential synergies, or character interactions?

Selgar is a zealot barb 3, rogue 2. Planning to go scout. Very much an outdoor cat, uneasy in civilized areas even as rural as Darkwood. An aggressive and mobile combatant. Often going Reckless to get advantage with dual-wielded rapiers. Expertise in Athletics and Stealth. Used to going solo but appreciates the increase strength and flexibility of a party. Never got completely comfortable with speaking, let alone socializing.
The Colony
player, 88 posts
Warforged Fungal Colony
Circle of Spores Druid
Mon 26 Feb 2024
at 03:05
  • msg #215

Re: OOC

The Colony is (Warforged) inhabited by billions of sentient bacteria that have taken over the corpse of a deceased arch druid. He is Druid/5 Circle of Spores. He is melee primary with druid support spells such as Pass Without trace, Guidance, Wither and Bloom. He also does undead type stuff like Animate Dead. Next level he can make zombies mid combat.
Jerinvar
player, 20 posts
Mon 26 Feb 2024
at 03:26
  • msg #216

Re: OOC

Jerinvar is an Owlin Rogue 1, Fighter 4 (Echo Knight).  In addition to being quite stealthy (and capable of flight), he is quite charismatic, though being persuasive is where he shines.  He prefers to stay out of direct combat and attack opponents through  his manifested Echo.  He strives for battlefield control (Tunnel Fighter Fighting Style + the Sentinel feat + manifested echo) to provide his allies opportunity and freedom to move around the battlefield.  He uses his Hat of Disguise to alter his appearance as needed in order to get around unnoticed.
This message was last updated by the player at 03:28, Mon 26 Feb.
Xarach
player, 58 posts
Bugbear
Gloom Stalker Ranger
Mon 26 Feb 2024
at 18:29
  • msg #217

Re: OOC

Xar’ach is a bugbear Ranger 5 (Gloom Stalker). Considering that he’s over 7 feet tall and has prosthetic legs, he’s very stealthy and it’s difficult to get the drop on him. He’s practically invisible in darkness. His weapon of choice is a hand crossbow but he’s adept with a rapier as well and is building a repertoire of support spells such as Pass without Trace, Longstrider and Goodberry, which he hopes to enhance soon with a Life Cleric dip.
Selgar
player, 9 posts
Tabaxi Huntsman
Zealot Barbarian/Rogue
Mon 11 Mar 2024
at 03:09
  • msg #218

Re: OOC

The Colony: May I ask if they know how long dead the corpse they inhabit was? Selgar has chanced to work with and for druids in the past. He's not great at names but he's got a better memory for faces and is familiar enough with skulls to guess a little of the appearance of a person in life. And I look forward to making a lot of corpses for you and the other necrotically minded.

Jerinvar: I think you'll fit right in with Xar'ach and Selgar as bestial scouts/precision fighters. Selgar's generally gonna be tough enough to soak damage until the less stealthy partymembers catch up with a mission gone loud. Indeed, none of us will be the typical glass cannon sneaky type. Excited to explore tactical options sharing the frontlines with ya. At the very least I imagine Jerinvar will be great at keeping multiple targets locked in place while Selgar hits them with Sneak Attack + Divine Fury + Rage Damage + Rapier Damage.

Xar'ach: Selgar's looking forward to hunting with ya again. I like that when it comes to beast men we have a pair of intelligent cultured ones like Hank McCoy or the Beast that abducted Belle, and then there's Cat Man who has never found a box that he likes.

By the way, I'm recovering from the flu and pretty heavily medicated; sorry if any of the preceding didn't make sense.
The Colony
player, 89 posts
Warforged Fungal Colony
Circle of Spores Druid
Mon 11 Mar 2024
at 16:01
  • msg #219

Re: OOC

The corpse they inhabit belonged to the druid known as The Gardener who was buried in a fallen tree within the Gardens of Nangalore in Chult about 2 years ago.
Jerinvar
player, 21 posts
Owlin Rogue/Fighter
Echo Knight
Sat 23 Mar 2024
at 00:51
  • msg #220

Re: OOC

Hmmm...this one seems done?
Selgar
player, 10 posts
Tabaxi Huntsman
Zealot Barbarian/Rogue
Sat 23 Mar 2024
at 04:57
  • msg #221

Re: OOC

Goonies never say die. Rebellions are built on hope. A third reference.
The Colony
player, 90 posts
Warforged Fungal Colony
Circle of Spores Druid
Sat 23 Mar 2024
at 13:50
  • msg #222

Re: OOC

*attempts to plant Colony spores into campaign to revive it*
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