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03:20, 4th May 2024 (GMT+0)

Elrood Sector Notes.

Posted by SienarFor group 0
Sienar
GM, 37 posts
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Fri 27 Jan 2023
at 21:34
  • msg #1

Elrood Sector Notes

Imperial Sector Command
Derilyn
Moff Eskol Aboleth
Vice Moff Villis Andal

5B7 Fleet
Fleet Admiral Jhon Cabaxi, based Sullust

Sector Government HQ
Elrood
This message was last edited by the GM at 21:03, Sat 28 Jan 2023.
Sienar
GM, 50 posts
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Sun 29 Jan 2023
at 21:00
  • msg #2

Elrood Sector Notes

Known Hyperspace Lanes

Major
Elrood-Derilyn Run
Coyn Route (ends in Tantra, which is on the Rimma Trade Route)
Rimma Trade Route

Minor
Torina-Almaran
Lanthrym-Merisee
Lanthrym-Korad
Lanthrym-Coyn
Lanthrym-Bodrin
Kidron-Osirrag

Imperially Restricted
Derilyn-Berea
Derilyn-Tifnyl

Corporate Restricted
Elrood-Halbara

Discovered Routes
This message was last edited by the GM at 16:39, Wed 20 Dec 2023.
Sienar
GM, 92 posts
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Fri 24 Feb 2023
at 23:52
Sienar
GM, 93 posts
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Sat 25 Feb 2023
at 00:18
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Merisee System: Elrood Sector

Merisee, also known as Merisee Prime, was an agriworld in the Elrood sector, located along the Elrood-Derilyn Run, and was known as the "breadbasket" for the entire sector.

First contact between the indigenous Meris and Teltiors occurred in 8000 BBY, in an event called the Joining, and the two races fought a war for most of the next millennium, through 7000 BBY. The planet was discovered by the New Republic, but did not ally itself with the government.

Tozzin Foods and the Utozz Prime Brewery operated on the planet. The ancient assassins cult that produced the Loag Dagger once flourished on Merisee.

System
Meris system
Suns
1: Maris
Moons
2: Meriso and Tola

Physical Information
Primary terrain
Plains, oceans

Surface water
Healing Ocean
Hope Ocean
Ocean of Memory

Points of interest
Merisee Dispatch, Merisee Agra, Merisee Grand Medical Facility, Merisee Asylum, Utozz Prime Brewery, Tozzin Foods

Societal Information
Native species
Meri
Teltiors

Government
Alliance with other Elrood Sector Planets, independent Planetary government with some local autonomous zones.

Major cities
Caronath (capital)
This message was last edited by the GM at 16:34, Fri 15 Dec 2023.
Sienar
GM, 128 posts
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Thu 30 Mar 2023
at 17:48
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Korad System: Elrood Sector

Korad
This small dusty planet is akin to a roadside stopover that has seen better days. There is a small automated landing pad on the planet's north pole that is serviceable for repairing minor ship damage. Most ship pilots simply bypass Korad and continue on the E-D Run.
These days, Korad has one prime business: salvage. The planet was originally settled in the time of the Old Republic by a corporation called Renew, which specialized in metal reclamation and wreck salvage. Korad was used as a dumping ground for old ships, vehicles, machinery and other wastes. Many years ago, Renew went bankrupt, leaving the world independent. To this day, the world is a giant refuse yard - it is a place where just about anything can be abandoned with no questions asked (since no one is in charge of the planet). Many criminals use the planet as a good place to dump the bodies of beings who are "in the way."
Circling the planet's circumference like a natural space ring is a band of scrapped vessels, many dating back to the Old Republic. The barren surface is littered with wrecks, ranging from starfighters, to freighters, to repulsorlift vehicles, to old droids, to old landspeeders. The atmosphere is thick with the odor of leaking fluids from the wrecks, spilled chemicals and the like. Korad's atmosphere requires a breather mask.

Korad System
Korad

Suns
1: Kor
Moons
0:

Physical Information
Primary terrain
Plains, hills, mud, scrap

Surface water
None

Points of interest
Korad Station, RenewCorpTown

Societal Information
Native species
No species with Sapience

Government
Nominal alliance with other Elrood Sector Planets, No formal government.  Occasionally, Coyn claims suzerainty.

Major cities
None. RenewCorpTown's structures, including Korad Station, are the only known inhabited locations.  RCT is a falling down, no services, 4th world pit of squalor.
This message was last edited by the GM at 21:44, Wed 17 Jan.
Sienar
GM, 144 posts
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Fri 15 Dec 2023
at 16:33
  • msg #6

Coyn System: Elrood Sector

Coyn ("land of conflict and blood") is a relatively flat, temperate planet covered with large tracts of woodland. Coyn has regular seasons, including a hot summer and a moist and cool winter. The poles are cold, with moderate ice caps. The equatorial regions are warm and humid.

Coyn is ruled by a militaristic sovereignty. The absolute ruler is the En'Tra ("King-Master"), who in turn, parcels out land to various noble families, called En'Tra'Ag'Tra ("King-Master's highest-servants").  Most of the nobility comes from families with a lasting martial tradition - the Coynites are a species of warriors and thus respect and follow those who prove themselves formidable warriors. This system has lasted for thousands of years. The capital is in the city of En'Tra'Tal, or "King-City. "

Coyn system, star: Coynek, orange star.
Five planets in system-second planet, Coyn, is inhabited. Coyn is a major trade crossroads system in Elrood Sector.

The world bustles with trade, as it is the first world that most ships visit upon entering Elrood Sector. However, the rather brutal warrior culture makes the world a dangerous place - even experienced spacers are normally very careful when dealing with the Coynites and their unique perceptions of justice.

Coyn is the crossroads of the E-D Run and the Coyn Route, the route leading to Tantra and then connecting to other major trade routes in the galaxy along the Rimma Trade Route. Since the occupation of Derilyn, the Coyn Route has become the major passageway to other sections of the galaxy, and thus Coyn is called the "Gateway to Elrood Sector" and sometimes referred to as simply 'The Gate'.

Coyn's starports, both orbiting and planetary, are popular stop offs for fueling and supplies prior to leaving the sector. Ships coming into the sector often stop here because ofthe many cargo storage facilities. Often, galactic freighters simply dump their cargoes here. Then, regional cargo lines pick up the cargo and deliver it to the other worlds along the E-D Run.  Of course, there is much more than trade going through Coyn. Elrood's backwater status is an invitation to those who want to disappear for a while. Accordingly, bounty hunters, rebels, criminals, and other scum frequent Coyn, as well.

Violence is a major problem in the spaceports, due largely to the Coynites' system of 'law'.

To handle the great volume of traffic passing through the system, Coyn has five stellar class starports. The prime starport is Skraj'Tais, "Skyland." It is an orbiting space station capable of hosting hundreds of ships at a time. It is similar in design to Kwenn Space Station and is the major starport for those who have no business on Coyn itself.  The other four stellar class starports are on the surface of the planet. They are En'Tra'Tais ("Kingland"), Im'Tra'Tais ("Princeland"), Ah'Kra'Tais ("Common-craftersland"), and Kroyn'Tais, ("Warriorland"). There is also a one standard class starport, Kra'Tais("Craftersland'), which is a common destination for those purchasing goods from Coyn. Each of these starports is within major cities: En'Tra'Tal, Im'Tra'Tal, Ah'Kra, Kroyn'Tal and Kra.  There are two heavily modified 'Prosperity-Class' starships, at each roughly equiv. to a Light Cruiser.


Coyn System
Coyn

Suns
1: Coynek, Orange Star
Moons
1:

Physical Information
Primary terrain
Forest, plains, mountains, marsh

Surface water
61%

Points of interest
En'Tra'Tal ("King City"), Arena of Games, Dal'Tak Isles

Societal Information
Native species
Coynites; The Coynites have a militaristic, feudal society. Warfare and aggression are considered essential to Coyn society.

Government
Imperial affiliated; Peace with other Elrood Sector Planets, but not allied.

Major cities
En'Tra'Tal, Im'Tra'Tal, Ah'Kra, Kroyn'Tal and Kra.
This message was last edited by the GM at 16:40, Wed 20 Dec 2023.
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